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Submitted by System on 09/03/2006, 09:50. Print file.
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it seriously damages community spirit because legit none-autoaim players
often feel really bad about someone who's killing them easily without
exerting much effort. Autoaim is simply a cheap option which has no place
in a world where the main point is to aim and shoot at people.

Turn auto-aim off. You'll feel much better for it. Just turn it off in
the config panel. There's also a server command to disable it, "SV_AIM 0".

But if you must use auto-aim, you can turn it on with "SV_AIM 1". Take
note, though, that many servers disable auto-aim on purpose, so typing
that a million times won't do a thing.

-------------------------------------------------------------------------------
5.d7 - Smoke no More Technique (Kemuri Muyougiri)

"Smoke is the single most powerful barrier in anime. When smoke
is present, nothing, bar nothing, not even a kamehameha from
Super Saiyan 4 Gokou, will do even the most infinetisimal amount
of damage to the enshrouded target."
-- Me, paraphrasing my friend who watches too much Dragon Ball

Nothing is more annoying to a camping AWP sniper than a smoke
grenade tossed right in his face. Well, okay, there are some
things, but that is near the top of the list.

There is a way around it, though. This doesn't actually get rid
of smoke, but it reduces the effect of smoke, making it easier
for you to see through it.

Simply type:
MAX_SMOKEPUFFS 0
FASTSPRITES 1

Actually, the first command I am not sure how it works, but it
seems to decrease the amount of smoke marginally. The more important
command is the second, which changes the appearance of smoke
entirely. The default, fastsprites 0, is the kind of smoke you
are probably used to: the grey, billowing smoke which obstructs
vision.

Set to 1, the smoke will appear as a white colored mass which is
more transparent and easier to see through. More importantly, it
speeds up your machine because it is easier to render!

Some people like to set fastsprites to 2; the smoke appears as a
very ugly, low-res dark opaque sprite which totally obscures
your view. However, because it is so low-res, the edges do not
overlap well, providing PERFECT visibility within the cracks. I
don't find this too helpful for the precision I need when using
an Arctic, but it is good for verifying the presence of the
enemy in the smoke.

It is up to you which setting you want to use.

-------------------------------------------------------------------------------
5.d8 - Paralyzing Smoke Technique

Alright, this technique won't actually help you win. Actually, it
will probably contribute to your loss, as well as ostracize you
from your team.

By throwing the smoke grenade at an immobile teammate's face, you
can actually make it stick there, and your teammate will be
permanently unable to move for the rest of the round (or at
least until the grenade drains off at his feet). While this
in incredibly hilarious, it is also very difficult to do. Your
teammate must not be moving for you achieve this effect. You must
get the angle and distance just right. I can't relate it further,
you'll simply have to figure it out yourself. I myself cannot
achieve this trick all the time.

WARNING: do not use this technique when MP_FRIENDLYFIRE is
on. I don't think your teammate will mind the 3,000 bucks
he'll lose after the humiliation you put him through.

Theoretically, it is also possible to use this technique on an
opponent who is camping and whom you have managed to sneak up on.
Of course, there would be no point to attempt this difficult and
dangerous maneuver other than for style points because it would
be so much easier for you to just do a headshot, or even stab
the hapless opponent. Still, if you want a good laugh....

-------------------------------------------------------------------------------
5.d9 - Mimic Technique

This is easily the dirtiest, most despicable "legal" trick
available. I actually HATE this technique, I condemn it when
I find it, and I don't like using it because it destroys the
spirit of the game.

Basically, this technique will make you look like a member of
the opposing team. You'll still be part of your team, but you
look just like one of them. This is done by skin-swapping, and
it is PERFECTLY LEGAL in most servers.

Since I really detest this cheat, I will not tell you how to
do it. MWAHAHAHAHHAHAAA!!!

-------------------------------------------------------------------------------

These are the different cheap, dirty tricks that I have picked up from
playing Counter Strike over the years. I may have missed some techniques,
if I remember them I'll include them in a suceeding version. While some
techniques should always be used, like the gamma trick and the diagonal
movement trick, some should not always be used, lest the enemy learn it
and get used to it.

"Magic is magic only because it is rare, even magic becomes ordinary
when it is used every day."
-- Raistlin Majere, The Soulforge


This is true of the team and hostage jumps, and especially with the
sound bind tricks. Use them sparingly, and they'll catch your opponents
by surprise more often.


===============================================================================
VI. COUNTER STRIKE ETIQUETTE
===============================================================================

Right, I'm gonna keep this short and sweet, because this guide is about
tactics, not manners. Anyway, I've been under duress lately about the
various dirty tricks I published in this guide. Well, cheats have been
a problem in on-line games for ages, and for many (myself included) they
detract from the gaming experience. Some of the cheats I published help
augment your skill, but some are annoying and take the fun of the game away.
By publishing them, I sought to inform people about such cheats, so that
they know if someone is short-changing them. I had also hoped that people's
wisdom and integrity would stop them from using the more "evil" cheats.
But apparently people used them anyway; I can't count the number of people
writing in asking me how to do the Mimic Technique.

Well, many of these "cheats," I feel, are quite legitimate and acceptable
in normal play. Some people, though, would disagree. In the end, all I have
to say is this:

------------------------------------------------------------------------
| Be sure to ask the people you're playing with what "cheats" they are |
| okay with. If they don't like a cheat and ask you to stop, stop. |
------------------------------------------------------------------------

Be considerate enough to respect another person's preference of playing.
If you prefer to "cheat," I think you should give priority to the "regular"
way of playing without cheats: that is how the game was meant to be
played, after all.

Many of the "dirty tricks" I gave, though, are accepted by most people.
For instance, just about everyone is fine with the CL_XSPEED codes. Many
people don't mind the GL_ALPHAMIN code. And hostage/team jumps are really
part of the game.

But some cheats, like the mimic technique, really detract from the spirit
of good, clean fun. I feel that such cheats should not even be used. Take
note that I've taken out how to do the more "evil" cheats.

Anyway, you will see my stand on which "cheats" I feel are acceptable,
and which are not. Regardless, you should always ask people if they
are okay with a cheat or not.

This is my stand:

"Good" Tricks:
--------------
Light Gamma
Team Jumps
Hostage Jumps
Smoke no More
Paralyzing Smoke
Sound Binds

"Bad" Tricks:
-------------
Mimic Technique
Aimbots
Autoaim
Switching to the enemy team when friendlyfire is on and shooting them
Crashing the server for any reason

More than anything else, always keep in mind that Counter Strike is
a game, and in a game all players are supposed to have fun. Cheating
can sometimes add fun to a game, but more often it takes it away.
Remember that while even losers have fun (well, at least they should),
it's hardly fun losing to a cheater, and only a spoiled immature brat
has fun winning while cheating his opponents dry.

I supposed if you don't mind compromising any principles or your
self-integrity, it's alright to cheat "discreetly," or using a
cheat your enemey is unaware of. In such a case, at least you
don't spoil your enemy's fun. Just don't get caught.

But take note, when playing a game of skill like Counter Strike,
cheating really hurts you more than your opponent. Your opponent may
not have as much fun because of you, but you suffer a worse fate: by
relying on cheats, you cheapen your own skills and your own self-
integrity. To me, that is a fate worse than death.

Kindly keep these things in mind whenever you play.

Finally, if you want to take steps against cheating, visit this
website and support their cause:

http://www.punkbuster.com

===============================================================================
VII. WEAPON SPECIFIC TECHNIQUES
===============================================================================

You've learned the general techniques to make you a good player. I've
thrown in some general weapon techniques as well in the previous sections,
but now we're going to go in-depth with the weapons, and hopefully you'll
learn uses for each weapon that you never thought of.

Unfortunately, I am not a master of all the weapons, so I cannot give
in-depth knowledge of every single weapon's techniques. But some weapons
I have been using since day one, and I have mastered them (in my own way).
For now, I'll concentrate on the weapons I know best, and hopefully soon
I will outline how to use all the weapons. Anyone who knows how to use a
weapon better than I do, you're welcome to write in.

===============================================================================
7.i -- Weapon Archetype Guide

While each gun has its specific nuances which apply to itself alone and
make it unique, many guns share similar qualities. From my observations,
I believe that certain guns serve as "archetypes" for a particular playing
style. These are the guns which serve as a "model" for using other the
other guns.

That is, other guns are used in basically the same way as the archetype.
As such, you can refer to the guide for the archetypes when using the
sub-guns. As I see it, here is how the weapon playing styles are broken down:

Sniper Archetype: AI Arctic Warfare Magnum
Assault Archetype: H&K MP5 Navy
Shotgun Archetype: Benneli M3 Super90
Sporadic Archetype: Kalashnikov AK-47
Pistol Archetype: H&K USP .45 Tactical

The Sniper Archetype is defined by a style which kills at long range
with as few shots as possible. It is single fire and has a slow
firing rate, and is of limited use close range.

The Assault Archetype is characterized by good close range combat,
with high rate of fire, auto fire, large clips but limited long-range
capability. It is the antithesis of the Sniper Archetype.

The Shotgun Archetype refers to a style which is strong at close range,
with single shot increments. Similar in use to the Assault Archetype,
but differing in philosophy and style: emphasis is on single shot
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