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Submitted by System on 09/03/2006, 09:50. Print file.
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from friends:

gl_alphamin (number)
shows/hides particular environ objects... like hanging bridges and ladders.

model (skin command)
change player skin for a couple of seconds.

***visit the CS website for more console commands and scripting advice.***

: xiv. The CS Team ]-------------------------------------------------------------]

Name : Gooseman
E-mail : gooseman@counter-strike.net
Position : Project leader, Head modeler, Head coder, Head-job

Name : cliffe
E-mail : cliffe@counter-strike.net
Position : 2d-graphics, sound effects, QA, PR, game design, etc.

The Mappers:

as_oilrig
by MacMan
macmaninfi@aol.com

as_riverside
Zaka zaka@mbnet.fi

de_fang
by Jo Bieg
MEEEEDIC@gmx.net

cs_backalley
by TYR
tyr@barking-dog.com

de_railroad
by KaRRiLLioN
JHCorwin@pageinc.org

es_frantic
by Barney (aka Narby)
fragged101@yahoo.com

de_train
by Chris Mair
chris@barking-dog.com

es_jail
by Bluestrike
inspiratie@hotmail.com

cs_militia
by Andrew Aumann
andrewja@home.com

cs_747
by Markus
witchdawn@hotmail.com

cs_docks
by N0TH1NG
N0TH1NG@mailcity.com

cs_siege
by N0TH1NG
N0TH1NG@mailcity.com

cs_assault
by CryptR
lmuur@dlc.fi

de_dust
by Davej (Curtains)
dave@3dgaming.com

de_prodigy
by Hobbit
hobbit@bellatlantic.net

de_nuke
by MEEEEDIC
jogi@netads.de

The texture Artists:

Chris Ashton (aka Macman)
MacManInfi@aol.com

Ido Magal
ido@dnai.com

HUD Ammo Sprites:
Viper-x

Splash and Console 2d Art:
Cliffe

: FAQ Copyright Stuff ]----------------------------------------------------------]

This FAQ and everything included within this file cannot be reproduced in any way,
shape or form (physical, electronical, or otherwise) aside from being placed on a
freely-accessible, non-commercial web page in it's original, unedited and unaltered
format. This FAQ cannot be used for profitable purposes (even if no money would be
made from selling it) or promotional purposes. It cannot be used in any sort of
commercial transaction. It cannot be given away as some sort of bonus, gift, etc.,
with a purchase as this creates incentive to buy and is therefore prohibited.

Furthermore, this FAQ cannot be used by the publishers, editors, employees or
associates, etc. of any company, group, business, or association, etc., nor can it be
used by game sites and the like. It cannot be used in magazines, guides, books, etc.
or in any other form of printed or electronic media (including mediums not
specifically mentioned) in ANY way, shape, or form (including reprinting, reference
or inclusion), without the express written permission of the author, myself. If you'd
include an acknowledgement of using this document as a reference in a bibiography
within your term paper or thesis or homework, fine.

This FAQ was created and is owned by me, Terraknight. All copyrights and trademarks
are acknowledged and respected that are not specifically mentioned in this FAQ.

If you find this file altered in any way; posted in any other website or
commercial(which means your site hosts ad banner/s other than those provided by the
company hosting your webpage) publication online without this author's personal
obvious written consent (like an acknowledgement in this document) please feel free
to contact this author.

For all those vultures attempting to make their own FAQ using this document-- all
information here are exclusively gained from playing Half-Life: Counterstrike on our
neighborhood LAN, and this author's personal opinions as well as observations. What
you see here was first seen here, and if you see something similar on other faqs,
don't patronize rip offs.

: What's up next in CS FAQ v 3.1? ]----------------------------------------------]

Dunno... lets just wait and see what's gonna happen in CS next update, k?

: Acknowledgements ]-------------------------------------------------------------]

The CS CT&T manual has been posted in numerous websites, old and new alike, and
has been translated into HTML and several other foriegn languages. With that said,
I'd like to dedicated this part of the FAQ to the people that made CS the best
head-to-head, on-network, team gameplay videogame out there.
I'd like to express my deepest gratitude to the brave men and women contributing to
the betterment of the Counter-Strike cause: from the game's designers, texture
mappers, map artists, and the like.
The same goes to the numerous guys and gals who are at the helm of Counter-Strike's
future: the players who spend their vacation and study/work time a like just to
experience the excellent gaming experience that is Counter-Strike. If not for these
esteemed souls, this game and this FAQ wouldn't be where it is right now.
Thanks to the players at my LAN place, Office Plus!: Chiney, the Timawas Robert and
Lime, Renren, Ninjaboy, L@nce, Dick Israel, Ohoy!, Bakero_Ne, Prime, Buster, R2ro and
the list goes on... everyone who I've had the pleasure of competing with and against,
for giving me the skill and imparting me the knowledge used in this FAQ.

:-------------------------------[ xvi. Post Mortem ]-----------------------------]

The LAN neighborhood where I rent out the system to play multi-player CS
games only carry original CS 7.1 add-ons. I don't know where to get
additional software patches on misc stuff like naked hostages, bloody
knives et. al. Nor am I interested in acquiring such software,
b'coz they're purely aesthetic anyways.

Flames, comments, suggestions, are most welcome & shall be acknowledged.

The official Half-Life: CounterStrike webpage--> counter-strike.net
CSSkins--> http://skins.counter-strike.net/
Anarchy Design--> http://anarchy.counter-strike.net/
CSNation--> http://csnation.counter-strike.net/
CSClanworld--> http://clanworld.counter-strike.net/
Counter-Server--> http://server.counter-strike.net/

"The Unofficial Counter-Terrorist & Terrorist Training Manual" v 3.0
for Half-Life: CounterStrike PC game, copyright 2000 by Terraknight
First published Online on GameFAQs(www.gamefaqs.com) December 2000
~"This document's latest revision is always found at GameFAQs"~





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