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Submitted by System on 09/03/2006, 09:50. Print file.
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BREAKDOWN OF GAME ITEMS

[ Top ]
[ Weapons & Ammo | Explosives | Other Explosives | Items for Making Explosives
| Merc Equipment | Miscellaneous | Other Items ]
________________________________________________________________________________

WEAPONS & AMMO

.38 Revolver
.38 ammo

Colt 45
.45 ammo
Modified Colt 45

9mm Beretta pistol
9mm ammo

.357 Magnum pistol
.357 ammo
Modified .357

12 guage shotgun
12 guage ammo

12 guage rifle
(uses 12 guage ammo)

M 14 Rifle
M 14 ammo
Modified M 14 Rifle

M 16 Rifle
M 16 ammo
Modified M 16 Rifle

Knife
Combat Knife

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[ Top | Section 1 | Section 2 | Section 3 | Section 4 | Section 5 | Section 6 |
Section 7 ]
________________________________________________________________________________

EXPLOSIVES

Hand Held
Grenade
Stun Grenade
Tear Gas Canister
Smoke Bomb
Mustard Gas Grenade

Created by Merging

Molotov Cocktail
Eagle Smokeball
Eagle Screamer
Eagle Silencer
Eagle Dog
Eagle Fearball
Live TNT (TNT + detonator)
Live Plastic Explosives Plastic Explosives + detonator)

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[ Top | Section 1 | Section 2 | Section 3 | Section 4 | Section 5 | Section 6 |
Section 7 ]
________________________________________________________________________________

OTHER EXPLOSIVES

Mines
Detonators for merging
Plastic Explosives
TNT

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[ Top | Section 1 | Section 2 | Section 3 | Section 4 | Section 5 | Section 6 |
Section 7 ]
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ITEMS FOR USE IN MAKING EXPLOSIVES

Gas Can
Jar
Cotton Rag
Tin of Oil

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[ Top | Section 1 | Section 2 | Section 3 | Section 4 | Section 5 | Section 6 |
Section 7 ]
________________________________________________________________________________

MERC EQUIPMENT

Helmets

Helmet
Treated Helmet
Kevlar Helmet
Treated Kevlar Helmet

Vests

2 pkt
3 pkt.
4 pkt.
5 pkts.
Kevlar
Treated Kevlar
Spectra Shield
Treated Spectra Shield
Ultra Shield (no pkts.)

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[ Top | Section 1 | Section 2 | Section 3 | Section 4 | Section 5 | Section 6 |
Section 7 ]
________________________________________________________________________________

MISCELLANEOUS

Sun Goggles
Gas Mask
Radio
Extended Ear
Canteen
Sniper Scope
Camouflage Kit
First Aid Kit
Medical Kit
Wall Probe
Camera
Metal Dectector
Tool Box
Locksmith Kit
Compound 17
Gas Detector
Chunks of Steel
Silencer
Crowbar

________________________________________________________________________________

[ Top | Section 1 | Section 2 | Section 3 | Section 4 | Section 5 | Section 6 |
Section 7 ]
________________________________________________________________________________

OTHER ITEMS

Case of Beer
Notes ( approx. 8 different one found throughout the game)
Door Keys
Padlock Keys
Pomillia Flowers
Bra
Rock
Brenda's Journal
Burnt Journal
Micro Purifier
Alarm Clock (with transmitter detector)
Antidote
Sapling
Torn Piece of Paper (several of these)

________________________________________________________________________________

SECTION 5

YOU'VE READ THIS ENTIRE GUIDE & YOU STILL HAVE MANAGED TO GET YOURSELF IN A
"LIFE OR DEATH" MONEY BIND

Last Gasp Solution: (This is great "trick" to play on "Jack") rest everyone for
a day, or however many days it takes to restore your finances. Resting mercs
only receive 1/2 their normal salary. Thus the trees will produce and you will
come out thousands of dollars ahead. (I hope you've got 8 guards in every
necessary sector before you try this) Jack will hate this tactic and will
complain and tell you how "lucky" you were to survive the day with no mercs in
the field, but nothing really awful will probably happen other than a lost day
or two and you'll be back in the chips again. (There is a chance that some of
the natives may start quitting. When the "NATIVES ARE RESTLESS" you may be
forced to raise their pay. Offer them pay raises $1 worth at a time to
determine the level of their discontent. This also applies to when you get the
message"NO WORKERS AVAILABLE".)
________________________________________________________________________________

SECTION 6

AND IF YOU ARE REALLY DESPERATE, YOU CAN RESORT TO...

GAME CHEATS & AIDS

One of the purposes of this guide is to give people ample information, so that
they can play the game in its entirety without having to resort to cheats. I
personally think that cheats can ruin a game. However, I realize that there are
some who just cannot resist. There are also some who simply just don't have the
patience (or in their minds, perhaps the time) required to play the whole game
on the up and up. There are some who just enjoy the combat and don't really
care about the resource and money management part at all. So for those who
simply must have a"cheat" for whatever reason, I list below the only ones that
I am personally aware of.

All are on CompuServe in the Games Forum. I believe they are in the strategy
section. These particular cheats or aids can also be found on the Internet.

QHEAL.EXE is a cheat that allows you to heal your mercs wounds. It is by Jeremy
Reaban. This cheat of course will take the "medical" part of the game and turn
it to ashes. I would not use this unless you don't care about healing your
troops and only really care about the combat portion of the game.

There is also an editor called JAEDIT15.ZIP. I have no idea about its merits.

JAGCHT.ZIP has a list of all the items in the game along with an explanation of
how to use them with UGE.EXE (Universal Game Editor). I have no knowledge of
its respective good or bad points.

JA Table of Mercs is an IBM/Word 6.0 Document which allows you to sort your
mercs according to various skills. This is not a cheat, but is a very useful
aid in examining Mercs stats. If you prefer spreadsheets, you can paste one of
the tables in this document into the spreadsheet of your choice and sort any
which way until your heart's content.

And last, but certainly not least:
________________________________________________________________________________

SECTION 7

SAVING YOUR GAMES

Jagged Alliance has a very quirky save game scheme. Below are some tips.

Keep extra copies of saved games in a subdirectory you create . Give it some
obvious name like "Savecopy" or "Saves" or whatever suits your fancy.

To save the day's game in progress to this subdirectory you will need to save
the following files: QUICK.SAV, OFFICE.SAV & DAY.SAV.

Save Often : Even during turn-based combat, you should hit Alt X and save the
game, exit to dos and then re-start. This will save your day's progress and
leave you less vulnerable to crashes that will wipe out your entire day's
progress.

Save the game at the end of each sector you complete, before moving on to the
next. Exit to Dos and copy these saved game files (quick, office, day) to your
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