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instead of auto-fire, and is best for solo encounters at close to
mid-range, with no use whatsoever at long range.
The Sporadic Archetype is an off-shoot of Assault which does not do
particularly well at either Assault or Sniping. Thus this style requires
you to make up for the short-comings in either class by finding the
middle ground. It is your job to find those "spots" where the gun
excels in, and stick to those conditions. Often, this means using
ambushes from cover to avoid enemy fire (guerrilla tactics).
The Pistol Archetype is debilitated by single fire triggers, thus
requiring repeated clicks to attack. This limits attack power. Of
course, only pistols fall under this archetype.
Aside from the archetypal guns, all the other guns for the most part fall
somewhere in between all these archetypes. Still, they are usually most
closely associated with one. Familiarity with the Archetypes makes it
possible for you to use the associated guns quite proficiently by applying
the same principles that govern the Archetype.
For instance, if you are good with the Arctic, the Sniper Archetype weapon,
you could use many of the principles for the Scout, which falls under the
Sniper Archetype.
Here is the main distinction of which weapons go where. They are listed
in order of closeness to the Archetype.
SNIPER:
------------------
AI Arctic Warfare Magnum (4-6)
Steyr Scout (4-5)
H&K G3 Sniper (4-7) -- about equal mix Sniper and Sporadic
Sig 552 Commando (4-8) -- almost more Sporadic than Sniper
SPORADIC:
------------------
Kalashnikov AK-47 (4-1)
FN M249 Para (5-1)
Ingram Mac-10 (3-4)-- very close to the Assault
SHOTGUN:
------------------
Benelli M3 Super (2-1)
Benelli XM1014 (2-2) -- about equal mix Shotgun and Assault
ASSAULT:
------------------
H&K MP5-Navy (3-1)
Colt M4 Carbine (4-3) -- about equal mix Assault and Sporadic
Sig 550 Commando (4-2) -- also uses Sniper techniques
Steyr Aug (4-4) -- also uses Sniper techniques
Steyr Tactical Machine (3-2) -- Sporadic tendencies
H&K UMP45 (3-5) -- also has Sporadic tendencies
FN P90 (3-3) -- also has Sporadic tendencies
PISTOL:
------------------
H&K USP .45 Tactical (1-1)
Sig P228 Sauer (1-4)
Glock18 (1-2) -- Shotgun in burst mode
FN Five-Seven (1-6) -- borders on Sporadic
Desert Eagle (1-3) -- strong Sporadic tendencies
Dual Beretta (1-5) -- strong Assault tendencies
===============================================================================
7A. AI Arctic Warfare Magnum/Military [4-6]
-------------------------------------------------------------------------------
Why Use the Arctic?
-----------------------------------------
"I am invincible! No one can defeat my shadow skill!
My one single blow is... Invincible!"
-- Kuruda Style Annihalation Technique: Martial Language
The Arctic is easily the single most-feared weapon in the game. Why?
Oneshot. That's why. All it takes is one shot, and you're dead. Any
time. Anywhere. No other gun can claim the same.
Weaknesses
----------------------------------
Keep these in mind carefully when you use the Arctic. You must
play to compensate for these weaknesses.
1.) Very heavy. It is the second slowest gun, and you will be an
easy target while moving because of it.
2.) Inaccurate. The Arctic is the most inaccurate gun in the game!
Yes! I know it's a shock. You'd think a sniper rifle would be
the most accurate gun in the game. Think again, the Arctic is
the only gun with a likelihood of the shot going in a greater
than 45 degree angle from where you're pointing. And it's
actually very likely.
3.) It's damn expensive. If your team keeps losing consistently,
you won't be able to buy it all the time.
4.) Everyone hates it! No other gun has drawn as much ire from
the gaming community that the developers had to continuously tone
it down all the time. Because of this, the AWP a.) no longer has
a crosshair, b.) fires much slower, c.) lost a lot of penetrating
power, and d.) does so much less damage than it used to. Yipes,
legshots are actually non-lethal now!
=======================================
The [gulay] School of Sniping
=======================================
The following treatise will teach you how to fight the way the [gulay]
clan fights with the arctic sniper! This is a very subjective portion of
this guide, and details my personal Arctic fighting style. There are
a few techniques here which are universal, but mostly they are how I
fight. There are other ways to fight, but for now listen to what I have
to say. ^_^
Focus
----------
In order to effectively use the Arctic, you need one thing:
unwavering mental concentration. This is the most basic
aspect of Arctic use. You must keep focused on each and
every single shot. Remember: your one single blow is
invincible. You must strive to hit the enemy with each
shot. More than any other weapon, the Arctic requires
steady, steely concentration.
The warrior whose mind is scattered does not deserve to
wield the Arctic.
------------------------------------------
How to Use the Arctic: General Principles
==========================================
Use that Scope
---------------------
To compensate for the gun's terrible inaccuracy, you must as
much as possible use the sniper scope. Without the zoom, your
accuracy is the worst in the game, bar none. Your shots will
go to the left, to the right, up or down, anywhere but where
your crosshair is pointed. But at 2x or 4x zoom, accuracy is
upped significantly, and you can expect pin-point accuracy as
long as you are not jumping, moving, swimming, or on a ladder.
Remember this well.
This was not always the case. Before beta 6, the Arctic was
fairly accurate, perhaps as accurate as the FN Para. Because
of this, the most dreaded creature was born: the Arctic
Assault Sniper. There is nothing more terrifying than a
rampaging agent who can run amongst the MP5s and M4s and
kill with a single shot ALL the time. Since the Arctic
Assault Sniper was so scary, the CS team apparently decided
to tweak and downgrade the Arctic considerably.
Know this: we Arctic warriors were once the proud and confident
in our power; but the CS team took it all away from us! One day
we will restore ourselves to our former glory and take what is
our birthright! MWAHAHAHAHAHAHHAAAA!!!
Still, even with the scope, accuracy is not %100. You will still
miss far too often for my liking. Damn the tweaks that watered
down the Arctic!
Stay Alive
-----------------
How about the price tag? In order to afford the $4750, you MUST
pinch pennies. One thing I used to do was not buy armor.
This is alright IF and only if you plan to camp all day
long. If you plan to go assault, this is a risky proposition,
and dying is very scary: you wouldn't want to lose that AWP.
"If you think like that, the hitokiri in you will well up.
Live your life, Kenshin!"
-- Hiko Seijuro, Rurouni Kenshin
The single most important thing to keep in mind when using
the Arctic: play to live! You must play as if dying is not
an option. You have to draw on your inner strength to steel
yourself against death. Because dying means kissing your
expensive rifle goodbye.
If you want to be an Arctic master, you must not take any
unnecessary risks. You have to be sure that you can survive
to fight the next round with your weapon intact.
As an Arctic player, you must save up money a lot. You, more than
any other player, want to have lots of spare money in reserve. Try
to save up your money however which way you can, and staying alive
is the best way to do that.
Camping
----------------
Camping with an Arctic is the most logical choice. You can
pick the place to defend, preferably one with a long narrow space
for that enemies have to pass through. You want to find a place
that is difficult to reach except by passing through a long,
empty passage without cover. Good examples of such places are
the bridge and the ends of the tunnel in DE_DUST, the sewer
passage in the DE_AZTEC, and the ends of the mousehole in
CS_MANSION. If you are going to camp with the Arctic, stick
with it. Don't second doubt yourself and think of leaving; this
only serves to waver your concentration, and when an opponent
does pass by you will miss. Further, leaving your post means
that an opponent can go through unmolested. You don't want that.
However, the AWP is not a camping only weapon. Assault sniping is
still possible, but only under certain conditions. Being an
Arctic master isn't just about having a steady enough mouse arm
to shoot at anyone you see. It's about playing to make those
conditions possible. More on this later.
For now, just remember this: camping is the obvious choice for
the sniper, but the obvious choice is not always the best choice.
You may keep yourself alive, but hiding out in your base like a
chicken more often than not compromises team strategy and makes
you lose in the end. The true use of the Arctic is to control
the key points of the map, not to camp out in fear at your base.
(although in some maps like CS_ITALY your base is a key point)
Stay Away
------------------
You are using a sniper rifle that has poor fighting ability up
close, but lethal power afar. Needless to say, keep your distance
from your opponents. While you could try to shoot them from up
close, there is a good chance (about 50%) that your shot will not
go where it is supposed to, unless you zoom. But if you use your
zoom scope, your peripheral vision will be severely limited,
making it hard to track someone doing a figure eight around you.
Worse, since your perspective is magnified, your zoomed view
will not reflect the usual sensitivity setting you are used to.
It is as if your sensitivity was effectively increased while you
are in zoom. The greater the zoom, the greater the perceived
increase. Finally, your movement will seem sluggish, for the
same reason.
------------------------------------------
| Bottom line: stay away from your enemy |
------------------------------------------
Body Aiming
---------------------
The AWP requires a special aiming philosophy. This is the only
gun where you can justifiably break the general rule of aiming
for the neck area, and aim for whatever body part is convenient.
This is because the AWP can kill in one shot, whether you hit
the hand or the foot or even the finger nail. When aiming with
the AWP, go for the exactly middle of the body. This center
provides you the easiest target. Do not even think of going for
a head shot; you don't need to. If you get one, that's well and
mid-range, with no use whatsoever at long range.
The Sporadic Archetype is an off-shoot of Assault which does not do
particularly well at either Assault or Sniping. Thus this style requires
you to make up for the short-comings in either class by finding the
middle ground. It is your job to find those "spots" where the gun
excels in, and stick to those conditions. Often, this means using
ambushes from cover to avoid enemy fire (guerrilla tactics).
The Pistol Archetype is debilitated by single fire triggers, thus
requiring repeated clicks to attack. This limits attack power. Of
course, only pistols fall under this archetype.
Aside from the archetypal guns, all the other guns for the most part fall
somewhere in between all these archetypes. Still, they are usually most
closely associated with one. Familiarity with the Archetypes makes it
possible for you to use the associated guns quite proficiently by applying
the same principles that govern the Archetype.
For instance, if you are good with the Arctic, the Sniper Archetype weapon,
you could use many of the principles for the Scout, which falls under the
Sniper Archetype.
Here is the main distinction of which weapons go where. They are listed
in order of closeness to the Archetype.
SNIPER:
------------------
AI Arctic Warfare Magnum (4-6)
Steyr Scout (4-5)
H&K G3 Sniper (4-7) -- about equal mix Sniper and Sporadic
Sig 552 Commando (4-8) -- almost more Sporadic than Sniper
SPORADIC:
------------------
Kalashnikov AK-47 (4-1)
FN M249 Para (5-1)
Ingram Mac-10 (3-4)-- very close to the Assault
SHOTGUN:
------------------
Benelli M3 Super (2-1)
Benelli XM1014 (2-2) -- about equal mix Shotgun and Assault
ASSAULT:
------------------
H&K MP5-Navy (3-1)
Colt M4 Carbine (4-3) -- about equal mix Assault and Sporadic
Sig 550 Commando (4-2) -- also uses Sniper techniques
Steyr Aug (4-4) -- also uses Sniper techniques
Steyr Tactical Machine (3-2) -- Sporadic tendencies
H&K UMP45 (3-5) -- also has Sporadic tendencies
FN P90 (3-3) -- also has Sporadic tendencies
PISTOL:
------------------
H&K USP .45 Tactical (1-1)
Sig P228 Sauer (1-4)
Glock18 (1-2) -- Shotgun in burst mode
FN Five-Seven (1-6) -- borders on Sporadic
Desert Eagle (1-3) -- strong Sporadic tendencies
Dual Beretta (1-5) -- strong Assault tendencies
===============================================================================
7A. AI Arctic Warfare Magnum/Military [4-6]
-------------------------------------------------------------------------------
Why Use the Arctic?
-----------------------------------------
"I am invincible! No one can defeat my shadow skill!
My one single blow is... Invincible!"
-- Kuruda Style Annihalation Technique: Martial Language
The Arctic is easily the single most-feared weapon in the game. Why?
Oneshot. That's why. All it takes is one shot, and you're dead. Any
time. Anywhere. No other gun can claim the same.
Weaknesses
----------------------------------
Keep these in mind carefully when you use the Arctic. You must
play to compensate for these weaknesses.
1.) Very heavy. It is the second slowest gun, and you will be an
easy target while moving because of it.
2.) Inaccurate. The Arctic is the most inaccurate gun in the game!
Yes! I know it's a shock. You'd think a sniper rifle would be
the most accurate gun in the game. Think again, the Arctic is
the only gun with a likelihood of the shot going in a greater
than 45 degree angle from where you're pointing. And it's
actually very likely.
3.) It's damn expensive. If your team keeps losing consistently,
you won't be able to buy it all the time.
4.) Everyone hates it! No other gun has drawn as much ire from
the gaming community that the developers had to continuously tone
it down all the time. Because of this, the AWP a.) no longer has
a crosshair, b.) fires much slower, c.) lost a lot of penetrating
power, and d.) does so much less damage than it used to. Yipes,
legshots are actually non-lethal now!
=======================================
The [gulay] School of Sniping
=======================================
The following treatise will teach you how to fight the way the [gulay]
clan fights with the arctic sniper! This is a very subjective portion of
this guide, and details my personal Arctic fighting style. There are
a few techniques here which are universal, but mostly they are how I
fight. There are other ways to fight, but for now listen to what I have
to say. ^_^
Focus
----------
In order to effectively use the Arctic, you need one thing:
unwavering mental concentration. This is the most basic
aspect of Arctic use. You must keep focused on each and
every single shot. Remember: your one single blow is
invincible. You must strive to hit the enemy with each
shot. More than any other weapon, the Arctic requires
steady, steely concentration.
The warrior whose mind is scattered does not deserve to
wield the Arctic.
------------------------------------------
How to Use the Arctic: General Principles
==========================================
Use that Scope
---------------------
To compensate for the gun's terrible inaccuracy, you must as
much as possible use the sniper scope. Without the zoom, your
accuracy is the worst in the game, bar none. Your shots will
go to the left, to the right, up or down, anywhere but where
your crosshair is pointed. But at 2x or 4x zoom, accuracy is
upped significantly, and you can expect pin-point accuracy as
long as you are not jumping, moving, swimming, or on a ladder.
Remember this well.
This was not always the case. Before beta 6, the Arctic was
fairly accurate, perhaps as accurate as the FN Para. Because
of this, the most dreaded creature was born: the Arctic
Assault Sniper. There is nothing more terrifying than a
rampaging agent who can run amongst the MP5s and M4s and
kill with a single shot ALL the time. Since the Arctic
Assault Sniper was so scary, the CS team apparently decided
to tweak and downgrade the Arctic considerably.
Know this: we Arctic warriors were once the proud and confident
in our power; but the CS team took it all away from us! One day
we will restore ourselves to our former glory and take what is
our birthright! MWAHAHAHAHAHAHHAAAA!!!
Still, even with the scope, accuracy is not %100. You will still
miss far too often for my liking. Damn the tweaks that watered
down the Arctic!
Stay Alive
-----------------
How about the price tag? In order to afford the $4750, you MUST
pinch pennies. One thing I used to do was not buy armor.
This is alright IF and only if you plan to camp all day
long. If you plan to go assault, this is a risky proposition,
and dying is very scary: you wouldn't want to lose that AWP.
"If you think like that, the hitokiri in you will well up.
Live your life, Kenshin!"
-- Hiko Seijuro, Rurouni Kenshin
The single most important thing to keep in mind when using
the Arctic: play to live! You must play as if dying is not
an option. You have to draw on your inner strength to steel
yourself against death. Because dying means kissing your
expensive rifle goodbye.
If you want to be an Arctic master, you must not take any
unnecessary risks. You have to be sure that you can survive
to fight the next round with your weapon intact.
As an Arctic player, you must save up money a lot. You, more than
any other player, want to have lots of spare money in reserve. Try
to save up your money however which way you can, and staying alive
is the best way to do that.
Camping
----------------
Camping with an Arctic is the most logical choice. You can
pick the place to defend, preferably one with a long narrow space
for that enemies have to pass through. You want to find a place
that is difficult to reach except by passing through a long,
empty passage without cover. Good examples of such places are
the bridge and the ends of the tunnel in DE_DUST, the sewer
passage in the DE_AZTEC, and the ends of the mousehole in
CS_MANSION. If you are going to camp with the Arctic, stick
with it. Don't second doubt yourself and think of leaving; this
only serves to waver your concentration, and when an opponent
does pass by you will miss. Further, leaving your post means
that an opponent can go through unmolested. You don't want that.
However, the AWP is not a camping only weapon. Assault sniping is
still possible, but only under certain conditions. Being an
Arctic master isn't just about having a steady enough mouse arm
to shoot at anyone you see. It's about playing to make those
conditions possible. More on this later.
For now, just remember this: camping is the obvious choice for
the sniper, but the obvious choice is not always the best choice.
You may keep yourself alive, but hiding out in your base like a
chicken more often than not compromises team strategy and makes
you lose in the end. The true use of the Arctic is to control
the key points of the map, not to camp out in fear at your base.
(although in some maps like CS_ITALY your base is a key point)
Stay Away
------------------
You are using a sniper rifle that has poor fighting ability up
close, but lethal power afar. Needless to say, keep your distance
from your opponents. While you could try to shoot them from up
close, there is a good chance (about 50%) that your shot will not
go where it is supposed to, unless you zoom. But if you use your
zoom scope, your peripheral vision will be severely limited,
making it hard to track someone doing a figure eight around you.
Worse, since your perspective is magnified, your zoomed view
will not reflect the usual sensitivity setting you are used to.
It is as if your sensitivity was effectively increased while you
are in zoom. The greater the zoom, the greater the perceived
increase. Finally, your movement will seem sluggish, for the
same reason.
------------------------------------------
| Bottom line: stay away from your enemy |
------------------------------------------
Body Aiming
---------------------
The AWP requires a special aiming philosophy. This is the only
gun where you can justifiably break the general rule of aiming
for the neck area, and aim for whatever body part is convenient.
This is because the AWP can kill in one shot, whether you hit
the hand or the foot or even the finger nail. When aiming with
the AWP, go for the exactly middle of the body. This center
provides you the easiest target. Do not even think of going for
a head shot; you don't need to. If you get one, that's well and
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