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--------------------
Although the ideal scenario is a one-shot kill at close range,
far too often you will likely hit the enemy, but be a little
off and thus be left with a weakened, but live, opponent who
will no doubt be extremely pissed and rearing to tear your head
off.
If you wait until you finish the pump action of your shotgun,
you will likely die. Thus, it is imperative that you make it
a habit to smoothly switch to your secondary the moment after
you shoot the buckshot. As soon as you switch, if you did not
see the green Money Flash at the bottom right indicating your
enemy's death (see Kane Kae Sen, 5.c7) get your pistol to
aim and shoot carefully to finish him off.
Since your opponent will already have been weakened (assuming
you did not miss), one or two pistol shots should be enough
to finish him off. Under [gulay] philosophy, the ideal sidearm
for the M3 is the Desert Eagle. Without a doubt, a hit from a
shotgun and a hit from the Deagle will kill any opponent.
However, the default guns for either team (USP and Glock) are
equally suitable. The USP is strong and fast enough, and if
one shot won't kill, it's easy enough to pump a second shot.
The Glock, on the other hand, is practically the perfect
sidearm compliment: turn the burst-fire mode on, and the Glock
becomes a mini hand-held shotgun. The firing philosophy for a
shotgun and a Glock in burstmode is very similar; to use your
Glock as the follow-up to your M3 attack is obvious.
In the LAN where I play, it is usually the terrorists who use
the shotgun, not the CTs. I don't think this is a coincidence.
The terrorists, defaulting with the Glock, no doubt feel a
kinship with the M3. And of course, terrorists usually have
the better camping positions.
Hiken! Nibuki Renkan
------------------------
The M3, after firing, has a slow recovery time as you engage
the pump action. The Glock, in burstmode, has a slow recovery
time after firing. Now, think about the weapon-switching
technique. What do you get?
The secret technique (Hiken) -- Nibuki Renkan. Start with your M3,
and upon firing switch immediately to your Glock (burst mode) to
fire. Upon firing the Glock in turn will have a firing delay,
and so switch back to your M3, which is now ready to be fired
again.
It may feel rather awkward at first, but when practiced long
enough and mastered, you will be able to achieve a smoothness
with this dual attack combo which will give you versatility to
surpass the M3's limitations.
Ambush
---------
The other way to get around the M3's limitations is to stage ambushes.
Shotgun players are well-known for their ambushing techniques. Playing
sneaky lends well to the M3, to compensate for problems in fighting
multiple opponents. Follow the guidelines for the "Style of the Ages"
technique in the Arctic section (7A), and find camping spots where
people are likely to pass without you being detected. Hopefully I
will be able to release map-specific tactics to point out these
spots. For now, use the guidelines as indicated in 7A to find your
special camping spots.
An extension of the ambush is to use suprise in a frontal ambush.
This is the same as the "Finding the Blindspot" technique as told
in (5.c6a): the M3 Aerial Assault.
M3 Aerial Assault
-------------------
From cover, like behind a crate or the edge of a corridor, the M3
is lethal to approaching enemies. From that position of cover,
listen intently for your opponent's approach. As soon as he passes
the critical "ambush point" you jump from your position across him,
and as you pass the ambush point while in mid-air you aim for his
head, and shoot. As you land at your end point, your opponent should
be dead.
See this diagram:
A - your position
B - your ending position
X - the enemy
Y - ambush point
A B A ----> B A -> B
========== Y ========== X ========== X
|| ^ || ||
|| | || ||
|| X || ||
Figure 1 Figure 2 Figure 3
Opponent approaches As opponent reaches Still in mid-air, you
your covered position point Y, you jump out blast his head off as
towards point B pass him, eventually
landing at point B
With practice, this technique works perfectly, killing the
opponent the instant you leap out to see them. This technique
has the advantage of you not being subjected to risk, as you
are secluded in point A.
The very instant you jump out, the opponent likely will not
have the time to shoot properly at you. He will likely be
surprised, and if he does get a shot off it will be poorly
aimed, going off to nowhere or, if he was aiming at head
level, it will hit your feet, doing minimal damage.
More likely, though, you will have the initiative and fire
first, killing him with a headshot before he can react. I've
used this technique even on seasoned veterans and it gets even
them all the time (as long as you perform the technique
properly).
Mid-Range Sniping
-------------------
One final note about the M3. Although long-range shooting is just
about out of the question, I've managed to defeat many opponents
at close-medium range many times. By carefully aiming at their
head, sometimes the buckshot dispersion isn't significant enough
to soak the damage, and you can achieve kills in this manner. If
you use the hot and cold firing technique (5.c2), it can increase
your accuracy even more, making medium range sniping more
effective. Typically, you will take down a fully-armored, healthy
opponent to about %50 with a well-aimed shot like this. If the
enemy is not wearing armor or is injured, you have a chance of
actually killing him. Needless to say, if you manage to ambush
an opponent in this manner, you may get off 2 shots, enough to
kill even a healthy, armored opponent.
I only advise doing this under special circumstances where the
opportunity presents itself, though. I do not recommend actively
getting into these situations. Remember, the M3 is best close up.
========================
How to Defeat the M3
------------------------
Defeating the M3 is simple. All you have to do is remember its
chief weakness: short range. By keeping your distance, you can
outgun an M3 player anytime, even using your pistol.
Of course, most M3 players are smart enough not to get into
long range altercations. In this case, the best way to avoid
dying to buckshot is be aware of the map and avoid getting
into M3 ambushes. Without a doubt, a good M3 player will be
biding his time somewhere waiting for you to come close enough
for an ambush.
Defeating the M3 is, as such, a mental game of avoiding the
compromising situations where the M3 can do you the most damage.
If you get into a sniping battle with the M3, count your stars
if you're alive after the first shot and quickly get distance
between yourselves. The farther away you are, the less deadly
the shotgun is. As you do, I suggest switching to your pistol
if your primary isn't a particularly good ranged weapon (like
the Mac-10). If you've grown strong enough in aiming and
evasion, there should be no problems.
If you do get into a close-range battle with the M3, you have to
rely on your reflexes to give you the initiative. You have to
shoot first, and shoot true. You have to kill him before he
gets off his shot. Quite frankly, this is VERY difficult, since
any other gun aside from the AWP will likely need more time to
kill than the M3. Also remember that M3 players like to move
around a lot to make themselves harder to hit (like MP5 players).
If the M3 player does get his shot off, just pray he misses your
head. If he does, you can relax a bit, becuase your gun now has a
good chance of finishing him off.
The M3 Duel
-------------
A close-quarters duel between two M3 players is very rare, but
when it happens all I can say is that it tends to be the fastest,
most brutal duel in the game. Each combatant is trying to kill
the other in one shot, in as fast a time as possible. All you
can do is hope that you're the one whose aim is true.
===============================================================================
APPENDIX A -- USEFUL LINKS
===============================================================================
Scripting Links
This section contains some useful links to help you learn the fine art
of scripting. This is important to make full use of your console.
Thanks, Paul for the links!
http://www.nextwish.org/nwcs.shtml#Download
http://www.geocities.com/s_x_r_x_r_n_r
Map Tactical Links
In the absence of specific map tactics in my guide, refer to these
sites. Hopefully one day I will muster the resolve to make my own
map tactics. But for now, these will have to do.
http://csnation.counter-strike.net/cs2d
Bot Links
These are links to Counter Strike bots. Bots are a great way to practice
without embarassing yourself in front of other people, and you can play
with them any time! I'll write a bot training guide soon.
http://www.botepidemic.com
http://www.nuclearbox/podbot
http://www.planethalflife.com/botman
Map Links
Go here to download some maps. Sometimes you go to a server and find that
they have maps you don't. Or maybe you're sick of playing the same old
levels over and over again. Whatever, find them here.
http://cstrike.digitalrefuge.com/maps
http://www.planethalflife.com/csmaps/cs_maps.asp
http://www.counter-strike.de
Anti-Cheat Links
Sick of cheating? Well, check this site out.
http://www.punkbuster.com
Aimbot Links
Hah! You wish. As if I'd condone the use of such pathetic trinkets.
Miscellaneous Links
This is the homepage of this guide's mailing list:
http://groups.yahoo.com/group/CSFAQML
This is where you can find the latest version of this guide:
http://www.crosswinds.net/~mosquiton/cs-tactics.zip
===============================================================================
APPENDIX B -- BOT TRAINING GUIDE (still under construction)
Although the ideal scenario is a one-shot kill at close range,
far too often you will likely hit the enemy, but be a little
off and thus be left with a weakened, but live, opponent who
will no doubt be extremely pissed and rearing to tear your head
off.
If you wait until you finish the pump action of your shotgun,
you will likely die. Thus, it is imperative that you make it
a habit to smoothly switch to your secondary the moment after
you shoot the buckshot. As soon as you switch, if you did not
see the green Money Flash at the bottom right indicating your
enemy's death (see Kane Kae Sen, 5.c7) get your pistol to
aim and shoot carefully to finish him off.
Since your opponent will already have been weakened (assuming
you did not miss), one or two pistol shots should be enough
to finish him off. Under [gulay] philosophy, the ideal sidearm
for the M3 is the Desert Eagle. Without a doubt, a hit from a
shotgun and a hit from the Deagle will kill any opponent.
However, the default guns for either team (USP and Glock) are
equally suitable. The USP is strong and fast enough, and if
one shot won't kill, it's easy enough to pump a second shot.
The Glock, on the other hand, is practically the perfect
sidearm compliment: turn the burst-fire mode on, and the Glock
becomes a mini hand-held shotgun. The firing philosophy for a
shotgun and a Glock in burstmode is very similar; to use your
Glock as the follow-up to your M3 attack is obvious.
In the LAN where I play, it is usually the terrorists who use
the shotgun, not the CTs. I don't think this is a coincidence.
The terrorists, defaulting with the Glock, no doubt feel a
kinship with the M3. And of course, terrorists usually have
the better camping positions.
Hiken! Nibuki Renkan
------------------------
The M3, after firing, has a slow recovery time as you engage
the pump action. The Glock, in burstmode, has a slow recovery
time after firing. Now, think about the weapon-switching
technique. What do you get?
The secret technique (Hiken) -- Nibuki Renkan. Start with your M3,
and upon firing switch immediately to your Glock (burst mode) to
fire. Upon firing the Glock in turn will have a firing delay,
and so switch back to your M3, which is now ready to be fired
again.
It may feel rather awkward at first, but when practiced long
enough and mastered, you will be able to achieve a smoothness
with this dual attack combo which will give you versatility to
surpass the M3's limitations.
Ambush
---------
The other way to get around the M3's limitations is to stage ambushes.
Shotgun players are well-known for their ambushing techniques. Playing
sneaky lends well to the M3, to compensate for problems in fighting
multiple opponents. Follow the guidelines for the "Style of the Ages"
technique in the Arctic section (7A), and find camping spots where
people are likely to pass without you being detected. Hopefully I
will be able to release map-specific tactics to point out these
spots. For now, use the guidelines as indicated in 7A to find your
special camping spots.
An extension of the ambush is to use suprise in a frontal ambush.
This is the same as the "Finding the Blindspot" technique as told
in (5.c6a): the M3 Aerial Assault.
M3 Aerial Assault
-------------------
From cover, like behind a crate or the edge of a corridor, the M3
is lethal to approaching enemies. From that position of cover,
listen intently for your opponent's approach. As soon as he passes
the critical "ambush point" you jump from your position across him,
and as you pass the ambush point while in mid-air you aim for his
head, and shoot. As you land at your end point, your opponent should
be dead.
See this diagram:
A - your position
B - your ending position
X - the enemy
Y - ambush point
A B A ----> B A -> B
========== Y ========== X ========== X
|| ^ || ||
|| | || ||
|| X || ||
Figure 1 Figure 2 Figure 3
Opponent approaches As opponent reaches Still in mid-air, you
your covered position point Y, you jump out blast his head off as
towards point B pass him, eventually
landing at point B
With practice, this technique works perfectly, killing the
opponent the instant you leap out to see them. This technique
has the advantage of you not being subjected to risk, as you
are secluded in point A.
The very instant you jump out, the opponent likely will not
have the time to shoot properly at you. He will likely be
surprised, and if he does get a shot off it will be poorly
aimed, going off to nowhere or, if he was aiming at head
level, it will hit your feet, doing minimal damage.
More likely, though, you will have the initiative and fire
first, killing him with a headshot before he can react. I've
used this technique even on seasoned veterans and it gets even
them all the time (as long as you perform the technique
properly).
Mid-Range Sniping
-------------------
One final note about the M3. Although long-range shooting is just
about out of the question, I've managed to defeat many opponents
at close-medium range many times. By carefully aiming at their
head, sometimes the buckshot dispersion isn't significant enough
to soak the damage, and you can achieve kills in this manner. If
you use the hot and cold firing technique (5.c2), it can increase
your accuracy even more, making medium range sniping more
effective. Typically, you will take down a fully-armored, healthy
opponent to about %50 with a well-aimed shot like this. If the
enemy is not wearing armor or is injured, you have a chance of
actually killing him. Needless to say, if you manage to ambush
an opponent in this manner, you may get off 2 shots, enough to
kill even a healthy, armored opponent.
I only advise doing this under special circumstances where the
opportunity presents itself, though. I do not recommend actively
getting into these situations. Remember, the M3 is best close up.
========================
How to Defeat the M3
------------------------
Defeating the M3 is simple. All you have to do is remember its
chief weakness: short range. By keeping your distance, you can
outgun an M3 player anytime, even using your pistol.
Of course, most M3 players are smart enough not to get into
long range altercations. In this case, the best way to avoid
dying to buckshot is be aware of the map and avoid getting
into M3 ambushes. Without a doubt, a good M3 player will be
biding his time somewhere waiting for you to come close enough
for an ambush.
Defeating the M3 is, as such, a mental game of avoiding the
compromising situations where the M3 can do you the most damage.
If you get into a sniping battle with the M3, count your stars
if you're alive after the first shot and quickly get distance
between yourselves. The farther away you are, the less deadly
the shotgun is. As you do, I suggest switching to your pistol
if your primary isn't a particularly good ranged weapon (like
the Mac-10). If you've grown strong enough in aiming and
evasion, there should be no problems.
If you do get into a close-range battle with the M3, you have to
rely on your reflexes to give you the initiative. You have to
shoot first, and shoot true. You have to kill him before he
gets off his shot. Quite frankly, this is VERY difficult, since
any other gun aside from the AWP will likely need more time to
kill than the M3. Also remember that M3 players like to move
around a lot to make themselves harder to hit (like MP5 players).
If the M3 player does get his shot off, just pray he misses your
head. If he does, you can relax a bit, becuase your gun now has a
good chance of finishing him off.
The M3 Duel
-------------
A close-quarters duel between two M3 players is very rare, but
when it happens all I can say is that it tends to be the fastest,
most brutal duel in the game. Each combatant is trying to kill
the other in one shot, in as fast a time as possible. All you
can do is hope that you're the one whose aim is true.
===============================================================================
APPENDIX A -- USEFUL LINKS
===============================================================================
Scripting Links
This section contains some useful links to help you learn the fine art
of scripting. This is important to make full use of your console.
Thanks, Paul for the links!
http://www.nextwish.org/nwcs.shtml#Download
http://www.geocities.com/s_x_r_x_r_n_r
Map Tactical Links
In the absence of specific map tactics in my guide, refer to these
sites. Hopefully one day I will muster the resolve to make my own
map tactics. But for now, these will have to do.
http://csnation.counter-strike.net/cs2d
Bot Links
These are links to Counter Strike bots. Bots are a great way to practice
without embarassing yourself in front of other people, and you can play
with them any time! I'll write a bot training guide soon.
http://www.botepidemic.com
http://www.nuclearbox/podbot
http://www.planethalflife.com/botman
Map Links
Go here to download some maps. Sometimes you go to a server and find that
they have maps you don't. Or maybe you're sick of playing the same old
levels over and over again. Whatever, find them here.
http://cstrike.digitalrefuge.com/maps
http://www.planethalflife.com/csmaps/cs_maps.asp
http://www.counter-strike.de
Anti-Cheat Links
Sick of cheating? Well, check this site out.
http://www.punkbuster.com
Aimbot Links
Hah! You wish. As if I'd condone the use of such pathetic trinkets.
Miscellaneous Links
This is the homepage of this guide's mailing list:
http://groups.yahoo.com/group/CSFAQML
This is where you can find the latest version of this guide:
http://www.crosswinds.net/~mosquiton/cs-tactics.zip
===============================================================================
APPENDIX B -- BOT TRAINING GUIDE (still under construction)
Jump to page:
Sponsors:
Other files from this game:
- Half-Life - Counterstrike document by System on 14/03/2006, 06:30
- Half-Life - Counterstrike trainer by System on 14/03/2006, 06:30
- Half-Life - Counterstrike document by System on 14/03/2006, 06:30
Buy-Script - Half-Life - Counterstrike document by System on 14/03/2006, 06:30
- Half-Life - Counterstrike hints by System on 09/03/2006, 09:50
- Half-Life - Counterstrike hints by System on 09/03/2006, 09:50
Weapons and Tactics Guide - Half-Life - Counterstrike FAQ by System on 09/03/2006, 09:50
Scripting FAQ - Half-Life - Counterstrike FAQ by System on 09/03/2006, 09:50
- Half-Life - Counterstrike FAQ by System on 09/03/2006, 09:50
- Half-Life - Counterstrike solution by System on 09/03/2006, 09:50
De_Dust2 Strategy Guide - Half-Life - Counterstrike FAQ by System on 09/03/2006, 09:50
- Half-Life - Counterstrike FAQ by System on 09/03/2006, 09:50
Weapon Fix FAQ






