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Submitted by System on 09/03/2006, 09:50. Print file.
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shred opponents in a flash, at close range anyway. Although it does the least
damage among all the SMGs, it makes up for it with its armor-piercing ability
and its very fast rate of fire (fastest in the game). The P90, with its 5.7
ammo, is supposed to be good against armor in real life, so I think that this
is the one SMG in CS that does reasonably well against armor, compared to the
other SMGs. Its main drawback is its poor damage. Also, it is quite inaccurate
while moving compared to the other SMGs, and does not have the range of the
true assault rifles. And of course, it's quite expensive for an SMG. Sniping
with this gun at long range is difficult, but possible, provided you use
single-fire shots. However, this gun was not made for sniping, and shooting
auto-fire at medium range will already give you a very poor hit ratio. All in
all, not as good as the MP5 for close range assaults. The biggest selling point
of this gun is the 50 round clip, making reloads less of a concern.

TRIVIA: CS v1.0 calls its ammo ".338 Lapua Magnum," but you buy it at the
same price, with the same increment, as the 5.7 round. That's because this
gun does use the 5.7 round. Sloppy, Sierra, sloppy.

NAME: Ingram MAC-10 [3-4]
COST: $1400
AMMO: .45 ACP
CLIP/MAX: 30/96
CLIP COST: $25 (12)
ACCURACY: Low
MOVE ACC: Medium
RECOIL: High
RATE OF FIRE: Very Fast
AUTOFIRE: Yes
SPECIAL OPTION: None
NOTES: The Mac-10 is a very volatile, uncontrollable weapon that can only be
bought by terrorists. It is stronger than the MP5, but the recoil is also much
stronger. Now, since I finished up with the MP5 recently, I've been playing
with the Ingram more. I'm learning a lot of new stuff about this weapon! First
off, I realized that this gun has a much faster firing rate than I previously
realized. This ups its rating in my book tremendously. Still, the lack of
accuracy and control still reduce its usefulness. It's still a weapon which
you should buy when you're on a budget but need stopping power. Perhaps the
worst aspect of this weapon is that you need to buy a whole lot of ammo, as
each purchase of ammo gives you only 12 shots for $25 bucks. Not a good deal.
When you consider how much ammo you have to buy, the MP5 is still cheaper.
I like to think of this gun as a mini-AK, except that it doesn't have the
accuracy and power that make the AK-47 a great gun. All in all, this is the
stronger alternative to the MP5, minus the controllability.

NAME: H&K UMP45 (K&M UMP45) [3-5]
COST: $1700
AMMO: .45 ACP
CLIP/MAX: 25/100
CLIP COST: $25 (12)
ACCURACY: Medium
MOVE ACC: Medium
RECOIL: Low
RATE OF FIRE: Medium
AUTOFIRE: Yes
SPECIAL OPTION: None
NOTES: The UMP is an SMG very similar to the MP5, with two major
differences: it has a much slower rate of fire, and it uses the .45 ACP
round. The boon is that it has better ammo, and thus does more damage.
The problem is that its rate of fire is so slow that it puts you at
risk in a close-quarters battle. This is easily the slowest among all
the SMGs for rate of fire. Another consideration is that it has a slightly
smaller clip size. This gun also apparently has the least recoil among all
the automatic guns in the game. Perhaps my biggest beef with this gun is
that, like the Mac10, it only buys ammo in increments of 12, making
initial setup harder.

-------------------------------------------------------------------------------
4.d -- Rifles

Rifles are the real weapons in this game. They are expensive, but worth the
price. They are very powerful, capable of tearing through opponents in just
a few shots, can punch through walls and armor, and are very accurate for
long-range fire. They usually pay for this in recoil, but all in all these
guns are the lifeblood of many terrorists and counter terrorists. All rifles
can pierce through walls and other obstacles to some extent.

NAME: AK-47 (CV-47) [4-1]
COST: $2500
AMMO: 7.62 NATO
CLIP/MAX: 30/90
CLIP COST: $80 (30)
ACCURACY: High
MOVE ACC: Medium
RECOIL: High
RATE OF FIRE: Medium
AUTOFIRE: Yes
SPECIAL OPTION: None
NOTES: There are two big reasons why people like playing terrorist: the AK-47
and the Sig Commando. This is my personal terrorist-only gun of choice. The
cheap price tag of the AK, combined with its incredible power and accuracy,
made it the bad-ass assault gun back in the early days. Unfortunately, since
beta 7 this gun was toned down by making extremely heavy, slowing your movement
considerably. Still, the AK is a great gun. It is very accurate, making long
range sniping a breeze. Its 7.62 round is so powerful, you will be killing
many enemies with just a few shots. This is also one of the best guns to get
headshots. The only real drawback of this gun, aside from its weight, is its
powerful recoil. You cannot afford to use auto-fire with this gun; most of your
shots will miss. That is why this gun is not really suited for assault, it is
more of a mid-range sniping assault gun. Used in conjunction with single-fire
sniping techniques, this is a very lethal specialist's gun, suitable for
almost all combat conditions.

TRIVIA: The AK may very well be the best-selling assault rifle in the world.

NAME: Sig SG-552 Commando (Krieg 552 Commando) [4-2]
COST: $3500
AMMO: 5.56mm NATO
CLIP/MAX: 30/90
CLIP COST: $60 (30)
ACCURACY: Medium
MOVE ACC: High
RECOIL: Medium
RATE OF FIRE: Fast
AUTOFIRE: Yes
SPECIAL OPTION: 2x Sniper Scope
NOTES: The Commando is a terrorist-only gun, and is arguably one of the best
in the game. It combines accuracy and power with a 2x sniper scope, allowing
you to pick off targets who haven't even seen you yet. It is the counterpart
of the CT's Steyr Aug, over which it has the advantage of faster reload time,
higher damage, less recoil and better handling. On the downside, rate of fire
is slightly slower than that of the Aug. Its only real drawback is that it
is quite expensive. Still, overall, this gun is worth its price easily.

NAME: Colt M4A1 Carbine (Maverick M4A1 Carbine) [4-3]
COST: $3100
AMMO: 5.56mm NATO
CLIP/MAX: 30/90
CLIP COST: $60 (30)
ACCURACY: High
MOVE ACC: High
RECOIL: Low
RATE OF FIRE: Fast
AUTOFIRE: Yes
SPECIAL OPTION: Silencer
NOTES: This is a counter-terrorist only gun, the direct counterpart of the
AK-47. It is easily the best all-around gun in the game. It has all the
handling of the MP5, but is more accurate and powerful, making it easier to
kill opponents close up and afar. Its only drawback is that it is far more
expensive than most SMGs. Still, it is cheaper than most rifles. It is also
slightly slower at firing than an MP5, and has slightly stronger kickback,
but not by much, still getting a low recoil rating. This gun basically combines
the sniping capability of the AK-47 with the assault handling ability of the
P5, in a very light, maneuverable package. My only qualm with this gun is that
it lost its 2x scope when the Steyr Aug came out around Beta 6. However, it
did get something good in exchange: a silencer. It is my all-around weapon
of choice. Now, if only terrorists could buy it....

NAME: Steyr AUG (Bullpup) [4-4]
COST: $3500
AMMO: 5.56mm NATO
CLIP/MAX: 30/90
CLIP COST: $60 (30)
ACCURACY: High
MOVE ACC: Medium
RECOIL: High
RATE OF FIRE: Fast
AUTOFIRE: Yes
SPECIAL OPTION: 2x Sniper Scope
NOTES: This counter-terrorist only gun is the direct equivalent of the
terrorist's Commando. Many people play CTs because of this gun. It is a great
gun, although I personally find the Commando better. However, this gun has its
merits. It has the smallest crosshair for any gun, and coupled with its strong
ammo round and the sniper scope, suggests that it is the most accurate gun in
the game. Its main drawback is its powerful recoil and very slow reloading
time. It also does the least damage among the 5.56mm guns. It does not handle
as well as the MP5, or even the Commando in close range while moving. However,
it seems to have a slightly faster rate of fire. Overall, it is a
good gun which can kill many opponents at most ranges pretty fast, and its
sniper scope really helps out in those long range situations. If only recoil
wasn't such a problem, this might have been my favorite assault rifle.

NAME: Steyr Scout (Schmidt Scout) [4-5]
COST: $2750
AMMO: 7.62 NATO
CLIP/MAX: 10/60
CLIP COST: $80 (30)
ACCURACY: Low
MOVE ACC: Low
RECOIL: Medium
RATE OF FIRE: Slow
AUTOFIRE: Yes
SPECIAL OPTION: 4x Sniper Scope
NOTES: This gun is for the sniper on a budget. It is the cheapest of the sniper
guns, and is very limited in use. It is only really effective at long range,
because at close range you do not have enough time to fire two shots to kill
someone, unless you can hit their heads all the time. The 7.62 round is strong
enough that you can kill anyone, regardless of armor, in two hits, no matter
where you hit them. It is the poor man's arctic, and is only really useful in
the early game when people haven't saved enough to buy Arctics yet. Take note
that, as of CS v1.1, sniper rifles no longer have a crosshair when the scope
is not activated! Ah well, there goes the Scout's awesome accuracy. Like all
the sniper rifles in CS, the Scout has two scope settings: 2x and 4x. By the
way, although the gun has an auto-fire trigger (which shouldn't be the case,
since this is a bolt-action gun), the rate of fire is so slow that it doesn't
matter.

NAME: AI Arctic Warfare/Magnum (Magnum Sniper Rifle) [4-6]
COST: $4750
AMMO: .338 Magnum Lapua
CLIP/MAX: 10/30
CLIP COST: $125 (10)
ACCURACY: Low
MOVE ACC: Low
RECOIL: High
RATE OF FIRE: Slow
AUTOFIRE: Yes
SPECIAL OPTION: 4x Sniper Scope
NOTES: This is the most bad-ass gun in the game, and my ex-personal weapon of
choice. The AWP is also known as the "one-shot" gun, because one shot is enough
to kill anyone, regardless of health or armor. In fact, it is enough to kill
three or maybe even more people standing in a straight line. That's how bad this
gun is. Although this was without a doubt the best weapon in the early betas of
the game, this gun has slowly been downgraded because of its unbalanced power.
It is now terribly inaccurate, and the penetration of the ammo is not as strong
as it used to be. Worse of all, you are no longer guaranteed of one-shot kills.
Still, it is a very lethal weapon in the hands of a specialist. Just be sure to
use the 2x sniper setting, or else your shot will go way off target; a result of
the downgrading the gun went through. (Especially since you no longer have a
crosshair). In the past, it was great for assaults, but ever since accuracy was
downgraded to the most inaccurate gun in the game, it is now only useful for
long-range combat. Still, master this weapon, and you easily have the potential
to make the most kills in the game. As much as it pains me, I am inclined to
say this is no longer the best gun in the game. That honor probably goes to
either the M4A1 Carbine or the Sig552 Carbine Commando now. Oh, and as with the
Scout, the AWP has an auto-fire trigger but it fires so slowly that it's as
slow as a single-shot bolt-action rifle.

TRIVIA: This is the same sniper rifle used in Action Quake.

NAME: H&K G3/SG-1 (D3/AV-1 Semi-Automatic Sniper Rifle) [4-7]
COST: $5000
AMMO: 7.62mm NATO
CLIP/MAX: 20/60
CLIP COST: $80 (30)
ACCURACY: Low
MOVE ACC: Low
RECOIL: Medium
RATE OF FIRE: Slow
AUTOFIRE: Yes
SPECIAL OPTION: 4x Sniper Scope
NOTES: The G3 in CS is a weird gun. A normal G3 is supposed to be an assault
rifle, but here it has been converted into a sniper rifle. Anyway, this gun
has slightly less power than the Steyr Scout, but has a much faster rate of
fire. It was meant for long-range combat for trigger-happy people. However,
it is no match for an Arctic at such distances, and thus I don't find it very
useful. Still, it is good for long range and can pass off as a somewhat decent
assault weapon, if your aim is good. Otherwise, the rate of fire is still too
slow to compete with an MP5 at close quarters. I don't really recommend this
gun, because it is expensive and yet is not as effective as the Arctic. Still,
if you're playing against people who don't use Arctics and want to snipe while
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