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********************* WC3 Mission Analysis v1.1 **********************
Compiled by Colonel Aubrey "SwiftHeart" Chen & Colonel Klaus "Gremlin"
Weidner of TCN, for the Unofficial WC3 FAQ.
----------------------------------------------------------------------
WC3 Mission Tree
----------------
CD1 Orsini-4
/ \
/ \
Tamayo Tamayo-2____
\ / \
\ / |
Locanda-2 |
/ \ |
CD2 Blackmane-1 \ |
| \ | |
Blackmane-2 | Blackmane-3 |
| | | \|
Blackmane-3 | / |
\ |/ |
Ariel-1,2,3 |
/ \ |
Caliban-1 Delius-1 |
| \ / | |
Caliban-2 | Delius-2___ |
| \| | \|
Caliban-3 | Delius-3___ |
\ |/ \|
Torgo |
| |
CD3 Torgo-2 |
| |
Loki-3 |
/ \ |
/ (stranded) |
| |
Alcor-4_____________ |
| \|
CD4 Freya |
| |
Freya-3_____________ |
| \|
Hyperion____________ |
| \|
Kilrah-0 (pre-jump)_ |
| \|
| Proxima
| |
| Sol
Kilrah-1 (post-jump) |
| \|
Kilrah-2____________ |
| \|
Kilrah-3 |
/ \ |
/ \ |
(win) (lose2) (lose1) (win) : Kilrathi surrender. Fly home to Earth in shuttle. (lose1): Ejection seat picked up by Thrakhath. Confederation defeated. (lose2): No pick-up by Thrakhath. Confederation defeated.
Note: The numbers represent the deciding missions in that series.
WC3 Mission Analysis
--------------------
Guideline:
---------
Mission designation: Mission name
Wingman Ship (* = default) (Kills, Cumulative)
Mission content
Note: - in flight => mission designation.
(Kills, Cumulative) => direct winning path only.
(JB) => joins battle after a certain period of time/when a specific opponent in the previous wave is destroyed.
ORSINI A001: Simple Patrol
Hobbes only *Hellcat (4,4)
2 Darket at Nav 1
2 Darket at Nav 3
ORSINI A002: Simple Patrol 2
No Flash/Flint Arrow/*Hellcat/Thunderbolt (5,9)
2 Darket at Nav 2
1 Transport, 2 Darket at Nav 3
ORSINI A003: Escort Medical Cargo Transport
No Flash/Flint *Arrow/Hellcat/Thunderbolt (10,19)
2 Darket, 1 Dralthi --> Nav 2
1 Corvette, 2 Darket at Nav 2
2 Darket + 2 Darket at Nav 3
ORSINI A004: Escort Civilian Transport, Skipper Missile
No Flash *Arrow/Hellcat/Thunderbolt (13,32)
4 Darket + 2 Dralthi at Nav 1
2 Dralthi, 1 Corvette + (1 Skipper) --> Nav 2
2 Darket + 2 Darket at Nav 3
(2 Corvette, 2 Dralthi --> Victory, if you failed to protect the transport.)
TAMAYO B001: Defend Victory
Maniac *Arrow (14,46)
2 Darket, 1 Paktahn +
2 Darket, 1 Paktahn +
2 Darket, 2 Paktahn +
2 Dralthi, 2 Paktahn at Victory (Weasel, Mitchel)
Note: Weasel dies at the very beginning of this engagement.
TAMAYO B002: Destroy Enemy Transports
Hobbes&Flint Arrow/Hellcat/*Thunderbolt/Longbow/*Excalibur (17,63)
1 Corvette, 4 Vaktoth + 4 Darket + 4 Dralthi at Nav 1
4 Transport at Nav 2
SIMULATOR B003: Duel Flash
None *Arrow (0,63)
1 Flash
Note: +1 under Ace in killscore.
TAMAYO C001: Same as TAMAYO B001.
TAMAYO C002: Same as B002, except,
4 Dralthi at Nav 3
2 Transport, 4 Vaktoth at Nav 4
TAMAYO C003: Same as TAMAYO B003.
LOCANDA D001: Eliminate All Enemy Presence
All Arrow/*Hellcat/Thunderbolt (30,93)
2 Vaktoth + 4 Dralthi --> Nav 2
3 Darket + 4 Strakha at Nav 2 (Asteroids)
1 Destroyer, 4 Dralthi + 2 Dralthi (JB) + 2 Dralthi (JB) + 2 Dralthi at Nav 3
1 Fireclaw, 5 Darket at Nav 4
Note: Maniac is flagged at "at risk," meaning that he can die in this and any following mission.
LOCANDA D002: Destroy Biomissiles
No Cobra/Flint Arrow/Hellcat/*Thunderbolt (9,102)
8 Strakha (2 at all times), 1 Destroyer, 1 Biomissile +
(2 Biomissile) at Nav 1
Note: Flash is flagged "at risk."
LOCANDA D003: Go After Flint? (optional)
None Ship you flew in LOCANDA D002 (33,135)
1 Scout, 2 Vaktoth at (R)
1 Corvette, 3 Dralthi + 4 Darket + 4 Dralthi at (R)
4 Darket + 3 Dralthi at (R)
1 Cruiser, 4 Darket + 4 Darket + 2 Vaktoth (Flint is here) at (R)
Note: (R) = random Nav point. This means that any of the encounters listed above may/may not appear at any of the four Nav points in this mission.
BLACKMANE E001: Defend Blackmane Base
All Arrow/*Hellcat/Thunderbolt (16,151)
4 Dralthi + 4 Darket + 4 Darket + 1 Bloodmist, 3 Paktahn at Base
BLACKMANE E002: Escort Supply Transports
All Arrow/Hellcat/*Thunderbolt (12,163)
4 Dralthi at Nav 1
4 Strakha + 4 Strakha at Nav 2 (Asteroids, captured Terran transports)
Note: Beware of the captured transports. If you get too close to them, their detonations will damage your fighters severely. You cannot destroy the transports with your guns/missiles.
BLACKMANE E003: Escort Weapons Transports
All Arrow/Hellcat/*Thunderbolt (16,179)
2 Sorthak + 2 Sorthak at Nav 1
4 Strakha + 4 Strakha --> Nav 2
2 Vaktoth + 2 Vaktoth at Nav 2 (Asteroids)
Note: Only one of the two transports is required to reach the jump point for this mission to be judged as successful.
BLACKMANE F001: Assist Evacuation, Escort Convoy
All Arrow/*Hellcat/Thunderbolt
1 Carrier, 8 Dralthi (2 at all times) at Nav 1
Note: Two of the three transports are required to reach the jump point for this mission to be judged as successful.
BLACKMANE F002: Assist Evacuation 2, Escort Convoy (Pulsar)
All Arrow/Hellcat/*Thunderbolt
4 Strakha at Nav 2
3 Dralthi (x3) at Nav 3
Note: Two of the three transports are required to reach the jump point for this mission to be judged as successful.
BLACKMANE F003: Final Evacuation Assistance?
All Arrow/Hellcat/*Thunderbolt
3 Strakha --> Nav 1
4 Strakha + 4 Strakha at Nav 1 (Asteroids, captured Terran transports)
Note: Beware of the captured transports. If you get too close to them, their detonations will damage your fighters severely. You cannot destroy the transports with your guns/missiles.
The only way to lose this mission is to avoid touching Nav 1 and eject at Nav 2.
ARIEL G001: Clear All Nav Points
All Arrow/Hellcat/Thunderbolt/*Longbow (25,204)
1 Corvette, 2 Transport, 2 Strakha + 2 Strakha at Nav 1
4 Strakha at Nav 2
1 Carrier, 4 Darket + 4 Dralthi + 4 Darket + 1 Vaktoth at Nav 3
ARIEL G002: Ambush Enemy Convoy (Nebula)
All *Thunderbolt/Longbow (34,238)
1 Destroyer, 1 Transport, 4 Vaktoth + 4 Vaktoth + 4 Darket at Nav 1
1 Corvette, 1 Transport, 4 Darket at Nav 2
1 Destroyer, 1 Transport, 4 Vaktoth + 4 Vaktoth + 4 Darket at Nav 3
ARIEL G003: Escort Victory to Jump Point
All Arrow/Hellcat/*Thunderbolt/Longbow (18,256)
2 Paktahn, 2 Darket --> Nav 1
1 Carrier, 2 Strakha + 2 Darket + 2 Darket + 2 Darket at Nav 1
1 Corvette, 4 Strakha + (1 Skipper) at Nav 2
Note: You may request for a landing clearance and manually land on the carrier before the mission ends.
CALIBAN H001: Defend Destroyers
All Arrow/*Hellcat/Thunderbolt/Longbow (7,263)
2 Vaktoth, (1 Destroyer, Sheffield never loses the battle) at Nav 1
1 Destroyer, 2 Vaktoth + 2 Vaktoth at Nav 2
CALIBAN H002: Destroy Enemy Convoy (Nebula)
All Arrow/Hellcat/*Thunderbolt/Longbow (18,281)
4 Darket at Nav 1
6 Dralthi + 4 Vaktoth at Nav 2
2 Corvette, 1 Destroyer, 1 Scout at Nav 3
CALIBAN H003: Escort Victory to Jump Point 2 (Nebula)
All Arrow/*Hellcat (29,310)
1 Corvette, 4 Darket --> Nav 1
1 Corvette, 4 Darket --> Nav 1
4 Dralthi + 1 Corvette, 2 Dralthi + 4 Vaktoth + 2 Vaktoth, 2 Darket
+ 4 Darket at Nav 1
DELIUS I001: Search & Destroy, Eliminate Enemy Base (Asteroids)
All *Arrow/Hellcat/Thunderbolt/Longbow
4 Vaktoth, 1 Asteroid Base + 2 Vaktoth (JB) at Nav 1
Compiled by Colonel Aubrey "SwiftHeart" Chen & Colonel Klaus "Gremlin"
Weidner of TCN, for the Unofficial WC3 FAQ.
----------------------------------------------------------------------
WC3 Mission Tree
----------------
CD1 Orsini-4
/ \
/ \
Tamayo Tamayo-2____
\ / \
\ / |
Locanda-2 |
/ \ |
CD2 Blackmane-1 \ |
| \ | |
Blackmane-2 | Blackmane-3 |
| | | \|
Blackmane-3 | / |
\ |/ |
Ariel-1,2,3 |
/ \ |
Caliban-1 Delius-1 |
| \ / | |
Caliban-2 | Delius-2___ |
| \| | \|
Caliban-3 | Delius-3___ |
\ |/ \|
Torgo |
| |
CD3 Torgo-2 |
| |
Loki-3 |
/ \ |
/ (stranded) |
| |
Alcor-4_____________ |
| \|
CD4 Freya |
| |
Freya-3_____________ |
| \|
Hyperion____________ |
| \|
Kilrah-0 (pre-jump)_ |
| \|
| Proxima
| |
| Sol
Kilrah-1 (post-jump) |
| \|
Kilrah-2____________ |
| \|
Kilrah-3 |
/ \ |
/ \ |
(win) (lose2) (lose1) (win) : Kilrathi surrender. Fly home to Earth in shuttle. (lose1): Ejection seat picked up by Thrakhath. Confederation defeated. (lose2): No pick-up by Thrakhath. Confederation defeated.
Note: The numbers represent the deciding missions in that series.
WC3 Mission Analysis
--------------------
Guideline:
---------
Mission designation: Mission name
Wingman Ship (* = default) (Kills, Cumulative)
Mission content
Note: - in flight => mission designation.
(Kills, Cumulative) => direct winning path only.
(JB) => joins battle after a certain period of time/when a specific opponent in the previous wave is destroyed.
ORSINI A001: Simple Patrol
Hobbes only *Hellcat (4,4)
2 Darket at Nav 1
2 Darket at Nav 3
ORSINI A002: Simple Patrol 2
No Flash/Flint Arrow/*Hellcat/Thunderbolt (5,9)
2 Darket at Nav 2
1 Transport, 2 Darket at Nav 3
ORSINI A003: Escort Medical Cargo Transport
No Flash/Flint *Arrow/Hellcat/Thunderbolt (10,19)
2 Darket, 1 Dralthi --> Nav 2
1 Corvette, 2 Darket at Nav 2
2 Darket + 2 Darket at Nav 3
ORSINI A004: Escort Civilian Transport, Skipper Missile
No Flash *Arrow/Hellcat/Thunderbolt (13,32)
4 Darket + 2 Dralthi at Nav 1
2 Dralthi, 1 Corvette + (1 Skipper) --> Nav 2
2 Darket + 2 Darket at Nav 3
(2 Corvette, 2 Dralthi --> Victory, if you failed to protect the transport.)
TAMAYO B001: Defend Victory
Maniac *Arrow (14,46)
2 Darket, 1 Paktahn +
2 Darket, 1 Paktahn +
2 Darket, 2 Paktahn +
2 Dralthi, 2 Paktahn at Victory (Weasel, Mitchel)
Note: Weasel dies at the very beginning of this engagement.
TAMAYO B002: Destroy Enemy Transports
Hobbes&Flint Arrow/Hellcat/*Thunderbolt/Longbow/*Excalibur (17,63)
1 Corvette, 4 Vaktoth + 4 Darket + 4 Dralthi at Nav 1
4 Transport at Nav 2
SIMULATOR B003: Duel Flash
None *Arrow (0,63)
1 Flash
Note: +1 under Ace in killscore.
TAMAYO C001: Same as TAMAYO B001.
TAMAYO C002: Same as B002, except,
4 Dralthi at Nav 3
2 Transport, 4 Vaktoth at Nav 4
TAMAYO C003: Same as TAMAYO B003.
LOCANDA D001: Eliminate All Enemy Presence
All Arrow/*Hellcat/Thunderbolt (30,93)
2 Vaktoth + 4 Dralthi --> Nav 2
3 Darket + 4 Strakha at Nav 2 (Asteroids)
1 Destroyer, 4 Dralthi + 2 Dralthi (JB) + 2 Dralthi (JB) + 2 Dralthi at Nav 3
1 Fireclaw, 5 Darket at Nav 4
Note: Maniac is flagged at "at risk," meaning that he can die in this and any following mission.
LOCANDA D002: Destroy Biomissiles
No Cobra/Flint Arrow/Hellcat/*Thunderbolt (9,102)
8 Strakha (2 at all times), 1 Destroyer, 1 Biomissile +
(2 Biomissile) at Nav 1
Note: Flash is flagged "at risk."
LOCANDA D003: Go After Flint? (optional)
None Ship you flew in LOCANDA D002 (33,135)
1 Scout, 2 Vaktoth at (R)
1 Corvette, 3 Dralthi + 4 Darket + 4 Dralthi at (R)
4 Darket + 3 Dralthi at (R)
1 Cruiser, 4 Darket + 4 Darket + 2 Vaktoth (Flint is here) at (R)
Note: (R) = random Nav point. This means that any of the encounters listed above may/may not appear at any of the four Nav points in this mission.
BLACKMANE E001: Defend Blackmane Base
All Arrow/*Hellcat/Thunderbolt (16,151)
4 Dralthi + 4 Darket + 4 Darket + 1 Bloodmist, 3 Paktahn at Base
BLACKMANE E002: Escort Supply Transports
All Arrow/Hellcat/*Thunderbolt (12,163)
4 Dralthi at Nav 1
4 Strakha + 4 Strakha at Nav 2 (Asteroids, captured Terran transports)
Note: Beware of the captured transports. If you get too close to them, their detonations will damage your fighters severely. You cannot destroy the transports with your guns/missiles.
BLACKMANE E003: Escort Weapons Transports
All Arrow/Hellcat/*Thunderbolt (16,179)
2 Sorthak + 2 Sorthak at Nav 1
4 Strakha + 4 Strakha --> Nav 2
2 Vaktoth + 2 Vaktoth at Nav 2 (Asteroids)
Note: Only one of the two transports is required to reach the jump point for this mission to be judged as successful.
BLACKMANE F001: Assist Evacuation, Escort Convoy
All Arrow/*Hellcat/Thunderbolt
1 Carrier, 8 Dralthi (2 at all times) at Nav 1
Note: Two of the three transports are required to reach the jump point for this mission to be judged as successful.
BLACKMANE F002: Assist Evacuation 2, Escort Convoy (Pulsar)
All Arrow/Hellcat/*Thunderbolt
4 Strakha at Nav 2
3 Dralthi (x3) at Nav 3
Note: Two of the three transports are required to reach the jump point for this mission to be judged as successful.
BLACKMANE F003: Final Evacuation Assistance?
All Arrow/Hellcat/*Thunderbolt
3 Strakha --> Nav 1
4 Strakha + 4 Strakha at Nav 1 (Asteroids, captured Terran transports)
Note: Beware of the captured transports. If you get too close to them, their detonations will damage your fighters severely. You cannot destroy the transports with your guns/missiles.
The only way to lose this mission is to avoid touching Nav 1 and eject at Nav 2.
ARIEL G001: Clear All Nav Points
All Arrow/Hellcat/Thunderbolt/*Longbow (25,204)
1 Corvette, 2 Transport, 2 Strakha + 2 Strakha at Nav 1
4 Strakha at Nav 2
1 Carrier, 4 Darket + 4 Dralthi + 4 Darket + 1 Vaktoth at Nav 3
ARIEL G002: Ambush Enemy Convoy (Nebula)
All *Thunderbolt/Longbow (34,238)
1 Destroyer, 1 Transport, 4 Vaktoth + 4 Vaktoth + 4 Darket at Nav 1
1 Corvette, 1 Transport, 4 Darket at Nav 2
1 Destroyer, 1 Transport, 4 Vaktoth + 4 Vaktoth + 4 Darket at Nav 3
ARIEL G003: Escort Victory to Jump Point
All Arrow/Hellcat/*Thunderbolt/Longbow (18,256)
2 Paktahn, 2 Darket --> Nav 1
1 Carrier, 2 Strakha + 2 Darket + 2 Darket + 2 Darket at Nav 1
1 Corvette, 4 Strakha + (1 Skipper) at Nav 2
Note: You may request for a landing clearance and manually land on the carrier before the mission ends.
CALIBAN H001: Defend Destroyers
All Arrow/*Hellcat/Thunderbolt/Longbow (7,263)
2 Vaktoth, (1 Destroyer, Sheffield never loses the battle) at Nav 1
1 Destroyer, 2 Vaktoth + 2 Vaktoth at Nav 2
CALIBAN H002: Destroy Enemy Convoy (Nebula)
All Arrow/Hellcat/*Thunderbolt/Longbow (18,281)
4 Darket at Nav 1
6 Dralthi + 4 Vaktoth at Nav 2
2 Corvette, 1 Destroyer, 1 Scout at Nav 3
CALIBAN H003: Escort Victory to Jump Point 2 (Nebula)
All Arrow/*Hellcat (29,310)
1 Corvette, 4 Darket --> Nav 1
1 Corvette, 4 Darket --> Nav 1
4 Dralthi + 1 Corvette, 2 Dralthi + 4 Vaktoth + 2 Vaktoth, 2 Darket
+ 4 Darket at Nav 1
DELIUS I001: Search & Destroy, Eliminate Enemy Base (Asteroids)
All *Arrow/Hellcat/Thunderbolt/Longbow
4 Vaktoth, 1 Asteroid Base + 2 Vaktoth (JB) at Nav 1
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