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them with haste.
- Bloodlust: This is a pretty cool spell. The target will be able to do more damage with each attack.
This is useful for quickly dispatching of an enemy.
- Runes: I talked about these in the "Defense" section of this guide. If you want more uses, just cast this spell right in front of any enemy unit, then walk into the sight wange of that unit.
He will chase after you, and go right through the field of runes. You can cast this spell out of the sight range of every unit.
Death Knight:
- Touch of Darkness: This is a lot like lightning. It is the basic attack for death knights. It does not use any magic power, and can attack units on land, sea and air.
- Death Coil: If a death knight is getting low on energy, you can trade magic for life with this spell. It has a nice range, and is powerful.
Whatever is taken away from the enemy, you get. I don't think it works on bastillas.
- Haste: With this spell, the enchanted on will do all of his actions (walking, attacking) faster.
Combine this spell with bloodlust for a fierce guardian.
- Unholy Armor: This is just like the unholy armor spell from Warcraft 1. Be careful, it wears off quickly. Each time the spell is cast, the target loses half of his power. Use this spell conservitively. Don't cast it on goblin sappers!
- Death and Decay: This spell is useful in groups, but is not worth casting for only one enemy. The manual says it can consume wood, but I have not gotten it to do that. Useful for destroying buildings.
- Whirlwind: Again, this spell is useful for groups of enemies, but not much else. Actually, this spell works great against air units.
- Raise Dead: This time around, skelatons stay alive without needing magic power. This means that they never die on their own. Using this spell you can build up a large army of the undead and march it on your enemies base. Skelatons are much stronger this time.
---------------------------------------------------------------------------
4. Building a Town
I don't have that much to say here. Basically, the order that I build stuff in is:
Humans Orcs 1st- town hall great hall 2nd- farm pig farm 3rd- barracks barracks 4th- elven lumber mill troll lumber mill 5th- blacksmith blacksmith 6th- upgrade to keep upgrade to stronghold 7th- shipyard shipyard 8th- gnomish inventor goblin alchemist 9th- stables ogre mound 10th- foundry foundry 11th- oil refinery oil refinery 12th- upgrade to castle upgrade to fortress 13th- church altar of storms 14th- mage tower temple of the damned 15th gryphon aviary dragon roost
Of course, you will obviously need more than one farm. Build farms as needed. And if the battle is mainly on sea, build the sea buildings early on. I recommend at least 4 peasents, and as many as 8, depending on how much of the resources you need. I find that six farms can supply a good-sized army. And build towers as you see fit. If the enemy attacks with air units, make guard towers. Otherwise make cannon towers.
READ! READ! READ! READ! READ! READ! READ! READ! READ! READ! READ! READ!
READ! READ! READ! READ! READ! READ! READ! READ! READ! READ! READ! READ!
This is a really cool trick. If you need to speed up the building of something, have one peasant "build" the building, and then have all of your other peasants "repair" the building as it is getting built. It will cost a bit more, but the building will get built a lot faster.
---------------------------------------------------------------------------
5. Keeping Troops Alive
This will be pretty short. Basically, when you are in a defensive line, you may find that the enemy keeps on going after one unit. If you don't have the "heal" spell, then it helps to rotate your troops around the defensive line. For example, have the strongest guy switch places with the weakest guy. This way, the damage will be spread over many units instead of focused on one. If you have the "raise dead" spell, you can put the skelatons right in front of your defensive line, so the skelatons will take the damage instead of your troops.
--------------------------------------------------------------------------
6. Battles at Sea
Personally, I think sea battles are the hardest in the game. Here are as many strategies as I could think of.
First of all, the cannons always overshoot a fast unit coming toward you, such as a transport or a oil tanker. What I find works is to use the "move" command, and click on the oncoming ship. As soon as the enemy ship passes you, use the "stop" command and, if the enemy is within range, your ships will fire and hopefully sink the vessel. Only oil tankers and transports will try to get through your defensive line. All other ships will attack it.
Most bases only have one or two transports to shuttle their units across bodies of water. If you can find a transport on the shore, immedietly destroy it. If you destroy all of the transports, and the shipyard, the enemy will not be able to get any more units across water. This means that you can concentrate on making a strong navy. But beware, after you destroy the shipyard and transports, the enemy will continuously build land defenders, so when you do send in a landing party, you will meet a lot of defenders. But they can't get off the island, and their mine will eventually run out. If their mine is VERY large, you can always destroy it.
The best way to get past cannon (or guard) towers located on a beach is a fast and furious attack. Send in as many ships as you can. Once you clear away a small area, get a bastilla or two on the beach (out of range of the towers) to take out the remaining towers. Your losses may be heavy.
When searching for enemy ships, always keep a flying machine close by in case you run into an enemy submarine. You will know you are under attack by a submarine if you see big explosions on your ship, but no enemy units nearby. Or you can always make your own submarines, because they can see enemy underwater units as well. Submarines are very weak, and can be destroyed in one or two hits. The problem is GETTING those one or two hits, because if you don't have a submarine or flying machine close by, you won't be able to see the enemy submarine.
If you can't get close enough to destroy the shipyard, then go for the enemy oil platforms. These are usually guarded by a few ships. Once you destroy the enemy's supply for oil, it will not be able to continue constructing ships. You can the rule the seas, and kill some buildings near the shore with you boats. Battleships have a longer weapon range than destroyers, so if you need that one extra unit of range to attack a building, get a battleship. If there are enemy ground units one square out of range, use the "attack ground" command to attack the space right next to the enemy. A lot of the time, the enemy will run towards you, and into range.
If you are getting attacked with ground units being brought across on transports, build a GUARD tower as close to the shore as you can. A cannon tower would overshoot the transport, but a guard tower is not as strong. But each time the transport gets close, it will get damaged a little. Patience!
---------------------------------------------------------------------------
7. Upgrading the Right Way
This is mainly just a matter of what you need the most. If most battles are on land, upgrade swords and shields. If the battles are on sea, upgrade your armor and cannons. Only invest money into elven rangers and troll berserkers you you have a whole bunch of archers or axe throwers, or if you've got money to spend (which is rare). Try to upgrade everything once before you go into upgrading something for the second time. I almost never upgrade my bastillas for the SECOND time. 4000 gold for only 15 extra attack points? You're crazy. I would much rather have 5 ogres than an twice upgraded bastilla.
If you have any towers, upgrade them as soon as possible, since a watch tower can not harm enemy units at all.
---------------------------------------------------------------------------
8. Cool Things to Do
1. While you are building something, "repair" it with other peasents. It will be built much faster, but it will cost a bit more.
2. Cast "unholy armor" or "invisibility" on enemy demolition squads and goblin sappers. They will explode.
3. Destroy the enemy's gold mine. This will take quite a long time, but once you destroy it, the peasents will have to walk a long way to get more gold. Put a few knights in their way, and the enemy won't get anymore gold.
4. Use cheat codes :)
5. Click on critters so much that they EXPLODE. It takes about
10 seconds of clicking.
6. Repeatedly clicking on all of your units, and listen to the funny things that they say.
7. Using the map editor that is included with the game, make your side off in one corner, and make 7 opponents, all on the edge of the map. All of the opponents should be peasents.
Make one ( 1 ) mine right in the middle of the map with the maximum amount of gold in it, and have a forest all along the edge opposite of where your base is. All of the peasents will make a town hall real colose to the mine, and begin making a huge town, right in the middle of the map. Ever see sixty peasents go into a mine at once? You will now. (you might want to use cheat codes if you intend to PLAY this level). Make sure you adjust the starting conditions to give enough resources to each opponent to build a town hall.
---------------------------------------------------------------------------
9. Cheat Codes
Oh boy, now what you've all been waiting for! I don't think these are ALL of the cheat codes, because I don't yet have a "eye of newt" type magic code or a "iron forge" type upgrade code. This is what I have: glittering prizes - 10,000 gold, 10,000 lumber, 5000 oil it is a good day to die - all units invincible to everything except for excorcism and death coil. You can also kill most enemies in one hit hatchet - two chops on a tree and your peasent will bring it back showpath - shows full map. There will be a black haze around places that you haven't explored in the map in the upper-left hand corner on screen - same as showpath, but gets ride of the black haze make it so - build units and buildings super fast. Careful! It affects the enemy also valdez - get a whole bunch of oil. Not much use for this if you know "glittering prizes"
UCLA - displays "go bruins". Not much use for this there can be only one - lets you see the ending sequence for your current side. The Orc's ending is cool!
--------------------------------------------------------------------------
That's it! I hoped you liked it. If you really liked it, you can send me $500,000 dollars, and get the registered version! Just kidding. Good luck beating Warcraft 2!
- Bloodlust: This is a pretty cool spell. The target will be able to do more damage with each attack.
This is useful for quickly dispatching of an enemy.
- Runes: I talked about these in the "Defense" section of this guide. If you want more uses, just cast this spell right in front of any enemy unit, then walk into the sight wange of that unit.
He will chase after you, and go right through the field of runes. You can cast this spell out of the sight range of every unit.
Death Knight:
- Touch of Darkness: This is a lot like lightning. It is the basic attack for death knights. It does not use any magic power, and can attack units on land, sea and air.
- Death Coil: If a death knight is getting low on energy, you can trade magic for life with this spell. It has a nice range, and is powerful.
Whatever is taken away from the enemy, you get. I don't think it works on bastillas.
- Haste: With this spell, the enchanted on will do all of his actions (walking, attacking) faster.
Combine this spell with bloodlust for a fierce guardian.
- Unholy Armor: This is just like the unholy armor spell from Warcraft 1. Be careful, it wears off quickly. Each time the spell is cast, the target loses half of his power. Use this spell conservitively. Don't cast it on goblin sappers!
- Death and Decay: This spell is useful in groups, but is not worth casting for only one enemy. The manual says it can consume wood, but I have not gotten it to do that. Useful for destroying buildings.
- Whirlwind: Again, this spell is useful for groups of enemies, but not much else. Actually, this spell works great against air units.
- Raise Dead: This time around, skelatons stay alive without needing magic power. This means that they never die on their own. Using this spell you can build up a large army of the undead and march it on your enemies base. Skelatons are much stronger this time.
---------------------------------------------------------------------------
4. Building a Town
I don't have that much to say here. Basically, the order that I build stuff in is:
Humans Orcs 1st- town hall great hall 2nd- farm pig farm 3rd- barracks barracks 4th- elven lumber mill troll lumber mill 5th- blacksmith blacksmith 6th- upgrade to keep upgrade to stronghold 7th- shipyard shipyard 8th- gnomish inventor goblin alchemist 9th- stables ogre mound 10th- foundry foundry 11th- oil refinery oil refinery 12th- upgrade to castle upgrade to fortress 13th- church altar of storms 14th- mage tower temple of the damned 15th gryphon aviary dragon roost
Of course, you will obviously need more than one farm. Build farms as needed. And if the battle is mainly on sea, build the sea buildings early on. I recommend at least 4 peasents, and as many as 8, depending on how much of the resources you need. I find that six farms can supply a good-sized army. And build towers as you see fit. If the enemy attacks with air units, make guard towers. Otherwise make cannon towers.
READ! READ! READ! READ! READ! READ! READ! READ! READ! READ! READ! READ!
READ! READ! READ! READ! READ! READ! READ! READ! READ! READ! READ! READ!
This is a really cool trick. If you need to speed up the building of something, have one peasant "build" the building, and then have all of your other peasants "repair" the building as it is getting built. It will cost a bit more, but the building will get built a lot faster.
---------------------------------------------------------------------------
5. Keeping Troops Alive
This will be pretty short. Basically, when you are in a defensive line, you may find that the enemy keeps on going after one unit. If you don't have the "heal" spell, then it helps to rotate your troops around the defensive line. For example, have the strongest guy switch places with the weakest guy. This way, the damage will be spread over many units instead of focused on one. If you have the "raise dead" spell, you can put the skelatons right in front of your defensive line, so the skelatons will take the damage instead of your troops.
--------------------------------------------------------------------------
6. Battles at Sea
Personally, I think sea battles are the hardest in the game. Here are as many strategies as I could think of.
First of all, the cannons always overshoot a fast unit coming toward you, such as a transport or a oil tanker. What I find works is to use the "move" command, and click on the oncoming ship. As soon as the enemy ship passes you, use the "stop" command and, if the enemy is within range, your ships will fire and hopefully sink the vessel. Only oil tankers and transports will try to get through your defensive line. All other ships will attack it.
Most bases only have one or two transports to shuttle their units across bodies of water. If you can find a transport on the shore, immedietly destroy it. If you destroy all of the transports, and the shipyard, the enemy will not be able to get any more units across water. This means that you can concentrate on making a strong navy. But beware, after you destroy the shipyard and transports, the enemy will continuously build land defenders, so when you do send in a landing party, you will meet a lot of defenders. But they can't get off the island, and their mine will eventually run out. If their mine is VERY large, you can always destroy it.
The best way to get past cannon (or guard) towers located on a beach is a fast and furious attack. Send in as many ships as you can. Once you clear away a small area, get a bastilla or two on the beach (out of range of the towers) to take out the remaining towers. Your losses may be heavy.
When searching for enemy ships, always keep a flying machine close by in case you run into an enemy submarine. You will know you are under attack by a submarine if you see big explosions on your ship, but no enemy units nearby. Or you can always make your own submarines, because they can see enemy underwater units as well. Submarines are very weak, and can be destroyed in one or two hits. The problem is GETTING those one or two hits, because if you don't have a submarine or flying machine close by, you won't be able to see the enemy submarine.
If you can't get close enough to destroy the shipyard, then go for the enemy oil platforms. These are usually guarded by a few ships. Once you destroy the enemy's supply for oil, it will not be able to continue constructing ships. You can the rule the seas, and kill some buildings near the shore with you boats. Battleships have a longer weapon range than destroyers, so if you need that one extra unit of range to attack a building, get a battleship. If there are enemy ground units one square out of range, use the "attack ground" command to attack the space right next to the enemy. A lot of the time, the enemy will run towards you, and into range.
If you are getting attacked with ground units being brought across on transports, build a GUARD tower as close to the shore as you can. A cannon tower would overshoot the transport, but a guard tower is not as strong. But each time the transport gets close, it will get damaged a little. Patience!
---------------------------------------------------------------------------
7. Upgrading the Right Way
This is mainly just a matter of what you need the most. If most battles are on land, upgrade swords and shields. If the battles are on sea, upgrade your armor and cannons. Only invest money into elven rangers and troll berserkers you you have a whole bunch of archers or axe throwers, or if you've got money to spend (which is rare). Try to upgrade everything once before you go into upgrading something for the second time. I almost never upgrade my bastillas for the SECOND time. 4000 gold for only 15 extra attack points? You're crazy. I would much rather have 5 ogres than an twice upgraded bastilla.
If you have any towers, upgrade them as soon as possible, since a watch tower can not harm enemy units at all.
---------------------------------------------------------------------------
8. Cool Things to Do
1. While you are building something, "repair" it with other peasents. It will be built much faster, but it will cost a bit more.
2. Cast "unholy armor" or "invisibility" on enemy demolition squads and goblin sappers. They will explode.
3. Destroy the enemy's gold mine. This will take quite a long time, but once you destroy it, the peasents will have to walk a long way to get more gold. Put a few knights in their way, and the enemy won't get anymore gold.
4. Use cheat codes :)
5. Click on critters so much that they EXPLODE. It takes about
10 seconds of clicking.
6. Repeatedly clicking on all of your units, and listen to the funny things that they say.
7. Using the map editor that is included with the game, make your side off in one corner, and make 7 opponents, all on the edge of the map. All of the opponents should be peasents.
Make one ( 1 ) mine right in the middle of the map with the maximum amount of gold in it, and have a forest all along the edge opposite of where your base is. All of the peasents will make a town hall real colose to the mine, and begin making a huge town, right in the middle of the map. Ever see sixty peasents go into a mine at once? You will now. (you might want to use cheat codes if you intend to PLAY this level). Make sure you adjust the starting conditions to give enough resources to each opponent to build a town hall.
---------------------------------------------------------------------------
9. Cheat Codes
Oh boy, now what you've all been waiting for! I don't think these are ALL of the cheat codes, because I don't yet have a "eye of newt" type magic code or a "iron forge" type upgrade code. This is what I have: glittering prizes - 10,000 gold, 10,000 lumber, 5000 oil it is a good day to die - all units invincible to everything except for excorcism and death coil. You can also kill most enemies in one hit hatchet - two chops on a tree and your peasent will bring it back showpath - shows full map. There will be a black haze around places that you haven't explored in the map in the upper-left hand corner on screen - same as showpath, but gets ride of the black haze make it so - build units and buildings super fast. Careful! It affects the enemy also valdez - get a whole bunch of oil. Not much use for this if you know "glittering prizes"
UCLA - displays "go bruins". Not much use for this there can be only one - lets you see the ending sequence for your current side. The Orc's ending is cool!
--------------------------------------------------------------------------
That's it! I hoped you liked it. If you really liked it, you can send me $500,000 dollars, and get the registered version! Just kidding. Good luck beating Warcraft 2!
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- Warcraft 2 editor by System on 14/03/2006, 06:30
More lumber, money, oil - Warcraft 2 document by System on 14/03/2006, 06:30
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- Warcraft 2 hints by System on 09/03/2006, 09:50
- Warcraft 2 FAQ by System on 09/03/2006, 09:50






