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invest the money, the (one handed) blackrock sword is the most powerful weapon in the game. You can find blackrock pieces in the abandoned mine of Minoc (aka Covetous).
NOTE: He won't give you the sword before you've cleansed the shrine.
Now it's time to visit the main isle of Trinsic. Just swim to the west from the blacksmith and start exploring.
At the west shore of the main isle you can find a ship wreck. There's one of the lost lighthouse gems inside.
The shrine is in the southern part of the main isle. You'll find Myera, the keeper of the shrine. She advices you to seek for Dupre's ashes and put them on the shrine to talk with his spirit. You can find his ashes in the abandoned fort west from the city. Put the ashes on the shrine and Dupre appears. He informs you to find the chalice in the dungeon
Shame, behind a crystal barrier. Speak the Mantra (SUMM) to make the barrier disappear.
The dungeon lies in the north west part of the main isle (north east from the giant column). On your way to the dungeon you'll come to a small camp with a guy attacking you. This is the person the outfitter has talked about. Kill him and read his jounal. Blackthorn is in the dungeon and seeks the chalice for himself, so hurry. You can find a lightning strom scroll in the tent of the spy.
Shame
~~~~~
You don't have to fight a lot in this dungeon, but it's filled with some logic puzzles. As a mayor rule: don't let the eyes see you. They will try to block your way or shoot fireballs at you.
Press the button to shoot an energy orb to the target. The force field will disappear. The gate will open, when you're standing near it so the eye can't see you.
In the next room are two eyes guarding two portcullis. Above them is a target, shoot at it twice and the eyes will turn away. Use the gate to the west first.
You will come to a room with three decorative shields, a target and an eye. The eye starts to shoot a fireball and then an energy orb at you.
This orb has to hit the target. Simply stand before the target, when the orb start floating towards you, just move away. If you succeed, a wall will open.
You have a similar problem in the next room. Touch both armor suits and two targets will appear. Stand before them and move, when the energy orb comes near. The right target will reveal a hidden room with some reagents, the left target opens the way to the next room.
The next room is a little difficult. Press the purple button and a moving target will appear. It takes some practice to hit it with the energy orb. Try to walk a little ahead of the target. Again, a wall will disappear, this time with a zombie. press the blue button and go to the room with the colored statues. Press both buttons and the statues will start to cycle their color. Touch every statue, when it's color is dark gray. Another statue will appear, touch it, open the chest in the middle of the room and take the black orb.
Now go back to the room with the two eyes. use the same procedure but use the east gate this time.
You will come to a room with a table and ten buttons on it. Pressing the green buttons will activate a target at different places in the room, the red button will shoot an energy orb. The clue is to reflect the orb on every of the nine targets. But only one target will appear at a time, so wait for the orb to hit the actual target, before you activate the next one. Here's the proper order for the buttons:
1
6 7 8 9
2 3 4 5
Again, a wall will disappear to gain access to the next room.
Don't step onto the red floor. There's a target to the east, shoot it and a part of the red floor will disappear and you can walk to the moving red stripe of the floor. This won't be a problem with a little jump and good timing. Press the red button, and the force field will disappear for a short period.
In the last room for this level you'll find a lot of levers and a turning eye. You must switch all the levers before the eye sees you and reset them. My method: wait, until the eye don't see you anymore, then switch the levers counterclockwise. Be quick, and another wall will disappear. Put the black orb into the holder and you can go to the next level.
You have to touch every of the three glowing stars. If you touch one of them, you color will change too. Now go to the big statue, touch it and it's color will change, too. Use this procedure for every color, it's easy. Tip 1: There's a button on the eye near the red star. Tip 2: to reach the yellow star, you have to push the button downstairs near the blue star, in the room with the bearskin.
After you've collected all three colors, the statue will disappear and reveal a teleporter.
You will come to the room Dupre talked about: inside a crystal barrier.
After some time a voice will ask you about the mantra of honor (SUMM) and the barrier will disappear.
First, jump onto the glass cases and go into the tunnel to the north to the cave with the chalice of honor. You'll meet Blackthorn. Tell him you won't give him the lenses and he will destroy the chalice. Dupre will appear and tell you how to restore the chalice of honor. Just take one chalice from this room. Then you have to show the people in Trinsic that they don't have lost their honor.
Now go back to the cave and the great column. Don't miss the lightning sword lying at the west wall of the cave, it's the second most powerful weapon in the game!
Kill the Wyrmguard (I still haven't found a method to prevent it) and an opening will appear at the column. Grab the glyph and use the teleporter in this cave.
Now you can leave the dungeon. back in Trinsic
~~~~~~~~~~~~~~~
Time to restore the chalice. If you talk to the guard before the bastion, he will tell you that this is not the right chalice. He will also tell you about a guy roaming around in Trinsic and talking to every paladin about honor. You will find this man, Virgil, in the room near the tavern, to the west.
He will tell you that a portal has opened at his house and some phase spiders have appeared. He now needs a paladin to close the portal. Agree to help him.
Now talk to the paladin, Lucero. He is in the house above the blacksmith.
Tell him that he's a coward. Dupre will appear and convince Lucero to help
Virgil. Now go to Virgil's house on the small southern isle of Trinsic.
You can either swim to the isle or use the bridge near the shrine to get to Virgil's house.
At Virgil's house, a phase spider will attack you. I've found that the frost sword is most effective against the fast spiders. You must cover
Lucero while he tries to close the portal. You will know if he has succeeded when a giant phase spider will appear. Kill it. Lucero's act was enough for the people of Trinsic to know that they haven't lost their honor.
Now you can go back to the bastion and place the chalice in front of the statue. It will be transformed into the sigil of honor.
BUG NOTE: normally, you have to talk to everyone in town before the guard will agree to give you the chalice, but you can simply grab it from the statue.
Now go back to the shrine, place the sigil and glyph onto it and speak the mantra to cleanse the shrine.
If you search the small isle near Virgil's house you'll find a cave with some goblins guarding it. Inside the cave lies the Britannia Star, you need it to be trained by the hermit near Yew in the master staff skill.
Now there are only two shrines left to be cleansed. Go back to Raven and she will take you to Valoria.
Valoria
~~~~~~~
Soon after arriving in Valoria you will find a dying warrior at the beach. He gives you his shield and wants you to talk to his brother (the guard at the entrance to the inner crater).
Valoria is under siege by three big demons. They can't be killed, so avoid them at the first time.
The entrance to the inner crater is at the south part of the isle. You will find two stone heads there. Push the topaz in the eye of the statue to the right and the palisade will open. Follow the path to the volcano.
The guard wants a proof that you're the Avatar. You have to bring him the head of a red dragon from the dungeon Destard. He will tell you that the entrance to Destard is blocked by some large stones. They can only be moved using the proper "words of power", whose are unknown to him.
But there is another frozen entrance near the great column.
Back to Raven's ship you will find her attacked by two zombies. Kill them and talk to Raven. The dungeon Destard can only be reached by the docks in Britain.
The entrance to the dungeon lies near the village of dawn at the south west of the main isle (this is west from Paws, below the column on the map). You have to go through the tunnel you've formerly used to go to
Yew. But at the exit near the goblin settlement, turn south and follow the path until you reach the village.
You will meet a woman, Molly, who tells you about the fate of the townsfolk. A red dragon, Taloria, has attacked the village and some people have gone into the dungeon to defeat it. Some other town people have turn to worship the dragon.
You can find the normal entrance to Destard near the village. It is blocked, as the guard has told you, but there's another way inside. Look around for a street sign lying on the road. Turn east and walk over the hill, just between two houses. Follow the path to the south until you reach a plateau with a square ice field on it, near a corpse. Use fireball or bolt of flame to melt the ice and jump.
Destard
~~~~~~~
go north into the great cave with a lava sea and a floating egg between five columns. The key is to get five eggshells in different colors and put them on the column with the same color.
At first, visit the smaller cave to the west. You will find some hell hounds and a trigger plate near a chest. Put something on the plate and the wall to the north will disappear. Now go into the egg's lair and kill the dragon guard. Search the north of the lair for a small passage where you can find the red eggshell.
Now back to the great lava cave. Follow the cave to the east and north until you reach a cave with giant rats and a prisoner. Free him (the key lies on the big stone besides the pillar with the lit brazier on it).
Follow the tunnel until you meet a ghost, Adreanna. She will tell you more about the dragon and how he can be defeated. She will also ask you to find a sign of her husband, Darim.
To the east from Adreanna is the bottom of the great column, past a lava pool. Again, you don't need to kill the Wyrmguard, try to frighten him instead ("..try to get my head..","..come on..","..just stay there..").
Grab the glyph and leave this place.
Bach to Adreanna, go north and step onto the pentagram. You will be teleported to another part of the dungeon, with some Wyrmguards around.
Kill them and follow the hallway to the east until you reach a training room. Touch the crooked picture on the northern wall to reveal a hidden door. The green eggshell is inside the chest.
NOTE: There's a red skull inside the prison at the hallway. It is needed by a side-plot later in the dungeon.
Follow the hallway to the west and the north. Quickly grab the key inside the small cauldron and move on until you come to a junction.
The way to the south leads to a cave with a demon and the remains of Sir
Drake (the guard at Valoria told you about him). Read his book to learn the word of power ("INOPIA").
Back to the junction and follow the way to the north. In the next room, step on both pressure plates, kill the zombies and press the button on the pillar.
You will come to another junction with the picture of a pentagram (the cover art of Ultima VIII, btw.). Both ways lead to the same hall. There's a secret door in the southern hallway, opposite to a blurry pentagram. You will find a key behind it.
NOTE: He won't give you the sword before you've cleansed the shrine.
Now it's time to visit the main isle of Trinsic. Just swim to the west from the blacksmith and start exploring.
At the west shore of the main isle you can find a ship wreck. There's one of the lost lighthouse gems inside.
The shrine is in the southern part of the main isle. You'll find Myera, the keeper of the shrine. She advices you to seek for Dupre's ashes and put them on the shrine to talk with his spirit. You can find his ashes in the abandoned fort west from the city. Put the ashes on the shrine and Dupre appears. He informs you to find the chalice in the dungeon
Shame, behind a crystal barrier. Speak the Mantra (SUMM) to make the barrier disappear.
The dungeon lies in the north west part of the main isle (north east from the giant column). On your way to the dungeon you'll come to a small camp with a guy attacking you. This is the person the outfitter has talked about. Kill him and read his jounal. Blackthorn is in the dungeon and seeks the chalice for himself, so hurry. You can find a lightning strom scroll in the tent of the spy.
Shame
~~~~~
You don't have to fight a lot in this dungeon, but it's filled with some logic puzzles. As a mayor rule: don't let the eyes see you. They will try to block your way or shoot fireballs at you.
Press the button to shoot an energy orb to the target. The force field will disappear. The gate will open, when you're standing near it so the eye can't see you.
In the next room are two eyes guarding two portcullis. Above them is a target, shoot at it twice and the eyes will turn away. Use the gate to the west first.
You will come to a room with three decorative shields, a target and an eye. The eye starts to shoot a fireball and then an energy orb at you.
This orb has to hit the target. Simply stand before the target, when the orb start floating towards you, just move away. If you succeed, a wall will open.
You have a similar problem in the next room. Touch both armor suits and two targets will appear. Stand before them and move, when the energy orb comes near. The right target will reveal a hidden room with some reagents, the left target opens the way to the next room.
The next room is a little difficult. Press the purple button and a moving target will appear. It takes some practice to hit it with the energy orb. Try to walk a little ahead of the target. Again, a wall will disappear, this time with a zombie. press the blue button and go to the room with the colored statues. Press both buttons and the statues will start to cycle their color. Touch every statue, when it's color is dark gray. Another statue will appear, touch it, open the chest in the middle of the room and take the black orb.
Now go back to the room with the two eyes. use the same procedure but use the east gate this time.
You will come to a room with a table and ten buttons on it. Pressing the green buttons will activate a target at different places in the room, the red button will shoot an energy orb. The clue is to reflect the orb on every of the nine targets. But only one target will appear at a time, so wait for the orb to hit the actual target, before you activate the next one. Here's the proper order for the buttons:
1
6 7 8 9
2 3 4 5
Again, a wall will disappear to gain access to the next room.
Don't step onto the red floor. There's a target to the east, shoot it and a part of the red floor will disappear and you can walk to the moving red stripe of the floor. This won't be a problem with a little jump and good timing. Press the red button, and the force field will disappear for a short period.
In the last room for this level you'll find a lot of levers and a turning eye. You must switch all the levers before the eye sees you and reset them. My method: wait, until the eye don't see you anymore, then switch the levers counterclockwise. Be quick, and another wall will disappear. Put the black orb into the holder and you can go to the next level.
You have to touch every of the three glowing stars. If you touch one of them, you color will change too. Now go to the big statue, touch it and it's color will change, too. Use this procedure for every color, it's easy. Tip 1: There's a button on the eye near the red star. Tip 2: to reach the yellow star, you have to push the button downstairs near the blue star, in the room with the bearskin.
After you've collected all three colors, the statue will disappear and reveal a teleporter.
You will come to the room Dupre talked about: inside a crystal barrier.
After some time a voice will ask you about the mantra of honor (SUMM) and the barrier will disappear.
First, jump onto the glass cases and go into the tunnel to the north to the cave with the chalice of honor. You'll meet Blackthorn. Tell him you won't give him the lenses and he will destroy the chalice. Dupre will appear and tell you how to restore the chalice of honor. Just take one chalice from this room. Then you have to show the people in Trinsic that they don't have lost their honor.
Now go back to the cave and the great column. Don't miss the lightning sword lying at the west wall of the cave, it's the second most powerful weapon in the game!
Kill the Wyrmguard (I still haven't found a method to prevent it) and an opening will appear at the column. Grab the glyph and use the teleporter in this cave.
Now you can leave the dungeon. back in Trinsic
~~~~~~~~~~~~~~~
Time to restore the chalice. If you talk to the guard before the bastion, he will tell you that this is not the right chalice. He will also tell you about a guy roaming around in Trinsic and talking to every paladin about honor. You will find this man, Virgil, in the room near the tavern, to the west.
He will tell you that a portal has opened at his house and some phase spiders have appeared. He now needs a paladin to close the portal. Agree to help him.
Now talk to the paladin, Lucero. He is in the house above the blacksmith.
Tell him that he's a coward. Dupre will appear and convince Lucero to help
Virgil. Now go to Virgil's house on the small southern isle of Trinsic.
You can either swim to the isle or use the bridge near the shrine to get to Virgil's house.
At Virgil's house, a phase spider will attack you. I've found that the frost sword is most effective against the fast spiders. You must cover
Lucero while he tries to close the portal. You will know if he has succeeded when a giant phase spider will appear. Kill it. Lucero's act was enough for the people of Trinsic to know that they haven't lost their honor.
Now you can go back to the bastion and place the chalice in front of the statue. It will be transformed into the sigil of honor.
BUG NOTE: normally, you have to talk to everyone in town before the guard will agree to give you the chalice, but you can simply grab it from the statue.
Now go back to the shrine, place the sigil and glyph onto it and speak the mantra to cleanse the shrine.
If you search the small isle near Virgil's house you'll find a cave with some goblins guarding it. Inside the cave lies the Britannia Star, you need it to be trained by the hermit near Yew in the master staff skill.
Now there are only two shrines left to be cleansed. Go back to Raven and she will take you to Valoria.
Valoria
~~~~~~~
Soon after arriving in Valoria you will find a dying warrior at the beach. He gives you his shield and wants you to talk to his brother (the guard at the entrance to the inner crater).
Valoria is under siege by three big demons. They can't be killed, so avoid them at the first time.
The entrance to the inner crater is at the south part of the isle. You will find two stone heads there. Push the topaz in the eye of the statue to the right and the palisade will open. Follow the path to the volcano.
The guard wants a proof that you're the Avatar. You have to bring him the head of a red dragon from the dungeon Destard. He will tell you that the entrance to Destard is blocked by some large stones. They can only be moved using the proper "words of power", whose are unknown to him.
But there is another frozen entrance near the great column.
Back to Raven's ship you will find her attacked by two zombies. Kill them and talk to Raven. The dungeon Destard can only be reached by the docks in Britain.
The entrance to the dungeon lies near the village of dawn at the south west of the main isle (this is west from Paws, below the column on the map). You have to go through the tunnel you've formerly used to go to
Yew. But at the exit near the goblin settlement, turn south and follow the path until you reach the village.
You will meet a woman, Molly, who tells you about the fate of the townsfolk. A red dragon, Taloria, has attacked the village and some people have gone into the dungeon to defeat it. Some other town people have turn to worship the dragon.
You can find the normal entrance to Destard near the village. It is blocked, as the guard has told you, but there's another way inside. Look around for a street sign lying on the road. Turn east and walk over the hill, just between two houses. Follow the path to the south until you reach a plateau with a square ice field on it, near a corpse. Use fireball or bolt of flame to melt the ice and jump.
Destard
~~~~~~~
go north into the great cave with a lava sea and a floating egg between five columns. The key is to get five eggshells in different colors and put them on the column with the same color.
At first, visit the smaller cave to the west. You will find some hell hounds and a trigger plate near a chest. Put something on the plate and the wall to the north will disappear. Now go into the egg's lair and kill the dragon guard. Search the north of the lair for a small passage where you can find the red eggshell.
Now back to the great lava cave. Follow the cave to the east and north until you reach a cave with giant rats and a prisoner. Free him (the key lies on the big stone besides the pillar with the lit brazier on it).
Follow the tunnel until you meet a ghost, Adreanna. She will tell you more about the dragon and how he can be defeated. She will also ask you to find a sign of her husband, Darim.
To the east from Adreanna is the bottom of the great column, past a lava pool. Again, you don't need to kill the Wyrmguard, try to frighten him instead ("..try to get my head..","..come on..","..just stay there..").
Grab the glyph and leave this place.
Bach to Adreanna, go north and step onto the pentagram. You will be teleported to another part of the dungeon, with some Wyrmguards around.
Kill them and follow the hallway to the east until you reach a training room. Touch the crooked picture on the northern wall to reveal a hidden door. The green eggshell is inside the chest.
NOTE: There's a red skull inside the prison at the hallway. It is needed by a side-plot later in the dungeon.
Follow the hallway to the west and the north. Quickly grab the key inside the small cauldron and move on until you come to a junction.
The way to the south leads to a cave with a demon and the remains of Sir
Drake (the guard at Valoria told you about him). Read his book to learn the word of power ("INOPIA").
Back to the junction and follow the way to the north. In the next room, step on both pressure plates, kill the zombies and press the button on the pillar.
You will come to another junction with the picture of a pentagram (the cover art of Ultima VIII, btw.). Both ways lead to the same hall. There's a secret door in the southern hallway, opposite to a blurry pentagram. You will find a key behind it.
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- Ultima 9 - Ascension document by System on 14/03/2006, 06:30
- Ultima 9 - Ascension document by System on 14/03/2006, 06:30
Keyboard layout - Ultima 9 - Ascension trainer by System on 14/03/2006, 06:30
- Ultima 9 - Ascension cheats by System on 09/03/2006, 09:50
- Ultima 9 - Ascension solution by System on 09/03/2006, 09:50
- Ultima 9 - Ascension hints by System on 09/03/2006, 09:50
- Ultima 9 - Ascension FAQ by System on 09/03/2006, 09:50






