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Submitted by System on 09/03/2006, 09:50. Print file.
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If your team is successful, the cash equivalent of the hostages would be added to
every team member's account. Kill the hostages, you get $ 1000 bucks off your cash.

Why play in the assault map?
Gameplay is fast and furious in this map, and expect all skirmishes to end withing
4-3 minutes, with each team having a maximum of ten members each. It's also a good
map to train all possible skills-- sniping, strafing, movement under heavy enemy
fire, proper use of grenades, and terrain strategies.

:-------------------------------------------: a.1) Counter-Terrorists Deployment ]
Deployment Area: Just outside enemy HQ, near counter-strike surveillance van.
Your Objective : Rescue three scientists deep within enemy headquarters or
eliminate all your opponents with extreme prejudice within the given time.

:-----------------------------------------------: a.2) --> Terrorists Deployment ]
Deployment Area: Inside an empty, dilapidated warehouse
Your Objective : Prevent your opponents from rescuing the hostage inside your
security room.

:----------------------------------------------: a.3) Mission Map 1: CT Deployment ]

WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
W >>>HHHHHHHHHHHHHHHHHHHHHssss
>>>>HHHHHHHHHHHHHHHHHHHHHssss Symbol Legend:
Wh |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ , ^ : Angled Elevation
sh HH ----h Counter-Terrorists Deployment
Deployment Area: Secondary bomb site, a courtyard adjacent to the primary
bomb site.
Your Objective : Eliminate all Terrorist team members.
A) Prevent Terrorist members from planting C4 bomb in
either Primary bomb site or Secondary bomb site(your
deployment area.)
B) Locate and defuse C4 bomb once planted in any of the
the target crates.

a.2) --> Terrorists Deployment
Deployment Area: Far opposite end of de_dust map, open courtyard
Your Objective : Plant C4 bomb in either primary bomb site, or secondary bomb
site(the CT deployment area). Bomb site are marked by spray painted "X"s in the
middle of the courtyard surrounded by crates.


a.3) Mission Map 1: CT Deployment
The Counter-Terrorist Deployment is basically a wide area courtyard that has two
exits which leads to a) a sniping point with a view fronting the "Bat Cave" exit
above the tunnel; b) the half-opened wooden door that leads into the primary bomb
site and c) flanking positions covering the other exit of the deployment area.

========+
b A
======+ W
| wwwwwwwwwwwwwAAWW Legend:
| aBB aW B: Tall Boxes
B 1 +===+ b D b: Small Boxes
b >>>>> 6 D >: Inclined level, arrow indicates
===-======+ W direction going up.
BB 2 BW W, w: Wall
B wwwwwww+w wwww+wwW +: Wall Edge
Wwwwwww wa BBwa W =, |: Gutter
W Bw W X: Bomb Site
W +wwwww W 1: Under the bridge, going to
W wWWWWw W Terrorist Deployment Area
W wWWWWw 7 W 2: Counter-Terrorist Sniping
W 5w b W Point, a)Under the Bridge
W wWWWWw w wwwwwwwww b) Door to Bomb Site 2
W wWWWWw w wBB W c) Archways
W w wB S W D: Big, wooden door, half-way open
Www wwwwww w 3 W A: Archway Entrance
W bb W 3: Crates Area, Bomb Site 1, Sniping Point
W 4 bb b X bW 4: Counter-Terrorist Deplyoment Area
WWWWWWWWWWWWWWWWWWWWWWWWW Sniping Point

5: Darkened Corridor, Backdoor to Counter-Terrorist Deployment
Area.
6: Wooden Door, Half way entrance to Bomb Site 2
Archway Entrance to "Bat Cave", corridors leading to
Terrorist Deployment Area and Archway Exit fronting
CT Sniping Point 1
7: Open Courtyard
a: Ambush Areas
S: Sniping Point

3.a) Bomb Site 2

WB W
WW W
W BW +WWWWWWWWWWWWWWWWW+
========+ BW w w b W
b A WWWWWWWWWWWWWWWW+ +S bW
======+ W b S W
| wwwwwwwwwwwwwAAWWWWWWWWWWW+ |wwwwwwwwwww+
| BB WA BB S W
B 1 +===+ b D B W
b >>>>> 6 D X W
===-======+ W b b W
BB 2 BW BB BB W
B wwwwwww+w wwww+wwWWWWWWWWWWWWWWWWWWWWWWWWWWWW+
Wwwwwww wA BBwA W
W Bw W Bomb Site 2, shown here
W +wwwww W in relation to CT D Area
W wWWWWw W
W wWWWWw 7 W Legend:
W 5wSb W X: Target Area
W wWWWWw w wwwwwwwww B: Crates, Big Boxes
W wWWWWw w wBB W b: Small Crates
W w wB W A: Ambush Area
Www wwwwww w 3 W S: Sniping Point
W bb W
W 4 bb b X bW
WWWWWWWWWWWWWWWWWWWWWWWWW

: a.4) Counter-Terrorist Map Strategy ]------------------------------------------]

Make Camp> Unlike the Assault Map, the Dust map takes care to include a moderately
fortified CT deployment area that is relatively easy to camp in with, given the
proper conditions and skills.

Using the two maps given above, note the two entrances leading outside of the CT
deployment area. the first one to the left is a dark corridor leading to the CT
sniping area. The sniping area face the following important areas of responsibility.

1) Using the map's reference where up is north, the sniping area takes car of tunnel
area below, where the crates are perfect cover for advancing foes. Take note that
since the CT sniping is elevated, you'd see the opponent's feet first before they see
your sweet sniping face.

2) Also up north is the "Bat Cave's" first exit, with the huge crate in front. In
here opponents would do two things: they'd either jump and spray at your direction
automatic rifle fire, or peek and hopefully snipe you with an Artic.

3) The third hardpoint is the one fronting the second bomb site's double doors.
Snipers facing this direction should scan the area to the left of this area, because
this is where the second exit of the Bat Cave is located. Again, opponents will
either snipe or spray you with ammo in here.

4) Beyond the double doors (which is half-closed) you see a green crate. That's
direction you'd look for when spotting enemy snipers residing in that area.

Another possible camping area is within the CT deployment area as well. At the end of
the long ramp leading further south of this courtyard, there are numerous crates to
the west side and at the center. The East side guards against opponents sneaking up
the dark corridor, and the ramp itself is a good cover for those half-hidden sniping.

The CT Blitz>

: Console Commands ]-------------------------------------------------------------]

Here's a quick list of commands you can tweak and toggle to enhance your CS gaming
experience. Obtained from counter-strike.net, maintained by Cliff Davis

:-------------------------------------------------------------[ Server Options: ]

mp_limitteams (default 2)
Maximum number of players that one team can have over the other. To
entirely disable team limiting, set to 0.

sv_restartround (default 0 sec)
Time until the game restarts fresh, or 0 to not restart. This will reset
all frags, scores, weapons and money to default. Use this to coordinate
clan matches.

mp_autokick (default 1)
Enable automatic team-killer banning and idle client kicking.

mp_chasecam (default 0)
Limit observers to chase modes.

mp_c4timer (default 45 sec)
C4 timer duration. Minimum of 15, maximum of 90.

mp_freezetime (default 6 sec)
The length in seconds of the Freeze period at the beginning of rounds. Set
to 0 to disable.

mp_roundtime (default 5 min)
The maximum length a round can last, in minutes. Minimum of 3, maximum of
15.

mp_friendlyfire (default 0)
Set to 1 to enable friendly fire, 0 to disable.

mp_timelimit (default 0 min)
Period between map rotations.

mp_footsteps (default 1)
Set to 1 to enable footsteps, 0 to disable.

mp_flashlight (default 1)
Set to 1 to enable the use of flashlights, 0 to disable.

sv_sendvelocity (default 0)
Set to 1 to enable complex server physics and decals ( for low lag
situations), 0 to disable.

:---------------------------------------------------------------{ Client Options ]

rate (default 2500)
This command controls how much information you recieve from the server you
are connected to. For a 14.4 connection set your rate to 1500, a 33.6k
connection should be 3000, a 56k 3500, an ISDN should be 5000, and all
connections faster than that should be between 5000 and 9999.

cl_observercrosshair (default 1)
Set to 1 to enable crosshairs in Observer mode, 0 to disable.

cl_hidefrags (default 1)
Set to 1 to hide all frag/death counts on the Scoreboard but your own, 0
to show.

hud_centerid (default 0)
Set to 1 to center auto-ID text on screen, 0 to have auto-ID text in the
bottom left corner.

Infokey settings. Type "setinfo" to check the status of all infokey
settings. To change one, type "setinfo ".

+showradar (default)
Turns radar on.

-showradar
Removes radar from your screen.

nightvision
Bind this key to toggle NVG when purchased.
i.e. bind z nightvision
InfoKey Keynames:

dm (default 1)
Set to 1 to display map briefings after loading new levels, 0 to disable.

ghosts (default 0)
Set to 1 to see ghosts when in Observer mode, 0 to disable. Disabling
ghosts can potentially improve lag in high lag situations.

ah (default 1)
Set to 1 to enable auto-help, 0 to disable. Auto-help gives the player
hint messages throughout the game.

>From the e-mail:

Serpent Snake of Malaysia e-mailed me about:
r_netgraph (default 0)

Here's my evaluation of the command:
TerraK: " What does command do is run an interactive network ping ratings in
your HUD. There's stuff like your like how fast your animation is,
FPS(frames per second) and a graphs that shows realtime network activity in
a certain direction. Pretty useful for zeroing in on opponents and
detecting ambushes. Try inputting a numerical number up to 5 for different
effects."
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