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Submitted by System on 09/03/2006, 09:50. Print file.
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"No matter the fighting style, one cannot defend an attack from the air."
-- Hennya, Rurouni Kenshin

This is the only defensive technique an AK-47 player should use during
skirmish assault duels. In a close quarters assault duel, MP5 and other
fast assault gun fighters will likely figure eight sidestep. Occasionally,
they will bunny hop. The AK-47 player should ALWAYS bunny hop as a
defensive technique.

Side-stepping is not as effective because you move rather slowly. But
while your lateral movement is limited, your vertical movement is not.
Jumping with the AK-47 is as fast as jumping with an MP5, so if you
are looking for a defensive technique while sniping, jump.

Learn to do the jump aim, and while in the air, let go with bursts of
your AK-47. Attacking your opponent in this way should make you a
harder target. Most of the time, enemies will hit your legs as you
jump, minimizing damage.

Close Combat
------------------------
The secret to winning duels with the AK is to aim carefully and strike
true. But if you miss the first shots with your AK burst, you are in
deep trouble. In this case, you have three options.

1.) Auto-Fire Like Crazy
This is the easiest and likely the best option. Just auto-fire at the
enemy, and pray you hit him. When doing this, try to compensate for the
recoil by aiming downwards. It is difficult to score a kill this way,
but waiting a bit to wait for the recoil to wear off for another burst
is a worse alternative. By the time you fire another shot, an MP5
player will have gunned you down.

2.) Run Away
If the reckless option doesn't suit you, switch to your knife and jump
and run away like hell. This is actually a very stupid option to do,
because turning your back to your enemy is stupid at best. If you are
right next to cover (having spurted out from cover following sporadic
mentality) you might be able to get away with this trick. Be wary of
stopping power, though.

Otherwise, modify it a bit. Jump away, but don't turn your back. Instead,
jump away to stall for time and shoot back with a second three-shot burst.

3.) Switch to your Secondary
This is the alternative to the first option. Instead of auto-firing with
your AK, switch to your secondary. However, this is not a good proposition,
because switching does take time, and time is what you do not have in a
close combat duel. The only time you should do this is when your AK's
recoil is so bad that none of your auto-fire shots are on target.

In general, though, you should just stick to auto-firing, and try to
compensate your aim. The other two options are risky gambles at best.


AK-47 Sniping
------------------------
The AK-47 is easily the best scopeless gun for sniping. In fact, I find
that it actually performs better than the Sig 552 or Aug at times. This
is mostly due to its great accuracy and powerful 7.62 round.

Do not be afraid to snipe with the AK-47. It is a powerful weapon for
ranged combat, even at long range. When sniping with the AK-47, it is a
usually a good idea to crouch for sniping. Against all other guns
except the true sniping rifles, you will usually have the advantage.

Just calm down, crouch, draw a bead on your target, and aim carefully,
keeping his general chest area at the center of your crosshair. When
you've done that, fire a quick burst of two shots.

By keeping your aim at his chest area, the first shot has a good chance
of hitting there to do some damage, and the second shot has a good
chance of recoiling upwards to do a head shot.

Alternately, if you can visualize the target's head area fairly
well (usually at medium range), you can aim directly for the head
and use single shot attacks.

----------------------------------------------------------------
| When sniping with the AK-47, use single or two round bursts |
----------------------------------------------------------------

Learn how to do single shot bursts with the AK-47; it is perhaps
the one assault rifle that benefits the most from single fire.


========================
How to Defeat the AK-47
------------------------
The AK-47 is a difficult gun to go up against. To defeat it, you
must exploit its two main weaknesses:

1.) Heavy and thus slow-moving
2.) Powerful recoil

The first weakness is exploited best by opposing snipers. The AK-47
may be a good sniping weapon, but it is not a match for an AWP or
other true sniper rifle. If you are using a sniper rifle and are
situated in a good sniping position, you have little to fear from
the AK-47. Just relax and keep your aim ready when the AK-47 player
bursts out of hiding to try for some shots.

Most likely, an AK-47 player will realize he's out-gunned and try
another approach.

If you are using an assault gun, defeating the AK-47 player is a
little trickier. The second weakness must be exploited as well as
the first.

Going head-on against an AK-47 player works, but not all the time.
There is still a good chance that a lucky shot will nail you,
despite the recoil. And a good AK-47 player will aim carefully
instead of avoiding you, so be careful.

To increase your chances in an assault duel against an AK-47, you
must figure eight sidestep around the enemy. You should focus on
making yourself as hard a target as possible. Do not try to get into
a "brute force" match (both duck and shoot it out from crouching
positions) with the AK-47, you will likely lose.


===============================================================================
7D. Benelli M3 Super90 [2-1]
-------------------------------------------------------------------------------
NOTE:
The M3 is the archetypal shotgun weapon. Most of these techniques apply
for other similar guns: the XM1014, the Glock on burst-mode, and practically
even the Scout and AWP in better days.

(In the absence of the other gun sections, use this as a reference)

Why Use the M3?
-----------------------------------------
It's relative cheap, being in the upper bounds of the SMG price range.
For this price, it packs incredible power at close range -- one-hit
kills are not uncommon. It's also very light and hardly slows you
down.

Weaknesses
----------------------------------
1.) Very slow rate of fire - in CQB (close quarters battle) you
will typically get only one shot.

2.) Poor range - its maximum effective range is close up. Any
further reduces attack power a lot.

3.) Slow reload - reloading all 8 shells takes a while. Fortunately,
the pump action lets you fire each time you load a shell.

------------------------------------------
How to Use the M3: General Principles
==========================================

Go for the Neck
-----------------
First and most important rule of the M3: hit their head (or around
their). At point blank to close close range, this ensures you a
one-hit kill, regardless of health or armor! The great thing about
the M3 is that the shot radius is rather large, meaning that it is
much easier to get a head shot with this than any other gun, on a
one-shot basis.

While it may be easier to get headshots with other guns with the
"spray mentality," again that's a case of higher probability from
multipile smaller probabilities (as discussed in Shooting Styles
in 3.c). But singularly, the M3 is the best gun for head shots.

Because of the radius, a shot to the neck is practically a head
shot, and will kill your opponent in one shot at point blank to
close range. Therefore, always go for the neck, since it is
generally an easier target than the head. Even hitting the upper
chest area tends to kill opponents in one shot.

Close Range
-------------
The second important rule: keep it close. Do NOT even think of
fighting at long range. At medium range, you will still be
able to do damage to your enemy, but this will be at a minimum,
and if your opponent is using any other class of gun he will
have the advantage.

Your maximum effective range is close range, go for point blank
as much as possible. The reason is because buckshot is actually
something like 8 individual shots which dissipate in a cone-
shaped radius the farther it goes from your barrel. At point
blank all shots are more or less bunched together, and when
they hit they will do incredible damage, enough to kill
instantly.

At close range this still holds true, but disperses a bit. However,
at this range the dispersal is very small, and what happens is that
damage is not compromised, but the radius of your attack is increased,
making headshots easier! Although I have had experiences where close-
range attacks did not kill outright, this is more the fault of my bad
aiming than anything else. At close range, a neck/head shot will kill
instantly regardless of health and armor.

Move, Move, Move
------------------

"Muge! Muge! Muge!"
-- Ikari Shinji, Shin Seiki Evangelion

You can move quite fast with the M3 equipped; almost as fast as
a pistol. Use this to your advantage by always being on the move
when in a duel. Since you will be fighting at close range, and
shotgun movement accuracy is very good, you can use the figure-
eight sidestep technique without fear. Just aim carefully while
you sidestep, and you shouldn't have any problems.

Unlike other guns, crouch aiming is almost defintely out of
the question. There is practically no benefit or advantage
to be gained from crouching; you will only be making yourself
an easy target. With the shotguns, the trick is to move, move,
move.

The sidestepping technique should be your basic movement skill
with the M3. However, there are more advanced ways to make use
of the M3s mobility, which I will discuss later.

The Duel
-----------
Because of the M3's slow-firing rate, you should as much as
possible focus on fighting only one opponent. Taking on two
opponents is difficult at most with the M3.


------------------------------------------
M3: Other Techniques
==========================================

One Shot
-----------
Because of the M3's slow attack speed, you will typically have
only one shot to kill your enemy before he kills you. Make it
count! As with the Arctic and Scout, you must train yourself
to master single-fire, and to make the shot under intense
pressure -- when the enemy is right in front of you.

To achieve this kind of marksmanship and accuracy consistently,
intense mental focus is required. No lapses are allowed, you
must achieve that shot no matter what. You will likely want to
learn the Mugento Shunkan technique (5.c10) to effectively
use the M3 shotgun. When you see the enemy, catch his movement
and focus on his head/neck, aim, and fire. Eventually, you will
be doing it faster and faster, until you can achieve it
instantaneously.

Two-Headed Dragon
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