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Submitted by System on 09/03/2006, 09:50. Print file.
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Now there are several possible cheat commands you can add. The ones I've found are: toggle_avatar_invulnerable : the mighty "god mode" of course. Your hitpoints won't fall, even if you walk through lava. NOTE: this don't affect the mana count and you can still suffer from poison if you don't use the swamp boots. toggle_avatar_fly :          This is not simply a "levitate" spell, it also let the Avatar "phases" through walls, mountains or any object in the game, comparable to some "no-clip" cheats in 3D-shooters. toggle_avatar_fast :         very useful. The Avatar will run as fast  as possible, well, as possible as your hardware able to. pass_one_hour, unpass_one_hour :            Time machine! Sets the clock. pass_one_minute, unpass_one_minute :          ditto, if you want the exact time sunrise_sunset :             toggles between sunrise and sunset toggle_sun toggle_wind toggle_storms :              still don't know what these three are doing... only with game >1.05 recharge_mana :              what it says fill_spellbook :             gives you all spells


You can bind any of these commands to any desired key.

But a big warning: you should use these commands, especially the "fly" cheat only for experimental reasons or as the last solution. For example, fly to the mountains in Britain just after the start may cause a crash later in the game (because you haven't talked to LB at first).
If you use the fly cheat, you should use it only at places you've already visited, because in fly mode the game would not notice it if you've walked over 'special points' where some internal switches for the game have to be set.

Easter Egg room
~~~~~~~~~~~~~~~
As in previous Ultima games, there are some "special locations" in the game. One of these locations is found very early in the game, on Earth, where the game starts. Outside your house on the training area, go to the sword training dummy. The thing is to go to the other side of the fence. One way is to walk to the two-handed sword in the stone and wait for Hawkwind's ankh to appear. You can jump onto this ankh. From there jump onto the top of the dummy and over the fence. It's a little tricky to get the right angle. If you are lazy, use the "fly" cheat.
Once you are on the other side of the fence, search the big tree for a hidden lever. It's on the western side, covered by a bush. Flip the lever and several teleport pads will appear. Some of these pads are inactive, others will teleport you to different locations in Britannia or give you special armor.
The pads are:
__
\ tree ¦ /w lever¦     dummy
1                                               ¦  sword
¦
2   5   7   9  11  13  15  17  19   21 23       ¦
25    ¦
3   6   8  10  12  14  16  18  20   22 24       ¦
¦
4                                               ¦
___/fence


1  - regular game, as walking through the moongate
2  - Terfin
3  - Buccaneer's Den
4  - Ambrosia
7  - Despise
8  - LB's Castle
10 - Valoria
14 - Minoc
16 - Jhelom
18 - Skara Brae
20 - New Magincia
21 - all special clothes in the game, like Arms of the magi etc.
22 - Wyrmuard armor
23 - Raven's choice (pirate outfit, not very protective)
24 - Skeleton armor
25 - Blackrock armor (this is it :-)

NOTE: I still can't figure out the other pads. Some of them simply teleport you to the same place you are, others seem to be inactive and don't do anything noticeable. Maybe they are changing the stats or something unknown (remember: you don't have your full equipment on earth)

There is a small trick to keep the armor and the weapons when you want to play this game regulary, that means walking to the gipsy, get your stats with the tarot cards, then walk through the moongate and so on.
Just talk with the gipsy and get your class, but _do not walk through the moongate_! Go to the teleporters behind the trainig area instead.
Make sure you have your 2-handed sword and the longbow (good weapons) and step onto one of the armor teleporters (I would recomend the blackrock, of course).
NOTE: It is a good tip to take the medical kit from the Avatar's house and leave it in Britain. It normally vanish through the moongate, although it has unlimited healings :-)
Now step onto teleporter no. 8 to go to Lord British's castle. Walk into your room and drop all of your weapons and armor. It will be still there when you arrive in Britain through the regular gameplay. Now use the "fly" cheat and fly to the north to stonegate. Fly to the top of the tower. A teleporter platform will materialize. If you step onto the teleporter it will be the same as the moongate on earth, that means a cinematic sequence and you will arrive in Stonegate with your default equipment (everything else from Earth will be lost, as you know it), but the blackrock armor, the sword and the longbow will wait for you in LB's castle.
NOTE: if you want to have the items just right at the start in
Stonegate, you have to walk into the Stonegate tower through the regular entrance (to load the map). After you are in Stonegate, use the "fly" cheat to fly to the topmost chamber. DO NOT get your spellbook! Just drop the items and fly back to the entrance and leave Stonegate. Now fly to the top of the tower, step onto the teleporter and continue your game.


=================================================
12 Credits and thanks
=================================================

This document was written by Ingo Hoffmann between Dec '99 and Feb 2000.

It was created using the Programmer's File Editor by Allan Phillips.

This document is freeware. It can be distributed, edited and changed in any manner, as long as my name is somehow mentioned ;-)

The author is not responsible for any errors or malfunctions of the game while using this document.

You can contact the author via ihoff@rz.tu-ilmenau.de or ihoffi@aol.com.
You can find the latest version of this text at http://www.rz.tu-ilmenau.de/~ihoff/ultima.html

I would like to thank these people or groups, who have given me the informations I needed, when I was stuck:
*  the official Ultima Ascension forum at http://boards.owo.com/ for giving me dozens of small, useful tips.
*  "the wayward Avatar" at http://rpgplanet.com/ultima9/ maintenanced by Kurse Dragon (aka Jeff Allen)
*  "Spanky's Ascension spoilers" at http://www.jackchaos.com/pfeatures/ascension/spoilers.html
*  Terilem Dragon (James Dangerfield) and Sith Dragon (Lawrence Deneault) for their wonderful websites, when Ultima9 was still a dream :-)
*  and finally Sagacious Dragon (Adrian Yau) for his great walkthru of Ultima7 Serpent Isle 8 years ago, which inspired me doing this text.


Ultima 9 Ascension, the Ultima games and the Avatar are registered trademarks by ORIGIN Systems Inc.



February 2000
Ilmenau (Germany)

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