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Home » PC » Yu-Gi-Oh Power of Chaos - Joey the Passion » Yu-Gi-Oh Power of Chaos - Joey the Passion hints
Submitted by System on 09/03/2006, 09:50. Print file.
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Description: Return 1 Spell or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card.

--Steel Shell-- [291/350]
Type: Equip
Description: A WATER monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.

--Sword of Dragon's Soul-- [296/350]
Type: Equip
Description: This card can only be used to equip by a Warrior-Type monster to increase its ATK by 700 points. Any Dragon-Type monster battling a monster equipped with this card is automatically destroyed at the end of a Battle Phase, regardless of ATK/DEF. (Damage calculations are applied normally).

--The Dark Door-- [299/350]
Type: Continuous
Description: Both players can only attack with 1 monster during their respective Battle Phases.

--The Flute of Summoning Dragon-- [303/350]
Type: Normal
Description: Playing this card when you have a Lord of D. card face-up on the field allows you to play up to 2 Dragon-Type cards from your hand as a Special Summon.

--The Shallow Grave-- [313/350]
Type: Normal
Description: Each player takes 1 Monster Card from his/her respective
Graveyard and Special Summons them on the field in face-down
Defense Position.

--Thousand Knives-- [318/350]
Type: Normal
Description: You can activate this card when you have "Dark Magician" on your side of the field. Destroy 1 monster on your opponent's side of the field.

--Toon World-- [326/350]
Type: Continuous
Description: This card is activated by paying 1000 of your Life Points.

--Tribute to the Doomed-- [331/350]
Type: Normal
Description: Discard 1 card from your hand to the Graveyard to destroy 1
Monster Card on the field (regardless of its position).

--Umi-- [337/350]
Type: Field
Description: Increases the ATK and DEF of all Fish, Sea Serpent, Thunder and
Aqua-Type monsters by 200 points. Also decreases the ATK and DEF of all Machine and Pyro-Type monsters by 200 points.

--United We Stand-- [338/350]
Type: Equip
Description: For every face-up monster you control, increase the ATK and DEF of the equipped monster by 800 points.

--Vengeful Bog Spirit-- [340/350]
Type: Continuous
Description: All monsters on the field cannot attack in the same turn that they are summoned (includes Flip Summon and Special Summon).

--Wasteland-- [342/350]
Type: Field
Description: Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points.

--Yami-- [349/350]
Type: Field
Description: Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all
Fairy-Type monsters by 200 points.

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3.6 Trap Cards
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--Anti-Spell Fragrance-- [9/350]
Type: Continuous
Description: As long as this card remains face-up on the field, both players must first Set Spell Cards when they use them and cannot activate them until their next turn.

--Appropriate-- [10/350]
Type: Continuous
Description: You can activate this card when your opponent draws a card outside of his/her Draw Phase. After activation, every time your opponent draw a card out side of his her Draw Phase, draw 2 cards from your
Deck.

--Aqua Chorus-- [11/350]
Type: Normal
Description: If there are Monster Cards of the same name on the field, the ATK and DEF of those cards are increased by 500 points.

--Armored Glass-- [13/350]
Type: Normal
Description: You can activate this card when a monster is equipped with an Equip
Card. Negate the effects of all Equip Cards on the field during the turn this card is activated.

--Attack and Receive-- [14/350]
Type: Normal
Description: You can activate this card when you take damage to your Life
Points. Inflict 700 points of Direct Damage to your opponent's
Life Points. In addition, inflict 300 points of Direct Damage to your opponent's Life Points per card if there are additional
"Attack and Receive" cards in your Graveyard.

--Backup Soldier-- [18/350]
Type: Normal
Description: You can activate this card when there are 5 or more Monster Cards in your Graveyard. Take up to 3 Monster Cards (except monsters with effects) with an ATK of 1500 points or less from your Graveyard and add them to your hand.

--Blind Destruction-- [30/350]
Type: Continuous
Description: During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level Stars are equal to the number rolled. If the number is "6", destroy all face-up Level 6 or higher monsters on the field.

--Call of the Haunted-- [40/350]
Type: Continuous
Description: Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed.

--Ceasefire-- [42/350]
Type: Normal
Description: Flip all face-down Monster Cards on the field face-up (Flip Effects are not activated). Inflict 500 points of Direct Damage to your opponent's Life Points for each Effect Monster Card on the field.

--Chain Destruction-- [44/350]
Type: Normal
Description: You can activate this card when a monster with an ATK of 2000 points or less is summoned (including Special Summon). This monster is not destroyed, but all Monster Cards of the same name in the summoning player's hand and Deck are destroyed. The summoning player's Deck is then shuffled.

--Collected Power-- [49/350]
Type: Normal
Description: Select 1 face-up monster on the field. Equip this monster with all face-up Equip Cards on the field. If the target of the Equip Card is not correct, destroy the Equip Card.

--Dark Spirit of the Silent-- [64/350]
Type: Normal
Description: This card can only be activated during your opponent's Battle Step.
Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. If the new targeted attacking monster is in face-up Defense Position, change it to
Attack Position.

--Deal of Phantom-- [69/350]
Type: Normal
Description: Select 1 monster face-up on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monster is applied when this card is activated.

--Destruction Punch-- [73/350]
Type: Normal
Description: When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster.
Damage calculation is applied normally.

--DNA Surgery-- [76/350]
Type: Continuous
Description: Select 1 Type of monster. As long as this card remains on the field, all face-up Monster Cards will be treated as the Type you selected.

--Driving Snow-- [81/350]
Type: Normal
Description: You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field.

--Earthshaker-- [85/350]
Type: Normal
Description: Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that
Attribute on the field.

--Enchanted Javelin-- [90/350]
Type: Normal
Description: When your opponent's monster attacks, increase your Life Points by the attacking monster's ATK points.

--Fairy Box-- [91/350]
Type: Continuous
Description: Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 only during the Battle Phase. Pay
500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.

--Forced Requisition-- [105/350]
Type: Continuous
Description: You can activate this card when you discard from your hand. Every time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.

--Gamble-- [110/350]
Type: Normal
Description: You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards.
If you call it wrong, skip your next turn.

--Gift of the Mystical Elf-- [120/350]
Type: Normal
Description: Increase your Life Points by 300 points for each monster on the field, regardless of position.

--Graverobber-- [127/350]
Type: Normal
Description: Select 1 Spell Card from your opponent's Graveyard. You can use it as your own Spell Card in your hand until the end of the turn. If you activate it, you take 2000 points of damage.

--Graverobber's Retribution-- [128/350]
Type: Continuous
Description: During each of your Standby Phases, inflict 100 points of Direct
Damage to your opponent's Life Points for each of your opponent's
Monster Cards that have been removed from play.

--Gravity Bind-- [129/350]
Type: Continuous
Description: All monsters of Level 4 or higher cannot attack. Their positions may still be changed.

--Gryphon Wing-- [133/350]
Type: Normal
Description: When your opponent activates "Harpie's Feather Duster", all your opponent's Spell and Trap Cards are destroyed in place of your own.

--Gust-- [134/350]
Type: Normal
Description: You can activate this card when 1 or more of your Spell Cards are
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