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Submitted by System on 09/03/2006, 09:50. Print file.
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This is the sad truth of team assaults into enemy defensive
territory. Unless you are all very good and lucky, and your
opponents are lousy shots, some of you will die whenever you
force your way through a position.

The trick, of course, is to hang back and wait for a teammate
to take the first step. Then follow in behind him. This should
increase your survivability. Take care not to follow directly
behind him in a line; if your opponent is using an arctic, the
shot will kill both of you. Even if he isn't, an opponent
waiting in ambush will tend to shoot with a little reaction
delay, meaning he will hit YOU behind your teammate even if he
intended to hit your teammate.

Hmm, maybe I shouldn't have published this technique; maybe now
no one will want to charge in first, hehehe. Still, not to
worry. It never ceases to amaze me how many people are willing
to be the sacrificial lamb and go first. And don't think only
the newbies do this! The best players are also willing to charge
in first: the reason is because this means they get first dibs
in killing the enemy. And they have the skill to back it up.

In the end, it's a trade-off between survivability and kills.
You'll find that the best players have no qualms walking straight
in with their MP5s, and they can kill one or two opponents easily
without themselves dying. You decide what kind of player you are:
the craven coward or the valiant vanguard.

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5.c10 - Catching the Motion (Mugento Shunkan)

This is an advanced aiming technique which I now realize I should
have included much earlier. It is actually the parent technique of
Gulay Ryuu Hiken: Nigeto Sen. I did not explain how to achieve it
to well there, but with a little basic theory I hope you will be
able to grasp it easier here.

Have you ever noticed how, when riding a fast moving car your eye
is suddenly caught by an outstanding detail off to the side, and
suddenly your see that object, whatever got our attention, in full
detail, as if time slowed down for you to see that object's details?
It could be a patch of red on a pedestrian's shirt, a bird flying
low alongside your window, or even a plastic cup discarded by the
car in front of you.

Regardless of what it was, that thing caught your attention, and
for some reason you suddenly have a "moment of clarity" wherein
you attention is seeming focused entirely on that object, as if
everything else were a blur except for that point, which is alive
in all its detail.

This "moment of clarity" is the basis of the advanced aiming
technique, Mugento Shunkan. Literally, it means "forever stopping
the moment." Basically, what happens is that, to your mind's eye,
you are freezing time to focus exactly on that single object at
the center of your attention.

What does this have to do with aiming and Counter Strike? Simple.
If you can train yourself to consistently achieve that "moment of
clarity," and direct it on an opponent (your center of attention),
you will be able to aim at him easily, in that one perfect moment
between seconds. And once your cursor finds him, he's dead.

To be completely honest, I don't really understand the mechanics
of this technique very well. I just know that it happens; I've
experienced it many times. It is especially helpful for sniping,
but it obviously can be applied to any sort of aiming (It has
other applications as well, to be sure, but I won't go into that).

For now, I can give some tips to help you achieve that "moment of
clarity." The first thing to remember is that achieving this
requires a LOT of practice. Next to that, you will need a conscious
awareness to pull it off. You must be mentally aware that it is
possible, and that it will happen. If you are aware of it,
apparently it happens more often, and when it does happen you
will be better able to take advantage of it. Herein lies the
paradox of this, though: if you urgently will yourself to have
these moments, apparently this increased desire of yours will
push or block it! It's hard to explain, but all I can say is
that you must be aware of the phenomenon and allow it to happen,
that is, TRUST in it that it will happen, but you must NOT
desire it to happen, or force yourself to achieve it.

Typically, these moments of clarity are quite brief, but usually
sufficient for you to react if you were aware of it. However, I
think that with sufficient training you can actually prolong these
moments of clarity. Don't ask me how, though, I'm not a master of
this technique, really.

Hmm, now that I think about it, I think this explanation of the
technique is even more confused than in the AWP section. Oh well,
do as you will. If you get it, you get it. If you don't, you don't.
I'm sure that somewhere out there are people who have mastered
this technique. If you're lucky, you might find one and have him
or her teach it to you more efficiently.

All I can say is this: when you've learned this technique, you
will be raising your kills substantially because you will be
actively killing opponents with SKILL, not passively through
LUCK.

===============================================================================
5.d -- Dirty Tricks

"How far are you willing to go for $1,000,000?"
-- Sales Pitch, Survivor

A win is a win, no matter how you achieved it. Machiavellian tactics
will get you far in CS, although you might have to face social
repercussions afterwards! ^_^ I will list here the basic concept of
all the dirty tactics I know. If I were to write a specific map guide,
I would be able to add more dirty techniques, but for now you will have
to content yourself with the general, all-purpose tricks that work on
most maps. Just remember that the end justifies the means, and that
this is just a game! How far are you willing to go to win? With these
techniques you can win, but you may be called an asshole for doing so.

These "cheats" are "legal cheats," that is, they do not require the
server to have sv_cheats enabled, or any kind of special software.
You can use them on almost all servers, provided the console is enabled,
the desktop isn't locked and most importantly the server did not disable
the command. Most of the things I write here, though, are considered
"unfair" by most players who know about them.

I will not enumerate the "true cheats," the ones that require
sv_cheats to be on. If you even want to use these cheats, you are
either bored and want to have fun in a non-serious environment, or are
a total loser. In either case, go somewhere else.

-------------------------------------------------------------------------------
5.d1 - Adjusting Light Gamma

The Half Life engine has a lot of naturally dark spots, and the best way
to get around this is by adjusting the light gamma! While CS is supposed
to have some internal control over its light gamma, I've never gotten it
to work. Thus, the alternative is to change your Windows video card
settings manually! Of course this varies from computer to computer, but
in general you simply need to left click on the Windows desktop, click
on the properties, and click on the videocard display settings. Find the
light gamma, pump it up, and you'll be seeing into those dark shadows in
no time! The only drawback is that the game looks uglier from the excessive
brightness. And of course, snow-tile maps like Tundra are an eyesore.

-------------------------------------------------------------------------------
5.d2 - X-Ray Vision

This technique no longer works because CS v1.1 has apparently
disabled it.

-------------------------------------------------------------------------------
5.d3 - Super Figure Eight Sidestepping

This technique is no longer necessary because CS v1.1 has been
fixed so that it is automatic.

-------------------------------------------------------------------------------
5.d4 - Team Jumps

This is easily the most abused team-technique method to gain an advantage.
Most Counter Strike maps have a spot or perch that is excellent for sniping
or otherwise gaining a tactical advantage. These spots, however, are often
out of the reach of a normal crouch-jump. The good part is, if a player is
crouching down, you can actually jump on top of him, and use him as a
stepping stone to get to higher places. With enough concerted effort, it is
actually possible to jump on someone who jumped on someone to get onto even
higher places. The potential to get to tactical places is practically
unlimited; get a friend to crouch for you whenever you want to get to a
high place and you'll immediately get a tactical advantage.

This technique is often blantanly used in many maps. The CTs do it a lot in
CS_ITALY to get to the roofs, the CTs also did it in CS_MANSION to get on
top of the TVs. The scariest technique is in CS_ARABSTREETS, to get to the
roof. Terrorists do it in DE_DUST to plant the bomb, in DE_AZTEC to get on
top of the sneaky crate, in CS_ARABSTREETS to snipe from the building top,
and so on. The potential is limited only to your imagination.
-------------------------------------------------------------------------------
5.d4a -- Hostage Jumps

While most players know about the Team Crouch jumps, less people know about
the Hostage Jump. This is the one dirty trick that gives terrorists a
supreme advantage in CS maps. It lets a terrorist get to impossible tactical
positions by himself, and with the help of a team mate, he can get to
practically any high ledge on the map.

It's simple. First use a hostage to get him to follow you. Position him
underneath, next to the ledge you want to get up to. Then, from an elevated
position (like the head of a crouching team mate), jump onto the head of
the hostage. Be careful! This is the tricky part. You have to get on his
head, and keep your balance to stay there. It's harder than it sounds, but
once you've mastered the trick you should be able to do it easily. Once
on top of the hostage, keep jumping repeatedly. As you jump, the hostage
will "follow" you up, giving you a surface from your elevated position to
jump again! As you do, the hostage goes up again, and so on and so forth.
You can keep going up indefinitely with this technique, thus allowing you to
scale any wall. Once you're on a position higher than the wall you want to
get over, just jump forward and you're there! The best part is that you have
a hostage with you, making it terribly difficult for the CTs to win by
rescuing the hostage. Worse comes to worst, you can just cop-out and win
the cheesy way by hiding out at your inaccessible spot with your hostage and
waiting for the time to run out.

This trick may give the terrorist a strong surprise advantage, but it is not
an earth-shattering one, and certainly you need some skill to pull it off.
As such, I don't mind using this cheat, and a good opponent can pick you off
no matter what. So do what you must, and it's fun doing this to hear the
curse of your opponent as you kill them from the most absurd places. One of
my favorite places to use this technique is in the central building next to
the bridge in CS_ITALY. Hardly anyone expects you to get up there.

-------------------------------------------------------------------------------
5.d5 - Sound Binds

This is another cheap trick that only works on a LAN, or where your opponent
can otherwise hear the sound coming from your computer. The point is to
mislead an opponent who listens carefully to sound in order to derive his
strategy. What you do is order your computer to play a specific sound when
it's not supposed to, thus misleading your acutely-eared opponent.

For instance, in CS_ITALY is radio which plays the tenor opera sound.
A CT hearing a terrorist's computer with that sound will logically assume
that the terrorist is in their base, when in actuality he could be somewhere
else, waiting for the CT to turn his back to him as he enters the house.

Or you could play the sound of an Arctic shooting. As you supposedly "shoot,"
your opponent would expect that you are rechambering your gun, and thus he
will jump out to attack you, only to be shot as you fire your real shot.

The possibilities are varied, but the point is to mislead your opponent by
making him think that you are doing something you are not. To do this, bind
a specific sound to a key, so that whenever you press that key, the sound
comes out.

For instance, to bind the opera sound, you would type:
BIND "G" "PLAY AMBIENCE\OPERA"

Each time you press g, your computer will play the opera.

To bind the sound of the arctic, type:
BIND "B" "PLAY WEAPONS\AWP1"

You can check out all the sound files available in the CStrike directory
under SOUND. Of course, these tricks don't always work, and depend largely
on how much your opponent relies on his sense of hearing. And of course,
it won't work over the Internet.

-------------------------------------------------------------------------------
5.d6 - Autoaim

No, I do not use autoaim, and neither should you. In my opinion, using
autoaim takes away a lot of the spirit and purpose of playing CS. Further,
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