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Worms (Player's Guide)
A collection of hints, tips and tricks Ä By Simon "LuDeCk" Burrows
This document contains a large collection of hints, tips and tricks which I have compiled whilst playing this excellent game from Team
17 over the past few weeks. It is not a player's guide and does not therefore contain obvious points, explanations or guides on the basic play of Worms. Instead, it contains a series of 'specialist' points, only some of which each reader of this document will find useful. Although I have attempted to structure the points under some general sections and headings, to get best use from this document you should take the time to read from start to finish so you may take in all of the information.
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
OPTIMISING WORMS: Affecting the difficulty of the game
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
The team select option of the main menu gives you the opportunity to affect the difficulty of the game. At its simplest level this can be used to 'cheat' by setting your opponent's energy levels to a minimal value, and your's very high. This, however, is a bit pointless unless you really are crap at the game and need the advantage. A better use for the energyÄlevel option would be to give handicaps to those teams which are better, or to extend the length of each round by increasing worms' energy levels all round.
The latter option must also be accompanied by an increase in the round time before suddenÄdeath mode kicks in, because otherwise you'll find that you'll never complete a round before the time's up!
Also on the team select screen you can affect the skill level of CPU teams. By setting these to high you can give yourself more of a challenge or see a better battle if there are no human players, and setting them to low will give you a laugh and an easy victory.
OPTIMISING WORMS: Enjoying Worms to the full
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
The whole point of a game like this is to have a whole lot of fun, of course. With this in mind you should always be out to have as much fun as possible in the moves you make, so long as this doesn't affect your success. Often the best fun can be had near the end of a round which you have almost certainly won Ä for example, when you have 2 worms left of fairly high energy and there is only one other worm still standing. At this point why not try and kill this last worm in the most inventive, humiliating or satisfying way possible, just for a bit of a 'laff? Try blasting him out of the screen with a huge dynamite or sheep explosion, nudging him over the edge of a platform and to his doom with a prod, digging or blasting into him with the pneumatic drill or blow torch, or blowing holes in him with a close range oozi or miniÄgun attack.
OPTIMISING WORMS: Generating personalised levels
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
I have included this point here because I have found absolutely no reference to it anywhere in the manual, although I'm sure it is, or should be in there somewhere! This feature allows you to enter your own numbers to generate levels, rather then the computer using random numbers to do this job automatically. The only point of this feature is so that, if you find an access code which generates a good level, you can make a record of this code and use it again at a later date when you want a particularly good battle.
To enter your own numbers, press the [SPACE BAR] on the screen where you are asked to press the leftÄmouseÄbutton to accept the randomlyÄ generated level, or the rightÄmouseÄbutton to reject it and move onto the next one. You can then enter a code which can be made up of letters, numbers, spaces and probably punctuation marks as well.
The maximum length of an access code is 10 digits (including any spaces you put in it), although you can have any number of digits less than ten and this will not mean you will get a crapper level or a smaller one!
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
GAME TACTICS: Mixing 'dark side' & expansive play styles
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Although most players of this game, and certainly those who wrote its documentation, are against so called 'dark side' play, it is a very useful tactic to compromise and use 'dark side' to a small extent, whilst still allowing for expansive, highÄexplosive play for the majority of each round. This can be achieved by teleporting the worm you use for your first move into a safe location, or by digging him into a safe place. You can then get to work winning the game with your other three worms in the knowledge that you will always have one worm which is safe and will therefore be available late in the game to win it for you when all the other surviving worms are already badly injured.
In order to protect a worm which you have put away in an apparently safe place, you may have to do something about enemy worms which start attacking him at some stage in the round. This may be achieved by constructing girders to barricade him in further, or by attacking those worms which pose most threat to him. Alternatively, you may wish to dig him in further or bring him out into the fray and try to survive without him in a safe place if this seems viable.
GAME TACTICS: Playing against computerÄoperated worms
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Something which is immediately obvious from studying the computerÄ operated worms is that they will go for those enemy worms which it is easiest to hit with the most effect, as long as this action will not injure a worm from their own team. With this in mind, you can remain fairly safe by moving your worms out of harm's way, because when the computer's worms see you have done this, they will do the easier moves Ä scrap amongst themselves! This means you will probably be thoroughly safe until all but a few of the enemy worms survive, at which point you may have to emerge and finish them off.
GAME TACTICS: Guarding against teams winning both rounds
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
In those matches where you must win two rounds to be the outÄright winner, it is good practice to remember which of the enemy teams have won rounds so you can make sure they don't win another round and therefore clinch the match. Of course, you can see which teams have already won a round by scrolling up to the status bar at the top of the play area and seeing which team's energy bar is marked with a medal. If you see, for example, that Take This are the only team to have won a round so far, you can then make sure they don't win the next round, and therefore the match, by killing all of their worms first. You will probably want to do this anyway to get revenge at those teams which defeated you in previous rounds!
GAME TACTICS: The effects of explosions caused by aboutÄtoÄdie worms
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Something which you should always be aware of is the impact which explosions caused by dead worms can have (you know, when they blow themselves up with the plunger and TNT). You should be aware of this impact both so you can use it to your advantage and so you can guard against it having a detrimental effect on your success.
An example of where it could be very useful to have these dying worms exploding is if you have two enemy worms, one close to your worm, and one a little further away. They both have less than 30 points of energy. In this situation, a good move would be to approach the first worm and use the fire punch or dragonball on him. This will send him flying over so he lands on or very near to the other worm. Now, when this first worm dies, which he will do because both the fire punch and dragonball take off a full 30 energy points, the resulting explosion will take in the other enemy worm, and if close enough will kill him as well!
In terms of guarding against these explosions harming your team, you should be aware of them and think about the results of your moves.
If you can see that an enemy worm you are planning on hitting and killing will land near one of your worms, you must decide whether the damage this will do to your team makes the move one to avoid, or whether it will be worth it for the damage you will do to the opposition.
GAME TACTICS: When you're in control
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
When you find yourself in control of a round Ä when you are the one in the good positions and with the worms which still have high energy Ä do not rush into the game trying to win it as quickly as possible. Instead, take your time and ensure an easy victory by moving to dominant positions in the play area, collecting weapon crates even if this means teleporting around a bit to get them, and making at least one of your worms completely safe from attack by teleporting to a enclosed area or digging into the land. Also, why not try a few original moves or practise some new tactics?
GAME TACTICS: Big explosions vs. carefully planned moves
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
A good thing to remember is that it is not always the biggest explosions which cause the most damage. Sometimes, careful planning of seemingly minor moves can cause a lot more damage, and, of course, you have much more control over these types of moves and are less likely to make a mistake. A good example is using a dragonball or fire punch to propel a worm into a mine. In this way, the dragonball or fire punch will take off 30 energy points, and the mine anything up to 40/50 depending on how sweetly the worm hits it.
This means that you could take off 80 points in one move, which is more than one stick of valuable dynamite will do!
GAME TACTICS: The best ways to kill a worm
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Further to the above point, it is, of course, easier to kill a worm by propelling him out of he screen or into a pool than it is to blast him with weapons like the bazooka and grenade, which can often take several hits to complete the job. With this in mind, take all the chances you get to kill worms in the water or out the screen, particularly against computerÄoperated worms which are prone to teleport away from precarious and dangerous positions as soon as possible.
It is a useful point to remember that you don't have to use the dragonball, fire punch, or prod to push a worm over the edge, and often you wouldn't want to or wouldn't be able to because these involve getting very close to your target worm. Instead, you can fire at the worm from long range with the bazooka or grenade. If you are going to do this, however, just make sure you hit the opposite side of the worm to the edge of the screen or pool you are attempting to kill them into. In this way, the explosion caused by the weapon will blow the worm to their doom, either into the pool or out of the screen, case depending. Another useful way of pushing a worm into a pool or out of the screen is with the shotgun, but more of this later...
GAME TACTICS: Waiting for the best time to strike at the enemy
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
When you get into a situation where there are perhaps only one or two enemy worms remaining from the same team, and one of your worms, and you are in a safe position where you cannot immediately be hit, do not rush into trying to win the round. Instead, wait until your enemy uses his teleports, which he will often do if he has nothing else to do. Usually you will find that he will teleport into an area from which he will be easier to kill such as on top of an exposed object. At this point, make use of this advantage and fire at him, perhaps with your airstrike which I suggest you save for these late confrontations, or maybe with a homing missile to ensure success. More on the saving of airstrikes later as well...
GAME TACTICS: Using slippery ground to your advantage
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
A collection of hints, tips and tricks Ä By Simon "LuDeCk" Burrows
This document contains a large collection of hints, tips and tricks which I have compiled whilst playing this excellent game from Team
17 over the past few weeks. It is not a player's guide and does not therefore contain obvious points, explanations or guides on the basic play of Worms. Instead, it contains a series of 'specialist' points, only some of which each reader of this document will find useful. Although I have attempted to structure the points under some general sections and headings, to get best use from this document you should take the time to read from start to finish so you may take in all of the information.
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
OPTIMISING WORMS: Affecting the difficulty of the game
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
The team select option of the main menu gives you the opportunity to affect the difficulty of the game. At its simplest level this can be used to 'cheat' by setting your opponent's energy levels to a minimal value, and your's very high. This, however, is a bit pointless unless you really are crap at the game and need the advantage. A better use for the energyÄlevel option would be to give handicaps to those teams which are better, or to extend the length of each round by increasing worms' energy levels all round.
The latter option must also be accompanied by an increase in the round time before suddenÄdeath mode kicks in, because otherwise you'll find that you'll never complete a round before the time's up!
Also on the team select screen you can affect the skill level of CPU teams. By setting these to high you can give yourself more of a challenge or see a better battle if there are no human players, and setting them to low will give you a laugh and an easy victory.
OPTIMISING WORMS: Enjoying Worms to the full
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
The whole point of a game like this is to have a whole lot of fun, of course. With this in mind you should always be out to have as much fun as possible in the moves you make, so long as this doesn't affect your success. Often the best fun can be had near the end of a round which you have almost certainly won Ä for example, when you have 2 worms left of fairly high energy and there is only one other worm still standing. At this point why not try and kill this last worm in the most inventive, humiliating or satisfying way possible, just for a bit of a 'laff? Try blasting him out of the screen with a huge dynamite or sheep explosion, nudging him over the edge of a platform and to his doom with a prod, digging or blasting into him with the pneumatic drill or blow torch, or blowing holes in him with a close range oozi or miniÄgun attack.
OPTIMISING WORMS: Generating personalised levels
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
I have included this point here because I have found absolutely no reference to it anywhere in the manual, although I'm sure it is, or should be in there somewhere! This feature allows you to enter your own numbers to generate levels, rather then the computer using random numbers to do this job automatically. The only point of this feature is so that, if you find an access code which generates a good level, you can make a record of this code and use it again at a later date when you want a particularly good battle.
To enter your own numbers, press the [SPACE BAR] on the screen where you are asked to press the leftÄmouseÄbutton to accept the randomlyÄ generated level, or the rightÄmouseÄbutton to reject it and move onto the next one. You can then enter a code which can be made up of letters, numbers, spaces and probably punctuation marks as well.
The maximum length of an access code is 10 digits (including any spaces you put in it), although you can have any number of digits less than ten and this will not mean you will get a crapper level or a smaller one!
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
GAME TACTICS: Mixing 'dark side' & expansive play styles
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Although most players of this game, and certainly those who wrote its documentation, are against so called 'dark side' play, it is a very useful tactic to compromise and use 'dark side' to a small extent, whilst still allowing for expansive, highÄexplosive play for the majority of each round. This can be achieved by teleporting the worm you use for your first move into a safe location, or by digging him into a safe place. You can then get to work winning the game with your other three worms in the knowledge that you will always have one worm which is safe and will therefore be available late in the game to win it for you when all the other surviving worms are already badly injured.
In order to protect a worm which you have put away in an apparently safe place, you may have to do something about enemy worms which start attacking him at some stage in the round. This may be achieved by constructing girders to barricade him in further, or by attacking those worms which pose most threat to him. Alternatively, you may wish to dig him in further or bring him out into the fray and try to survive without him in a safe place if this seems viable.
GAME TACTICS: Playing against computerÄoperated worms
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Something which is immediately obvious from studying the computerÄ operated worms is that they will go for those enemy worms which it is easiest to hit with the most effect, as long as this action will not injure a worm from their own team. With this in mind, you can remain fairly safe by moving your worms out of harm's way, because when the computer's worms see you have done this, they will do the easier moves Ä scrap amongst themselves! This means you will probably be thoroughly safe until all but a few of the enemy worms survive, at which point you may have to emerge and finish them off.
GAME TACTICS: Guarding against teams winning both rounds
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
In those matches where you must win two rounds to be the outÄright winner, it is good practice to remember which of the enemy teams have won rounds so you can make sure they don't win another round and therefore clinch the match. Of course, you can see which teams have already won a round by scrolling up to the status bar at the top of the play area and seeing which team's energy bar is marked with a medal. If you see, for example, that Take This are the only team to have won a round so far, you can then make sure they don't win the next round, and therefore the match, by killing all of their worms first. You will probably want to do this anyway to get revenge at those teams which defeated you in previous rounds!
GAME TACTICS: The effects of explosions caused by aboutÄtoÄdie worms
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Something which you should always be aware of is the impact which explosions caused by dead worms can have (you know, when they blow themselves up with the plunger and TNT). You should be aware of this impact both so you can use it to your advantage and so you can guard against it having a detrimental effect on your success.
An example of where it could be very useful to have these dying worms exploding is if you have two enemy worms, one close to your worm, and one a little further away. They both have less than 30 points of energy. In this situation, a good move would be to approach the first worm and use the fire punch or dragonball on him. This will send him flying over so he lands on or very near to the other worm. Now, when this first worm dies, which he will do because both the fire punch and dragonball take off a full 30 energy points, the resulting explosion will take in the other enemy worm, and if close enough will kill him as well!
In terms of guarding against these explosions harming your team, you should be aware of them and think about the results of your moves.
If you can see that an enemy worm you are planning on hitting and killing will land near one of your worms, you must decide whether the damage this will do to your team makes the move one to avoid, or whether it will be worth it for the damage you will do to the opposition.
GAME TACTICS: When you're in control
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
When you find yourself in control of a round Ä when you are the one in the good positions and with the worms which still have high energy Ä do not rush into the game trying to win it as quickly as possible. Instead, take your time and ensure an easy victory by moving to dominant positions in the play area, collecting weapon crates even if this means teleporting around a bit to get them, and making at least one of your worms completely safe from attack by teleporting to a enclosed area or digging into the land. Also, why not try a few original moves or practise some new tactics?
GAME TACTICS: Big explosions vs. carefully planned moves
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
A good thing to remember is that it is not always the biggest explosions which cause the most damage. Sometimes, careful planning of seemingly minor moves can cause a lot more damage, and, of course, you have much more control over these types of moves and are less likely to make a mistake. A good example is using a dragonball or fire punch to propel a worm into a mine. In this way, the dragonball or fire punch will take off 30 energy points, and the mine anything up to 40/50 depending on how sweetly the worm hits it.
This means that you could take off 80 points in one move, which is more than one stick of valuable dynamite will do!
GAME TACTICS: The best ways to kill a worm
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Further to the above point, it is, of course, easier to kill a worm by propelling him out of he screen or into a pool than it is to blast him with weapons like the bazooka and grenade, which can often take several hits to complete the job. With this in mind, take all the chances you get to kill worms in the water or out the screen, particularly against computerÄoperated worms which are prone to teleport away from precarious and dangerous positions as soon as possible.
It is a useful point to remember that you don't have to use the dragonball, fire punch, or prod to push a worm over the edge, and often you wouldn't want to or wouldn't be able to because these involve getting very close to your target worm. Instead, you can fire at the worm from long range with the bazooka or grenade. If you are going to do this, however, just make sure you hit the opposite side of the worm to the edge of the screen or pool you are attempting to kill them into. In this way, the explosion caused by the weapon will blow the worm to their doom, either into the pool or out of the screen, case depending. Another useful way of pushing a worm into a pool or out of the screen is with the shotgun, but more of this later...
GAME TACTICS: Waiting for the best time to strike at the enemy
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
When you get into a situation where there are perhaps only one or two enemy worms remaining from the same team, and one of your worms, and you are in a safe position where you cannot immediately be hit, do not rush into trying to win the round. Instead, wait until your enemy uses his teleports, which he will often do if he has nothing else to do. Usually you will find that he will teleport into an area from which he will be easier to kill such as on top of an exposed object. At this point, make use of this advantage and fire at him, perhaps with your airstrike which I suggest you save for these late confrontations, or maybe with a homing missile to ensure success. More on the saving of airstrikes later as well...
GAME TACTICS: Using slippery ground to your advantage
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
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- Worms FAQ by System on 09/03/2006, 09:50
- Worms cheats by System on 09/03/2006, 09:50
- Worms hints by System on 09/03/2006, 09:50






