Home » PC » Half-Life - Counterstrike - Deutsche Version » Half-Life - Counterstrike - Deutsche Version hints
Jump to page:
Sponsors:
It takes considerable team wins and kills to rack off enough dough to
buy the Artic rifle. If you're planning to train yourself to be a sniper,
acquaint yourself well with this weapon. Find how can you use it with
efficiency, and use it's weakness to your advantage.
One good advice is to first learn on when pull the trigger. Sounds
weird, but I've seen to many people get fragged on end games because they
thought they've got the target on their crosshairs. Unfortunately for
them, when they were actually reloading, that's the time they got hit.
Wherever you can, use those dark areas in the map where visibility is
low, but there's enough space to strafe and move around. But as I always
say: "Never stay put in one position for too long."
+===========================================+------------------------+
| Should I turn the `Auto Aim' option off? | |
+===========================================+ |
| If the server got the autoaim on, go somewhere else. The |
| autoaim screws your actual aim, making it very difficult for you |
| to frag somebody at a distance. It suppose to work by sucking in |
| the cross hairs when it comes near a target, but you really don't |
| need it. (it works well when your targets are up close, but by |
| then you don't need help hitting a large target any more.) |
+--------------------------------------------------------------------+
Learn how to frag people at distances of over 30 meters without using
the 4x scope, if available. That saves you time from fumbling for buttons
to push while you're busy dodging bullets and fragging another person.
Learn how to switch weapons, if the situation demands for it. And if an
opponent is actually chipping your life away while getting close, back
away. And back away wisely.
If you're being attacked in an open field, lead the aggressor to a
narrow corridor or alley. That way you can guess where he's going to come
from, and anticipate by moving your crosshairs to that direction. If the
enemy have the advantage of being on a high ground, HE grenade him to
death, or take cover in someplace perpendicular to his location. He'll
have a hard time aiming that rifle 90 degrees down, of course, by then
you'll see his animation before he see yours and you can take the first
shot(3D cards work by processing nearby objects in 3D, and far away objects
in 2D, that way it could run efficiently. Problem is, you could look
through corners at certain angles because 2D objects don't have depth to
begin with.)
There's nothing really hard in hitting your target, even if your moving
yourself. If he's approaching you to take advantage of your weapon's
weakness, don't use the scope and wait his animation become big enough for
you to hit, maybe at 10 to 15 meters. When he moves in closer than that,
use your handgun.
Switching weapons enable you to move without feeling heavy with your
Artic. You could also remind yourself not to repeat your strafing pattern,
and to include crouching movements and even use a 3D dimensional enviroment
to your advantage. Sometimes people tend to forget the objects in 3D have
depth, and using this tip could help you frag people behind door and walls,
above and below buildings, and especially while on the move.
And there's one thing: adjust to a higher mouse sensitivity whenever
you equip yourself with the Artic. That helps alot in zeroing on a target
50 meters away and on the move, since you need so little mouse movement to
adjust your crosshairs.
Section 1.4: Cheat whilst you can.
Having to cheat your way through this game is pretty easy, since as of
this faq version, CS is still in beta. Almost all the maps contain some
sort of bug which, everyone CT or Terrorist, can take advantage.
For example, Terrorists have the distinct advantage in some maps where
the mission forces the CS deep into its opponent's home court. The
advantage lies in the fact that a) Terrorists can reload their armor, ammo
and grenades if the battle is taken into their homecourt; b) Since CT have
to move into a much smaller space, snipers have a disadvantage against
strafers; and c) it's hard to coordinate a well-planned, tactical strike--
especially over the internet based games.
Cheating doesn't really have to be entering a bunch of codes to gain
advantage, it's using every trick in book to gain some.
+==========================+----------------------------------------+
| Are you `Trigger Happy'? | |
+==========================+ |
| Most CS beginners tend to misuse the automatic weapons-- guns |
| which wait all the bullets in the magazine to be fired before |
| being reloaded then chambered. What they do is spray off bullets |
| at the opponent's direction and pray that they frag them first. |
| One observation-- once they pull trigger, they never let go, even |
| if they're firing at air. Most of time, it doesn't end that way. |
| |
| The lesson here is that accuracy is very important, make sure |
| that all the bullets you've fired counts. If both of you are |
| strafing and firing at each other at circles, take the necessary |
| action to put a stop at it. Most of my opponents online always |
| wonder why I always frag them first even if they're equipped with |
| a much powerful weapon(MP5-Navy vs Commando) even at long |
| distances. |
| |
| Don't waste your bullets firing at nothing, and someday you'll |
| thank yourself for breaking the habit. |
+-------------------------------------------------------------------+
Low on cash to actually buy an Artic? Buy a reliable handgun, load up
on spare ammo, armor and grenades. Then go on a kamikaze strike using the
Flashbangs as a diversion, then use the HE to chip away their health, then
finish off with some well placed "head shots". This strategy works better
with a team mate leading the way, since you could use the help on
firepower. You might find some good guns the "fallen ones" might have left
behind.
Aside from scavenging for weapons, use the hostages as bait. Whether
you're a CT or Terrorist, those hostages provide good cover on one on one
firefights. Remember, if you kill an hostage, that's a whopping deduction
to your cash count. But if you can make the enemy kill the hostage instead
of you, you're good and he's pissed off.
Speaking of head shots, keep an automatic weapon at head level while
firing and strafing at the same time. All the submachine guns are good for
this purpose; their high rate of fire makes it sure you could place some
hits at the head area.
"What you see, what you hear, what you feel...
when you leave, Leave it here." - Silence Creed
+--------------------------------------: ARTICLE 2. BASIC WEAPONS TRAINING ]
| +-=================================-+
| Guns are very sensitive tools of mass destruction. It doesn't pay to
| just point, shoot and reload everytime you come face2face with an
| opponent. If that works for you when you play Quake3 and UnRealT, you're
| outta your mind to survive in this game.
|
| Remember to master the art shooting while you and, in most cases, your
| target is moving. Make it a habit to switch in between weapons on the
| run. Sometimes different situations call for different rules, and in
| this case-- your heavy primary weapon is no use against an knife wielding
| opponent strafing his way closer to his next kill score.
+-----> * *
Server Options:
mp_limitteams (default 2)
Maximum number of players that one team can have over the other. To
entirely disable team limiting, set to 0.
sv_restartround (default 0 sec)
Time until the game restarts fresh, or 0 to not restart. This will reset
all frags, scores, weapons and money to default. Use this to coordinate
clan matches.
mp_autokick (default 1)
Enable automatic team-killer banning and idle client kicking.
mp_chasecam (default 0)
Limit observers to chase modes.
mp_c4timer (default 45 sec)
C4 timer duration. Minimum of 15, maximum of 90.
mp_freezetime (default 6 sec)
The length in seconds of the Freeze period at the beginning of rounds. Set
to 0 to disable.
mp_roundtime (default 5 min)
The maximum length a round can last, in minutes. Minimum of 3, maximum of
15.
mp_friendlyfire (default 0)
Set to 1 to enable friendly fire, 0 to disable.
mp_timelimit (default 0 min)
Period between map rotations.
mp_footsteps (default 1)
Set to 1 to enable footsteps, 0 to disable.
mp_flashlight (default 1)
Set to 1 to enable the use of flashlights, 0 to disable.
sv_sendvelocity (default 0)
Set to 1 to enable complex server physics and decals ( for low lag
situations), 0 to disable.
Client Options:
rate (default 2500)
This command controls how much information you recieve from the server you
are connected to. For a 14.4 connection set your rate to 1500, a 33.6k
connection should be 3000, a 56k 3500, an ISDN should be 5000, and all
connections faster than that should be between 5000 and 9999.
cl_observercrosshair (default 1)
Set to 1 to enable crosshairs in Observer mode, 0 to disable.
cl_hidefrags (default 1)
Set to 1 to hide all frag/death counts on the Scoreboard but your own, 0
to show.
hud_centerid (default 0)
Set to 1 to center auto-ID text on screen, 0 to have auto-ID text in the
bottom left corner.
Infokey settings. Type "setinfo" to check the status of all infokey
settings. To change one, type "setinfo ".
+showradar (default)
Turns radar on.
-showradar
Removes radar from your screen.
nightvision
Bind this key to toggle NVG when purchased.
i.e. bind z nightvision
InfoKey Keynames:
dm (default 1)
Set to 1 to display map briefings after loading new levels, 0 to disable.
ghosts (default 0)
Set to 1 to see ghosts when in Observer mode, 0 to disable. Disabling
ghosts can potentially improve lag in high lag situations.
ah (default 1)
Set to 1 to enable auto-help, 0 to disable. Auto-help gives the player
hint messages throughout the game.
From the e-mail:
Serpent Snake of Malaysia e-mailed me about:
r_netgraph (default 0)
Here's my evaluation of the command:
TerraK: " What does command do is run an interactive network ping ratings in
your HUD. There's stuff like your like how fast your animation is,
FPS(frames per second) and a graphs that shows realtime network activity in
a certain direction. Pretty useful for zeroing in on opponents and
detecting ambushes. Try inputting a numerical number up to 5 for different
effects."
:-------------------------------------------------------: xiv. The CS Team |
Name | Gooseman
E-mail | gooseman@counter-strike.net
Position | Project leader, Head modeler, Head coder, Head-job
Name | cliffe
E-mail | cliffe@counter-strike.net
Position | 2d-graphics, sound effects, QA, PR, game design, etc.
The Mappers:
Jump to page:
Sponsors:
Other files from this game:
- Half-Life - Counterstrike - Deutsche Version hints by System on 09/03/2006, 09:50






