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Submitted by System on 09/03/2006, 09:50. Print file.
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       \\^^^\         //^^^/
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            \\   \/   /            __    __    _____    __    _
             \\      /           ||  \  /  | ||  ___| ||  \ || |
              \\    /     ____   ||   \/   | || |___  ||   \|| |
              //    \   ||____|  || |\  /| | ||  ___| || |\ \| |
             //      \           || |\\/|| | || |___  || |\\   |
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           //   / \\   \
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//   /     \\   \    CHILDREN OF THE ATOM
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VVVVV         \VVVV


(for Sega Saturn, Sony Playstation and PC)
Juggernaut and Magneto: The hidden bosses profile
Version 1.6--03/27/01 by Megnetto, the classic gamer-- megnetto@hotmail.com
This Megnetto document is a 2001 copyright that should not be duplicated, reproduced, or distributed outside this website mention here without notice, written permission and proper ID from the people who want this to the author.


1. " You dare rise against me?"  Introduction

The first version of this FAQ was a quick draft because I didn't have time to go into detail.  I brought the X-men game in Jan '98, the year Sega cancelled the Saturn system.  I went to the internet to find out more about it.  I've discovered not only the Akuma code, but also the code to get
Juggernaut from K. Tanaka FAQ and other places.  After reading the Anita FAQ from Marvel Super Heroes, I waited for someone to write a FAQ for the hidden bosses in X-MEN:COTA before I did.  I wrote this not only because no one else did, but because I hope that someone reading this will write to me, answering some questions I have based on this game.

Because his code was the one that inspire me to write this, I included the
Juggernaut in this FAQ.  I did that instead of making his own because he and
Magneto have something in common.  They're both bosses who are hard to acquire as.  Besides, He doesn't have that many vocal quotes to make his own
FAQ of my design.

Since the PC version of this game has the ability to get both Juggernaut and
Magneto, this document refers to that as well.  Also if you have FINALBURN emulator to play the CPS2 arcade version on your PC.


2. "The human era is over.  The mutant era has come!" Contents and updates
1. "You dare rise against me?"  Introduction
2. "The human era is over.  The mutant era has come!" Contents & updates
3. "Hyper grab!"  Unlocking the bosses
4. "Force Field!"  Fun facts
5. "Headcrush!"  Juggernaut's profile, move motions and combos
6. "Shockwave!"  Magneto's profile, move motions and combos
7. "Magnetic tempest!" Advice on defeating Magneto
8. "You are beaten.  Magneto is supreme."  Gratitude and closing

FAQ updates:
Version 0.1--02/26/00: first attempt.  Rough draft.  Originally named the
Magneto profile.

Version 0.2--03/08/00: materials sent in by people who answered my FAQ.
Made complete overhaul.  Altered Contents and updates, Unlocking bosses, and
Fun facts.  Added Introduction, Juggernaut section, and profile and combos to the Magneto section.

Version 0.3--03/13/00: Minor corrections.  Confirmation of the codes.
Added more combos.

Version 0.4--03/14/00: Minor Adjustments.  Created ASCII design based on the 1960's comic logo.  Like it?  Maybe my last update unless I discover something important.

Version 0.5--03/30/00:  More corrections, more adjustments.  Especially on Magneto's moves.

Version 0.6--04/25/00: Corrections.  Expanded on Section 7.

Version 0.7--06/10/00: Added more credits on Section 7.  Expanded on section 4 thanks to Dingo Jellybean.

Version 0.8--06/16/00: Minor corrections.  Expanded to other websites.

Version 0.9--06/20/00: Updated and expanded the website addresses on section 3.  Expanded on Section 4.

Version 1.0--08/11/00: Added how to play against Akuma on section 7.

Version 1.1--08/20/00: Minor alterations and added credits on section 7.

Version 1.2--09/12/00: corrections on the "fight Akuma" code.  Added combo list on section 7.

Version 1.3--11/29/00: Added credits on section 7.  Update on the "fight
Akuma" code.

Version 1.4--01/01/01:  Update on the "Fight Akuma" code.  Added a new section, "Advice on defeating Magneto".  Moved Gratitude and closing to section 8.  Any corrections and additional credits will be made without notice.

Version 1.5--03/18/01:  New info dealing with emulators and cheats.

Version 1.6--03/27/01:  New info and corrections.


3. "Hyper Grab!" Unlocking Magneto

First off, if you have a Game Shark cartridge for your console, there are codes in which you can access to the bosses (and Gouki/Akuma and other tricks for that matter).  The Game Shark Code Creators Club has them at these addresses:

For Saturn: http://www.cmgsccc.com/sat/xmencota.shtml.

For Saturn import: http://www.cmgsccc.com/satimport/xmencota.shtml.

For Playstation: http://www.cmgsccc.com/psx/xmen.shtml.

Even though they are unofficial, I didn't have problems using any of them on my Sega Saturn.

It is now official, there are no codes to get Juggernaut and Magneto in the
Saturn and Sony Playstation consoles.  None, zilch, nada.  Any codes you see on other websites just don't work!  However, there is a Juggernaut code for the Japanese import Saturn.  Please refer to the Kenichiro Tanaka FAQ in the
Saturn section of gamefaqs.com for more information.  There is also codes for the PC version.  Look in the Haohmaru FAQ in the PC version of gamefaqs.com for more details.

If you have the FINALBURN emulator to play the CPS2 arcade version of X-Men:
COTA, there is a save state that allows you to play not only as Akuma, but also Juggernaut and Magneto.  Be warned, the game crashes at the end when you are finish and see the character's endings.  Thanks to Alan Jaqueira for the info.  For more on this, check out these web sites: http://www.finalburn.com http://www.emulatronia.com http://www.vg-network.com http://cps2shock.retrogames.com


4. "Force field!"  Fun facts

Here are some things I've discovered playing both Juggernaut and Magneto on the American Sega Saturn:
1) Both players can play as Juggernaut and Magneto (Juggy vs. Juggy, Maggie vs. Maggie).  Unfortunately, they're both the same colors.  You can also choose manual or auto-guard.
2) You can't choose "Spaceport" or "Avalon" as the playing fields in the Vs. mode (In the PSX version, You cannot select which stage at all).
3) After he defeats his opponent the second time, Magneto raises his glowing fist and says, vocally, "You are beaten!  Magneto's supreme!" (If the CPU
Magneto defeats the player in the final round with "perfect" health, he says, "You are beaten!").
4) Even though Juggernaut is meant to be played in the Vs. mode, with the
Game Shark code, you can play him and Magneto in all modes.  There are some things you should know.  First, in arcade and survival mode, they do not face themselves in the end.  They face some other x-character.  Second,
Magneto has no ending whatsoever!  After he defeat his last opponent, the game resets itself back to the Sega Saturn main menu. Juggernaut has an ending, but it's Akuma's, meaning that Gouki appears and says "I am the master warrior!" and leaves (In the PSX version, there is no Survival mode and it does have a brief Magneto ending).
5) Unlike Akuma (Gouki), Juggernaut and Magneto cannot be save in the "short-cut character select" vs. section after playing.  Probably the same for Playstation. Don't know about the PC version or Saturn import on this.


5. "Headcrush!" Juggernaut's profile, move motions and combos.

The following two sections was sent to me by Alan Jaqueira, using materials made by Rick Joseph, John Culbert, Kenichiro Tanaka and Haohmaru with some editing.

----------------------------------------------------------------------

JUGGERNAUT      "Unstoppable evil"

Name:          Cain Marko
Alias:         none
Origin:        Berkeley, California
Alignment:     evil
Hair:          red
Eyes:          blue
Stature:       6'10" (208cm)
Weight:        900lbs (408kg)
Enemies:       X-men, Spider-man

The magical properties of the ruby of Cyttorak transformed Cain Marko into a being of unstoppable evil - the irresistible force that men call Juggernaut!
Juggernaut is slow, but in terms of sheer attack and defense strength, no one is stronger.

Cain is not a mutant; he acquired his super-abilities from the mystical
Cyttorak gemstone.  These powers include superhuman strength and stamina, the ability to generate a psychic force field, and the talent of being completely "unstoppable".  His half-brother is none other than Professor
Charles Xavier, founder of the X-MEN.  Cain's father married Charles' sick mother not for love but for her money.  He hypocritically treat Charles and his mother well, but he abused his own son badly.  Because of this, Cain develop a raging hate and anger for his step-brother.  Cain's jealousy of him grew when he secretly discovered his mental powers.  Years later, Cain served in the army alongside Xavier in Asia, when they were attacked.  Marko deserted and went into an eerie cave.  Xavier followed and they both discovered the sacred lost temple of Cyttorak.  Cain took the ruby on there, read it's inscription, and was transformed into a "human juggernaut".  Then the enemy began shelling the area.  The cave collapsed and Marko was buried beneath tons of stone, while Xavier managed to escape.  Years later, Marko broke free with one goal in mind: to destroy Xavier and everything he stood for!! a) CHARACTER OVERVIEW

Juggernaut is not really cheesy, just really powerful.. Raw and uninhibited in its purest form.  Forget about speed, agility and combos.  Juggernaut's power is daunting, despite his sluggish speed, HUGE delay and recovery time between moves.  He is just FUN to play, but don't be a fool looking for combos when all it takes is three or four hits to defeat your enemy.  If you want combos, go play Wolverine.  If you want finesse, play Psylocke.
Juggernaut just gets the job done... PERIOD.


b) RATINGS (out of 5)

Power: 5
Speed: 1
Combos: 1.5
Projectiles: 3
Throws: 4
Hyper-X: 5
Cheese Rating: 3.5


c) REGULAR MOVES

- Jab standing- Fast Jab.  (S. Jab has great range because of his size.
This is an excellent pecking attack from mid or close range.) crouching- Slams two fists together on the ground.  (Can hit fallen opponents.)
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