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difficult to master. Indeed, it is also very dangerous! Just remember that,
if your sniper opponent is very good, you'll probably die no matter what
technique you do. Thus, the best defense is often to just get out of sight
and stay out of sight!
There are other more advanced techniques to get around the problem,
and it involves using smoke grenades and flashbangs. But those are
advanced tactics which will be discussed later.
-------------------------------------------------------------------------------
5.c4 - Assault Weapon Sniping Technique
Most people like to think that sniper rifles are good for sniping, and
assault weapons are good for close combat. Period. No overlapping of
roles. However, the best assault players are also those who can use
their assault weapons for sniping at medium to long range when necessary.
In fact, some of the best assault players I know started off as snipers
to hone their aiming, and then went assault to showcase their skill.
At any rate, as an assault player you will be more effective if you can
fight at medium to long range with your weapon, and not just close range.
This is the reason why the shotgun should be left to the specialist who
only wants to fight at point-blank to close range. All the assault rifles,
do well at medium to long range. Most SMGs still work well at medium range.
Learning to use them at range is the key to becoming a good, well-rounded
CS player.
-----------------------------------------------------------------------------
| Sniping with assault guns requires skill in burst or single-fire shooting |
-----------------------------------------------------------------------------
You cannot expect to use auto-fire when fighting at range. You will simply
be wasting ammo. Instead learn to aim at your opponent and shoot in small
bursts. You will eventually wear out his armor and life and kill him, if he
doesn't kill you first.
If your opponent is not using a sniper rifle, you are better off being
stationary and ducking while doing this technique. If your opponent insists
on side-stepping while trying to hit you, you will be at the advantage at
this range, because his shots will hit you far less often, whereas you will
be shooting aiming for his neck area, and your shots are far more accurate.
---------------------------------------------------------------------------
| When fighting at close range, the Figure Eight style is more effective. |
| When fighting at mid to long range, ducking and sniping is better. |
---------------------------------------------------------------------------
===============================================================================
The previous offensive techniques were based on the defensive movement
techniques discussed earlier. However, like defense, the most potent
offensive techniques are the ones which mold your state of mind. They
are mind-based, mental techniques. Getting that agressive, killer instinct
is the fundamental skill needed that is more effective than all the
physical techniques metioned earlier.
-------------------------------------------------------------------------------
5.c5 - Perpetual Motion Agressiveness Technique
This is the offensive counterpoint of the Continuous Movement Defense
technique. The ultimate goal here is to stay in constant motion, in order
to keep the mind perpetually sharp. Assaulters practice this technique
almost unconsciously, as it goes hand-in-hand with their practice of
assault. However, whereas the defensive movement technique's main
purpose is to avoid getting flanked by the enemy and prevent making yourself
an easy target, the Perpetual Motion Agression is focused to keeping your
mind sharp while hunting out every single enemy you see.
You want to get into a mindset where you are like a hunter, continously
sniffing the air for the opponent. At the smallest sign of a target, you
fire immediately, quickly and precisly, with lethal results. Many players
achieve this mindset unconsciously, as a result of die-hard assaulting.
But if you're not a true-bred assaulter, this mindset will not come to
you naturally, and you must make an effort to slip into this kind of
mindset. Again, your mental condition is the most important component of
fighting; be sure to slip into this mindset whenever you are attacking,
and you will surely increase your fighting level significantly.
---------------------------------
| Weed out hesitation and doubt |
---------------------------------
"To be human is to know the fear of death, yet keep on fighting."
-- Gau Ban, Shadow Skill.
There is no room in your mind for hesitation and doubt. These two will
poison your resolve and drastically weaken your fighting skill. Don't
dwell on the fact that you might be at the bottom of the kills score,
or that you're about to face the high scorer, or that you only have
5 life left. You must commit everything to the attack, and believe in
yourself. That way, you will perform much better.
While adopting a more defensive technique is prudent when your life is
low, you must never allow yourself to succumb to the fear of death. As
long as you are alive, you must continue to strive to fight and kill
your opponent.
"The Kuruda Mercenary who is still standing, cannot be defeated."
-- Vow of the Kuruda Mercenary, Shadow Skill
------------------------------------------------
| Case Study: Point Men should NOT be cowards! |
------------------------------------------------
Know that this aggressive mentality is necessary for the point
man (the guy who heads the assault) in the squad. A friend of mine
recently complained about how the CT leading him suddenly turned
coward upon running into a terrorist wielding an AK-47 in the wine
cellar of CS_ITALY. Because the pointman lost his nerve, he turned
back, trying to go back through the doorway they came. As he did,
the terrorist opened fire, cutting him and everyone behind him down.
His teammates, who did not lose their nerve, could do nothing, as
their view of the terrorist was obscured by their cowardly point
man.
Let this poignant example drive home the fact that being the point
man means you should NOT hesitate.
----------------------------------------------------
| NEVER EVER backtrack and run into your teammates |
| who are following you, under any circumstance! |
----------------------------------------------------
Even if you are blinded by a flashbang, you should try to move
forward and duck for cover ahead of your teammates, not into them.
Remember that the rest of your squad is counting on you to lead the
assault properly! Hesitation and doubt will only get you killed!
-------------------------------------------------------------------------------
5.c6 - Find the Weakpoint
"There is nothing cowardly about my technique at all. To win a fight,
you must attack your opponent's weak point."
-- Saitou Hajime, Rurouni Kenshin
This mental offense technique is very difficult to master. You need to
get a feel for your enemy's fighint habits and tendencies. You have to
be able to strike when they are most vulnerable. It is very hard to
determine this in a computer game like CS, but it is possible.
The easiest weakpoint for you to target is your opponent's reloading
habit. Catching your opponent while he is reloading or out of ammo is
the ultimate coup de grace which allows for a no-risk, easy kill. By
watching out for when your opponent tends to reload, and by intently
listening to the amount of fire he shoots out with his weapons, you
can determine when he is vulnerable for an out and out charge. It is
indeed difficult to be right all the time, but even if you just get it
right half the time, you are already proficient in this skill.
-------------------------------------------------------------------------------
5.c6a -- Finding the Blind Spot
"I have found her weakness! She is still unused to the lovely
eye-patch, which obstructs her view from the left!"
-- Koinosuke, Jubei-chan
Another use of this technique is determining the right time when your
opponent plans to strike, and charging before him. The benefit of this
is simple. If your opponent plans to move forward, his attention is
diverted straight ahead, and he is less likely to be able to respond
to threats to his sides. The trick here is to immediately charge forward
and flank your opponent as he is about to charge forward. Thus, you
can make use of a Figure Eight flanking technique to get to his side,
his "blind spot." Another way to do it aside from the Figure Eight is
to do a Jump Aim technique and leap to his side. On average, opponents
are less likely to hit you while you are jumping to his side at close
range, and while you are on the way you must face him immediately, and
upong landing (or even before then if you are close enough) let loose
your bullets.
One of the best ways to execute this is at the intersection of two
corridors. The Figure Eight variation works well with the high move
accuracy weapons like the M4 and MP5, while the jumping variation of
technique works exceptionally well with close range weapons like the
shotguns and also the M4. Upon spotting each other in a corridor, you
quickly dodge to cover after firing some shots. As you have hidden,
listen closely whether your opponent has decided to pursue you or not.
If he is pursuing, you simply time your move as he is about to round
the corridor or obstacle, and you can easily jump or sidestep to his
blind side, finishing him off.
-------------------------------------------------------------------------------
5.c7 - Money Flash Awareness Technique (Kane Kae Sen)
One of the largest problems of many players is that they keep on firing
even after their enemy is dead. This accomplishes nothing but waste ammo
and keep you unprepared for your next opponent. There are three ways to
determine whether you have killed your opponent: the old-fashioned look
at him and if blood spurts out he's dead way, looking at the who killed
who text at the upper right, and looking at your money.
Among these three ways, the last, your money, is the best option. Why?
The graphical approach is hard because players can bleed a whole lot
and still live, and it takes a while for their death animation to kick
in. The who-killed-who text is instantaneous, but not very reliable
because it displays anyone who's been killed; it is not necessarily
your enemy.
------------------------------------------------------
| Watch your money at the lower right of the screen. |
| If it flashes green, your enemy is toast. |
------------------------------------------------------
The most reliable measure is your money, which pops up a bright green
the moment you kill your opponent -- by far the best indicator to
determine whether you've killed an enemy or not. The only drawback is
that if your money is at $16000, it won't register. But that's a minor
quibble, and if your money is at $16000 that means you must be having
a winning streak anyway, no? This just serves as more incentive not to
hoard up that money and spend it on worthwhile guns.
-------------------------------------------------------------------------------
5.c8 - Stealth Technique
One important thing to remember in CS is that your footfalls can give you
away. This only happens while running, which most people do all the time.
However, if you simply walk, you will not make a sound. This means you
can conceal your presence from enemies!
The applications are varied, but when walking, it is easier to sneak up
on people and knife them in the back for bonus points. You can keep
your presence unknown while hidden behind a crate, waiting for your
opponent to pass by. Regardless, keeping silent has its uses.
To stay silent, use the "walk" button. You can configure this in your
controls. If you want to bind it, the console command is "+SPEED".
Take note that you must hold the button down; commands with "+" at
the start usually remain active only while you press the button.
To be even more silent, crouch. But this makes you move far too
slowly; you may have trouble catching your quarry.
-----------------------------------------------------------------
| Be sure to crouch while climbing ladders. This will eliminate |
| any noise, without slowling you down at all. |
-----------------------------------------------------------------
This is assuming autorun is turned on. If autorun is off, using the
speed command will make you run instead. I forget the command to
turn autorun on and off at this moment. However, the default is on,
and unless some weirdo messed with it (I hope not you!), there is no
reason for it to be off. You will be doing far more running in this
game than walking, after all.
-------------------------------------------------------------------------------
5.c9 - Team First, You Last
This is another technique for unscrupulous people who believe in
"better you than me." When assaulting, it is often the case that
the first person spotted is the first one shot. Well, since this
is the case 90% of the time, you would be a fool to go in, guns
blaring, right?
if your sniper opponent is very good, you'll probably die no matter what
technique you do. Thus, the best defense is often to just get out of sight
and stay out of sight!
There are other more advanced techniques to get around the problem,
and it involves using smoke grenades and flashbangs. But those are
advanced tactics which will be discussed later.
-------------------------------------------------------------------------------
5.c4 - Assault Weapon Sniping Technique
Most people like to think that sniper rifles are good for sniping, and
assault weapons are good for close combat. Period. No overlapping of
roles. However, the best assault players are also those who can use
their assault weapons for sniping at medium to long range when necessary.
In fact, some of the best assault players I know started off as snipers
to hone their aiming, and then went assault to showcase their skill.
At any rate, as an assault player you will be more effective if you can
fight at medium to long range with your weapon, and not just close range.
This is the reason why the shotgun should be left to the specialist who
only wants to fight at point-blank to close range. All the assault rifles,
do well at medium to long range. Most SMGs still work well at medium range.
Learning to use them at range is the key to becoming a good, well-rounded
CS player.
-----------------------------------------------------------------------------
| Sniping with assault guns requires skill in burst or single-fire shooting |
-----------------------------------------------------------------------------
You cannot expect to use auto-fire when fighting at range. You will simply
be wasting ammo. Instead learn to aim at your opponent and shoot in small
bursts. You will eventually wear out his armor and life and kill him, if he
doesn't kill you first.
If your opponent is not using a sniper rifle, you are better off being
stationary and ducking while doing this technique. If your opponent insists
on side-stepping while trying to hit you, you will be at the advantage at
this range, because his shots will hit you far less often, whereas you will
be shooting aiming for his neck area, and your shots are far more accurate.
---------------------------------------------------------------------------
| When fighting at close range, the Figure Eight style is more effective. |
| When fighting at mid to long range, ducking and sniping is better. |
---------------------------------------------------------------------------
===============================================================================
The previous offensive techniques were based on the defensive movement
techniques discussed earlier. However, like defense, the most potent
offensive techniques are the ones which mold your state of mind. They
are mind-based, mental techniques. Getting that agressive, killer instinct
is the fundamental skill needed that is more effective than all the
physical techniques metioned earlier.
-------------------------------------------------------------------------------
5.c5 - Perpetual Motion Agressiveness Technique
This is the offensive counterpoint of the Continuous Movement Defense
technique. The ultimate goal here is to stay in constant motion, in order
to keep the mind perpetually sharp. Assaulters practice this technique
almost unconsciously, as it goes hand-in-hand with their practice of
assault. However, whereas the defensive movement technique's main
purpose is to avoid getting flanked by the enemy and prevent making yourself
an easy target, the Perpetual Motion Agression is focused to keeping your
mind sharp while hunting out every single enemy you see.
You want to get into a mindset where you are like a hunter, continously
sniffing the air for the opponent. At the smallest sign of a target, you
fire immediately, quickly and precisly, with lethal results. Many players
achieve this mindset unconsciously, as a result of die-hard assaulting.
But if you're not a true-bred assaulter, this mindset will not come to
you naturally, and you must make an effort to slip into this kind of
mindset. Again, your mental condition is the most important component of
fighting; be sure to slip into this mindset whenever you are attacking,
and you will surely increase your fighting level significantly.
---------------------------------
| Weed out hesitation and doubt |
---------------------------------
"To be human is to know the fear of death, yet keep on fighting."
-- Gau Ban, Shadow Skill.
There is no room in your mind for hesitation and doubt. These two will
poison your resolve and drastically weaken your fighting skill. Don't
dwell on the fact that you might be at the bottom of the kills score,
or that you're about to face the high scorer, or that you only have
5 life left. You must commit everything to the attack, and believe in
yourself. That way, you will perform much better.
While adopting a more defensive technique is prudent when your life is
low, you must never allow yourself to succumb to the fear of death. As
long as you are alive, you must continue to strive to fight and kill
your opponent.
"The Kuruda Mercenary who is still standing, cannot be defeated."
-- Vow of the Kuruda Mercenary, Shadow Skill
------------------------------------------------
| Case Study: Point Men should NOT be cowards! |
------------------------------------------------
Know that this aggressive mentality is necessary for the point
man (the guy who heads the assault) in the squad. A friend of mine
recently complained about how the CT leading him suddenly turned
coward upon running into a terrorist wielding an AK-47 in the wine
cellar of CS_ITALY. Because the pointman lost his nerve, he turned
back, trying to go back through the doorway they came. As he did,
the terrorist opened fire, cutting him and everyone behind him down.
His teammates, who did not lose their nerve, could do nothing, as
their view of the terrorist was obscured by their cowardly point
man.
Let this poignant example drive home the fact that being the point
man means you should NOT hesitate.
----------------------------------------------------
| NEVER EVER backtrack and run into your teammates |
| who are following you, under any circumstance! |
----------------------------------------------------
Even if you are blinded by a flashbang, you should try to move
forward and duck for cover ahead of your teammates, not into them.
Remember that the rest of your squad is counting on you to lead the
assault properly! Hesitation and doubt will only get you killed!
-------------------------------------------------------------------------------
5.c6 - Find the Weakpoint
"There is nothing cowardly about my technique at all. To win a fight,
you must attack your opponent's weak point."
-- Saitou Hajime, Rurouni Kenshin
This mental offense technique is very difficult to master. You need to
get a feel for your enemy's fighint habits and tendencies. You have to
be able to strike when they are most vulnerable. It is very hard to
determine this in a computer game like CS, but it is possible.
The easiest weakpoint for you to target is your opponent's reloading
habit. Catching your opponent while he is reloading or out of ammo is
the ultimate coup de grace which allows for a no-risk, easy kill. By
watching out for when your opponent tends to reload, and by intently
listening to the amount of fire he shoots out with his weapons, you
can determine when he is vulnerable for an out and out charge. It is
indeed difficult to be right all the time, but even if you just get it
right half the time, you are already proficient in this skill.
-------------------------------------------------------------------------------
5.c6a -- Finding the Blind Spot
"I have found her weakness! She is still unused to the lovely
eye-patch, which obstructs her view from the left!"
-- Koinosuke, Jubei-chan
Another use of this technique is determining the right time when your
opponent plans to strike, and charging before him. The benefit of this
is simple. If your opponent plans to move forward, his attention is
diverted straight ahead, and he is less likely to be able to respond
to threats to his sides. The trick here is to immediately charge forward
and flank your opponent as he is about to charge forward. Thus, you
can make use of a Figure Eight flanking technique to get to his side,
his "blind spot." Another way to do it aside from the Figure Eight is
to do a Jump Aim technique and leap to his side. On average, opponents
are less likely to hit you while you are jumping to his side at close
range, and while you are on the way you must face him immediately, and
upong landing (or even before then if you are close enough) let loose
your bullets.
One of the best ways to execute this is at the intersection of two
corridors. The Figure Eight variation works well with the high move
accuracy weapons like the M4 and MP5, while the jumping variation of
technique works exceptionally well with close range weapons like the
shotguns and also the M4. Upon spotting each other in a corridor, you
quickly dodge to cover after firing some shots. As you have hidden,
listen closely whether your opponent has decided to pursue you or not.
If he is pursuing, you simply time your move as he is about to round
the corridor or obstacle, and you can easily jump or sidestep to his
blind side, finishing him off.
-------------------------------------------------------------------------------
5.c7 - Money Flash Awareness Technique (Kane Kae Sen)
One of the largest problems of many players is that they keep on firing
even after their enemy is dead. This accomplishes nothing but waste ammo
and keep you unprepared for your next opponent. There are three ways to
determine whether you have killed your opponent: the old-fashioned look
at him and if blood spurts out he's dead way, looking at the who killed
who text at the upper right, and looking at your money.
Among these three ways, the last, your money, is the best option. Why?
The graphical approach is hard because players can bleed a whole lot
and still live, and it takes a while for their death animation to kick
in. The who-killed-who text is instantaneous, but not very reliable
because it displays anyone who's been killed; it is not necessarily
your enemy.
------------------------------------------------------
| Watch your money at the lower right of the screen. |
| If it flashes green, your enemy is toast. |
------------------------------------------------------
The most reliable measure is your money, which pops up a bright green
the moment you kill your opponent -- by far the best indicator to
determine whether you've killed an enemy or not. The only drawback is
that if your money is at $16000, it won't register. But that's a minor
quibble, and if your money is at $16000 that means you must be having
a winning streak anyway, no? This just serves as more incentive not to
hoard up that money and spend it on worthwhile guns.
-------------------------------------------------------------------------------
5.c8 - Stealth Technique
One important thing to remember in CS is that your footfalls can give you
away. This only happens while running, which most people do all the time.
However, if you simply walk, you will not make a sound. This means you
can conceal your presence from enemies!
The applications are varied, but when walking, it is easier to sneak up
on people and knife them in the back for bonus points. You can keep
your presence unknown while hidden behind a crate, waiting for your
opponent to pass by. Regardless, keeping silent has its uses.
To stay silent, use the "walk" button. You can configure this in your
controls. If you want to bind it, the console command is "+SPEED".
Take note that you must hold the button down; commands with "+" at
the start usually remain active only while you press the button.
To be even more silent, crouch. But this makes you move far too
slowly; you may have trouble catching your quarry.
-----------------------------------------------------------------
| Be sure to crouch while climbing ladders. This will eliminate |
| any noise, without slowling you down at all. |
-----------------------------------------------------------------
This is assuming autorun is turned on. If autorun is off, using the
speed command will make you run instead. I forget the command to
turn autorun on and off at this moment. However, the default is on,
and unless some weirdo messed with it (I hope not you!), there is no
reason for it to be off. You will be doing far more running in this
game than walking, after all.
-------------------------------------------------------------------------------
5.c9 - Team First, You Last
This is another technique for unscrupulous people who believe in
"better you than me." When assaulting, it is often the case that
the first person spotted is the first one shot. Well, since this
is the case 90% of the time, you would be a fool to go in, guns
blaring, right?
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Other files from this game:
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Weapon Fix FAQ






