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Mad Dog McCree
Quick continue cheat:
If your character gets shot, quickly press P before the Mortician appears. Choose
"Continue" and
the game will resume from where your opponent began to shoot, rather than the beginning of that
scene.
Hints:
Shoot cow skulls or spittoons whenever possible to get three extra shots. Never shoot a cow skull
or spittoon when it will endanger your chances of shooting a gunman.
Solution
Target Practice
This scene is used to familiarize the player with the game and the light gun or d-pad. Points can
be
scored, but overall performance has no effect on the game. The scene has one screen that shows
two fences meeting at right angles to each other. Green glass bottles appear for the player to
shoot.
Each bottle is worth 50 points.
To introduce the scene the Prospector says:
"Let's see what kind of a shot you are. Take a crack at that bottle."
There is a total of five bottles that appear in the different places, but allowing the player plenty
of
time to aim and fire. There is no limit to the number of shots used. There are only five places that
the
bottle will appear in (on top of the nearest fence post on the left, on the left hand side of the
bottom
beam of the nearest fence, on the right hand side of the same beam, on the middle post of the
furthest fence and on the furthest post of the furthest fence).
After each bottle has been hit the Prospector will say either:
"Nice shooting, try another one.", or "Try another one."
If the bottle was missed, the Prospector will say:
"You missed."
________________________________________________________________
Entrance To Town
This level starts with the Prospector running up and saying:
"Stranger! Howdy stranger. We need your help, Mad Dog McCree's gang have taken
over the town. The Mayor and his daughter have been taken hostage up at Mad Dog's
hideout and the Sheriff's been locked up in jail, we're gonna have to get him out to
help
with the gang. Can you help? Good. Just one more important thing..."
Shoot the cow skull above the wagon wheel on the left side of the screen to get extra bullets as
the
Prospector talks. The Prospector will be interrupted by one of Mad Dog's gang who appears on
the
right side of the screen saying:
"Hey, old codger! Don't tell him a thing."
The gunman tries to shoot the Prospector. Shoot him before he can fire. Immediately after he dies,
another gunman will appear in roughly the same location. After both gunmen are killed the view will
shift back to the Prospector. He will get up, dust himself off, and say:
"That's good shooting stranger. As I was saying, you gotta get the Sheriff out of
jail.
The keys are with One-Eyed Jack and he's drinking over at the Saloon. Go get him."
At this point four small pictures of various locations in the town will appear. Each one is a
separate
scene. All of them must be completed in order to progress in the game. You are free to choose any
scene to play; however the Saloon must be completed in order to get the keys to the Sheriff's
Office. Shoot a location to select it. Once a location has been completed, it will be dimmed and
can
not be selected again.
________________________________________________________________
Corral
This is the most difficult location in town due to the number of possible random gunmen. The scene
begins outside the Corral with two men walking towards you on the right side of the screen. The man
on the left says:
"You looking for trouble stranger?"
Aim at him as he walks towards you. Fire as he starts to speak. When he dies, his companion will
try to shoot you. Immediately open fire on him. When he falls, quickly reload and start shooting at
the dark window on the far left. An unseen gunman is behind this window.
You will enter the barn that has an upper and lower level. Shoot the skull hanging on the wall for
additional bullets. The following targets will appear in random order:
There are two gunmen that will appear behind the hay bales on the upper level on the left. These
are
the hardest to hit because they are the smallest targets and are difficult to see.
There is another gunman on the upper level on the right behind the hay bales.
On the lower level there is a man in black who steps out from behind the wall just off center on
the
left, and a man who appears crouching under the ladder just to the right of the center of the
screen.
Another gunman will appear on the far right, next to the lantern at the edge of the screen.
Once sufficient targets have been hit, the final gunman will appear. He starts on the upper level
behind the hay in the center. He will stand up and shoot. Wound him when he stands and he will fall
to the lower level where he will slowly roll over and try to shoot a second time. Shoot him in the
back as he rolls over.
The scene will switch to the main street in town. A single gunman will ride in from the right side
of the
screen. Begin shooting when he appears and track him across the screen. Aim carefully to avoid
hitting his horse.
________________________________________________________________
Saloon
The scene begins the Saloon is approached from across the town. A gunman is in a small room that
is off center to the top-left of the screen. Open fire on him when the scene begins. If he is hit, a
close
up view of him falling of the roof will appear. If you miss, he will shoot and miss. A closer view
of
him will appear, at which point he must be killed.
You will approach the Saloon. Shoot the cow skull that is hanging on a barrel for additional
bullets.
Once inside you will walk up to the bartender who says:
"...that's Mad Dog's boys over there..."
The view switches to that of the entire Saloon, with the bar on the right. One-Eyed Jack is leaning
on
the bar, with his gang behind him at the table. One-Eyed Jack will say:
"You looking at my keys, stranger? You wouldn't be trying to get the Sheriff out of
jail
would you? Jacky, show him what we mean."
The man sitting at the left of the table will get up and try to shoot the bartender. Shoot him
first.
When he goes down shoot at One-Eyed Jack, then reload and get shoot the man at the table on the
left (he will not get up, but simply draw his gun). When he is dead, shoot the man at the table next
to
him, and finally the man at the back on the stairs. When all the gunmen are dead you will talk to
the
bartender again, who says:
"...Mad Dog wears a bullet proof vest... Here's the keys..."
It is possible to finish this scene without saving the bartender (One-Eyed Jack will shoot him,
then
you will shoot One-Eyed Jack). If this is happens, the showgirl that is first seen when entering
the
Saloon will give you the keys without mentioning the bullet proof vest.
________________________________________________________________
Sheriff's Office
This scene begins with you approaching the Sheriff's Office. A woman and child will pass in
front of
the Office. Shoot the cow skull on the left side of the building before they get in the way or after
they
leave. Shoot the man that steps out from the behind the right side of the building. If you miss
there
will be another chance to kill him from a closer position. You will enter the Office. The door to
the
cells will swing shut and the Sheriff will shout:
"Behind the door, he's got a gun."
Shoot the gunman that will look through the window in the door before he can fire. When he falls
you will open the door and enter. The Sheriff will get up and cross the cell towards you saying:
"Thank God you're here with the keys. I gotta get out of here."
The scene switches to the Sheriff walking out of the Office and turning right, immediately saying:
"Mad Dog! You don't stand a chance."
You follow him out in to the street. A gunman will stand behind two barrels in the center of the
screen. The Sheriff will shoot the gunman and say:
"I got him."
Another gunman will stand up on the end of the balcony across the street. The Sheriff will shoot
him
but will be shot in the process. Shoot the gunman on the balcony. When he has falls, the view
closes
on the dying Sheriff, who says:
"The map to Mad Dog's hideout is in the mine, but you've got to talk to the
Prospector
first."
It is impossible to get into the mine without talking to the Prospector.
________________________________________________________________
Bank
The scene begins with a view of the front of the bank. The door on the right will burst open and a
man will run out. Do not shoot him, he is not a gunman. Shoot the man in the red shirt that follows
him out. Then, quickly shoot the man that steps partially into view.
The view will change to a close up of a barrel. A young man will appear and say:
"There's more inside."
Inside the bank is a counter running across the middle from side to side, and a smaller counter
against the back wall. Shoot the spittoon for extra bullets. Gunmen will appear randomly:
Two gunmen will appear behind the left hand section of the main counter (one close to the edge of
the screen) and three will appear behind the right hand section.
Another gunman will roll from behind the right hand section to behind the left hand section,
pausing
to shoot you in the middle.
The main gunman will appear from behind the smaller counter. Do not shoot at him if he appears
with a hostage. Shoot him when he appears by himself to complete this sequence.
The young man behind the barrel will appear again. Listen to him to determine which direction to
approach Mad Dog's hideout:
"Mad Dog will get me for telling you this, but if you get to the hideout don't
approach
from the (front/rear)."
________________________________________________________________
Showdown
After completing one of the town scenes, one of three possible gunmen may appear in a showdown.
Your gun will not be loaded until he draws his weapon. Aim at the man and continuously pull the
trigger until your gun reloads and a shot is fired. The gunman that appears in front of the Corral
(with
a wagon and hay bales) must be wounded and shot a second time.
________________________________________________________________
Intersection
A sign post with three signs nailed to it will appear. The top one reads "Prospector", the
middle
reads "Mine", and the bottom reads "Hideout". Each location must be completed in
the order
displayed (from top to bottom). Once the "Prospector" and "Mine" portions of the
game have been
completed, a map to the Hideout will appear.
________________________________________________________________
Prospector
Save the Prospector to learn how to avoid the booby trap when entering the mine. He has been tied
to a keg of gunpowder and is begging Mad Dog not to light the fuse. Mad Dog will light the fuse,
which must be shot to save him. Wait for the close up view of Mad Dog to disappear and for the
Prospector to appear again. Shoot at the fuse at the bottom of the screen. Do not shoot the keg or
it
will detonate immediately. The prospector will tell you how to get into the mine safely after he is
rescued.
________________________________________________________________
Mine
Shoot the lantern and (on the right side of the screen) the other item instructed to by the
Prospector.
The other item will be the gold mining pan (on the left), "Shaft No 1" sign (above the
mine shaft),
pitch fork (on the right), or pick axe (to the right of the mine shaft). A map to Mad Dog's
hideout will
appear. It is marked with a large "X" to represent the hideout (which is placed randomly).
Memorize
the series of left and right turns to reach to the hideout. There are only two or three junctions on
the
map.
________________________________________________________________
Shooting Practice
The Prospector will throw bottles up in the air in front of the mine that may be shot for
points.
________________________________________________________________
Hideout Trail
A sign post with an arrow pointing left and another pointing right will appear. This is the first
junction
of the map. Shoot in the direction that you wish to travel. A similar sign will appear at the
remaining
junctions on the map. If the wrong direction is chosen, a large group of gunmen will all open fire
at
once resulting in the loss of a life.
________________________________________________________________
First Shoot-out
Quick continue cheat:
If your character gets shot, quickly press P before the Mortician appears. Choose
"Continue" and
the game will resume from where your opponent began to shoot, rather than the beginning of that
scene.
Hints:
Shoot cow skulls or spittoons whenever possible to get three extra shots. Never shoot a cow skull
or spittoon when it will endanger your chances of shooting a gunman.
Solution
Target Practice
This scene is used to familiarize the player with the game and the light gun or d-pad. Points can
be
scored, but overall performance has no effect on the game. The scene has one screen that shows
two fences meeting at right angles to each other. Green glass bottles appear for the player to
shoot.
Each bottle is worth 50 points.
To introduce the scene the Prospector says:
"Let's see what kind of a shot you are. Take a crack at that bottle."
There is a total of five bottles that appear in the different places, but allowing the player plenty
of
time to aim and fire. There is no limit to the number of shots used. There are only five places that
the
bottle will appear in (on top of the nearest fence post on the left, on the left hand side of the
bottom
beam of the nearest fence, on the right hand side of the same beam, on the middle post of the
furthest fence and on the furthest post of the furthest fence).
After each bottle has been hit the Prospector will say either:
"Nice shooting, try another one.", or "Try another one."
If the bottle was missed, the Prospector will say:
"You missed."
________________________________________________________________
Entrance To Town
This level starts with the Prospector running up and saying:
"Stranger! Howdy stranger. We need your help, Mad Dog McCree's gang have taken
over the town. The Mayor and his daughter have been taken hostage up at Mad Dog's
hideout and the Sheriff's been locked up in jail, we're gonna have to get him out to
help
with the gang. Can you help? Good. Just one more important thing..."
Shoot the cow skull above the wagon wheel on the left side of the screen to get extra bullets as
the
Prospector talks. The Prospector will be interrupted by one of Mad Dog's gang who appears on
the
right side of the screen saying:
"Hey, old codger! Don't tell him a thing."
The gunman tries to shoot the Prospector. Shoot him before he can fire. Immediately after he dies,
another gunman will appear in roughly the same location. After both gunmen are killed the view will
shift back to the Prospector. He will get up, dust himself off, and say:
"That's good shooting stranger. As I was saying, you gotta get the Sheriff out of
jail.
The keys are with One-Eyed Jack and he's drinking over at the Saloon. Go get him."
At this point four small pictures of various locations in the town will appear. Each one is a
separate
scene. All of them must be completed in order to progress in the game. You are free to choose any
scene to play; however the Saloon must be completed in order to get the keys to the Sheriff's
Office. Shoot a location to select it. Once a location has been completed, it will be dimmed and
can
not be selected again.
________________________________________________________________
Corral
This is the most difficult location in town due to the number of possible random gunmen. The scene
begins outside the Corral with two men walking towards you on the right side of the screen. The man
on the left says:
"You looking for trouble stranger?"
Aim at him as he walks towards you. Fire as he starts to speak. When he dies, his companion will
try to shoot you. Immediately open fire on him. When he falls, quickly reload and start shooting at
the dark window on the far left. An unseen gunman is behind this window.
You will enter the barn that has an upper and lower level. Shoot the skull hanging on the wall for
additional bullets. The following targets will appear in random order:
There are two gunmen that will appear behind the hay bales on the upper level on the left. These
are
the hardest to hit because they are the smallest targets and are difficult to see.
There is another gunman on the upper level on the right behind the hay bales.
On the lower level there is a man in black who steps out from behind the wall just off center on
the
left, and a man who appears crouching under the ladder just to the right of the center of the
screen.
Another gunman will appear on the far right, next to the lantern at the edge of the screen.
Once sufficient targets have been hit, the final gunman will appear. He starts on the upper level
behind the hay in the center. He will stand up and shoot. Wound him when he stands and he will fall
to the lower level where he will slowly roll over and try to shoot a second time. Shoot him in the
back as he rolls over.
The scene will switch to the main street in town. A single gunman will ride in from the right side
of the
screen. Begin shooting when he appears and track him across the screen. Aim carefully to avoid
hitting his horse.
________________________________________________________________
Saloon
The scene begins the Saloon is approached from across the town. A gunman is in a small room that
is off center to the top-left of the screen. Open fire on him when the scene begins. If he is hit, a
close
up view of him falling of the roof will appear. If you miss, he will shoot and miss. A closer view
of
him will appear, at which point he must be killed.
You will approach the Saloon. Shoot the cow skull that is hanging on a barrel for additional
bullets.
Once inside you will walk up to the bartender who says:
"...that's Mad Dog's boys over there..."
The view switches to that of the entire Saloon, with the bar on the right. One-Eyed Jack is leaning
on
the bar, with his gang behind him at the table. One-Eyed Jack will say:
"You looking at my keys, stranger? You wouldn't be trying to get the Sheriff out of
jail
would you? Jacky, show him what we mean."
The man sitting at the left of the table will get up and try to shoot the bartender. Shoot him
first.
When he goes down shoot at One-Eyed Jack, then reload and get shoot the man at the table on the
left (he will not get up, but simply draw his gun). When he is dead, shoot the man at the table next
to
him, and finally the man at the back on the stairs. When all the gunmen are dead you will talk to
the
bartender again, who says:
"...Mad Dog wears a bullet proof vest... Here's the keys..."
It is possible to finish this scene without saving the bartender (One-Eyed Jack will shoot him,
then
you will shoot One-Eyed Jack). If this is happens, the showgirl that is first seen when entering
the
Saloon will give you the keys without mentioning the bullet proof vest.
________________________________________________________________
Sheriff's Office
This scene begins with you approaching the Sheriff's Office. A woman and child will pass in
front of
the Office. Shoot the cow skull on the left side of the building before they get in the way or after
they
leave. Shoot the man that steps out from the behind the right side of the building. If you miss
there
will be another chance to kill him from a closer position. You will enter the Office. The door to
the
cells will swing shut and the Sheriff will shout:
"Behind the door, he's got a gun."
Shoot the gunman that will look through the window in the door before he can fire. When he falls
you will open the door and enter. The Sheriff will get up and cross the cell towards you saying:
"Thank God you're here with the keys. I gotta get out of here."
The scene switches to the Sheriff walking out of the Office and turning right, immediately saying:
"Mad Dog! You don't stand a chance."
You follow him out in to the street. A gunman will stand behind two barrels in the center of the
screen. The Sheriff will shoot the gunman and say:
"I got him."
Another gunman will stand up on the end of the balcony across the street. The Sheriff will shoot
him
but will be shot in the process. Shoot the gunman on the balcony. When he has falls, the view
closes
on the dying Sheriff, who says:
"The map to Mad Dog's hideout is in the mine, but you've got to talk to the
Prospector
first."
It is impossible to get into the mine without talking to the Prospector.
________________________________________________________________
Bank
The scene begins with a view of the front of the bank. The door on the right will burst open and a
man will run out. Do not shoot him, he is not a gunman. Shoot the man in the red shirt that follows
him out. Then, quickly shoot the man that steps partially into view.
The view will change to a close up of a barrel. A young man will appear and say:
"There's more inside."
Inside the bank is a counter running across the middle from side to side, and a smaller counter
against the back wall. Shoot the spittoon for extra bullets. Gunmen will appear randomly:
Two gunmen will appear behind the left hand section of the main counter (one close to the edge of
the screen) and three will appear behind the right hand section.
Another gunman will roll from behind the right hand section to behind the left hand section,
pausing
to shoot you in the middle.
The main gunman will appear from behind the smaller counter. Do not shoot at him if he appears
with a hostage. Shoot him when he appears by himself to complete this sequence.
The young man behind the barrel will appear again. Listen to him to determine which direction to
approach Mad Dog's hideout:
"Mad Dog will get me for telling you this, but if you get to the hideout don't
approach
from the (front/rear)."
________________________________________________________________
Showdown
After completing one of the town scenes, one of three possible gunmen may appear in a showdown.
Your gun will not be loaded until he draws his weapon. Aim at the man and continuously pull the
trigger until your gun reloads and a shot is fired. The gunman that appears in front of the Corral
(with
a wagon and hay bales) must be wounded and shot a second time.
________________________________________________________________
Intersection
A sign post with three signs nailed to it will appear. The top one reads "Prospector", the
middle
reads "Mine", and the bottom reads "Hideout". Each location must be completed in
the order
displayed (from top to bottom). Once the "Prospector" and "Mine" portions of the
game have been
completed, a map to the Hideout will appear.
________________________________________________________________
Prospector
Save the Prospector to learn how to avoid the booby trap when entering the mine. He has been tied
to a keg of gunpowder and is begging Mad Dog not to light the fuse. Mad Dog will light the fuse,
which must be shot to save him. Wait for the close up view of Mad Dog to disappear and for the
Prospector to appear again. Shoot at the fuse at the bottom of the screen. Do not shoot the keg or
it
will detonate immediately. The prospector will tell you how to get into the mine safely after he is
rescued.
________________________________________________________________
Mine
Shoot the lantern and (on the right side of the screen) the other item instructed to by the
Prospector.
The other item will be the gold mining pan (on the left), "Shaft No 1" sign (above the
mine shaft),
pitch fork (on the right), or pick axe (to the right of the mine shaft). A map to Mad Dog's
hideout will
appear. It is marked with a large "X" to represent the hideout (which is placed randomly).
Memorize
the series of left and right turns to reach to the hideout. There are only two or three junctions on
the
map.
________________________________________________________________
Shooting Practice
The Prospector will throw bottles up in the air in front of the mine that may be shot for
points.
________________________________________________________________
Hideout Trail
A sign post with an arrow pointing left and another pointing right will appear. This is the first
junction
of the map. Shoot in the direction that you wish to travel. A similar sign will appear at the
remaining
junctions on the map. If the wrong direction is chosen, a large group of gunmen will all open fire
at
once resulting in the loss of a life.
________________________________________________________________
First Shoot-out
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- Mad Dog McCree hints by System on 09/03/2006, 09:50






