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Tribes 2 Guide
Version 1.1b - Last Updated on 09/23/2001
Created and maintained by fadeaway
Best viewed at 800x600 or above. Optimized for 79 column viewing.
You may find the current version of this guide at these respectable sites: http://www.gamefaqs.com
NOTE: I no longer play Tribes 2 so this guide will no longer be updated. The reasons for me leaving are the same reasons fir almost everyone who was around in the beginning leaving. Simply put, Tribed 2 is no longer the same fun game I bought at release. The community is not the same, friendly group of people. I don't like the direction the game going, and
I no longer have fun playing.
If anyone would like to continue to update this guide, or use it as a basis for their own, please contact me at fadeawayx@rogers.com.
Thanks.
[Dedication]
##################################################################
# While I was building the initial version of this guide # # it was announced that the Dynamix studio would cease operations# # as of August 13th, 2001. This shocked the gaming community as # # a whole. Dynamix has, as long as I can remember, been a # # shining example of what quality gaming is all about. From the # # days of "A-10 Tank Killer" it's been apparent that they # # honestly cared about the software they released, and the # # enjoyment of the gamers. #
# This guide is dedicated to the staff of Dynamix and the # # original Dev team of T2. I wish them all the best in their # # future projects. I would also like to thank them for the # # countless hours they put into T2, and for the patience and # # respect they showed the community. While corporate America # # may not appreciate all you've done, the community always will. #
##################################################################
[Contact]
/-----------------------------------------------------------------------------\
| email: fadeawayx@rogers.com |
| tmail: fadeaway |
| ICQ: 15868455 |
| You can also catch me in the game as [CDN]fadeaway. |
| Please check the FAQ section BEFORE emailing me with a question. |
| Please be sure to note in the subject that the email is regarding the T2 |
| Newbie Guide. Thanks. |
\-----------------------------------------------------------------------------/
[Introduction - Please Read]
A Note to T2 Vets:
------------------
I have a favor to ask. Check this stuff over. If you see any mistakes, or anything I've missed, let me know. Also, if you have any tips or tricks, anything that would help a new player out, send them in and I'll add them.
You'll get full credit for anything you send in, and you'll be helping out the newbs learn from our mistakes. My vision for this guide is to ultimately be a compilation of our collective experience for the benefit of new players.
Thanks.
A Note to the Newbie:
---------------------
This guide is intended to help out all the Tribes 2 newbies. If you can't figure it out, if it's not in the manual, you can bet it'll be in here.
This guide assumes you have read the manual, played the single player tutorial missions, and have a basic understanding of the controls and mechanics of the game.
Tribes 2 is unlike any first person shooter you'll encounter. First and foremost, it's an mainly an online game. This means that you'll be playing with
REAL people. Understand that your actions will affect others while you're playing. This is why it's so important to have a good grasp on how the game works before entering into the community.
Second, there is a strong emphasis on teamplay and strategy in T2.
Understanding these concepts is essential to being a valuable member to a team or Tribe. Study the strategy and gameplay sections of this guide, and you'll have a good basic grasp on the game from which you can expand your skills.
Welcome to bootcamp, warrior.
###############################################################################
**PLEASE NOTE**
- This guide covers only BASE and mods that use base settings. No other mods will be covered in this guide.
- This guide will not cover any scripts.
- The author of this guide will not respond to any questions regarding technical support, troubleshooting, or hardware issues. (Not because
I'm an asshole, but because I'm not qualified. There's such an overwhelming number of possible system configurations that I can't possibly know how to make T2 work properly for everyone.)
###############################################################################
--------[Table of Contents
A "*" Denotes an unfinished section of the guide.
Section 1 - Tools of the Trade
1) Armor
2) Packs 2a) Armor Packs 2b) Deployable Packs
3) Weapons & Misc Equipment 3a) Primary Weapons * 3b) Grenades 3c) Belt Gear
4) Vehicles 4a) Ground Vehicles 4b) Air Vehicles
5) Base Equipment
Section 2 - Playing the Game
1) Game Rules * 1a) Bounty 1b) Capture and Hold 1c) Capture the Flag 1d) Deathmatch 1e) Hunters/Team Hunters 1f) Rabbit 1g) Siege
2) Basic Strategy * 2a) General 2b) Offence 2c) Defence 2d) Equipment Loadouts 2e) Sniping 2f) Ground Vehicles 2g) Air Vehicles 2h) Deploying Equipment 2i) Capping
3) Game Etiquette
Section 3 - Everything Else
1) FAQ 1a) Gameplay Questions 1b) Community Questions 1c) Questions NOT To Ask
2) Glossary
3) Voicebinds
4) Misc Info. 4a) Credits 4b) Copyright & Usage 4c) Other T2 Resources
##################################
Section 1 - Tools of the Trade
##################################
This section is mostly a rehash of information that is readily available in the manual and on the web site. In an effort to be thorough
I decided to include it. It's pretty encylopedic and boring, but it's good stuff to know.
This section, being so large, has just basic information and quick descriptions at the moment. I plan on including further information in the future.
T2 Vets: Please give this section a once over for me.. make sure I'm getting everything right. Thanks.
====================================================================
----------------------------------------------------------[1 - Armor
====================================================================
There are 3 different classes of armor that can be used. Scout,
Assault, and Juggernaut. Each has it's own advantages and disadvantages, and each is suited for it's own set of tasks.
--------[Scout Armor
The Scout class armor is the lightest and fastest armor available for use. If mobility and agility are your thing, then Scout armor is what you'll need. A Scout can be in, flatten an enemy, and be gone before the enemy knows what hit them. Scout armor is limited in that it may not use certain heavy weapons, cannot carry certain deployables, and may only carry 3 weapons at a time.
Durability: Low
Mobility: High
Weapon Capacity: 3
Ammunition Capacity: Low
Specialties: Laser Rifle, Grav Cycle, Cloaking Pack
Restricted: Fusion Mortar, Missile Launcher, Remote Inventory,
Landspike & Spider-Clamp Turrets, Turret Barrels
Pros:
+ Fastest and most agile
+ Only armor class that can use the Laser Rifle
+ Can pilot ALL vehicles
Cons:
- Can take the least damage of all armors
- Cannot use some heavy weapons
- Cannot carry certain deployables
--------[Assault Armor
The Assault class armor is the all around mix of the best of the
Scout and the Juggernaut. It can take more damage than the scout, isn't as slow as the Juggernaut, and has only minor limitations compared to the other two. On the flip side, the Assault is not nearly as fast as the Scout, and can't sustain as much damage as the Juggernaut.
Durability: Medium
Mobility: Medium
Weapon Capacity: 4
Ammunition Capacity: Medium
Specialties: None
Restricted: Fusion Mortar, Laser Rifle, Grav Cycle
Pros:
+ Can take more hits and carry more weapons than the Scout
+ Faster and more agile than the Juggernaut
+ Minor restrictions
Cons:
- Slower than the Scout
- Not as durable as the Juggernaut
- Suitable for almost all tasks, but excels at few
--------[Juggernaut Armor
The Juggernaut is the big boy. When it comes to raw firepower, the
Juggernaut is the only choice. A walking fortress, the Jug can flatten the opposition in a matter of seconds. Capable of carrying 5 weapons, including all heavy weapons, the Jug is a fearsome sight. It's main weakness is that it suffers a huge penalty in speed, making it easy pickins for a Scout or Assault class warrior.
Durability: High
Mobility: Low
Weapon Capacity: 5
Ammunition Capacity: High
Specialties: Fusion Mortar
Restricted: Laser Rifle, Cannot Pilot Vehicles
Version 1.1b - Last Updated on 09/23/2001
Created and maintained by fadeaway
Best viewed at 800x600 or above. Optimized for 79 column viewing.
You may find the current version of this guide at these respectable sites: http://www.gamefaqs.com
NOTE: I no longer play Tribes 2 so this guide will no longer be updated. The reasons for me leaving are the same reasons fir almost everyone who was around in the beginning leaving. Simply put, Tribed 2 is no longer the same fun game I bought at release. The community is not the same, friendly group of people. I don't like the direction the game going, and
I no longer have fun playing.
If anyone would like to continue to update this guide, or use it as a basis for their own, please contact me at fadeawayx@rogers.com.
Thanks.
[Dedication]
##################################################################
# While I was building the initial version of this guide # # it was announced that the Dynamix studio would cease operations# # as of August 13th, 2001. This shocked the gaming community as # # a whole. Dynamix has, as long as I can remember, been a # # shining example of what quality gaming is all about. From the # # days of "A-10 Tank Killer" it's been apparent that they # # honestly cared about the software they released, and the # # enjoyment of the gamers. #
# This guide is dedicated to the staff of Dynamix and the # # original Dev team of T2. I wish them all the best in their # # future projects. I would also like to thank them for the # # countless hours they put into T2, and for the patience and # # respect they showed the community. While corporate America # # may not appreciate all you've done, the community always will. #
##################################################################
[Contact]
/-----------------------------------------------------------------------------\
| email: fadeawayx@rogers.com |
| tmail: fadeaway |
| ICQ: 15868455 |
| You can also catch me in the game as [CDN]fadeaway. |
| Please check the FAQ section BEFORE emailing me with a question. |
| Please be sure to note in the subject that the email is regarding the T2 |
| Newbie Guide. Thanks. |
\-----------------------------------------------------------------------------/
[Introduction - Please Read]
A Note to T2 Vets:
------------------
I have a favor to ask. Check this stuff over. If you see any mistakes, or anything I've missed, let me know. Also, if you have any tips or tricks, anything that would help a new player out, send them in and I'll add them.
You'll get full credit for anything you send in, and you'll be helping out the newbs learn from our mistakes. My vision for this guide is to ultimately be a compilation of our collective experience for the benefit of new players.
Thanks.
A Note to the Newbie:
---------------------
This guide is intended to help out all the Tribes 2 newbies. If you can't figure it out, if it's not in the manual, you can bet it'll be in here.
This guide assumes you have read the manual, played the single player tutorial missions, and have a basic understanding of the controls and mechanics of the game.
Tribes 2 is unlike any first person shooter you'll encounter. First and foremost, it's an mainly an online game. This means that you'll be playing with
REAL people. Understand that your actions will affect others while you're playing. This is why it's so important to have a good grasp on how the game works before entering into the community.
Second, there is a strong emphasis on teamplay and strategy in T2.
Understanding these concepts is essential to being a valuable member to a team or Tribe. Study the strategy and gameplay sections of this guide, and you'll have a good basic grasp on the game from which you can expand your skills.
Welcome to bootcamp, warrior.
###############################################################################
**PLEASE NOTE**
- This guide covers only BASE and mods that use base settings. No other mods will be covered in this guide.
- This guide will not cover any scripts.
- The author of this guide will not respond to any questions regarding technical support, troubleshooting, or hardware issues. (Not because
I'm an asshole, but because I'm not qualified. There's such an overwhelming number of possible system configurations that I can't possibly know how to make T2 work properly for everyone.)
###############################################################################
--------[Table of Contents
A "*" Denotes an unfinished section of the guide.
Section 1 - Tools of the Trade
1) Armor
2) Packs 2a) Armor Packs 2b) Deployable Packs
3) Weapons & Misc Equipment 3a) Primary Weapons * 3b) Grenades 3c) Belt Gear
4) Vehicles 4a) Ground Vehicles 4b) Air Vehicles
5) Base Equipment
Section 2 - Playing the Game
1) Game Rules * 1a) Bounty 1b) Capture and Hold 1c) Capture the Flag 1d) Deathmatch 1e) Hunters/Team Hunters 1f) Rabbit 1g) Siege
2) Basic Strategy * 2a) General 2b) Offence 2c) Defence 2d) Equipment Loadouts 2e) Sniping 2f) Ground Vehicles 2g) Air Vehicles 2h) Deploying Equipment 2i) Capping
3) Game Etiquette
Section 3 - Everything Else
1) FAQ 1a) Gameplay Questions 1b) Community Questions 1c) Questions NOT To Ask
2) Glossary
3) Voicebinds
4) Misc Info. 4a) Credits 4b) Copyright & Usage 4c) Other T2 Resources
##################################
Section 1 - Tools of the Trade
##################################
This section is mostly a rehash of information that is readily available in the manual and on the web site. In an effort to be thorough
I decided to include it. It's pretty encylopedic and boring, but it's good stuff to know.
This section, being so large, has just basic information and quick descriptions at the moment. I plan on including further information in the future.
T2 Vets: Please give this section a once over for me.. make sure I'm getting everything right. Thanks.
====================================================================
----------------------------------------------------------[1 - Armor
====================================================================
There are 3 different classes of armor that can be used. Scout,
Assault, and Juggernaut. Each has it's own advantages and disadvantages, and each is suited for it's own set of tasks.
--------[Scout Armor
The Scout class armor is the lightest and fastest armor available for use. If mobility and agility are your thing, then Scout armor is what you'll need. A Scout can be in, flatten an enemy, and be gone before the enemy knows what hit them. Scout armor is limited in that it may not use certain heavy weapons, cannot carry certain deployables, and may only carry 3 weapons at a time.
Durability: Low
Mobility: High
Weapon Capacity: 3
Ammunition Capacity: Low
Specialties: Laser Rifle, Grav Cycle, Cloaking Pack
Restricted: Fusion Mortar, Missile Launcher, Remote Inventory,
Landspike & Spider-Clamp Turrets, Turret Barrels
Pros:
+ Fastest and most agile
+ Only armor class that can use the Laser Rifle
+ Can pilot ALL vehicles
Cons:
- Can take the least damage of all armors
- Cannot use some heavy weapons
- Cannot carry certain deployables
--------[Assault Armor
The Assault class armor is the all around mix of the best of the
Scout and the Juggernaut. It can take more damage than the scout, isn't as slow as the Juggernaut, and has only minor limitations compared to the other two. On the flip side, the Assault is not nearly as fast as the Scout, and can't sustain as much damage as the Juggernaut.
Durability: Medium
Mobility: Medium
Weapon Capacity: 4
Ammunition Capacity: Medium
Specialties: None
Restricted: Fusion Mortar, Laser Rifle, Grav Cycle
Pros:
+ Can take more hits and carry more weapons than the Scout
+ Faster and more agile than the Juggernaut
+ Minor restrictions
Cons:
- Slower than the Scout
- Not as durable as the Juggernaut
- Suitable for almost all tasks, but excels at few
--------[Juggernaut Armor
The Juggernaut is the big boy. When it comes to raw firepower, the
Juggernaut is the only choice. A walking fortress, the Jug can flatten the opposition in a matter of seconds. Capable of carrying 5 weapons, including all heavy weapons, the Jug is a fearsome sight. It's main weakness is that it suffers a huge penalty in speed, making it easy pickins for a Scout or Assault class warrior.
Durability: High
Mobility: Low
Weapon Capacity: 5
Ammunition Capacity: High
Specialties: Fusion Mortar
Restricted: Laser Rifle, Cannot Pilot Vehicles
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