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Submitted by System on 09/03/2006, 09:50. Print file.
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~ The UnOfficial Counter-Terrorist & Terrorist Training Manual ~ v 1.30
(www.geocities.com/macx98.geo/cstrikehq)
for Half-Life: COUNTERSTRIKE (6.0 & 6.1)
written by Terraknight(boynextdoor@gwapo.com)


:==================================================: TEAM MULTIPLAY GUIDE ]
:==================================================: i. FAQ DISCLAIMER: ]

You are not free to host a copy or any revision of this FAQ document.
You may provide a link to websites hosting them, but not to this document
itself.

What's my take on simulated violence and gore? It sucks. I think kids
should try and stay away from animated and simulated violence, especially
those not properly guided by their adult guardians. That way the media
wouldn't blame videogames as a bad thing per se when something bad happens
that involves licensed firearms and kids with a really hot temper having
access to those weapons.

Half-Life(c) is a trademark of Sierra. CounterStrike(c) is a trademark of
Team CounterStrike(credits @ end), the guys behind this great game.

:-----------------------------------------------------: ii. FAQ Copyright: ]

This FAQ and everything included within this file cannot be
reproduced in any way, shape or form (physical, electronical, or
otherwise) aside from being placed on a freely-accessible,
non-commercial web page in it's original, unedited and unaltered
format. This FAQ cannot be used for profitable purposes (even if no
money would be made from selling it) or promotional purposes. It
cannot be used in any sort of commercial transaction. It cannot be
given away as some sort of bonus, gift, etc., with a purchase as this
creates incentive to buy and is therefore prohibited.

Furthermore, this FAQ cannot be used by the publishers, editors,
employees or associates, etc. of any company, group, business, or
association, etc., nor can it be used by game sites and the like. It
cannot be used in magazines, guides, books, etc. or in any other form
of printed or electronic media (including mediums not specifically
mentioned) in ANY way, shape, or form (including reprinting, reference
or inclusion), without the express written permission of the author,
myself. If you'd include an acknowledgement of using this document as
a reference in a bibiography within your term paper or thesis or
homework, fine.

This FAQ was created and is owned by me, Terraknight. All
copyrights and trademarks are acknowledged and respected that are not
specifically mentioned in this FAQ.

If you find this file altered in any way; posted in any other
website or commercial(which means your site hosts ad banner/s other
than those provided by the company hosting your webpage) publication
online without this author's personal obvious written consent (like an
acknowledgement in this document) please feel free to contact this
author.

For all those vultures attempting to make their own FAQ using this
document-- all information here are exclusively gained from playing
Half-Life: Counterstrike on our neighborhood LAN, and this author's
personal opinions as well as observations. What you see here was first
seen here, and if you see something similar on other faqs, don't
patronize rip offs.


:-----------------------------------------------: iii. Table of Contents: ]

i. ) Disclaimer
ii. ) FAQ Copyright
iii. ) Table of Contents
iv. ) FAQ Revisions
v. ) What's New in Beta 6.0?
v.a) What's New in Beta 6.1?

A.) What is Half-Life CounterStrike?
B.) Who are the Counter-Terrorists?
C.) Who are the Terrorists?

Article 1.) Simulated Urban Warfare 101
Section 1.1: Breathing, you're a target.
Stop moving, you'll end up a dead one.
Section 1.2: My buddy is my body.
Section 1.3: Practice the Art of "One-Shot Kills"
Section 1.4: Cheat whilst you can.

Article 2.) Basic Weapons Training
Section 2.1: Handguns
f1.1-1 H&K USP .45 Tactical Pistol
f1.1-2 Glock18 Select "Burst" Fire
f1.1-3 Desert Eagle
f1.1-4 Sig P228
Section 2.2: Shotguns
f1.2-1 Benelli M3 Super 90
f1.2-2 Benelli XM1014
Section 2.3: Submachine guns
f1.3-1 H&K MF5-Navy
f1.3-2 Steyr Tactical Machine
f1.3-3 FN P90
f1.3-4 Ingram MAC-10
Section 2.4: Rifles
2.4a) Assault Rifles
f1.4-1 AK-47
f1.4-2 Colt M4A1 Carbine
f1.4-3 Sig SG-552 Commando
f1.4-4 Steyr Aug
2.4b) Sniper Rifles
f1.4-5 Steyr Scout
f1.4-6 A1 Artic Warfare Magnum
f1.4-7 H&K G3/SG-1 Sniper
Section 2.5) Machine Gun
f1.5-1 FN M249 PARA 5750
Section 2.6: Combat Knife
Section 2.7: Grenades
f1.8-3 Concussion "Flashbang"
f1.8-4 HE (High Explosive)
Section 2.8: Equipment
f1.8-1 Kevlar vest
f1.8-1 Kevlar vest
f1.8-2 Kevlar vest + Helmet
f1.8-3 Concussion "Flashbang" Grenade
f1.8-4 HE(High Explosive) Grenade
f1.8-5 Defuse Kit(CT Team Members only)

Article 3.) Advance Scenario Strategy
Section 3.a) The Assault Map(cs_assault) Trainer
a.1) Counter-Terrorists Deployment
a.2) Terrorists Deployment
a.3) Mission Map 1: CT Deployment
.3-1) Warehouse
.3-2) Office building
.3-3) Bridge
.3-4) Administration Building
.3-5) Blue cargo container
.3-6) Red cargo container
a.4) Outdoors: Counter-Terrorist Map Strategy
a.5) Outdoors: Terrorists Map Strategy
a.6) Mission Map 2: Terrorist Team HQ
.6-a) Main Gate
.6-b) Multi-level 1st floor
.6-c) Red cargo box
.6-d) The "redlight" corridor
.6-e) Security area
.6-f) Air vent
.6-g) Concrete Second floor
.6-h) Steel Second floor
a.7) Indoors: Terrorist Map Strategy
a.8) Indoors: Counter-Terrorist Map Strategy
a.9) Assault Map End Game: Check Mate

Section 3.b) The Dust Map(de_dust) Trainer
a.1) Counter-Terrorists Deployment
a.2) Terrorists Deployment
a.3) Mission Map 1: CT Deployment
a.4) Outdoors: Counter-Terrorist Map Strategy
a.5) Outdoors: Terrorists Map Strategy
a.6) Mission Map 2: Terrorist Team HQ
a.7) Indoors: Terrorist Map Strategy
a.8) Indoors: Counter-Terrorist Map Strategy
a.9) Dust Map End Game: Check Mate

xi.) Thank You Section
xii.) Cheater's Guild
xiii.) Console Commands
xiv.) The CS Team
xv.) Next Up
xvi.) Post Mortem

:-----------------------------------------------------: iv. FAQ Revisions: ]

version 1.30 :

1) Released de_dust map trainer, beta 6.1 cs_siege map trainers...

2) I corrected most the mispelled terms and some grammar and stuff that I
didn't bother to check after the releasing this doc's first version. Thanks
to everyone who bothered to email and point out the mistakes.


:---------------------------------------------: v. What's New in Beta 6.0? |
| +-==========================-+
| The following are excerpted directly from the Official CS Beta 6.0
| document released by counter-strike.net.
|
+------------------------------------------------------------------------> *
BETA 6.0
--------
[3.10.00]
- added MAC-10 weapon
- added Steyr Aug weapon

- added new gametype: Assassination (as_x)
- added new gametype: Escape (es_x)

- added right and left handed weapons
- added new radar tracking for teammates
- re-added Night Vision Goggles

- added new Terrorist Snow player model
- added new CT French GIGN player model

- tweaked player speeds / acceleration
- added new radio commands
- redone mp5 model / animations

- added maps de_fang, es_jail, es_frantic,
as_oilrig, as_riverside, cs_747

- updated previous maps

New Beta 6.0 Commands:

+showradar (default) : Turns radar on.
-showradar : Removes radar from your screen.
nightvision : Bind this key to toggle NVG when purchased.

Misc 6.0 Notes:

Assassination Gameplay: One member of the CT team will serve as the VIP.
The object is to get the VIP safely to the pre-defined escape points. If
he dies, the CT's lose the round. If he makes it safely, the CT's win.
VIP has a unique skin, only carries a knife, and has ample body armor.
Certain weapons cannot be purchased by each team in this gameplay scenario.

Escape Gameplay: The T team starts out in a fortified location and must
"escape" to one of the pre-defined escape points. The CT's must
exterminate them before they can escape. The T's win the round once 50% of
the team has successfully escaped. They can also break into the armory to
steal weapons, or just get out of there. The two teams will switch roles
after every 8 rounds of play.

After buying NVG, you toggle it on/off by using the "nightvision" command.
Be warned that the NVG will not be effective on every hardware setup. It
may or not work well for you.

To switch between right and left hand weapons, go to:
multiplayer > Customize > Advanced Options
There will be a checkbox for you to select the hand of your choice.

:--------------------------------------------: v.a What's New in Beta 6.1? |

1.) H&K Navy and Steyr Tactical submachine guns' ammo capacity reverted
back to 30/120.

2.) Fixed some bugs here and there... too minor to worry about.

Bravo on keeping that 60 second buy window. It really makes the game
interesting on end games.

:-----------------------------------: A.) What is Half-Life CounterStrike? ]
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