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service-included, Natsuki Crisis-like, one-pattern
Hissatsu Panchira High Kick that always hits the protagonist's head and KO him, and lives in the house next to the protagonist's.
(To quote the rock band Queen: "Pain is so close to pleasure.")
- Yanagi Hinako has black, long straight hair. She's the protagonist's osanajimi (friend since childhood).
She's also a Miko, because her home is a Shintou jinja (shrine).
(IMO, she looks like a puny Ayasaki Wakana Ojousama of Senti 1.)
- Sasaoka Tomomi. She's the young widow who owns the
Pet Shop Eden where the protagonist does his Arbeit (part-time job) after-school. She's also an alcoholic.
FYI, in my 1st Play, I'll aim for Yuu.
3.2 EPISODE 1 "Akai ito" ("Red thread")
This episode has more than one day. On Day 2, the game introduces another heroine:
- Nazo no Shoujo (mysterious girl) has dark blue long straight hair.
(As only the heroines are voiced, it's easy to deduce who's Nazo no Shoujo, but let's pretend we don't know her true identity for now.)
On Day 3, the game introduces another heroine:
- Kurahashi Mei has red hair with a yellow ribbon, and wears glasses. She calls herself "boku" and plays the
Maid Senshi Sigmarion in a live superheroine show at the
Sakuragazaka Shopping Mall.
(The heroines of this game certainly combine a lot of gal gamers' categorised fetishes. (-_-;) BTW, I don't have
a Meganekko, Miko, or widow feti.)
Between Days 3 and 4 are: a non-animated eye-catch, a slide-show CM of the game No Reality, and another non-animated eye-catch.
On Day 4, the player finally gets some multiple choice nodes. The first node has:
1-11. Mou sukoshi neru. (Sleep a bit more.)
1-12. Shower wo abiru. (Take a shower.)
The second node on Day 4 depends on whether the player chooses 1-11 or 1-12.
If you're aiming for Hinako, Mei, or Yuu, choose 1-11.
It leads to 1-21 and 1-22.
If you're aiming for Hinako (again) or Tomomi, choose
1-12. It leads to 1-31 and 1-32. It also unlocks an
Hinako's panchira CG (page 5, row 3, column 1). (Choosing
1-11 won't immediately unlock this CG, but the protagonist will unlock it later on Day 4.)
From 1-11, the second node on Day 4 has:
1-21. Kotowaru. (Decline.)
1-22. Heya ni haireru. (Enter the protagonist's room.)
1-22 ends Day 4.
If you're not aiming for Mei, or you're aiming for
Hinako, choose 1-21. It leads to 1-41 and 1-42.
If you're aiming for Mei, choose 1-22. It unlocks one
Mei CG (page 4, row 2, column 1).
(Mei's not just a cosplayer, she's also an Ecchi and yaoi genre doujinshi mangaka (fan comic artist). That is, she's a dangerous Wotaku (geek).)
From 1-12, the second node on Day 4 has:
1-31. USO wo tsuite wakareru. (Flee.)
1-32. Ki ni shinai. (Ignore.)
Both choices end Day 4.
If you're aiming for Mei, choose 1-31. It and 1-22 have the same result.
If you're aiming for Hinako or Tomomi, choose 1-32.
It unlocks Hinako's panchira CG (page 5, row 3, column 1).
From 1-21, the third node on Day 4 has:
1-41. "Kyou ha kaze ga tsuyoi ne." ("Today the wind is strong.")
1-42. "....."
Both choices end Day 4.
If you're aiming for Hinako, choose 1-41. It unlocks
Hinako's panchira CG (page 5, row 3, column 1), and causes the protagonist to m_sturbate at night (thankfully, no CG).
If you're not aiming for Hinako, choose 1-42.
On Day 5, the first node has:
1-51. Issho ni yaru. (Study together.)
1-52. Kotowaru. (Decline.)
If you're not aiming for Mei, choose 1-51. It leads to 1-61 and 1-62.
If you're aiming for Mei, choose 1-52. It leads to
1-71 and 1-72.
From 1-51, the second node on Day 5 has:
1-61. Naru. (Yes, protagonist's interested in
Hinako.)
1-62. Naranai. (No, protagonist's not interested in
Hinako.)
Both choices end Day 5 and Episode 1.
If you're aiming for Hinako, choose 1-61. It unlocks one Hinako CG (page 5, row 3, column 2).
If you're aiming for Mei and not aiming for Hinako, choose 1-62. It unlocks two Mei CG (page 4, row 2, column
1; and page 4, row 2, column 2) and one Mei event (page 1, row 3, column 2).
From 1-52, the second node on Day 5 has:
1-71. Kibun tenkan ni sanpo. (Take a hike.)
1-72. Mou sukoshi nebaru. (Stick around.)
Both choices end Day 5 and Episode 1. Each choice leads to a different preview of the Episode 2 title. 1-72 seems to lead to a different OP animation (Maid Senshi
Sigmarion).
If you're aiming for Hinako, choose 1-71. It and 1-61 have the same result, and unlocks one Hinako CG (page 5, row 3, column 2).
If you're aiming for Mei, choose 1-72. It unlocks one
Mei CG (page 4, row 1, column 2).
At the end of Episode 1 are: a preview of the Episode 2 title, the ED animation, a weather forecast table that reports the heroines' current friendliess with the protagonist (typhoon (worst), rain, &c), the OP animation, and a slide-show CM of a game by Fish Cafe.
If you're aiming for Mei, and you chose 1-11, 1-22,
1-51, and 1-62, the two CG in the preview probably feature only Mei. Also, the Episode 2 OP animation is probably the
Sigmarion version.
3.3 EPISODE 2 "Yakusoku" ("Promise")
On Day 1, the first node has:
2-11. Beit suru. (Just do it (Beit).)
2-12. Kotowaru. (Decline.)
If you're aiming for Tomomi, choose 2-11. It leads to
2-21 and 2-22.
If you're aiming for Mei or Yuu, and not aiming for
Tomomi, choose 2-12. It leads to 2-31 and 2-32. It also unlocks one Yuu CG (page 8, row 1, column 2).
From 2-11, on Day 1, the second node has:
2-21. Oikakeru. (Chase.)
2-22. Beit no jikan da. (Go to Beit.)
2-22 ends Days 1 and 2, and eventually Episode 2.
If you're aiming for Yuu, choose 2-21. It leads to
2-31 and 2-32. It unlocks one Yuu CG (page 8, row 1, column 2).
If you're aiming for Tomomi, choose 2-22! It leads to one Tomomi Ecchi CG (page 4, row 3, column 4), two Tomomi
Ecchi events (page 2, row 1, columns 3 and 4), and the CM break. After the CM break, Days 3 to 5 have no node and are the same as when the player chooses 2-31 or 2-32 (see below). Yuu's weather probably becomes typhoon, and
Tomomi's weather probably becomes partly rain, partly cloud.
From 2-12, on Day 2, the second node has:
2-31. Chikara'ippai hitei suru. (Deny.)
2-32. Kotoba wo nigosu. (Chaff.)
Both choices end Day 2 and eventually Episode 2.
If you're aiming for Hinako (especially), Kaoru, Mei, or Tomomi, and not aiming for Yuu, choose 2-31. It unlocks one Kaoru panchira CG (page 2, row 1, column 2), and one
Tomomi CG (page 3, row 3, column 1). It also probably changes Yuu's weather to typhoon.
If you're aiming for Yuu, choose 2-32. It unlocks one
Yuu's panchira CG (page 1, row 3, column 3), and causes the protagonist to m_sturbate at night (thankfully, no
CG). It also possibly changes Tomomi's weather to typhoon.
After 2-31 or 2-32 are: the before-CM eye-catch
(Yuu), a slide-show CM, and the after-CM eye-catch
(Hinako).
From 2-31 or 2-32, Day 3 has no node.
The game unlocks two Hinako CG (page 5, row 3, column 4; and page 1, row 2, column 4).
Day 4 has no node. The game unlocks two Hinako CG (page
7, row 2, column 4; and page 3, row 1, column 1).
(I initially thought: Does the protagonist ever lock his front door? Or does Hinako has the keys to his house?)
Day 5 has no node. The game unlocks one Hinako CG (page
1, row 3, column 1) and ends Episode 2.
If the Episode 2 preview features only Mei, and the
Episode 2 OP animation is the Sigmarion version: From 2-31,
Day 3 has no node.
The protagonist and Mei have an Ecchi event (fella).
The game unlocks one Mei Ecchi CG (page 4, row 2, column 3) and one Mei Ecchi event (page 1, row 3, column 3).
Day 4 has no node.
Day 5 has no node.
The protagonist and Mei have another Ecchi event. This time, he copulates with her (fella and nakadashi). The game unlocks two Mei Ecchi CG (page 4, row 2, column 4; and page
5, row 2, column 1) and one Mei Ecchi event (page 1, row 3, column 4).
(This is a jun'ai, romantic adventure game, but I disagree with the protagonist's unsafe sex. He should use a condom or three, IMO.)
At the end of Episode 2 are: a preview of the Episode 3 title, the ED animation, a weather forecast table that reports the heroines' current friendliess with the protagonist, the OP animation, and a slide-show CM.
If the player chose 2-22 or 2-31, the preview features only Tomomi.
If the player chose 2-32, the preview features Yuu.
3.4 EPISODE 3 "Kioku" ("Memory")
(Later (2001.12.07): By now, in 1st Play, I'm aiming for Yuu and Nazo no Shoujo's endings. If I've a Miko feti,
I'd aim for Hinako's ending too.)
Day 1, first node:
3-11. Hinako wo oikakeru. (Chase Hinako.)
3-12. Kaoru wo oikakeru. (Chase Kaoru.)
If you're aiming for Hinako and not Kaoru, choose
3-11. It leads to 3-21 and 3-22.
If you're aiming for Kaoru, Mei, and not Hinako, choose 3-12. It leads to 3-31 and 3-32.
Day 1, second node, from 3-11; or Day 1, third node, from 3-31 or 3-32:
3-21. Shoutengai ni iku. (Go to shopping street.)
3-22. Kouen ni iku. (Go to park.)
If you're aiming for Hinako or Mei, choose 3-21. It leads to 3-41 and 3-42 on Day 2. It also unlocks one Hinako
Ecchi CG (page 5, row 3, column 3).
If you're not aiming for Hinako, or you're aiming for
Nazo no Shoujo, choose 3-22. It leads to 3-41 and 3-42 on
Day 2. It also unlocks one Nazo no Shoujo non-Ecchi event (page 3, row 1, column 2) and one Nazo no Shoujo non-Ecchi
CG (page 4, row 1, column 4).
Day 1, second node, from 3-12:
3-31. Majime ni kotaeru. (Honestly answer that the protagonist doesn't know he likes which heroine.)
3-32. Fuzakete gomakasu. (Dishonestly answer.)
Both 3-31 and 3-32 may eventually lead to a Tomomi
Ecchi event on another Day.
If you're aiming for Nazo no Shoujo and not Kaoru, choose 3-31. It leads to 3-21 and 3-22 (see above).
If you're aiming for Kaoru, Mei, and not Hinako, choose 3-32. (Homoppoi...) It also leads to 3-21 and 3-22.
Day 2, first node:
3-41. Kotowaru. (Decline.)
3-42. Tanomu. (Accept.)
Hissatsu Panchira High Kick that always hits the protagonist's head and KO him, and lives in the house next to the protagonist's.
(To quote the rock band Queen: "Pain is so close to pleasure.")
- Yanagi Hinako has black, long straight hair. She's the protagonist's osanajimi (friend since childhood).
She's also a Miko, because her home is a Shintou jinja (shrine).
(IMO, she looks like a puny Ayasaki Wakana Ojousama of Senti 1.)
- Sasaoka Tomomi. She's the young widow who owns the
Pet Shop Eden where the protagonist does his Arbeit (part-time job) after-school. She's also an alcoholic.
FYI, in my 1st Play, I'll aim for Yuu.
3.2 EPISODE 1 "Akai ito" ("Red thread")
This episode has more than one day. On Day 2, the game introduces another heroine:
- Nazo no Shoujo (mysterious girl) has dark blue long straight hair.
(As only the heroines are voiced, it's easy to deduce who's Nazo no Shoujo, but let's pretend we don't know her true identity for now.)
On Day 3, the game introduces another heroine:
- Kurahashi Mei has red hair with a yellow ribbon, and wears glasses. She calls herself "boku" and plays the
Maid Senshi Sigmarion in a live superheroine show at the
Sakuragazaka Shopping Mall.
(The heroines of this game certainly combine a lot of gal gamers' categorised fetishes. (-_-;) BTW, I don't have
a Meganekko, Miko, or widow feti.)
Between Days 3 and 4 are: a non-animated eye-catch, a slide-show CM of the game No Reality, and another non-animated eye-catch.
On Day 4, the player finally gets some multiple choice nodes. The first node has:
1-11. Mou sukoshi neru. (Sleep a bit more.)
1-12. Shower wo abiru. (Take a shower.)
The second node on Day 4 depends on whether the player chooses 1-11 or 1-12.
If you're aiming for Hinako, Mei, or Yuu, choose 1-11.
It leads to 1-21 and 1-22.
If you're aiming for Hinako (again) or Tomomi, choose
1-12. It leads to 1-31 and 1-32. It also unlocks an
Hinako's panchira CG (page 5, row 3, column 1). (Choosing
1-11 won't immediately unlock this CG, but the protagonist will unlock it later on Day 4.)
From 1-11, the second node on Day 4 has:
1-21. Kotowaru. (Decline.)
1-22. Heya ni haireru. (Enter the protagonist's room.)
1-22 ends Day 4.
If you're not aiming for Mei, or you're aiming for
Hinako, choose 1-21. It leads to 1-41 and 1-42.
If you're aiming for Mei, choose 1-22. It unlocks one
Mei CG (page 4, row 2, column 1).
(Mei's not just a cosplayer, she's also an Ecchi and yaoi genre doujinshi mangaka (fan comic artist). That is, she's a dangerous Wotaku (geek).)
From 1-12, the second node on Day 4 has:
1-31. USO wo tsuite wakareru. (Flee.)
1-32. Ki ni shinai. (Ignore.)
Both choices end Day 4.
If you're aiming for Mei, choose 1-31. It and 1-22 have the same result.
If you're aiming for Hinako or Tomomi, choose 1-32.
It unlocks Hinako's panchira CG (page 5, row 3, column 1).
From 1-21, the third node on Day 4 has:
1-41. "Kyou ha kaze ga tsuyoi ne." ("Today the wind is strong.")
1-42. "....."
Both choices end Day 4.
If you're aiming for Hinako, choose 1-41. It unlocks
Hinako's panchira CG (page 5, row 3, column 1), and causes the protagonist to m_sturbate at night (thankfully, no CG).
If you're not aiming for Hinako, choose 1-42.
On Day 5, the first node has:
1-51. Issho ni yaru. (Study together.)
1-52. Kotowaru. (Decline.)
If you're not aiming for Mei, choose 1-51. It leads to 1-61 and 1-62.
If you're aiming for Mei, choose 1-52. It leads to
1-71 and 1-72.
From 1-51, the second node on Day 5 has:
1-61. Naru. (Yes, protagonist's interested in
Hinako.)
1-62. Naranai. (No, protagonist's not interested in
Hinako.)
Both choices end Day 5 and Episode 1.
If you're aiming for Hinako, choose 1-61. It unlocks one Hinako CG (page 5, row 3, column 2).
If you're aiming for Mei and not aiming for Hinako, choose 1-62. It unlocks two Mei CG (page 4, row 2, column
1; and page 4, row 2, column 2) and one Mei event (page 1, row 3, column 2).
From 1-52, the second node on Day 5 has:
1-71. Kibun tenkan ni sanpo. (Take a hike.)
1-72. Mou sukoshi nebaru. (Stick around.)
Both choices end Day 5 and Episode 1. Each choice leads to a different preview of the Episode 2 title. 1-72 seems to lead to a different OP animation (Maid Senshi
Sigmarion).
If you're aiming for Hinako, choose 1-71. It and 1-61 have the same result, and unlocks one Hinako CG (page 5, row 3, column 2).
If you're aiming for Mei, choose 1-72. It unlocks one
Mei CG (page 4, row 1, column 2).
At the end of Episode 1 are: a preview of the Episode 2 title, the ED animation, a weather forecast table that reports the heroines' current friendliess with the protagonist (typhoon (worst), rain, &c), the OP animation, and a slide-show CM of a game by Fish Cafe.
If you're aiming for Mei, and you chose 1-11, 1-22,
1-51, and 1-62, the two CG in the preview probably feature only Mei. Also, the Episode 2 OP animation is probably the
Sigmarion version.
3.3 EPISODE 2 "Yakusoku" ("Promise")
On Day 1, the first node has:
2-11. Beit suru. (Just do it (Beit).)
2-12. Kotowaru. (Decline.)
If you're aiming for Tomomi, choose 2-11. It leads to
2-21 and 2-22.
If you're aiming for Mei or Yuu, and not aiming for
Tomomi, choose 2-12. It leads to 2-31 and 2-32. It also unlocks one Yuu CG (page 8, row 1, column 2).
From 2-11, on Day 1, the second node has:
2-21. Oikakeru. (Chase.)
2-22. Beit no jikan da. (Go to Beit.)
2-22 ends Days 1 and 2, and eventually Episode 2.
If you're aiming for Yuu, choose 2-21. It leads to
2-31 and 2-32. It unlocks one Yuu CG (page 8, row 1, column 2).
If you're aiming for Tomomi, choose 2-22! It leads to one Tomomi Ecchi CG (page 4, row 3, column 4), two Tomomi
Ecchi events (page 2, row 1, columns 3 and 4), and the CM break. After the CM break, Days 3 to 5 have no node and are the same as when the player chooses 2-31 or 2-32 (see below). Yuu's weather probably becomes typhoon, and
Tomomi's weather probably becomes partly rain, partly cloud.
From 2-12, on Day 2, the second node has:
2-31. Chikara'ippai hitei suru. (Deny.)
2-32. Kotoba wo nigosu. (Chaff.)
Both choices end Day 2 and eventually Episode 2.
If you're aiming for Hinako (especially), Kaoru, Mei, or Tomomi, and not aiming for Yuu, choose 2-31. It unlocks one Kaoru panchira CG (page 2, row 1, column 2), and one
Tomomi CG (page 3, row 3, column 1). It also probably changes Yuu's weather to typhoon.
If you're aiming for Yuu, choose 2-32. It unlocks one
Yuu's panchira CG (page 1, row 3, column 3), and causes the protagonist to m_sturbate at night (thankfully, no
CG). It also possibly changes Tomomi's weather to typhoon.
After 2-31 or 2-32 are: the before-CM eye-catch
(Yuu), a slide-show CM, and the after-CM eye-catch
(Hinako).
From 2-31 or 2-32, Day 3 has no node.
The game unlocks two Hinako CG (page 5, row 3, column 4; and page 1, row 2, column 4).
Day 4 has no node. The game unlocks two Hinako CG (page
7, row 2, column 4; and page 3, row 1, column 1).
(I initially thought: Does the protagonist ever lock his front door? Or does Hinako has the keys to his house?)
Day 5 has no node. The game unlocks one Hinako CG (page
1, row 3, column 1) and ends Episode 2.
If the Episode 2 preview features only Mei, and the
Episode 2 OP animation is the Sigmarion version: From 2-31,
Day 3 has no node.
The protagonist and Mei have an Ecchi event (fella).
The game unlocks one Mei Ecchi CG (page 4, row 2, column 3) and one Mei Ecchi event (page 1, row 3, column 3).
Day 4 has no node.
Day 5 has no node.
The protagonist and Mei have another Ecchi event. This time, he copulates with her (fella and nakadashi). The game unlocks two Mei Ecchi CG (page 4, row 2, column 4; and page
5, row 2, column 1) and one Mei Ecchi event (page 1, row 3, column 4).
(This is a jun'ai, romantic adventure game, but I disagree with the protagonist's unsafe sex. He should use a condom or three, IMO.)
At the end of Episode 2 are: a preview of the Episode 3 title, the ED animation, a weather forecast table that reports the heroines' current friendliess with the protagonist, the OP animation, and a slide-show CM.
If the player chose 2-22 or 2-31, the preview features only Tomomi.
If the player chose 2-32, the preview features Yuu.
3.4 EPISODE 3 "Kioku" ("Memory")
(Later (2001.12.07): By now, in 1st Play, I'm aiming for Yuu and Nazo no Shoujo's endings. If I've a Miko feti,
I'd aim for Hinako's ending too.)
Day 1, first node:
3-11. Hinako wo oikakeru. (Chase Hinako.)
3-12. Kaoru wo oikakeru. (Chase Kaoru.)
If you're aiming for Hinako and not Kaoru, choose
3-11. It leads to 3-21 and 3-22.
If you're aiming for Kaoru, Mei, and not Hinako, choose 3-12. It leads to 3-31 and 3-32.
Day 1, second node, from 3-11; or Day 1, third node, from 3-31 or 3-32:
3-21. Shoutengai ni iku. (Go to shopping street.)
3-22. Kouen ni iku. (Go to park.)
If you're aiming for Hinako or Mei, choose 3-21. It leads to 3-41 and 3-42 on Day 2. It also unlocks one Hinako
Ecchi CG (page 5, row 3, column 3).
If you're not aiming for Hinako, or you're aiming for
Nazo no Shoujo, choose 3-22. It leads to 3-41 and 3-42 on
Day 2. It also unlocks one Nazo no Shoujo non-Ecchi event (page 3, row 1, column 2) and one Nazo no Shoujo non-Ecchi
CG (page 4, row 1, column 4).
Day 1, second node, from 3-12:
3-31. Majime ni kotaeru. (Honestly answer that the protagonist doesn't know he likes which heroine.)
3-32. Fuzakete gomakasu. (Dishonestly answer.)
Both 3-31 and 3-32 may eventually lead to a Tomomi
Ecchi event on another Day.
If you're aiming for Nazo no Shoujo and not Kaoru, choose 3-31. It leads to 3-21 and 3-22 (see above).
If you're aiming for Kaoru, Mei, and not Hinako, choose 3-32. (Homoppoi...) It also leads to 3-21 and 3-22.
Day 2, first node:
3-41. Kotowaru. (Decline.)
3-42. Tanomu. (Accept.)
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