TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Half-Life - Counterstrike » Half-Life - Counterstrike hints
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14 · 15 · 16 · 17 · 18 · 19 · 20 · 21 · 22 · 23 · 24 · 25

Sponsors:

------------------------

While the MP5 can peform reasonably well at medium range (but not
long range), it isn't a match for the true rifles or even some of
the pistols and SMGs. No, the MP5 was built for close-range combat,
assaults in particular, and you should take advantage of this.
Thanks to its great handling, the MP5 can easily outperform all
the assault rifles in close combat, in spite of its weaker attack
power. Train to kill with the MP5 in close quarters, and you will
be surprising the M4, Aug, and Commando users in close combat.

-------------------------
| Go for the Headshots! |
-------------------------

The MP5 is the best gun to go for headshots up close. It is relatively
easy to get them with the gun, thanks to the many shots you fire and
the accuracy/controllability. And unlike the TMP, its closest rival, the MP5
can actually kill an unhelmeted opponent with one headshot, two with the
helmet. The TMP needs two shots unarmored, more (four, I think) with the
helmet.

For the best results, aim, as always, for the general neck area. Hold
your gun cursor at the general neck area while you are moving around,
and when you spot an enemy SIDESTEP first then quickly move the cursor
horizontally until you reach his head. Fire the moment your cursor touches
his shoulder, and keep firing while sidestepping madly. Using the Figure
Eight technique, keep sidestepping while keeping the cursor fixed on his
neck/head.

------------------------------------------
MP5: Other Techniques
==========================================

Sniping Tactics
------------------
The MP5 is still relatively good for sniping at medium range, but even
then there is a good chance your shots will not be accurate and shoot
around your crosshair. Far too often have I seen my shots hit around a
target's head at medium range.

Still, for sniping at medium range, you can still kill an opponent
with headshots. Body shots are easier to do, but are not very effective
because you need something like five or more shots to kill an armored
person, and at this range only one in every three shots might hit the
target. When sniping with the MP5, your best recourse is to try for
the head.

At medium range, it is still quite possible to shoot full-auto and get
decent results. This will increase your chances of hitting the target
and killing him faster. However, I personally prefer going burst fire
for the most part.

At long range, I always use burst fire, and I recommend that you should,
too. However, the more prudent thing to do would be to get closer and
not engage in long-range combat. Especially if you are up against one
of the rifles better suited for this kind of combat.

---------------------------------------
| When sniping with the MP5, sidestep |
---------------------------------------

Regardless of whether you use auto or burst fire, always sidestep
while sniping with the MP5. Rely on your rate of fire to hit your
opponent. The only exception is when your opponent is unaware of
your presence, in which case sniping while crouching is a good idea.
Take note that it is also easier to use bursts while sidestepping
than full-auto. Full-auto is easier to do while crouching.

Crouching in a medium range duel is often the thing to do when using
the rifles, but doing so with the MP5 is dubious, especially when
up against the rifles. The MP5 simply does not have the accuracy
to compete. So stick to sidestepping.

If you do decide to snipe while crouching, pay attention to your
first shot. If it hits on target, go auto-fire all the way. If it
is off target, stop firing, aim, and shoot again. Only go autofire
when the first shot is on target.

The reason for this is because auto-fire causes succeeding shots
to trace around the first shot. If you continue firing when the
first shot is off, all succeeding shots will probably be off, too.
Make sure the first shot is true, and the rest will follow.

-------------------------------
| Use your Pistol for sniping |
-------------------------------

However, when I am forced into a medium range confrontation, I actually
prefer to switch to my pistol. In general pistols, with their single fire
triggers, are actually better than the MP5 for sniping. They generally
share the same range and accuracy, but most pistols have better ammo and
some, like the beretta and the five-seven, have better accuracy. Recoil
is also much lower, making it easier to keep on target.

When you want to fight medium or even long range and you have no
intention of side-stepping, switching to your pistol is often a
better idea.

Only stick to the MP5 when you plan to fight at that range while
sidestepping -- such as when using the Anti-Arctic technique (5.c3a).
And when you sidestep, go burst.


Sidearm of Choice
-------------------
Although while using an AWP the Eagle is the only way to go for me, with
an MP5 this may be different, and there is no "Gulay School of MP5."
When I play with the MP5, I tend to stick with the default weapon until
I have enough money to spare to buy a sidearm. The great thing about the
MP5 is that, since it is so cheap, you can easily afford to buy a sidearm
on a regular basis.

In my case, I like to pick a secondary that can act as my sniping weapon.
I personally find that the MP5 is really best for close range, and not
sniping, and that many pistols are actually better for the purpose. In
general, I like to get the Desert Eagle, but that's only because it is
my favorite sidearm. The power of the .50 is intoxicating, and it is
suprisingly good for sniping. Because of the power, three or so shots is
enough to kill at range, one if you're lucky enough to get the head.

Aside from the Eagle, as a CT I like to get the Five-SeveN. Since it is
quite accurate, it is a great choice for sniping. As a terrorist, I might
have recommended the Dual Berettas, but I have reservations about this;
the largest being that it uses the same ammo. I hate sharing ammo for
my primary with my secondary.

Thus when using the MP5, I tend to avoid having the Glock or Berettas
for my secondary. The perfect secondary would be the Five Seven, or
failing that the Sig Sauer is a good alternative.

Take note that the Desert Eagle is only good as a sniping alternative
to the MP5. Avoid using it in close quarters, as the MP5 and Eagle
use very different philosophies. The MP5 has a large clip size and
tends toward auto-fire. The Eagle has a small clip and tends to
single fire. These two will be in conflict. That's why the best
sidearm for the MP5 is actually still the Five-SeveN, and for
Terrorists the Glock is just fine. You should always keep yourself
in an auto-fire mindset when using the MP5.

In general, having a sidearm is not as important for an MP5 user as it is
for, say, an AWP user. The MP5, being able to perform reasonably well under
most conditions, needs no sidearm. For the most part, since I try to avoid
ranged skirmishes while using the MP5, the only time I switch to the pistol
is when I run out of ammo.

Thinking about changing to your secondary tends to distract you from
sing the MP5 to its fullest capacity -- in close combat.

Kamikaze Run
---------------
This technique is very useful when your team is on the losing side
and cash is low for everyone. Take note that this technique is best
used in a group, rather than individually.

At the start of the round, being low on cash, just buy an MP5. That's
it. Don't buy any extra ammo, don't buy a pistol, don't buy pistol
ammo, don't buy armor.

Then go along with your buddies into a blitzkrieg rush, taking the
fastest path to the map objective (bombsite, hostage point, or where
the enemy is likely to be) that's obscured and good for close combat.
Have the mentality of "I'll take as many of you down with me as I can."

When you meet the enemy, throw caution to the wind and go for the kill.
Chances are, the enemy will be taken aback by the sudden intensity of
your assault. You practically are like madmen charging in with your
MP5s. Having no extra ammo is very important: it gives you a "do or die"
attitude which heightens your killing instinct.

Once the enemy is down and if you're still alive, pick up their guns,
they probably have a good expensive rifle or something, since they've
been winning.

The point of this technique is to save money while giving yourself a
reasonable chance of killing at least one opponent. It has the advantage
of costing only $1500, and since you buy only one thing, you have a lot
of speed at the start. And since you should do this in a group, the
bloodlust is pretty terrifying.

If you survive the run, you can pick up your enemy's gun free of charge.
If you die, then at least you saved up some money for next time.
Regardless, your weapon on the ground is empty (since you bought no
extra ammo), and any opponents looking to pick up your gun may be
disappointed that there's nothing inside.

Using this technique for one round is usually enough to net you a
better gun and armor in the next round. If you're going for an arctic,
consider using this technique twice in a row.

Take note that this technique also works well with the other cheap
SMGs, such as the TMP or the Ingram.

Bunny Combat
--------------
Although jumping greatly decreases your accuracy, it makes it more
difficult for an enemy to hit you. Use this to your advantage with
the MP5 when you are up-close. Although in the past I said the MP5
doesn't suffer much from the jumping inaccuracy, as of v1.1 this is
no longer true. It is FAR more difficult to succeed with this
technique now, so use the MP5 Bunny Combat at your own risk.

When jumping with the MP5, try to flank the enemy with the jump
while keeping the cursor aimed at his head. As soon as your aim
is true, let loose and when you hit the ground, keep running
around him. If neither of you are dead yet, repeat the process.

I've found that this fast-paced bunny combat really wastes lesser
shrubs who haven't quite gotten their CS legs yet, or against
snipers who tend to remain stationary while trying to aim at you.

Alternately, upon facing your opponent, you can duck while aiming
vertically towards the enemy. As soon as he is within your vertical
sights, start hopping up and down while still crouching. This tends
to really disorient the enemy. If he isn't familiar with the
technique, he will have at first adjusted his aim down to compensate
for your ducking, but when you jump this throws his aim of a second
time. Chances are, his shots will hit your feet instead of your
chest or head, doing minimal damage. All the while, keep your cursor
trained at his chest or neck while hopping, and you will be doing far
more damage.

It is especially useful against a stationary opponent, since
typically your aim will be at his chest, and once you duck and
jump the crosshair typically goes straight to his head, giving
you a clean high-damage shot.

This alternate stationary jump-ducking trick is very useful against
opponents of equal caliber as you, but who might be surprised at the
move. Beware not to use it to often against them, though; if they're
good, they'll probably figure out to aim up when you are about to
jump, and that tends to waste you faster than you can waste him.

========================
How to Defeat the MP5
------------------------

"Our fighting style has never lost a battle. Because we always run
away, we never have the chance to lose."
-- Grand Master of the Wind Style, Lunar 2: Eternal Blue

The best defense against the MP5, without a doubt, is to keep your
distance. When using just about any other gun (except the shotguns),
keeping yourself at medium to long distance from an MP5 player will
increase your survivability a lot. MP5s are simply devastating at
close range, but less terrifying at range.

Pistols, for instance, I've generally found to work better at sniping
than the MP5. If you're armed with just a pistol, stay away and snipe
from a distance, where your lesser recoil gives you the edge.
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14 · 15 · 16 · 17 · 18 · 19 · 20 · 21 · 22 · 23 · 24 · 25

Sponsors:

Other files from this game:
  1. Half-Life - Counterstrike document by System on 14/03/2006, 06:30
  2. Half-Life - Counterstrike trainer by System on 14/03/2006, 06:30
  3. Half-Life - Counterstrike document by System on 14/03/2006, 06:30
    Buy-Script
  4. Half-Life - Counterstrike document by System on 14/03/2006, 06:30
  5. Half-Life - Counterstrike hints by System on 09/03/2006, 09:50
  6. Half-Life - Counterstrike hints by System on 09/03/2006, 09:50
    Weapons and Tactics Guide
  7. Half-Life - Counterstrike FAQ by System on 09/03/2006, 09:50
    Scripting FAQ
  8. Half-Life - Counterstrike FAQ by System on 09/03/2006, 09:50
  9. Half-Life - Counterstrike FAQ by System on 09/03/2006, 09:50
  10. Half-Life - Counterstrike solution by System on 09/03/2006, 09:50
    De_Dust2 Strategy Guide
  11. Half-Life - Counterstrike FAQ by System on 09/03/2006, 09:50
  12. Half-Life - Counterstrike FAQ by System on 09/03/2006, 09:50
    Weapon Fix FAQ