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You will come to a small chapel with the worshippers of Taloria, behind a force field. To enter the chapel, press the button on both pillars and also the button inside each guard's room, above the entrance.
NOTE: you only need to enter the chapel if you want to perform the ritual of the demon. This ritual will give you a "summon demon" scroll. It is not necessary for solving the main task of the game.
SIDE PLOT: if you want to perform the ritual, you have to collect five red items. Read the book in the chapel. You need the follow items: a red skull (found in the prison earlier in the dungeon), a red candle (found at the mines later in the dungeon), a fiery globe, a flask of blood and a served head (all three can be found in the chapel). Open the door between the statues into a room with a binding pentagram. Touch the dragon statue to reveal a secret room. Grab the served head and go back to the chapel. Go inside the alchemy lab to the south. There's a blood flask behind some flasks on the table. Follow the tunnel to the west into a room with some bookcases. Touch the crooked picture and a key will appear on the table.
Open the door and take the red orb. Now go back to the chapel. After you got the last item (red candle) later in the game go into the big room with four pedestals and a pentagram. Put all items on the pillars and the served head onto the pentagram. This will summon a big demon. Kill it and take the scroll. You should also take the red candle, you can use it later in the game.
Back to your primary task. Follow the main hallway to the north. You will find a pile of bones and a book. This is the diary of Darim, Adreanna's husband. Kill the demon and follow the hallway to another junction.
To the south lies a crypt. Walk into the first room and press the stone at the northern wall. Run quickly through the hallway with the skulls into the second room with a giant floating skull. Kill the liche and get the key from the crate under the eastern stairs. Open the door to the last room.
Kill the big zombie. The yellow eggshell lies in the coffin.
Now back to the junction and follow the hallway to the north until you reach a cave with a fountain.
To the north lies the entrance to Destard. You will be asked for the word of power ("INOPIA") to move the blocking boulders.
To the east lies a spider's lair and the blue eggshell.
To the west are the mines. Inside the chest in the room with the scales is the red candle. You can find the key to the chest in one of the crates.
Now back to the great cave with the five columns (You can perform the demon ritual on your way back).
Talk to Adreanna, she will give you the white eggshell. Back to the lava room, put the eggshells on the columns with the same color (pay attention to the color of the light shining onto each column). This will open the entrance to the dragon's lair to the north.
Enter the lair and face the dragon. Of course you won't bargain with
Taloria and she will attack. Killing her is a little difficult. The best way is to climb the big stone pedestal she was initially sitting on. Now you can reach her with the black sword. Take her head (but of course :-) and leave the dungeon.
NOTE: to the east from the lava lake lies the treasure room of the dragon, with a chest armor of the troll. It is normally blocked by an energy field, but the field will disappear after you've killed the dragon.
Leave the dungeon and go back to Britain.
NOTE: from this side of the village, you can climb the mountains between the village of dawn and Paws. This is a good shortcut to Britain.
Now back to Raven at the docks and off to Valoria. back in Valoria
~~~~~~~~~~~~~~~
Now you can talk to the guard, Lambert, and he will open the portcullis for you. You can also show him his brother's shield.
Inside the inner crater are two warriors, Arthos, once a fearless fighter, and Eris, who is in panic about the thee demons, which are besiege the city for the sigil.
In the north chamber lies Meranthon, a wizard. He knows the secret how to defeat the demons, but he lost his tome of demonology while fighting a monster near a glade at the bottom of the volcano, east of the isle.
As soon as you leave the crater to search for the tome, a cinematic sequence starts. Eris has made a deal with the demon and give them the sigil. Now there's no time to loose.
You can find the glade right after leaving the stone entrance to the inner crater. Turn left and walk down the hill until you are at the bottom. Here you can find the entrance to a cave, and within a stone giant and the tome, near a pool of lava. Read the book and you know how to defeat the demons.
You have to find two other warriors, so back to the crater and talk to
Arthos. He will come with you if you call him a coward. The second warrior is Lambert, the guard. Talk with him and soon he will agree to help you.
Now it's time to fight the demons. Your one is the demon at the shrine, at the north west part of the isle.
* BIG BUG NOTE: THERE'S A GLITCH IN THE USECODE OF THE GAME, IF YOU ARE
* PLAYING U:A v1.07! THIS MAKES THE KILLING OF THE DEMONS NEARLY IMPOSSIBLE,
* EVEN WITH CHEATING!
* I would strongly suggest that you either "downgrade" to v1.05 during the * fight or use a newer patch >1.07!
Behind the stone altar of the shrine lies the lair of the demon. As soon, as you start attacking it, the two other warriors start to attack, too.
Kill the hell hounds at first, and the demon is vulnerable. After you killed him, the sigil will appear on the red pentagram (you have to look carefully).
Now back to the crater and ask Arthos for the mantra ("RA"). Now you have all you need to cleanse the shrine.
Well done, only one shrine left to cleanse. When you try to leave Valoria,
Raven will tell you that Lord British wants to talk with you.
Britain
~~~~~~~
A lot has happened after you last visited Lord British. Talk to the majordomus in the castle. Blackthorne has challenged you for the final fight, but Lord British decided to confront Blackthorne by himself. He's now in the Abyss, a dungeon which is sealed off from Britain.
But Blackthorne has left a clue how to get into the Abyss. Just read his note and you will learn that the key in entering the Abyss lies on Skara
Brae.
But first, a small task to complete (so you don't have to come back for this later). You need an Ankh of Spirituality for Skara Brae. You'll learn later in the game that Lord British has one in his bedroom. Talk to the musician in the throne room. She will give you a note sheet for the "Stones" theme. Put this on the harpsichord in Lord British's bedroom and play it. The box on the table will vanish and reveal the ankh.
Now off to Skara Brae.
Skara Brae
~~~~~~~~~~
NOTE: You can reach Skara Brae without sailing to it by Raven's ship. At the north west of Trinsic, near the great column, lies a small island between Trinsic and Skara Brae. You can swim without problems to this small island and to Skara Brae.
Soon at your arrival, another statue (Shamino) will speak to you. He need your help to free him from the eternal void. He instructs you to seek out the well of souls here on the isle. You need an ankh to open the force field and enter the well.
The sentinel of Skara Brae (the great statue's head, half sunken in the sand) will tell you more about Shamino and gives you the mantra of spirituality, if you stand on the palm of the statue's hand.
The well of souls is the great building at the north of the isle. Be careful, it is guarded by a sea snake. The entrance lies underwater, don't miss the air bubbles past the entrance to prevent drowning.
The force field blocking the well will be vanish if you have the ankh of spirituality. Just jump into the well.
You will meet some restless spirits. Calan, a thief, knows about the book of truth in Moonglow.
Elisabeth, another ghost, is in grief because she has neglected her baby.
You have to bring her her baby to show real love and she will tell you the whereabouts of the candle of love, in the ruins of Empath Abbey. You can find her baby in the farmhouse on the other side of the area.
Mathis, a warrior, tells you about the bell of courage, after he has heard about the fate of his people in Yew. The bell is in the sunken ruins of Serpent's Hold, south east of Trinsic.
You can find the trapped Shamino in a cave, if you follow the path. Read the book on the altar to learn how to free him. You have to perform the ritual of life and you need the book of truth, the bell of courage and the candle of love.
You should already have the book of truth, it can be found in the lyceaum in Moonglow. Talk to the oracle, say that you are responsible for the destruction and you can take the book.
Empath Abbey
~~~~~~~~~~~~
The Empath Abbey lies in the northern mountain of the main isle of Britannia.
You should follow the northern path from Yew, you used to get to the dungeon Wrong.
Follow the way until the path gets snowy. Walk until you reach a sign ("to Wrong") and look around. You should see the ruins of Empath Abbey.
Talk to the monk, Brock, to learn a little about love. To get the candle you simply have to light the braziers behind the ruins. The candle is in the middle part of the altar, try some climbing and jumping.
You can leave the abbey by walking and jumping over the ice floes.
There's an ice dragon to the north. If you fight him, you can find a frost sword on the top of the plateau he was sitting. You have to cast "eternal sight" to see it.
Serpent's Hold
~~~~~~~~~~~~~~
Getting to Serpent's Hold is a little difficult. It's on the small island you see on the Britannia map, south east of the Trinsic isle. You have to sail
Raven's ship by yourself.
Look around into the sea. The ruins are below the sea level. They are a hexagonal structure with a small opening. You have to swim very deep, it takes some practice (a mana breathe spell or a blue potion can help).
The sextant coordinates are 74'31N 5'27E.
Inside the Hold, kill all ghosts and get the key from the chest to the south (careful, it is trapped). Open the door to the north and face the archmage. You can kill him using Iolo's Bow or you can jump, if you have the leggings of Sentri. Near the pentagram are some blackrock boots.
After you've killed him, a wall will vanish and reveal the bell of courage. Talk twice to the protector of the bell, she can train you the master one-handed weapon skill.
Now back to the Well of souls to free Shamino
Skara Brae
~~~~~~~~~~
Go to the cave in the Well of souls to free Shamino. At first, light all four braziers to open the ring of fire, then put the book, bell and candle on their places (read the plaques). Now use every of them (use 'ignite' on the candle of love) and Shamino is free.
He will tell you the true origin of the Guardian. Very bad news, indeed!
(Although it's a little out of continuity, regarding Ultima 7 and
Underworld 2 :-)
He will also tell you how to reach the Abyss and Lord British. You have to summon a demon to enter the realm of the Abyss. Another spirit will appear. Tell him you need his help and let Shamino talk to him. You will learn the ritual of summoning Pyros, a great demon
Now you can reach the Isle of the Avatar. Talk to Raven to get to it.
Isle of the Avatar
~~~~~~~~~~~~~~~~~~
* BIG BUG NOTE: IT'S IMPOSSIBLE TO REACH THE ISLE OF THE AVATAR IN THE
* GAME VERSION 1.07! There's a blocking around the isle which should * vanish after talking to Shamino. But this doesn't happen until patch
* 1.18, so the isle is unreachable with the ship. Although you can still * reach the isle using the 'fly' cheat.
You can perform the ritual only on the pentagram in the middle of the isle. You need Blackrock (from the mines in Minoc), spider silk, sulphur ash, a demon skull (no need to search, there is one right at the pentagram) and a red candle (you can find one in the dungeon of
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- Ultima 9 - Ascension document by System on 14/03/2006, 06:30
- Ultima 9 - Ascension document by System on 14/03/2006, 06:30
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- Ultima 9 - Ascension hints by System on 09/03/2006, 09:50
- Ultima 9 - Ascension FAQ by System on 09/03/2006, 09:50






