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Delay Between Shots: 30
Shots per Reload: 2
Bounce: Yes
------------------------------------MINI ROCKETS-------------------------------
Mini Rockets shoot rapidly, one at a time, and cause a medium amount of damage.
They're weaker than Doomsdays and better than other shooting weapons. They reload relatively quickly as well, so they're good for a heated engagement.
Recoil: 5
Loading Time: 380
Delay Between Shots: 7
Shots per Reload: 10
Bounce: No
--------------------------------------MISSILE----------------------------------
Here's a cool one. Once launched, your view will follow it, and pressing Left and Right will steer its flight ("Racecar" movement). Pressing Up will accelerate it, and releasing it will slow it down. It's a lot like the Super
Sheep from Worms. Also, this weapon can be used for some cool-looking tricks with no loading times. Be careful for your worm when using it; you can't see it.
Recoil: 15
Loading Time: 480
Delay Between Shots: 0
Shots per Reload: 1
Bounce: No (I WANT A BOUNCING MISSILE!)
--------------------------------------NAPALM-----------------------------------
The Napalm acts like a Grenade when you throw it, but it is much more effective once it explodes after 120 frames. Upon exploding, it launches out a 17 fireballs in all directions which travel as far as they can go in 40 frames.
They cause substantial damage if they hit something, and can be used at a safe distance for clearing land.
Recoil: 0
Loading Time: 260
Delay Between Shots: 0
Shots per Reload: 1
Bounce: Yes
------------------------------------RB RAMPAGE---------------------------------
The Rubber Bullet Rampage shoots a stream of small bullets which are slightly weaker than Chaingun bullets. They will bounce off walls and leave small holes where they hit. They last for 580 frames or until they hit a worm, whichever comes first.
Recoil: 4
Loading Time: 260
Delay Between Shots: 2
Shots per Reload: 10
Bounce: Yes
--------------------------------------RIFLE------------------------------------
The Rifle is another Handgun-style Laser Sight weapon. It gives you the laser sight, visible by your opponent, and also turns the aiming square green when it's aimed at an enemy. It causes a lot of damage if you can hit with it, and it's usable as a jetpack on very low loading times.
Recoil: 70
Loading Time: 275
Delay Between Shots: 0
Shots per Reload: 1
Bounce: No
-------------------------------------SHOTGUN-----------------------------------
The Shotgun launches 15 very small bullets with a small spread, affected by gravity, which cause decent damage if you can hit with all of the shots. It's more or less useless on low loading times because of the delay between shots.
Recoil: 55
Loading Time: 235
Delay Between Shots: 57
Shots per Reload: 5
Bounce: No
------------------------------------SPIKEBALLS---------------------------------
A single throw of Spikeballs will throw 8 spikeballs which land on the ground and stay there for 700 frames or until a worm hits one, whichever comes first.
They cause a decent amount of damage; one useful strategy is to use them to make your opponent cautious of a certain spot. After all, the effect isn't really in the damage; it's in the fear it creates in your opponents, and the spots you can block with them (making it more or less useless against AI).
Recoil: 0
Loading Time: 400
Delay Between Shots: 0
Shots per Reload: 1
Bounce: Yes, for a very short time
----------------------------------SUPER SHOTGUN-------------------------------
As would be expected from its name, the Super Shotgun is a much larger and stronger version of the Shotgun. It will cause MAJOR damage if all of the shots hit (it fires 40, in comparison to the Shotgun's 15). It also boasts the highest Recoil in the game, making it useful for dodging bullets while hanging from a rope (hang from a rope, get shot at, aim the shotgun toward the bullet coming at you, fire). This is a very useful in a game with high loading times, but like the Shotgun, the delay between shots makes it less useful on lower loading times. It also has some use as a digging tool.
Recoil: 200 (!)
Loading Time: 420
Delay Between Shots: 80
Shots per Reload: 2
Bounce: No
--------------------------------------UZI--------------------------------------
Another rapid fire weapon. The Uzi is the weakest of the three weapons of its type. Unlike the real Israeli gun, Liero's Uzi is deceptively accurate, despite its high gravitational pull. Its bullets tend to fire in a straighter stream than the Minigun's or Chaingun's.
Recoil: 2
Loading Time: 140
Delay Between Shots: 1
Shots per Reload: 15
Bounce: No
-----------------------------------WINCHESTER----------------------------------
The Winchester is like a more powerful Handgun without the Laser Sight. It's hard to use at long distance, but it does get many shots per reload, so it is decent as a big melee weapon. Don't expect to score many hits with it, though.
Recoil: 35
Loading Time: 410
Delay Between Shots: 35
Shots per Reload: 9
Bounce: No
--------------------------------------ZIMM-------------------------------------
The Zimm is a VERY POWERFUL small bullet which can bounce off walls. It lasts for 1000 frames or until it hits a worm, whichever comes first. It causes no damage to the ground. It also has an annoying (if not deadly) tendency to bounce back towards the player who used it. This thing can kill a worm with
%100 health in 2 shots. Be very careful.
Recoil: 30
Loading Time: 540 (Thank god it's not less)
Delay Between Shots: 70
Shots per Reload: 2
Bounce: Yes
_______________________________________________________________________________
V. CREDITS
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
-Thanks to Kevin and Sniffnoy for finding this great (free) game.
-Thanks to Mets„n El„imet for making this great (free) game.
-Thanks to Sniffnoy for checking some of the stuff in here.
-Thanks to Erik Lindroos for making LieroKit (GREAT program!).
-Thanks to DT for downloading LieroKit and thinking he found an error.
-Thanks to Toreun for threatening to submit his own guide and make mine useless, thus speeding my guide's completion.
_______________________________________________________________________________
VI. CONTACTING ME
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
The easiest way to contact me is to e-mail me at grenadier80@hotmail.com. You may also use MSN Messenger if you have it. You can also catch me on AIM in the rare times when I use it. My AIM name is Grenadier32.
Things to contact me with:
-New Liero release notifications
-Spelling/grammar error notifications
-Corrections on information in the list
-Questions not covered in this guide
Things NOT to contact me with:
-Flames
-Attachments (Viri)
-Stuff about Mods for Liero
-Stuff unrelated to Liero
If you send me any of the stuff on the no-no list, I take your e-mail address and use it to sign up for as much annoying junk mail as possible. If you use
AIM, I'll use your AIM name to sign up for the Alien Adoption Agency and let their conspiratorial administration deal with you. Believe me, I went through it. It's not fun. Get my drift?
______________________________________________________________________________
V. LEGAL STUFF
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
This guide is for non-profit use only. You may take it and put it, UNMODIFIED, on another site, WITH MY PERMISSION. In this case, it is YOUR responsibility to check back on GameFAQs to get the latest version. If you steal it and modify it, you are guilty of PLAGIARISM, which is as much a crime as stealing a car or money in a bank account. You must also credit me with the work.
Copyright ¸ 2002, Martin Selano
Shots per Reload: 2
Bounce: Yes
------------------------------------MINI ROCKETS-------------------------------
Mini Rockets shoot rapidly, one at a time, and cause a medium amount of damage.
They're weaker than Doomsdays and better than other shooting weapons. They reload relatively quickly as well, so they're good for a heated engagement.
Recoil: 5
Loading Time: 380
Delay Between Shots: 7
Shots per Reload: 10
Bounce: No
--------------------------------------MISSILE----------------------------------
Here's a cool one. Once launched, your view will follow it, and pressing Left and Right will steer its flight ("Racecar" movement). Pressing Up will accelerate it, and releasing it will slow it down. It's a lot like the Super
Sheep from Worms. Also, this weapon can be used for some cool-looking tricks with no loading times. Be careful for your worm when using it; you can't see it.
Recoil: 15
Loading Time: 480
Delay Between Shots: 0
Shots per Reload: 1
Bounce: No (I WANT A BOUNCING MISSILE!)
--------------------------------------NAPALM-----------------------------------
The Napalm acts like a Grenade when you throw it, but it is much more effective once it explodes after 120 frames. Upon exploding, it launches out a 17 fireballs in all directions which travel as far as they can go in 40 frames.
They cause substantial damage if they hit something, and can be used at a safe distance for clearing land.
Recoil: 0
Loading Time: 260
Delay Between Shots: 0
Shots per Reload: 1
Bounce: Yes
------------------------------------RB RAMPAGE---------------------------------
The Rubber Bullet Rampage shoots a stream of small bullets which are slightly weaker than Chaingun bullets. They will bounce off walls and leave small holes where they hit. They last for 580 frames or until they hit a worm, whichever comes first.
Recoil: 4
Loading Time: 260
Delay Between Shots: 2
Shots per Reload: 10
Bounce: Yes
--------------------------------------RIFLE------------------------------------
The Rifle is another Handgun-style Laser Sight weapon. It gives you the laser sight, visible by your opponent, and also turns the aiming square green when it's aimed at an enemy. It causes a lot of damage if you can hit with it, and it's usable as a jetpack on very low loading times.
Recoil: 70
Loading Time: 275
Delay Between Shots: 0
Shots per Reload: 1
Bounce: No
-------------------------------------SHOTGUN-----------------------------------
The Shotgun launches 15 very small bullets with a small spread, affected by gravity, which cause decent damage if you can hit with all of the shots. It's more or less useless on low loading times because of the delay between shots.
Recoil: 55
Loading Time: 235
Delay Between Shots: 57
Shots per Reload: 5
Bounce: No
------------------------------------SPIKEBALLS---------------------------------
A single throw of Spikeballs will throw 8 spikeballs which land on the ground and stay there for 700 frames or until a worm hits one, whichever comes first.
They cause a decent amount of damage; one useful strategy is to use them to make your opponent cautious of a certain spot. After all, the effect isn't really in the damage; it's in the fear it creates in your opponents, and the spots you can block with them (making it more or less useless against AI).
Recoil: 0
Loading Time: 400
Delay Between Shots: 0
Shots per Reload: 1
Bounce: Yes, for a very short time
----------------------------------SUPER SHOTGUN-------------------------------
As would be expected from its name, the Super Shotgun is a much larger and stronger version of the Shotgun. It will cause MAJOR damage if all of the shots hit (it fires 40, in comparison to the Shotgun's 15). It also boasts the highest Recoil in the game, making it useful for dodging bullets while hanging from a rope (hang from a rope, get shot at, aim the shotgun toward the bullet coming at you, fire). This is a very useful in a game with high loading times, but like the Shotgun, the delay between shots makes it less useful on lower loading times. It also has some use as a digging tool.
Recoil: 200 (!)
Loading Time: 420
Delay Between Shots: 80
Shots per Reload: 2
Bounce: No
--------------------------------------UZI--------------------------------------
Another rapid fire weapon. The Uzi is the weakest of the three weapons of its type. Unlike the real Israeli gun, Liero's Uzi is deceptively accurate, despite its high gravitational pull. Its bullets tend to fire in a straighter stream than the Minigun's or Chaingun's.
Recoil: 2
Loading Time: 140
Delay Between Shots: 1
Shots per Reload: 15
Bounce: No
-----------------------------------WINCHESTER----------------------------------
The Winchester is like a more powerful Handgun without the Laser Sight. It's hard to use at long distance, but it does get many shots per reload, so it is decent as a big melee weapon. Don't expect to score many hits with it, though.
Recoil: 35
Loading Time: 410
Delay Between Shots: 35
Shots per Reload: 9
Bounce: No
--------------------------------------ZIMM-------------------------------------
The Zimm is a VERY POWERFUL small bullet which can bounce off walls. It lasts for 1000 frames or until it hits a worm, whichever comes first. It causes no damage to the ground. It also has an annoying (if not deadly) tendency to bounce back towards the player who used it. This thing can kill a worm with
%100 health in 2 shots. Be very careful.
Recoil: 30
Loading Time: 540 (Thank god it's not less)
Delay Between Shots: 70
Shots per Reload: 2
Bounce: Yes
_______________________________________________________________________________
V. CREDITS
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
-Thanks to Kevin and Sniffnoy for finding this great (free) game.
-Thanks to Mets„n El„imet for making this great (free) game.
-Thanks to Sniffnoy for checking some of the stuff in here.
-Thanks to Erik Lindroos for making LieroKit (GREAT program!).
-Thanks to DT for downloading LieroKit and thinking he found an error.
-Thanks to Toreun for threatening to submit his own guide and make mine useless, thus speeding my guide's completion.
_______________________________________________________________________________
VI. CONTACTING ME
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
The easiest way to contact me is to e-mail me at grenadier80@hotmail.com. You may also use MSN Messenger if you have it. You can also catch me on AIM in the rare times when I use it. My AIM name is Grenadier32.
Things to contact me with:
-New Liero release notifications
-Spelling/grammar error notifications
-Corrections on information in the list
-Questions not covered in this guide
Things NOT to contact me with:
-Flames
-Attachments (Viri)
-Stuff about Mods for Liero
-Stuff unrelated to Liero
If you send me any of the stuff on the no-no list, I take your e-mail address and use it to sign up for as much annoying junk mail as possible. If you use
AIM, I'll use your AIM name to sign up for the Alien Adoption Agency and let their conspiratorial administration deal with you. Believe me, I went through it. It's not fun. Get my drift?
______________________________________________________________________________
V. LEGAL STUFF
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
This guide is for non-profit use only. You may take it and put it, UNMODIFIED, on another site, WITH MY PERMISSION. In this case, it is YOUR responsibility to check back on GameFAQs to get the latest version. If you steal it and modify it, you are guilty of PLAGIARISM, which is as much a crime as stealing a car or money in a bank account. You must also credit me with the work.
Copyright ¸ 2002, Martin Selano
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Sponsors:
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