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Submitted by System on 09/03/2006, 09:50. Print file.
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advantage at the start because of this gun. With the .45 round, it is very
strong, and is pretty good at medium range for sniping. A few shots is
enough to kill anyone, even in full-armor. Using the silencer suppresses
shot and muzzle fire, making you almost undetectable in low-visibility areas
and decreasing recoil, but the trade-off is that you lose power and accuracy.
It's a trade-off you have to weigh for yourself. I personally prefer going
without the silencer. Anyway, the USP is a good solid handgun to which all
the other pistols are compared.

NAME: Glock 18 Select Fire (9x19mm) [1-2]
COST: $400
AMMO: 9mm Parabellum
CLIP/MAX: 20/100
CLIP COST: $20 (20)
ACCURACY: Medium
MOVE ACC: High
RECOIL: Low
RATE OF FIRE: Fast
AUTOFIRE: No
SPECIAL OPTION: Burst-Fire Mode
NOTES: The default weapon of terrorists. Unfortunately, most people will tell
you the Counter Terrorists got the better end of the deal. The Glock is weaker
and shares ammo with the MP5. The gun has two saving graces: it has a useful
burst-fire mode and a clip-size of 20. The burst-mode gives you a shotgun-like
attack at close ranging, firing three shots instead of one. However, it forces
you to aim carefully as your firing rate suddenly drops. At close range, burst
fire is very difficult to use unless you have the accurate aiming usually
reserved for shotgun experts. The Glock is also less accurate than the USP
at range, probably as accurate as the Sig Sauer 228. The biggest advantage of
the Glock, though is its large clip size, which should appeal to people who
prefer auto-fire attacks.

NAME: Desert Eagle .50 AE (Nighthawk) [1-3]
COST: $650
AMMO: .50 Action Express
CLIP/MAX: 7/35
CLIP COST: $40 (7)
ACCURACY: Low
MOVE ACC: High
RECOIL: Medium
RATE OF FIRE: Medium
AUTOFIRE: No
SPECIAL OPTION: None
NOTES: This is my personal handgun of choice. With the .50 ammo, it is the
most powerful handgun in the game, heck is more powerful than most of the
primary weapons. Its biggest downside is that it has a clip size of seven, so
make those shots count. Fortunately, it reloads fast so as long as you are
going one on one, you can usually reload after killing one opponent. The
Desert Eagle is also surprisingly accurate at medium to long range, probably
due to the strong power of the ammo. It is capable of making headshots with
surprising ease even at such a distance. To top it off, this is the only pistol
capable of punching through thin walls, like the rifles. Most people who have
mastered the single-fire firing technique often prefer this handgun. The only
other problem aside from the small clip is the slow rate of fire; the slowest
among all the pistols.

NAME: SIG P228 (228) [1-4]
COST: $600
AMMO: .357 Sig
CLIP/MAX: 13/52
CLIP COST: $50 (13)
ACCURACY: Medium
MOVE ACC: High
RECOIL: Low
RATE OF FIRE: Fast
AUTOFIRE: No
SPECIAL OPTION: None
NOTES: This gun is similar to the USP pistol, but better in almost every
aspect. It is the second strongest handgun, second only to the Desert Eagle,
but with a bigger clip size. Although damage is fairly at a par with the
USP, its armor penetration seems to be stronger. The only thing the USP has
over this gun is long range sniping. At long range, the P228 Sauer tends not
to be as accurate as the USP. And of course, it doesn't have a silencer --
not really much of a disadvantage since recoil is barely an issue for pistols.
Anyway, I don't find it worth the cost for a CT agent to purchase, as the
improvements are marginal at best. It would be a good gun for a terrorist
to buy in the first round, though.

NAME: Dual Beretta 96G (.40 Dual Elites) [1-5]
COST: $1000
AMMO: 9mm Parabellum
CLIP/MAX: 30/120
CLIP COST: $20 (30)
ACCURACY: High* (see below)
MOVE ACC: High
RECOIL: Medium
RATE OF FIRE: Fast
AUTOFIRE: No
SPECIAL OPTION: None
NOTES: This is actually two Berettas, one in each hand. This option really
reminds me of a cheap alternative to the MP5. They are practically the same,
except that they fire slightly slower, have no autofire option, and are VERY
SLOW to reload. However, considering that they are only $1000 and are a
secondary weapon, they are a top-choice for many as secondary weapons, as they
can serve as primaries, like an MP5. If you belong to the auto-fire rather than
the single-fire school, this will likely be your secondary weapon of choice.
One weird thing about this weapon, though. It's supposed to be very accurate,
I think as accurate as the Carbine. But the shots don't go where they're
supposed to. The two-hand option affects the aim a bit; the left gun shoots
slightly to the left, the right to the right. This limits their usefulness
outside of close quarters. Further, it has a horrendous reload time, worst
among the pistols and almost as bad as the M249. Also, only terrorists can
purchase it. All in all, the Berettas are basically just a Glock with a size
30 clip.

NAME: Five Seven [1-6]
COST: $750
AMMO: 5.7x28mm
CLIP/MAX: 20/100
CLIP COST: $50 (50)
ACCURACY: Medium
MOVE ACC: High
RECOIL: Low
RATE OF FIRE: Fast
AUTOFIRE: No
SPECIAL OPTION: None
NOTES: This is the weakest pistol in the game, but pierces armor the
best. It is also singly the most expensive, and can only be bought
by CTs. The clip size and attack power will remind you of the Glock, but
with stronger armor piercing ability and no burst fire. Overall, this
gun doesn't get a good grade because of its weak attack power, high
price, and the fact that in v1.1 they made it about as accurate as
the USP. It is no longer the best sniping pistol in the game! Still,
it is one of only two pistols that punch through armor well (the
other is the Eagle).

TRIVIA: This gun is so new that, as of this writing, it has not had any
real combat experience! Gun experts have no definitive data on its actual
combat capabilities.
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4.b -- Shotguns

Shotguns are a very distinct weapon-type which only specialists should use.
These are not the same shotguns in Action Quake; these are very specific in
use: close combat. They are very light, and encumber you only about a bit
more than a pistol. They are lethal in close combat, but next to useless at
medium or greater range. One of the nifty features of the shotguns is the
ability to fire immediately after reloading just one shell. This split-
second difference could mean the difference between life and death in certain
situations where you run out of ammo but suddenly need to fire again.

NAME: Benneli M3 Super90 (Leone 12 Gauge Super) [2-1]
COST: $1700
AMMO: 12 gauge
CLIP/MAX: 8/32
CLIP COST: $65 (8)
ACCURACY: Medium
MOVE ACC: High
RECOIL: High
RATE OF FIRE: Slow
AUTOFIRE: No
SPECIAL OPTION: None
NOTES: This is a true specialist weapon, intended for those who have mastered
the art of single-fire headshots. At close range or closer, one shot is enough
to kill, provided you aimed for the general neck area. Unfortunately, the slow
rate of fire means that, in most instances, you get only one chance to kill
your opponent, if you miss the first shot, your enemy with an MP5 or other
auto-fire gun will likely mow you down before you get a second chance. Aside
from the one-shot kill potential at close range, this weapon has no other use.
The buck shot scatters too much even at medium range, making it useless as a
sniping tool, and it only really works against one opponent because of the
slow rate of fire.

NAME: Benneli XM1014 (Leone YG1265 Auto Shotgun) [2-2]
COST: $3000
AMMO: 12 gauge
CLIP/MAX: 7/32
CLIP COST: $65 (8)
ACCURACY: Medium
MOVE ACC: High
RECOIL: Medium
RATE OF FIRE: Fast
AUTOFIRE: Yes
SPECIAL OPTION: None
NOTES: This works almost like M3, except that it has a slightly smaller clip
and has auto-fire ability! Because of the auto-fire capability, it is possible
to take on multiple opponents at close range with this gun. It also means you
have more leeway for missing the first shot, as it is fast enough to fire
again before you get plastered. However, the XM1014 is weaker than the M3,
to compensate for its auto-fire ability.

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4.c -- Submachine Gun

Submachine guns (SMGs) are great close range weapons. They are fairly light,
heavier than a shotgun but lighter than most rifles, and are usually very
accurate at close to medium range, even while moving. They are also relatively
cheap. Their only real drawback is that they often do not have as much
penetrating power as the real rifles, meaning armor does a good job of
stopping them. Also, they tend to lose accuracy at long range because of
shorter barrels and weaker ammo rounds designed for fast emptying up-close.

NAME: H&K MP5-Navy (SMG) [3-1]
COST: $1500
AMMO: 9mm Parabellum
CLIP/MAX: 30/120
CLIP COST: $20 (30)
ACCURACY: Medium
MOVE ACC: High
RECOIL: Low
RATE OF FIRE: Fast
AUTOFIRE: Yes
SPECIAL OPTION: None
NOTES: H&K's MP5 is the weapon of choice of most counter-terrorist agents both
in CS and in the real world. Why? It's cheap, is remarkably accurate, handles
perfectly, has a killer rate of fire, and reloads like a dream. Its only real
drawback is the poor penetration power of its 9mm round. Other than that,
it's perfect for assaults, and is also pretty good for sniping at medium range.
In fact, recoil and accuracy are good enough that you can snipe in large bursts
with this gun. Most people train getting headshots with the MP5 by simply
aiming in the general head area and letting go. And they get results, too. This
is the weapon of choice of most players proficient in the auto-fire technique.
This gun is the biggest reason why you should always buy a full suit of kevlar
every round: most of your opponents are likely to be using it. This is widely
held by many in the CS community as the best gun for close combat. It is the
standard from which I compare all other guns.

NAME: Steyr Tactical Machine Pistol (Schmidt MP) [3-2]
COST: $1250
AMMO: 9mm Parabellum
CLIP/MAX: 30/120
CLIP COST: $20 (30)
ACCURACY: Medium
MOVE ACC: High
RECOIL: Low
RATE OF FIRE: Very Fast
AUTOFIRE: Yes
SPECIAL OPTION: None
NOTES: This is a CT only gun which is basically a cheaper alternative to the
MP5. It works almost exactly the same as the MP5, and is cheaper to boot.
People who love the MP5 will feel right at home using this gun. There are a
few minor differences. First, the MP5 is more accurate at range, while the TMP
sprays better up close. Second, the Steyr TMP has a slightly faster rate of
fire (I think it's second fastest rate of fire in the game). Lastly, and most
importantly, the Steyr does less damage than an MP5. Still overall, it's a
great bargain at only $1250, and if you're a CT and love using the MP5, you
might consider changing to this to save money.

NAME: FN P90 (ES C90) [3-3]
COST: $2350
AMMO: .338 Lapua Magnum
CLIP/MAX: 50/100
CLIP COST: 50$ (50)
ACCURACY: Medium
MOVE ACC: High
RECOIL: High
RATE OF FIRE: Very Fast
AUTOFIRE: Yes
SPECIAL OPTION: None
NOTES: The FN P90 is one of the most advanced SMGs in the world. This gun can
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