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Submitted by System on 09/03/2006, 09:50. Print file.
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Worms (Player's Guide)

A collection of hints, tips and tricks  Ä  By Simon "LuDeCk" Burrows

This document  contains a large collection of hints, tips and tricks which I  have compiled  whilst playing this excellent game from Team
17 over the past few weeks.  It is not a player's guide and does not therefore contain  obvious points,  explanations or  guides  on  the basic play  of Worms.  Instead, it contains a series of 'specialist' points, only  some of  which each  reader of this document will find useful.   Although I  have attempted  to structure  the points under some general  sections and  headings, to  get  best  use  from  this document you  should take  the time  to read from start to finish so you may take in all of the information.
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OPTIMISING WORMS: Affecting the difficulty of the game
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The team select option of the main menu gives you the opportunity to affect the  difficulty of  the game.  At its simplest level this can be used  to 'cheat'  by setting  your opponent's  energy levels to a minimal value,  and your's  very high.   This,  however,  is  a  bit pointless unless  you really  are crap  at the  game  and  need  the advantage.   A better  use for  the energyÄlevel  option would be to give handicaps  to those  teams which  are better,  or to extend the length of  each round  by increasing worms' energy levels all round.
The latter  option must  also be  accompanied by  an increase in the round time  before suddenÄdeath  mode kicks  in,  because  otherwise you'll find that you'll never complete a round before the time's up!

Also on the team select screen you can affect the skill level of CPU teams.   By setting  these to  high you  can give yourself more of a challenge or  see a better battle if there are no human players, and setting them to low will give you a laugh and an easy victory.



OPTIMISING WORMS: Enjoying Worms to the full
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The whole  point of  a game like this is to have a whole lot of fun, of course.   With  this in  mind you should always be out to have as much fun  as possible in the moves you make, so long as this doesn't affect your  success.  Often the best fun can be had near the end of a round  which you  have almost  certainly won  Ä  for example, when you have  2 worms  left of  fairly high energy and there is only one other worm  still standing.  At this point why not try and kill this last worm  in the  most inventive,  humiliating  or  satisfying  way possible, just  for a  bit of  a 'laff?  Try blasting him out of the screen with a huge dynamite or sheep explosion, nudging him over the edge of  a platform and to his doom with a prod, digging or blasting into him with the pneumatic drill or blow torch, or blowing holes in him with a close range oozi or miniÄgun attack.



OPTIMISING WORMS: Generating personalised levels
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I have  included this  point here because I have found absolutely no reference to  it anywhere in the manual, although I'm sure it is, or should be in there somewhere!  This feature allows you to enter your own numbers  to generate  levels, rather  then  the  computer  using random numbers to do this job automatically.  The only point of this feature is  so that,  if you  find an  access code which generates a good level, you can make a record of this code and use it again at a later date when you want a particularly good battle.

To enter your own numbers, press the [SPACE BAR] on the screen where you are asked to press the leftÄmouseÄbutton to accept the randomlyÄ generated level,  or the  rightÄmouseÄbutton to  reject it  and move onto the  next one.   You can then enter a code which can be made up of letters,  numbers, spaces and probably punctuation marks as well.
The maximum  length of  an access  code is 10 digits  (including any spaces you  put in  it), although  you can have any number of digits less than ten and this will not mean you will get a crapper level or a smaller one!



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GAME TACTICS: Mixing 'dark side' & expansive play styles
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Although most  players of  this game,  and certainly those who wrote its documentation,  are against  so called 'dark side' play, it is a very useful  tactic to  compromise and  use 'dark  side' to  a small extent, whilst still allowing for expansive, highÄexplosive play for the majority of each round.  This can be achieved by teleporting the worm you use for your first move into a safe location, or by digging him into  a safe  place.   You can then get to work winning the game with your  other three  worms in  the knowledge that you will always have one  worm which is safe and will therefore be available late in the game  to win  it for  you when all the other surviving worms are already badly injured.

In order  to protect a worm which you have put away in an apparently safe place,  you may  have to  do something  about enemy worms which start attacking  him at  some stage  in the  round.    This  may  be achieved by  constructing girders to barricade him in further, or by attacking those worms which pose most threat to him.  Alternatively, you may  wish to  dig him  in further or bring him out into the fray and try to survive without him in a safe place if this seems viable.



GAME TACTICS: Playing against computerÄoperated worms
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Something which  is immediately  obvious from studying the computerÄ operated worms  is that  they will go for those enemy worms which it is easiest  to hit with the most effect, as long as this action will not injure  a worm  from their own team.  With this in mind, you can remain fairly  safe by  moving your worms out of harm's way, because when the  computer's worms  see you have done this, they will do the easier moves   Ä   scrap  amongst themselves!   This  means you will probably be  thoroughly safe  until all but a few of the enemy worms survive, at which point you may have to emerge and finish them off.



GAME TACTICS: Guarding against teams winning both rounds
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In those  matches where  you must win two rounds to be the outÄright winner, it  is good  practice to  remember which  of the enemy teams have won  rounds so  you can  make sure they don't win another round and therefore  clinch the match.  Of course, you can see which teams have already  won a  round by  scrolling up to the status bar at the top of  the play  area and  seeing which team's energy bar is marked with a  medal.  If you see, for example, that Take This are the only team to  have won  a round so far, you can then make sure they don't win the next round, and therefore the match, by killing all of their worms first.   You  will probably  want to  do this  anyway  to  get revenge at those teams which defeated you in previous rounds!



GAME TACTICS: The effects of explosions caused by aboutÄtoÄdie worms
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Something which  you should  always be  aware of is the impact which explosions caused  by dead worms can have  (you know, when they blow themselves up  with the  plunger and  TNT).   You should be aware of this impact  both so you can use it to your advantage and so you can guard against it having a detrimental effect on your success.

An example  of where  it could  be very  useful to  have these dying worms exploding  is if  you have  two enemy worms, one close to your worm, and  one a  little further  away.  They both have less than 30 points of  energy.   In this  situation, a  good move  would  be  to approach the  first worm   and  use the  fire punch or dragonball on him.   This will send him flying over so he lands on or very near to the other  worm.   Now, when  this first worm dies, which he will do because both the fire punch and dragonball take off a full 30 energy points, the  resulting explosion  will take in the other enemy worm, and if close enough will kill him as well!

In terms of guarding against these explosions harming your team, you should be  aware of  them and think about the results of your moves.
If you  can see  that an  enemy worm you are planning on hitting and killing will  land near  one of  your worms, you must decide whether the damage this will do to your team makes the move one to avoid, or whether it  will be  worth it  for the  damage you  will do  to  the opposition.



GAME TACTICS: When you're in control
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When you  find yourself  in control  of a round  Ä  when you are the one in  the good  positions and with the worms which still have high energy   Ä  do not rush into the game trying to win it as quickly as possible.   Instead, take  your time  and ensure  an easy victory by moving to  dominant positions  in the  play area,  collecting weapon crates even  if this means teleporting around a bit to get them, and making at  least one  of your  worms completely  safe from attack by teleporting to  a enclosed area or digging into the land.  Also, why not try a few original moves or practise some new tactics?



GAME TACTICS: Big explosions vs. carefully planned moves
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A good  thing to  remember is  that it  is not  always  the  biggest explosions which cause the most damage.  Sometimes, careful planning of seemingly  minor moves  can cause  a lot  more  damage,  and,  of course, you have much more control over these types of moves and are less likely to make a mistake.  A good example is using a dragonball or fire  punch to  propel a  worm into  a mine.   In  this way,  the dragonball or  fire punch  will take  off 30  energy points, and the mine anything up to 40/50 depending on how sweetly the worm hits it.
This means  that you  could take off 80 points in one move, which is more than one stick of valuable dynamite will do!



GAME TACTICS: The best ways to kill a worm
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Further to  the above point, it is, of course, easier to kill a worm by propelling  him out  of he  screen or  into a  pool than it is to blast him with weapons like the bazooka and grenade, which can often take several  hits to complete the job.  With this in mind, take all the chances  you get  to kill  worms in the water or out the screen, particularly against  computerÄoperated worms  which  are  prone  to teleport away  from precarious  and dangerous  positions as  soon as possible.

It is  a useful  point to  remember that  you don't  have to use the dragonball, fire  punch, or  prod to  push a worm over the edge, and often you  wouldn't want  to or  wouldn't be  able to  because these involve getting  very close  to your  target worm.  Instead, you can fire at  the worm  from long  range with the bazooka or grenade.  If you are  going to  do this,  however, just  make sure  you  hit  the opposite side  of the worm to the edge of the screen or pool you are attempting to  kill them into.  In this way, the explosion caused by the weapon will blow the worm to their doom, either into the pool or out of  the screen, case depending.  Another useful way of pushing a worm into  a pool or out of the screen is with the shotgun, but more of this later...



GAME TACTICS: Waiting for the best time to strike at the enemy
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When you  get into  a situation  where there are perhaps only one or two enemy worms remaining from the same team, and one of your worms, and you  are in a safe position where you cannot immediately be hit, do not  rush into trying to win the round.  Instead, wait until your enemy uses  his teleports,  which he will often do if he has nothing else to  do.   Usually you  will find  that he will teleport into an area from  which he  will be  easier to  kill such  as on  top of an exposed object.   At this point, make use of this advantage and fire at him,  perhaps with  your airstrike  which I  suggest you save for these late  confrontations, or maybe with a homing missile to ensure success.  More on the saving of airstrikes later as well...



GAME TACTICS: Using slippery ground to your advantage
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  1. Worms FAQ by System on 09/03/2006, 09:50
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  3. Worms hints by System on 09/03/2006, 09:50