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Submitted by System on 09/03/2006, 09:50. Print file.
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Ultima V In-Depth NPC Script
Who says what, in which towns
Version 1.0.0 by Andrew Schultz schultza@earthlink.net

I am not affiliated with Origin in any way.  This document is not endorsed by them and is not an original work although it seeks to shed light on Origin's original work.  No copyright infringement is intended but if relevant parties wish me to take it down I will.  This document is another of my projects to look at games I've enjoyed when I Was younger and to help unlock their secrets for others.  Please do not reproduce for profit without permission.  My policy is that I generally give approval if you ask me by my first name with a specific request.
Thanks.

This should go hand in hand with my Ultima V FAQ.  The best way to use this document is to search for information on a certain subject, i.e. "compassion" may show you the mantra for compassion or even the word of power.  There are some instances where you can look for the string "[give" which will tell you where you can get something.

A future revision plans to create a census.  Although this script file is bigger than that of Ultima IV I suspect there are fewer people to talk to you in Britannia.  The ones who do, though, all have relevant information and not as much philosophy as in Ultima IV.

This document was originally extracted and then considerably edited, so it's possible I've missed something.  However, it seems that everyone is in the right location, so I feel it's something I can release in the hopes that anyone who finds me an error can drop me a line.

Additional personal links(i.e. "ad space":)

Maps of all indoor locations(no NPC's in towns/castles, alas!): http://www.geocities.com/SoHo/Exhibit/2762/u5/tmphtm.htm
Big maps of underworld/overworld: http://members.fortunecity.com/cartographics/
General Apple game stuff: http://www.geocities.com/SoHo/Exhibit/2762/games/games.htm

---------------------

Outline

GENERAL FORMATTING/NOTES WITH EXAMPLE

TOWN
Moonglow
Britain
Jhelom
Yew
Minoc
Trinsic
Skara Brae
New Magincia

CASTLE (last six are villages)
Lord British
Blackthorn
West Brittany
North Brittany
East Brittany
Paws
Cove
Buccaneers' Den

KEEP
Ararat
Bordermarch
Farthing
Windmere
Stonegate
Lycaeum
Empath Abbey
Serpents Hold

DWELLING
Fogsbane(lighthouse)
Stormcrow(lighthouse)
Greyhaven(lighthouse)
Waveguide(lighthouse)
Sutek
Sin'Vraal
Grendel
Iolo's Hut

---------------------

GENERAL FORMATTING/NOTES WITH EXAMPLE

Character interaction is a bit different in Ultima V than in Ultima IV.
You see a person's name and description.  If you've met before, and they have asked you for your name(this seems to happen randomly,) there may be a greeting.  There is also a standard "bye" quote they give you.
Also, you may be automatically pulled into a certain dialog.  Several different four-letter sequences may also get the same response, which is a good deal up from the two found in Ultima IV.  So an example would be: [standard heading]
NAME: Andrew
DESCRIPTION: A Purdue Fan
GREETING: Howdy ho! [known] It's good to see thee, [you]!  Verily, Go Boilers! [above, if your name was asked, it is remembered.]
JOB: I'm in software.
BYE: Hail Purdue! [questions] purd:
We're going to the Rose Bowl to play Washington!
[Purdue will elicit the above response.] rose: bowl: wash:
'Twill be a good game, methinks the scoreboard operator will require overtime pay!
[Either Rose, Bowl, or Washington or even washerwoman--only the first four letters are important--will elicit the above response.] indi: notr:
Speak thou not of the lesser football teams in Indiana!
Dost thou even know which town Purdue is in?
****:
Thou unwashed infidel! west:
'Tis right.
[Above, responding anything except west will get the first response.] till: kead:
What a great coach! bree:
What a great quarterback!
Dost thou think Drew Brees will win the Heisman? [the question will be prompted.  I haven't formatted the "n:" response to questions yet.]
Probably, yet he has had a great year nonetheless. y:
'Twould be nice.  Yet Weinke and Heupel impress me overmuch as well.

************
*   TOWN   *
************

******Moonglow dialog******

+++
NAME: Zachariah
DESCRIPTION: a stately, white-haired man of many years.
GREETING: Welcome, [you], in these dark times.
JOB: I study the stars.
BYE: Good journeys. tele: star:
I watch the signs amongst the planets! sign: plan:
Comets have come!  A sign of evil! evil: come:
There are three comets in the firmament.  Likely, each of these represents one of the Shadowlords. shad:
It seems that when a comet aligns with a planet, the city of that virtue comes under attack! city: virt: atta:
If only the Avatar would return! avat: retu:
Art thou the Avatar of legend?
Alas. y:
Indeed?
What is the password of our Resistance?
I do not yet believe thee! dawn:
I have news that may aid thee. . . There is a mage named Goeth that knows a newly discovered power of the moongates. Seek him out in Jhelom.
Beware, some say he has gone insane!

+++
NAME: Malifora
DESCRIPTION: an old, strangely familiar gypsy.
GREETING: Welcome, [you], 'tis good to see thee! How may I aid thee?
JOB: I can see many things beyond thy keen!
BYE: Wouldst thou pay me 15 gold crowns for my aid? n:
Someday, thou shalt need me! y:
Thy kindness shall be remembered! see: keen: thin:
Tell me what thou seeketh. blac:
I see that he resides upon an isle of three volcanoes, far to the south in the great sea! shad:
Their magic is too black for even my eyes to penetrate! crow: scep: amul:
I can tell thee only that thou hast great need of this item! shar:
I see them lying scattered deep in the underworld! mant:
I see an honest man chanting AHM! word:
I see the runes FALLAX inscribed upon the entrance of the dungeon
Deceit! coun:
Yes, [you], I served on the Great Council.

+++
NAME: Malik
DESCRIPTION: a young gypsy child.
GREETING: Hi, [you]
JOB: Mostly just playing games.
BYE: Farewell! play: game: she: moth: gyps: fort: tell: powe: reag: mand: nigh: free:
He lives in Skara Brae, ask him. glas: swor:
I once knew a man who tried to make glass weapons. I think he gave up and became a pirate!  Probably lives in Buccaneer's Den now.
Been to see my mother today?
I know she'd like to see thee. y:
Didst thou know my mother is a fortuneteller?
Well, she is! y:
Oh.:
I'll tell thee more for 3 gold coins, o. k. ?
Thy loss. o: y:
We live in the building in the northwest corner.  Go talk to her!  She knows lots of chants and powerful words!
Didst thou know that I can help thee too?
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