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f. Spike
Used to keep control of the marble on ice (level 15) g. Key
One way to open a gate h. Floppy disk
Another way to open a gate (level 27)
Objects - once only a. Umbrella
Another way to cross empty space (level 4). However there are disadvantages which include limited duration, not being able to control the marble, and only being able to use each umbrella once. However they will also protect the marble from laser beams, deaths heads and thieves. b. Cherries
These turn the marble invisible which means that your enemies can't see you. c. Cup of coffee
Halts the movement of the marble until the mouse is clicked again (very useful in level 8) d. Dynamite (see bombs below)
This is needed to detonate bombs. e. Seeds
These, when placed in position, grow into wooden blocks which can then be moved (level 66) f. Coins
Come in three denominations, 1,2 and 4. The number indicates how long they will work for.
Trampolines and trapdoors
Two types of subterranean movement. The trapdoor opens automatically and ejects the marble somewhere else. The trampoline is more complicated as the mouse movement controlling the marble has to start just before the marble exits from the hole otherwise the marble just bounces back down again (level
23)
Glass
This needs to be struck with some force by the marble to shatter it (level
39). Unfortunately it is also easy to shatter the marble at the same time so take care
One way arrows
Obviously the marble can only pass under the arrow in the correct direction (level 8). However with free-standing arrows it is possible to slide under them sideways (but you will have to find out yourself which level that applies to)
Mailboxes
Obviously used to post objects from one area to another (level 17). Normally a pipeline is posted first and then the object.
Bombs
These come in three types (level 6) and are usually detonated by dynamite placed next to them, although a block moved over a bomb may trigger it. They cannot be picked up. a. Black
This bomb will destroy the tile it sits on when it is detonated. b. White
When detonated, this more powerful bomb destroys the tile it is on and the neighbouring vertical and horizontal tiles as well c. Bomb token
A white block with a bomb symbol which will supply bombs when touched by the marble. It can only be destroyed by a bomb and dynamite in combination.
Fortunately the tile on which it sits is not destroyed in the explosion
Flags
These are very useful when attempting a long and/or hazardous landscape (level 11). If the original marble is destroyed, the new marble will appear where the flag has been placed
Gates
These may open automatically when approached by the marble (if you're lucky).
Otherwise a switch (level 5), key, floppy disk (level 27) or some other method of opening will be needed. Dynamite doesn't work.If using a floppy disk don't touch it while passing through the gate otherwise the marble will pick up the disk and the gate will close and crush the marble. Also don't forget to retrieve the disk after passing through the gate as you will probably need it again.
Puzzles and Magic tokens
These are extensively covered in the Oxyd Book.
Scrolls
The designer has left these in some of the landscapes. Sometimes they are useful and sometimes they aren't. However the Oxyd Book contains suggestions for solving the most difficult landscapes, although their definition of a difficult landscape may not coincide with yours, or ours (we hate level 31)
Sound can be useful
In a lot of computer games sound effects are just noise. However in Oxyd the sounds can be actively helpful; for example, hearing a gate open although you may not be able to see it, or the warning sound of a creaking floorboard. And nothing beats the sound of a really BIG explosion.
AVOID LEVEL 10
Level 10 is the first meditation landscape and in itself is fairly easy.
However its main function is to set ALL your password numbers for levels
11-100. Therefore if you play it again without the Timed Game on, it will change all the password numbers for levels that you have already solved from level 11 onwards and you will no longer be able to access them.
SO DO NOT PLAY LEVEL 10 WITHOUT THE TIMED GAME ON; IF IN DOUBT DO NOT PLAY
LEVEL 9 OR 10 AGAIN!!
As an insurance policy, copy the file named Oxyd Preferences from the
Preferences folder in your System folder to somewhere safe. This file contains the codes which generate the password numbers. If the worst happens and someone changes the codes by playing level 10, just copy the original
Oxyd preferences file back again.
The Link Game
So now you're addicted to Oxyd, you've solved levels 1-100 and you're suffering withdrawal symptoms. What do you do?
You play the Link Game! Another 100 levels! Two marbles, one black, one white!
All you need is a friend (equally addicted to Oxyd), another Mac and some method of linking both your terminals. (Technical details in the Oxyd Book)
Then 100 more landscapes are at your finger tips. But be warned that tempers can flare and harsh words be exchanged; even hysteria has been known to strike.
Used to keep control of the marble on ice (level 15) g. Key
One way to open a gate h. Floppy disk
Another way to open a gate (level 27)
Objects - once only a. Umbrella
Another way to cross empty space (level 4). However there are disadvantages which include limited duration, not being able to control the marble, and only being able to use each umbrella once. However they will also protect the marble from laser beams, deaths heads and thieves. b. Cherries
These turn the marble invisible which means that your enemies can't see you. c. Cup of coffee
Halts the movement of the marble until the mouse is clicked again (very useful in level 8) d. Dynamite (see bombs below)
This is needed to detonate bombs. e. Seeds
These, when placed in position, grow into wooden blocks which can then be moved (level 66) f. Coins
Come in three denominations, 1,2 and 4. The number indicates how long they will work for.
Trampolines and trapdoors
Two types of subterranean movement. The trapdoor opens automatically and ejects the marble somewhere else. The trampoline is more complicated as the mouse movement controlling the marble has to start just before the marble exits from the hole otherwise the marble just bounces back down again (level
23)
Glass
This needs to be struck with some force by the marble to shatter it (level
39). Unfortunately it is also easy to shatter the marble at the same time so take care
One way arrows
Obviously the marble can only pass under the arrow in the correct direction (level 8). However with free-standing arrows it is possible to slide under them sideways (but you will have to find out yourself which level that applies to)
Mailboxes
Obviously used to post objects from one area to another (level 17). Normally a pipeline is posted first and then the object.
Bombs
These come in three types (level 6) and are usually detonated by dynamite placed next to them, although a block moved over a bomb may trigger it. They cannot be picked up. a. Black
This bomb will destroy the tile it sits on when it is detonated. b. White
When detonated, this more powerful bomb destroys the tile it is on and the neighbouring vertical and horizontal tiles as well c. Bomb token
A white block with a bomb symbol which will supply bombs when touched by the marble. It can only be destroyed by a bomb and dynamite in combination.
Fortunately the tile on which it sits is not destroyed in the explosion
Flags
These are very useful when attempting a long and/or hazardous landscape (level 11). If the original marble is destroyed, the new marble will appear where the flag has been placed
Gates
These may open automatically when approached by the marble (if you're lucky).
Otherwise a switch (level 5), key, floppy disk (level 27) or some other method of opening will be needed. Dynamite doesn't work.If using a floppy disk don't touch it while passing through the gate otherwise the marble will pick up the disk and the gate will close and crush the marble. Also don't forget to retrieve the disk after passing through the gate as you will probably need it again.
Puzzles and Magic tokens
These are extensively covered in the Oxyd Book.
Scrolls
The designer has left these in some of the landscapes. Sometimes they are useful and sometimes they aren't. However the Oxyd Book contains suggestions for solving the most difficult landscapes, although their definition of a difficult landscape may not coincide with yours, or ours (we hate level 31)
Sound can be useful
In a lot of computer games sound effects are just noise. However in Oxyd the sounds can be actively helpful; for example, hearing a gate open although you may not be able to see it, or the warning sound of a creaking floorboard. And nothing beats the sound of a really BIG explosion.
AVOID LEVEL 10
Level 10 is the first meditation landscape and in itself is fairly easy.
However its main function is to set ALL your password numbers for levels
11-100. Therefore if you play it again without the Timed Game on, it will change all the password numbers for levels that you have already solved from level 11 onwards and you will no longer be able to access them.
SO DO NOT PLAY LEVEL 10 WITHOUT THE TIMED GAME ON; IF IN DOUBT DO NOT PLAY
LEVEL 9 OR 10 AGAIN!!
As an insurance policy, copy the file named Oxyd Preferences from the
Preferences folder in your System folder to somewhere safe. This file contains the codes which generate the password numbers. If the worst happens and someone changes the codes by playing level 10, just copy the original
Oxyd preferences file back again.
The Link Game
So now you're addicted to Oxyd, you've solved levels 1-100 and you're suffering withdrawal symptoms. What do you do?
You play the Link Game! Another 100 levels! Two marbles, one black, one white!
All you need is a friend (equally addicted to Oxyd), another Mac and some method of linking both your terminals. (Technical details in the Oxyd Book)
Then 100 more landscapes are at your finger tips. But be warned that tempers can flare and harsh words be exchanged; even hysteria has been known to strike.
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Other files from this game:
- Oxyd solution by System on 09/03/2006, 09:50
- Oxyd cheats by System on 09/03/2006, 09:50
- Oxyd hints by System on 09/03/2006, 09:50






