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~~~~~~~~~~~~~~~
Now that you have the rune of compassion, it's time to talk to Raven.
She's on her ship at the docks of Britain. She finally agrees to take you to Buccaneer's Den. You'll met her boss, Samhayne, on the south part of the isle. He wants to make a bargain: If you cleanse the shrine of humility first, he will give you the Codex of ultimate wisdom. So the first thing to do is to go to New Magincia.
You can find Britain's missing Silver Serpent on the northern isle. Walk to the east docks. Between the slavery market and the marketplace is a path up to the mountain. When you're on the top. Walk to the west until you see a rock covered with plants. This is actually a hidden cove. Walk into it until you reach a cavern with a sailing ship. Tip: look around for an unusual stone on the wall if you get locked. Inside the cavern you will watch thee pirates discussing about the serpent. Just grab your bow and kill them, since they can't reach you. Shoot the target near the trapped serpent and search the pirate's bodies for a key. Get the key and click the plate under the serpent to free it. The serpent will vanish and return to Britain.
There's also one of the lost lighthouse gems in one of the caves. Walk along the beach south of Samhayne's house until you reach a cave with an omnious glow. The gem's in there.
A girl named Katie is sold as a slave on the market. You can either buy her free or get her letter to Samhayne. You can find the letter in the ship of the east docks.
In the bar of Buccaneer's Den you'll meet a guy who says that New
Magincia cannot be reached by sea. He suggest that you visit Keagan, the cartographer. Keagan tell you about an old tunnel between Buccaneers Den and New Magincia, but you need a password from the guild. Well, since
Raven is in the guild, she can tell you the password: "keelhaul".
The tunnel is located near the lighthouse, at the south east side of the isle.
New Magincia
~~~~~~~~~~~~
You'll meet you old friend Kathrina, the shepherd. She has the sigil of humility, but gives it to you only when you help her. You must get rid of the vultures and the wolves. The vultures are easy, their nest is on the top of a narrow mountain just south from Kathrina at the end of the isle. You must climb it (some jumps onto the small gaps on the mountain help). On the top you will find gold, a leather chest and the vultures nest. Use your ignite spell until the nest burns. The wolves are more difficult. You must find and kill the alpha wolf. He is on a small separate island with a slightly damaged but still visible dome. Just head south from the vultures nest and you can see the isle. Inside the dome is the alpha wolf.
Now it's time to ask Kathrina for the sigil and the shrine. She will give you the sigil and the mantra (LUM) and tell you the shrine lies sunken in the sea. To raise it you must sand onto a promontory at the north of her house. This promontory is easy to find. If you look at the north west of Kathrina's house you'll see a dead tree and a bush. You will see a small stone directly at the cliff. This is the first stone of some kind of stairs to the promontory. Just look to the north-east and jump from stone to stone until you reach the promontory. It is a flat, rectangular stone. Step onto it and the shrine will rise from the sea.
The shrine tells you to visit the dungeon Hythloth and find the glyph.
It will automatically teleport you to Ambrosia.
Ambrosia
~~~~~~~~
Ambrosia, the underwater city of the gargoyles. Your primary task is to find a way into the dungeon Hythloth. Head east and talk to a winged gargoyle named Valkadesh. He will tell you three things: the only one knowing the way to hythloth is a gargoyle named Wislem, the inventor of the underwater city. He lives in a flying house in the eastern part of
Ambrosia, so you have to find a way to fly into his house. And: the
Avatar is not welcomed among the gargoyles, so you have to be careful (things hadn't changed since Ultima 6, methinks).
So you need a method to fly around. This can be accomplished if you go to a winged gargoyle named Voresh in the south-east part of the city. You can talk to him, he don't have much interesting to say. But in his chamber you'll find a crystal. Take it and walk to the prison south of
Voresh's chamber. You will see an empty crystal holder besides another one, already equipped with a crystal. If you put the crystal in the holder the wall will be opened and you can enter the prison. You will meet a nameless gargoyle, ask him why he is imprisoned. (BUG NOTE:
Sometimes the cell is empty. Just read ahead) The gargoyle will tell you about some "flying boots" he has found. Just follow him to the wall west of the cell. This wall is an illusion, you can walk through. Jump down and search for the boots. Read the scroll for how to use them.
NOTE: there is a cave near, where a human sells some potions.
Now it's time to visit Wislem. He will not pay much attention, he wants you to finish the statue of their queen. He will give you a power cube to finish the work. The statue is in the middle of Ambrosia, on the top of the building. Just put the cube into the free slot and watch the hell break out.
BUG NOTE: although the cave is under water, the human still seem to sell potions and spells.
After that Wislem will ask you to rescue one of the queen's eggs. You have to go to the queen's chamber. At first, go to the room of singularity at the north west part of the city. Read all three books, then read the book appearing in the middle. Take the cube and fly to the chamber above the room. Put the cube into the slot and take the amulet.
Now Wislem will give you the queen's cube to get into the queen's chamber. Walk into the room in the middle building of Ambrosia (where you "finished" the queen's statue). Put the power cube into the slot.
NOTE: it's a good idea to go into fly mode, the floor will open and you will reach the queen's chamber.
The queen starts to attack you. You can choose to kill the queen (bad for your karma) or just fly behind her and grab an egg.
NOTE: only the eggs behind the queen will work, not the ones in the middle of the chamber!
Run through the passageway and be sure to examine all the rooms and chests (there's a glass sword in one!) before you step onto the teleporter and arrive in Hythloth.
Hythloth
~~~~~~~~
This is the first "real" dungeon in the game (Despise was quite linear and easy compared to the other dungeons).
The main goal of the dungeon (beside getting the glyph of course) is to collect several small, colored statue keys and put them onto the pedestal with the matching color to open several portcullis. The statues and the pedestals are spread in the dungeon, all you have to do is find them.
Here's a (quite stylized) map of the first part of Hythloth:
+--+¦¦
¦x ++¦
¦ ++¦
+--+¦¦
+--¦¦--+ +----+
+-----+ ¦+-++-+¦ ¦+--+¦
¦column ¦¦ ¦¦ ¦¦ +-+++ ¦¦
¦ ¦ +----+ ¦¦ ¦+-- m¦++¦
¦ ¦ +--+ ¦+--+¦ ¦¦ n ¦+-- ¦++¦
¦ ¦ ¦i ¦ +--+++ ¦¦ ¦+----+¦ +-+++ ¦¦
+-+ +-+ + + ¦ ¦ ¦¦ +--+ +--++--+ ¦+--+¦
¦ +-----++--------+ k ¦ ¦+-+¦¦+-----+¦ +----+
+-------++---+ +--+ ¦ ¦+--++-------+
+ + ++ ++ ¦ ¦ ¦¦ a - valve
¦j ¦ ¦ e ¦ +----+ ¦¦ b - yellow pedestal & swamp boots
+--+ ¦ ¦ +--+++ c - green statue
+++-+ ¦ l¦ d - red statue
+--+¦¦ ¦ ¦ e - red pedestal ¦d ¦¦¦ +-++-+ +---+ f - moving walls
+ +¦¦ +-----+ ¦¦ +--+¦ ¦ g - valve
¦¦-++-+ f +-++-+ ++ h¦ h - green pedestal
+-----+ +--++-+ +-++-+ ++ ¦ i - blue pedestal
¦ ¦ ¦¦ +-----+ ¦¦ +--+¦ ¦ j - pentagram
¦ b +--+ ¦¦ + + +---+ k - yellow statue
¦ +-+¦ ¦¦+--+ ¦g ¦ l - blue statue
¦ ¦ ¦+-+++ a+---++--+ m - key & purple statue
+-----+ +--+++ +--+¦ n - winch
¦¦+--+ ++c x - exit entrance
You start the dungeon in a large cave. In the middle of the cave are some stairs. These stairs are the entrance to the dungeon. At the west end of the cave is a statue, but you can ignore it (it's already on the pedestal, so don't care :-)
The first point is room (a). First use the valve down the stairs to activate an elevator in room (b). Then search the walls for a button in form of a stone, it opens the door to (c), where you can find a green statue. Room (b) is filled with poisoned water, the first thing you _should_ do is to grab the swamp boots, which are negotiating poisonous effects from swamps. The boots are in a chest in the southern area of the room, you have to swim through the poison water. Don't mind if your health bar turns green, there's a red potion near the chest. In the middle of the room is the elevator you've activated, so swim to it. It will carry you to another small room with a yellow pedestal and a lever.
Switch the lever to open the portcullis to the next area.
Next step is room (d), the room with a water hole. If you dive into it, you can find a valve and the red statue. Turn the valve to open another portcullis.
The entrance to room (e) is free now, you can put the red statue on the pedestal. This will open another portcullis.
Now it's time to visit room (f). Before you enter the room, search the intersection between room (d), (e) and (f) for a pile of bones and a scroll. This scroll contains some useful information for another room we visit. But first, let's move on to room (f). When you enter the room, both doors will close. If you step onto the platform (you have to do this to open the doors), the walls start to come close. Just stay at one of the doors. They will open just before the walls will crush you, just step outside quick. The walls will then open again to leave a pathway.
Now search room (g) for a valve and turn it. This will open another portcullis to a room with some ramps and room (h), where you can find the green pedestal. Room (h) has 13 columns. You must jump on them to reach the pedestal, but as soon as you jump on one, some other columns will sink down, others will come up. It's a small puzzle, but do you remember the scroll you have found? This will give you the solution. Here is it again: d1 c1 c2 c3 c4 the route: a1-b1-c2-b3-b4-c3-d1 b1 b2 b3 b4 a1 a2 a3 a4 and from d1 you can jump to the green pedestal. Put the statue on it and leave the room.
Go back through the room with the moving walls and to room (k). There are two valves on the west wall, use one of them to lower the water for some time, so you can fetch the yellow statue. Go back to room (b) and the elevator and put the statue on the pedestal.
To get the blue statue, go back to room (k), use one of the valves and search the northern wall for a pass-through (it is only visible when the water was drained). Go to room (l), search the chest and take the statue. Now go to room (i) and put the statue on the pedestal. NOTE: be careful, the pedestal is trapped! Now all portcullis are open but you still need the glyph. You find the column in a large room, just follow the way to the west from the room with the blue pedestal.
You will meet another Wyrmguard, but you can kill him surprisingly easy.
Now you have to swim to the column. It's entrance is to the north and it's underwater, so keep looking.
NOTE: The best method to get rid of these annoying fishes is to stand on one of the large platforms between the entrance to this room and the column and shoot the fishes with your bow.
Now it's time to leave this dungeon. Walk to the passageway between room (k) and (l) and use the intersection leading east.
Soon you will come to a part of the dungeon where the walls are transparent. Keep looking for room (m). There is a key in this room and a chest with a purple statue. Just remember that the walls are transparent, so use the map to get the key.
With this key you can open the chest at (n). Use the winch inside to open the portcullis to the north.
Now you have a decision here: the path is free to room (x) which is the regular exit to the shrine of humility. You can keep on and walk further to explore the rest of the dungeon, but there's no need to do so. It's not necessary for the plot neither has it great treasures. You need the purple statue if you want to go on, but if you leave, the statue is useless and you can drop it.
If you want to leave now, use the teleporter in room (x), jump into the water and swim until you reach a hole in the ceiling. Swim through the hole and you reach the shrine of humility.
Now that you have the rune of compassion, it's time to talk to Raven.
She's on her ship at the docks of Britain. She finally agrees to take you to Buccaneer's Den. You'll met her boss, Samhayne, on the south part of the isle. He wants to make a bargain: If you cleanse the shrine of humility first, he will give you the Codex of ultimate wisdom. So the first thing to do is to go to New Magincia.
You can find Britain's missing Silver Serpent on the northern isle. Walk to the east docks. Between the slavery market and the marketplace is a path up to the mountain. When you're on the top. Walk to the west until you see a rock covered with plants. This is actually a hidden cove. Walk into it until you reach a cavern with a sailing ship. Tip: look around for an unusual stone on the wall if you get locked. Inside the cavern you will watch thee pirates discussing about the serpent. Just grab your bow and kill them, since they can't reach you. Shoot the target near the trapped serpent and search the pirate's bodies for a key. Get the key and click the plate under the serpent to free it. The serpent will vanish and return to Britain.
There's also one of the lost lighthouse gems in one of the caves. Walk along the beach south of Samhayne's house until you reach a cave with an omnious glow. The gem's in there.
A girl named Katie is sold as a slave on the market. You can either buy her free or get her letter to Samhayne. You can find the letter in the ship of the east docks.
In the bar of Buccaneer's Den you'll meet a guy who says that New
Magincia cannot be reached by sea. He suggest that you visit Keagan, the cartographer. Keagan tell you about an old tunnel between Buccaneers Den and New Magincia, but you need a password from the guild. Well, since
Raven is in the guild, she can tell you the password: "keelhaul".
The tunnel is located near the lighthouse, at the south east side of the isle.
New Magincia
~~~~~~~~~~~~
You'll meet you old friend Kathrina, the shepherd. She has the sigil of humility, but gives it to you only when you help her. You must get rid of the vultures and the wolves. The vultures are easy, their nest is on the top of a narrow mountain just south from Kathrina at the end of the isle. You must climb it (some jumps onto the small gaps on the mountain help). On the top you will find gold, a leather chest and the vultures nest. Use your ignite spell until the nest burns. The wolves are more difficult. You must find and kill the alpha wolf. He is on a small separate island with a slightly damaged but still visible dome. Just head south from the vultures nest and you can see the isle. Inside the dome is the alpha wolf.
Now it's time to ask Kathrina for the sigil and the shrine. She will give you the sigil and the mantra (LUM) and tell you the shrine lies sunken in the sea. To raise it you must sand onto a promontory at the north of her house. This promontory is easy to find. If you look at the north west of Kathrina's house you'll see a dead tree and a bush. You will see a small stone directly at the cliff. This is the first stone of some kind of stairs to the promontory. Just look to the north-east and jump from stone to stone until you reach the promontory. It is a flat, rectangular stone. Step onto it and the shrine will rise from the sea.
The shrine tells you to visit the dungeon Hythloth and find the glyph.
It will automatically teleport you to Ambrosia.
Ambrosia
~~~~~~~~
Ambrosia, the underwater city of the gargoyles. Your primary task is to find a way into the dungeon Hythloth. Head east and talk to a winged gargoyle named Valkadesh. He will tell you three things: the only one knowing the way to hythloth is a gargoyle named Wislem, the inventor of the underwater city. He lives in a flying house in the eastern part of
Ambrosia, so you have to find a way to fly into his house. And: the
Avatar is not welcomed among the gargoyles, so you have to be careful (things hadn't changed since Ultima 6, methinks).
So you need a method to fly around. This can be accomplished if you go to a winged gargoyle named Voresh in the south-east part of the city. You can talk to him, he don't have much interesting to say. But in his chamber you'll find a crystal. Take it and walk to the prison south of
Voresh's chamber. You will see an empty crystal holder besides another one, already equipped with a crystal. If you put the crystal in the holder the wall will be opened and you can enter the prison. You will meet a nameless gargoyle, ask him why he is imprisoned. (BUG NOTE:
Sometimes the cell is empty. Just read ahead) The gargoyle will tell you about some "flying boots" he has found. Just follow him to the wall west of the cell. This wall is an illusion, you can walk through. Jump down and search for the boots. Read the scroll for how to use them.
NOTE: there is a cave near, where a human sells some potions.
Now it's time to visit Wislem. He will not pay much attention, he wants you to finish the statue of their queen. He will give you a power cube to finish the work. The statue is in the middle of Ambrosia, on the top of the building. Just put the cube into the free slot and watch the hell break out.
BUG NOTE: although the cave is under water, the human still seem to sell potions and spells.
After that Wislem will ask you to rescue one of the queen's eggs. You have to go to the queen's chamber. At first, go to the room of singularity at the north west part of the city. Read all three books, then read the book appearing in the middle. Take the cube and fly to the chamber above the room. Put the cube into the slot and take the amulet.
Now Wislem will give you the queen's cube to get into the queen's chamber. Walk into the room in the middle building of Ambrosia (where you "finished" the queen's statue). Put the power cube into the slot.
NOTE: it's a good idea to go into fly mode, the floor will open and you will reach the queen's chamber.
The queen starts to attack you. You can choose to kill the queen (bad for your karma) or just fly behind her and grab an egg.
NOTE: only the eggs behind the queen will work, not the ones in the middle of the chamber!
Run through the passageway and be sure to examine all the rooms and chests (there's a glass sword in one!) before you step onto the teleporter and arrive in Hythloth.
Hythloth
~~~~~~~~
This is the first "real" dungeon in the game (Despise was quite linear and easy compared to the other dungeons).
The main goal of the dungeon (beside getting the glyph of course) is to collect several small, colored statue keys and put them onto the pedestal with the matching color to open several portcullis. The statues and the pedestals are spread in the dungeon, all you have to do is find them.
Here's a (quite stylized) map of the first part of Hythloth:
+--+¦¦
¦x ++¦
¦ ++¦
+--+¦¦
+--¦¦--+ +----+
+-----+ ¦+-++-+¦ ¦+--+¦
¦column ¦¦ ¦¦ ¦¦ +-+++ ¦¦
¦ ¦ +----+ ¦¦ ¦+-- m¦++¦
¦ ¦ +--+ ¦+--+¦ ¦¦ n ¦+-- ¦++¦
¦ ¦ ¦i ¦ +--+++ ¦¦ ¦+----+¦ +-+++ ¦¦
+-+ +-+ + + ¦ ¦ ¦¦ +--+ +--++--+ ¦+--+¦
¦ +-----++--------+ k ¦ ¦+-+¦¦+-----+¦ +----+
+-------++---+ +--+ ¦ ¦+--++-------+
+ + ++ ++ ¦ ¦ ¦¦ a - valve
¦j ¦ ¦ e ¦ +----+ ¦¦ b - yellow pedestal & swamp boots
+--+ ¦ ¦ +--+++ c - green statue
+++-+ ¦ l¦ d - red statue
+--+¦¦ ¦ ¦ e - red pedestal ¦d ¦¦¦ +-++-+ +---+ f - moving walls
+ +¦¦ +-----+ ¦¦ +--+¦ ¦ g - valve
¦¦-++-+ f +-++-+ ++ h¦ h - green pedestal
+-----+ +--++-+ +-++-+ ++ ¦ i - blue pedestal
¦ ¦ ¦¦ +-----+ ¦¦ +--+¦ ¦ j - pentagram
¦ b +--+ ¦¦ + + +---+ k - yellow statue
¦ +-+¦ ¦¦+--+ ¦g ¦ l - blue statue
¦ ¦ ¦+-+++ a+---++--+ m - key & purple statue
+-----+ +--+++ +--+¦ n - winch
¦¦+--+ ++c x - exit entrance
You start the dungeon in a large cave. In the middle of the cave are some stairs. These stairs are the entrance to the dungeon. At the west end of the cave is a statue, but you can ignore it (it's already on the pedestal, so don't care :-)
The first point is room (a). First use the valve down the stairs to activate an elevator in room (b). Then search the walls for a button in form of a stone, it opens the door to (c), where you can find a green statue. Room (b) is filled with poisoned water, the first thing you _should_ do is to grab the swamp boots, which are negotiating poisonous effects from swamps. The boots are in a chest in the southern area of the room, you have to swim through the poison water. Don't mind if your health bar turns green, there's a red potion near the chest. In the middle of the room is the elevator you've activated, so swim to it. It will carry you to another small room with a yellow pedestal and a lever.
Switch the lever to open the portcullis to the next area.
Next step is room (d), the room with a water hole. If you dive into it, you can find a valve and the red statue. Turn the valve to open another portcullis.
The entrance to room (e) is free now, you can put the red statue on the pedestal. This will open another portcullis.
Now it's time to visit room (f). Before you enter the room, search the intersection between room (d), (e) and (f) for a pile of bones and a scroll. This scroll contains some useful information for another room we visit. But first, let's move on to room (f). When you enter the room, both doors will close. If you step onto the platform (you have to do this to open the doors), the walls start to come close. Just stay at one of the doors. They will open just before the walls will crush you, just step outside quick. The walls will then open again to leave a pathway.
Now search room (g) for a valve and turn it. This will open another portcullis to a room with some ramps and room (h), where you can find the green pedestal. Room (h) has 13 columns. You must jump on them to reach the pedestal, but as soon as you jump on one, some other columns will sink down, others will come up. It's a small puzzle, but do you remember the scroll you have found? This will give you the solution. Here is it again: d1 c1 c2 c3 c4 the route: a1-b1-c2-b3-b4-c3-d1 b1 b2 b3 b4 a1 a2 a3 a4 and from d1 you can jump to the green pedestal. Put the statue on it and leave the room.
Go back through the room with the moving walls and to room (k). There are two valves on the west wall, use one of them to lower the water for some time, so you can fetch the yellow statue. Go back to room (b) and the elevator and put the statue on the pedestal.
To get the blue statue, go back to room (k), use one of the valves and search the northern wall for a pass-through (it is only visible when the water was drained). Go to room (l), search the chest and take the statue. Now go to room (i) and put the statue on the pedestal. NOTE: be careful, the pedestal is trapped! Now all portcullis are open but you still need the glyph. You find the column in a large room, just follow the way to the west from the room with the blue pedestal.
You will meet another Wyrmguard, but you can kill him surprisingly easy.
Now you have to swim to the column. It's entrance is to the north and it's underwater, so keep looking.
NOTE: The best method to get rid of these annoying fishes is to stand on one of the large platforms between the entrance to this room and the column and shoot the fishes with your bow.
Now it's time to leave this dungeon. Walk to the passageway between room (k) and (l) and use the intersection leading east.
Soon you will come to a part of the dungeon where the walls are transparent. Keep looking for room (m). There is a key in this room and a chest with a purple statue. Just remember that the walls are transparent, so use the map to get the key.
With this key you can open the chest at (n). Use the winch inside to open the portcullis to the north.
Now you have a decision here: the path is free to room (x) which is the regular exit to the shrine of humility. You can keep on and walk further to explore the rest of the dungeon, but there's no need to do so. It's not necessary for the plot neither has it great treasures. You need the purple statue if you want to go on, but if you leave, the statue is useless and you can drop it.
If you want to leave now, use the teleporter in room (x), jump into the water and swim until you reach a hole in the ceiling. Swim through the hole and you reach the shrine of humility.
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- Ultima 9 - Ascension document by System on 14/03/2006, 06:30
- Ultima 9 - Ascension document by System on 14/03/2006, 06:30
Keyboard layout - Ultima 9 - Ascension trainer by System on 14/03/2006, 06:30
- Ultima 9 - Ascension cheats by System on 09/03/2006, 09:50
- Ultima 9 - Ascension solution by System on 09/03/2006, 09:50
- Ultima 9 - Ascension hints by System on 09/03/2006, 09:50
- Ultima 9 - Ascension FAQ by System on 09/03/2006, 09:50






