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==========================================
The Internet Guide to
X-Wing Strategy
------------------------------------------
Ver. 1.0
Edited by Nick Vargish (vargish@sura.net)
==========================================
====================================================================
0. INTRODUCTION
====================================================================
We owe our thanks to the pilots who have taken time from their busy training and mission schedules to provide us with this information.
This guide is divided into three main sections corresponding to the three main flight areas in the game: historical missions, tours of duty, and the maze. Within the historical section (section 1), the missions are divided by ship type. In the tour section (section 2), tactics are organized by tour and mission number. The Maze section (section 3) is pretty much a jumble of various approaches to flying the proving grounds.
Some of the attributions have been lost (either in transit or in editing) -- I apologize to those people whose names have been lost. I also took the liberty of changing formatting and deleting portions of posts (this file is more than large enough as it is)... I hope no one's nose is out of joint because of my editing.
There are no warranties included with this document -- you get what you pay for. If you wish to contact me (commend or criticize), feel free to contact me by e-mail: vargish@sura.net.
====================================================================
1. HISTORICAL MISSIONS
====================================================================
--------------------------
X-Wing Historical 3: Mines
--------------------------
From: s_fuller@iastate.edu (Steve Fuller):
Get one of the mines targeted with your targeting computer. Edge forward until the mines are firing at a medium heavy setting. You will notice that the mines are in 4 lines around the sattelites.
Target the outside row ( they should be about 1.3x away if you are close enough. Put your lasers so that they all fire at once target and fire when the sight turns green. You should be able to off these quickly.
Target the two ships with Missles next. Don't be stingy with them
:) If one of the ships passes close by, nuke him with your lasers. Move closer to the remaining mines and follow the steps as in the above paragraph. all that should be left are the sattelites, that you can just waltz in and clean up easily.
You must do all of this QUICKLY otherwise one of those lovely
Frigates the Empire owns will pop in and blow you into ewok size hunks of space matter.
...
From: ajohnson@ucrengr.ucr.edu:
Well, I was able to destroy everything in the third historic mission, including the frigate. You stay about 1.4 km away from the nearest mine, and blow up all the near ones. Before you do this, though, you should destroy the transports. About now your R2 unit should say the frigate is approacing. RUN!!! then turn around and blow it up from about 1.4 km away also. Then get within 1.4 kn of the other mines, blow them up, blow up the satellites, then get out. that should do it.
...
After some frustrating sessions I have completed this mission... but my method is different...
1. Use two torpedoes to destroy each frigate first
2. Come to about 1.30 km from the outer mines and stop, then destroy the outer mines
3. Come a bit closer for the rest of the mines, until 1.30 km - destroy them all
4. By this time the clock will be about 4:30... Increase speed and in one pass destroy the satellites...
5. The clock will be about 4 minutes, and the imperial frigate will have arrived. Hyperspace when "mission complete" message is received
I find it necessary to destroy the frigates first, since they will hyperspace out in about two minutes... I can't possibly destroy all those mines in two minutes.
...
From: f_langleyrh@ccsvax.sfasu.edu: 2 things... 1) Read the mission briefings. All of it. It says explicitly that there is an imperial frigite in the area and that you'll have to hurry. and 2) I had much better luck ( I can do it 90% of the time) by doing it this way: a) Switch to torpedoes b) Come to a complete stop c) set shields and lasers to increased. d) Target Freighter 1 e) Get a lock and fire _2_ missiles. This _will_ destroy it. f) Repeat d & e for Freighter 2 g) switch back to lasers, fire link once (so you get 2 @once, not 4) but
I really don't think it matters... h) come within 1.4 of the first set of mines. i) blow the hell out of mines with damn good targeting on _your_ part.
No targeting comp @that range to my knowledge. Just put the center dot on the center of the mine and blamo! j) Repeat i for all mines in "near" ranks k) Ease up on next set of mines. l) Repeat i for all mines in "far (now only)" ranks. m) speed way the hell up and blow the sats away.
Works almost every time for me... btw, I use a very nice flight stick, but
I've seen my roomate do it with a *GASP* mouse. He's quite good. I was impressed anyway...
...
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris):
Here's the strategy I used to get through this mission.
1) Turn on full shields and full laser recharge. (you could probably get away with increased rather than full laser charge)
2) Hit the target key 'T' until you target one of the first sets of mines (about 1.7 units away).
3) Increase speed to 2/3 throttle with the appropriate key. At a distance of 1.5 from the mines, slow down to 1/3 throttle. At a distance of 1.4 from the mines, cut the throttle. You'll stop out of range of the mines. [Use the []\ keys as documented in the manual.]
4) Quickly destroy 8 mines within range by targeting them with the 'T' key and blowing them away with dual laser bursts.
You may have to 'edge' slightly closer - it is important to destroy the mines *quickly*. Being closer helps you destroy the mines quickly. Even taking a small amount of damage from fire may be acceptable - time is of the essence.
5) Target one of the freighters. Switch to torpedoes - dual shot.
Wait for a lock. Fire on the freighter. Don't wait around for it to blow up - it's a gonner, even if it doesn't know it yet.
6) Target the other freighter. Wait for lock. Fire. Reset to lasers
7) Target one of the remaining groups of mines.
8) Close in at 2/3 throttle until you are 1.5 units away. Repeat procedure as in part 1 to destroy 8 mines.
9) Target a satellite. Burn towards it at full thrust. Fire as you go.
10) Destroy all the satellites you can without taking any time to 'target' with the T key using visual targetting. (Use the T key if you get really confused and don't see any satellites around).
11) Get blown up by the enemy ship just as you finally destroy the last satellite. (optional - but the mission was a success, even though my ship was destroyed!).
I had one idea to save more time - not sure if it will work. If the enemy reacts from time of first destruction, setting up some targets in advance in the order of engagment (1 mine from 1st group, freighter, freighter, 1 mine from second group, 1 satellite) might save some important seconds.
...
From: kandzior@gmd.de (Alexander Kandzior)
(Michael Fulbright) writes:
> I am stuck on the 3rd historic X-WING mission, the one with all the > laser mines. There must be a trick to all this - I set up full shield > and give them highest priority. I can't seem to get the green lock > light when targetting mines from far away. When I'm close enough to > get the lock on then the lasers waste me. I don't suppose there is a > way to throw them off me with flares :) (the briefing says they are > heat seeking)?
I started having the same problems, but i found out how to handle these.
Here my tactics dealing with mines:
1. Stay out of range until your shields & lasers have full power.
2. Set your speed to 100 or so and fly directly into the field, making evasive maneuvers so the laser-beams don't hit you while you're approaching.
3. In the minefied use the "."-key to get maximum view.
4. You need only one laser-hit to destroy a mine, so its not difficult to destroy every mine in sight (they are usually placed in rows, and with some practice, you can easy identify thouse near
194z to you from the radar-screens).
5. If you shields get too low, transfer some energy from the lasers.
6. If your lasers are empty, yoo, fly out of the field at max speed (lasers-to-engine) and recharge, then goto (1.)
May the force be with you.
...
From: k113651@lehtori.cc.tut.fi (Karhu Jouni):
This is how I managed to complete the #3 historic mission of X-Wing.
1. The moment you exit hyperspace, stop your fighter.
2. Set shields rechargin at maximum rate, lasers on increased or maximum.
3. Change to proton torpedoes.
4. Fire link torpedoes so that you launch 2 at the same time.
5. Target the freighters and launch 2 torpedoes at both of them. Do not wait for the torpedoes to hit, they will, in time. They destroy the freighters
100% surely.
6. Unlink the torpedo fire and target and destroy two mines with the 2 remaining torpedoes.
7. Direct power from the lasers to the shields until they are fully charged.
8. The mines form a sort of a cylinder. When you come out of hyperspace, you approach the 'cylinder' from its side. Target one of the 4 bottom mines.
9. Dive and fly in the direction of the axle of the 'cylinder', slowly pull up in such a manner that you come to a full stop 1.5 klicks away from the targeted mine. You should see the mines in this kind of formation:
. .
* Hi, Im having the hardest time completing this one. The one where > you have to rescue Mon Ackbar? well, I disable his shuttle fine, and > then i fend off the ties fine, until the shuttle HASTI comes in and > docks. and then it leaves into hyperspace, then fly around for the > rest of the mission wasting ties, waiting for the Mission complete > signal, but never happens... and the debriefing afterwards says that > the docking with the Epsilon group was failed!! what the fuck is > this??? there is only one shuttle, and it docks with Ackbars > vessel, what else do I have to do??????
You have to identify the shuttle that Ackbar is on, and disable it.
Don't disable any other shuttles - the Rebel commando shuttle will dock with the first shuttle you disable - if you happen to disable a personnel vessel, it will dock with that instead of Ackbar's.
--------------------
Y-Wing Historical 5:
The Internet Guide to
X-Wing Strategy
------------------------------------------
Ver. 1.0
Edited by Nick Vargish (vargish@sura.net)
==========================================
====================================================================
0. INTRODUCTION
====================================================================
We owe our thanks to the pilots who have taken time from their busy training and mission schedules to provide us with this information.
This guide is divided into three main sections corresponding to the three main flight areas in the game: historical missions, tours of duty, and the maze. Within the historical section (section 1), the missions are divided by ship type. In the tour section (section 2), tactics are organized by tour and mission number. The Maze section (section 3) is pretty much a jumble of various approaches to flying the proving grounds.
Some of the attributions have been lost (either in transit or in editing) -- I apologize to those people whose names have been lost. I also took the liberty of changing formatting and deleting portions of posts (this file is more than large enough as it is)... I hope no one's nose is out of joint because of my editing.
There are no warranties included with this document -- you get what you pay for. If you wish to contact me (commend or criticize), feel free to contact me by e-mail: vargish@sura.net.
====================================================================
1. HISTORICAL MISSIONS
====================================================================
--------------------------
X-Wing Historical 3: Mines
--------------------------
From: s_fuller@iastate.edu (Steve Fuller):
Get one of the mines targeted with your targeting computer. Edge forward until the mines are firing at a medium heavy setting. You will notice that the mines are in 4 lines around the sattelites.
Target the outside row ( they should be about 1.3x away if you are close enough. Put your lasers so that they all fire at once target and fire when the sight turns green. You should be able to off these quickly.
Target the two ships with Missles next. Don't be stingy with them
:) If one of the ships passes close by, nuke him with your lasers. Move closer to the remaining mines and follow the steps as in the above paragraph. all that should be left are the sattelites, that you can just waltz in and clean up easily.
You must do all of this QUICKLY otherwise one of those lovely
Frigates the Empire owns will pop in and blow you into ewok size hunks of space matter.
...
From: ajohnson@ucrengr.ucr.edu:
Well, I was able to destroy everything in the third historic mission, including the frigate. You stay about 1.4 km away from the nearest mine, and blow up all the near ones. Before you do this, though, you should destroy the transports. About now your R2 unit should say the frigate is approacing. RUN!!! then turn around and blow it up from about 1.4 km away also. Then get within 1.4 kn of the other mines, blow them up, blow up the satellites, then get out. that should do it.
...
After some frustrating sessions I have completed this mission... but my method is different...
1. Use two torpedoes to destroy each frigate first
2. Come to about 1.30 km from the outer mines and stop, then destroy the outer mines
3. Come a bit closer for the rest of the mines, until 1.30 km - destroy them all
4. By this time the clock will be about 4:30... Increase speed and in one pass destroy the satellites...
5. The clock will be about 4 minutes, and the imperial frigate will have arrived. Hyperspace when "mission complete" message is received
I find it necessary to destroy the frigates first, since they will hyperspace out in about two minutes... I can't possibly destroy all those mines in two minutes.
...
From: f_langleyrh@ccsvax.sfasu.edu: 2 things... 1) Read the mission briefings. All of it. It says explicitly that there is an imperial frigite in the area and that you'll have to hurry. and 2) I had much better luck ( I can do it 90% of the time) by doing it this way: a) Switch to torpedoes b) Come to a complete stop c) set shields and lasers to increased. d) Target Freighter 1 e) Get a lock and fire _2_ missiles. This _will_ destroy it. f) Repeat d & e for Freighter 2 g) switch back to lasers, fire link once (so you get 2 @once, not 4) but
I really don't think it matters... h) come within 1.4 of the first set of mines. i) blow the hell out of mines with damn good targeting on _your_ part.
No targeting comp @that range to my knowledge. Just put the center dot on the center of the mine and blamo! j) Repeat i for all mines in "near" ranks k) Ease up on next set of mines. l) Repeat i for all mines in "far (now only)" ranks. m) speed way the hell up and blow the sats away.
Works almost every time for me... btw, I use a very nice flight stick, but
I've seen my roomate do it with a *GASP* mouse. He's quite good. I was impressed anyway...
...
From: bhv@areaplg2.corp.mot.com (Bronis Vidugiris):
Here's the strategy I used to get through this mission.
1) Turn on full shields and full laser recharge. (you could probably get away with increased rather than full laser charge)
2) Hit the target key 'T' until you target one of the first sets of mines (about 1.7 units away).
3) Increase speed to 2/3 throttle with the appropriate key. At a distance of 1.5 from the mines, slow down to 1/3 throttle. At a distance of 1.4 from the mines, cut the throttle. You'll stop out of range of the mines. [Use the []\ keys as documented in the manual.]
4) Quickly destroy 8 mines within range by targeting them with the 'T' key and blowing them away with dual laser bursts.
You may have to 'edge' slightly closer - it is important to destroy the mines *quickly*. Being closer helps you destroy the mines quickly. Even taking a small amount of damage from fire may be acceptable - time is of the essence.
5) Target one of the freighters. Switch to torpedoes - dual shot.
Wait for a lock. Fire on the freighter. Don't wait around for it to blow up - it's a gonner, even if it doesn't know it yet.
6) Target the other freighter. Wait for lock. Fire. Reset to lasers
7) Target one of the remaining groups of mines.
8) Close in at 2/3 throttle until you are 1.5 units away. Repeat procedure as in part 1 to destroy 8 mines.
9) Target a satellite. Burn towards it at full thrust. Fire as you go.
10) Destroy all the satellites you can without taking any time to 'target' with the T key using visual targetting. (Use the T key if you get really confused and don't see any satellites around).
11) Get blown up by the enemy ship just as you finally destroy the last satellite. (optional - but the mission was a success, even though my ship was destroyed!).
I had one idea to save more time - not sure if it will work. If the enemy reacts from time of first destruction, setting up some targets in advance in the order of engagment (1 mine from 1st group, freighter, freighter, 1 mine from second group, 1 satellite) might save some important seconds.
...
From: kandzior@gmd.de (Alexander Kandzior)
(Michael Fulbright) writes:
> I am stuck on the 3rd historic X-WING mission, the one with all the > laser mines. There must be a trick to all this - I set up full shield > and give them highest priority. I can't seem to get the green lock > light when targetting mines from far away. When I'm close enough to > get the lock on then the lasers waste me. I don't suppose there is a > way to throw them off me with flares :) (the briefing says they are > heat seeking)?
I started having the same problems, but i found out how to handle these.
Here my tactics dealing with mines:
1. Stay out of range until your shields & lasers have full power.
2. Set your speed to 100 or so and fly directly into the field, making evasive maneuvers so the laser-beams don't hit you while you're approaching.
3. In the minefied use the "."-key to get maximum view.
4. You need only one laser-hit to destroy a mine, so its not difficult to destroy every mine in sight (they are usually placed in rows, and with some practice, you can easy identify thouse near
194z to you from the radar-screens).
5. If you shields get too low, transfer some energy from the lasers.
6. If your lasers are empty, yoo, fly out of the field at max speed (lasers-to-engine) and recharge, then goto (1.)
May the force be with you.
...
From: k113651@lehtori.cc.tut.fi (Karhu Jouni):
This is how I managed to complete the #3 historic mission of X-Wing.
1. The moment you exit hyperspace, stop your fighter.
2. Set shields rechargin at maximum rate, lasers on increased or maximum.
3. Change to proton torpedoes.
4. Fire link torpedoes so that you launch 2 at the same time.
5. Target the freighters and launch 2 torpedoes at both of them. Do not wait for the torpedoes to hit, they will, in time. They destroy the freighters
100% surely.
6. Unlink the torpedo fire and target and destroy two mines with the 2 remaining torpedoes.
7. Direct power from the lasers to the shields until they are fully charged.
8. The mines form a sort of a cylinder. When you come out of hyperspace, you approach the 'cylinder' from its side. Target one of the 4 bottom mines.
9. Dive and fly in the direction of the axle of the 'cylinder', slowly pull up in such a manner that you come to a full stop 1.5 klicks away from the targeted mine. You should see the mines in this kind of formation:
. .
* Hi, Im having the hardest time completing this one. The one where > you have to rescue Mon Ackbar? well, I disable his shuttle fine, and > then i fend off the ties fine, until the shuttle HASTI comes in and > docks. and then it leaves into hyperspace, then fly around for the > rest of the mission wasting ties, waiting for the Mission complete > signal, but never happens... and the debriefing afterwards says that > the docking with the Epsilon group was failed!! what the fuck is > this??? there is only one shuttle, and it docks with Ackbars > vessel, what else do I have to do??????
You have to identify the shuttle that Ackbar is on, and disable it.
Don't disable any other shuttles - the Rebel commando shuttle will dock with the first shuttle you disable - if you happen to disable a personnel vessel, it will dock with that instead of Ackbar's.
--------------------
Y-Wing Historical 5:
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