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Submitted by System on 09/03/2006, 09:50. Print file.
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that, switch to the otherside so that when he checks the old
corner, he turns his back to you again. Happy backstabbing!
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5.b10a -- Letting the Shadow Pass (Kage Yurutou)

This is an advanced modification of the backstab technique. Use it
when you expect a lot of enemies, and when you are very confident
in your hidden niche and your enemy's ignorance.

Most players go for the backstab immediately as soon as an enemy
passes by. This is fine, especially if the enemy is alone and has
a good probability of spotting you. But what if he has friends?

When camping in an unlikely position where the enemy is not
likely to check, and when there are a lot of them (at least two of
them passing you by), then it is often prudent to "let the shadow
pass;" that is, let the second guy (or the last guy if there are
more than two) get past you. ONLY then should you start shooting
at their backs.

This way, they will all have their backs turned to you! It is less
likely for them to fire back at you under these conditions. If you
had fired on the first guy, you might have killed him, but then
the guy right behind him would likely make minced meat out of you.

Have patience; if you weren't detected, then waiting a few seconds
won't hurt you. Premature firing will. After you make sure no one
else is coming, that's the when you shoot them all in the backs.

Of course, if you are detected, then you have no recourse but to
fire back and try to kill them before they kill you. It's just
the risk that a backstabber takes.
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5.b10a -- Baiting the Enemy

This technique was sent in by avielh, and I actually find it pretty
funny yet very sound. Basically, before you go camp to do an ambush,
you drop your secondary weapon in plain sight where the enemy is
likely to pass, as "bait."

Judging where the enemy is likely to come from, he will stop over
the weapon to examine it, maybe even to pick it up. If this
happens, you have the advantage of surprise as you jump out of
your camping spot (out of sight from where you think he will come)
and grab a quick kill.

This seems to work best with certain guns. As a terrorist, the
Dual Berettas, though expensive, are great because they look
very distinct and are especially coveted by CTs, who can't buy
it themselves. As a CT, maybe you could use the 5/7, but that
gun isn't in demand as much. You could also try using a Desert
Eagle, it's shiny and catches attention a lot, and many players
(myself included) would rather have it than the default gun.

Of course, don't use this trick too often.

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5.b11 - Hiding the Ghost (Yurei o Kakushite)

This is a simple technique you should always keep in mind. In CS,
as with just about all First Person 3D games, clipping (parts of
character models passing through walls) is a big issue. What this
means is that, if you stand next to a thin wall or door, parts of
you might clip through it, making you visible from the other side.
Needless to say, this makes you a great target for snipers and
rifles on the other side.

This is especially true for big guns with long barrels, like the
AWP. No gun gives your position away like the Arctic sniper. But
then, no gun takes advantage of this more than the Arctic. Just
be sure not to point your gun over a thin door or wall -- it'll
reveal you to any enemies on the other side. Try not to stick to
walls too closely, either.

I don't need to say this, but use this knowledge well to find
enemies clipping through walls! And when you do, be sure to hit
them with an AWP, Para, AK-47, or some other weapon with wall-
punching ability.

-------------------------------------------------------------------------------
5.b12 - Thrift Technique

People tend to pick up the guns of dead opponents or comrades.
There's nothing wrong with this, especially when there's a good
gun on the ground and you're carrying squat.

However, be careful because some cunning players leave guns on
the ground on purpose. They may be waiting for you to pick up
the gun and ambush you as you drop your weapon. Or, you could
be totally unlucky and have an enemy randomly pass by just as
you go for the gun.

In general, stick to the weapon you bought at the start of the
round. If you can do well with it, why change? Keeping your
focus on the battle at hand, and not scavenging, can keep you
alive.

But there are certain instances when you will want to change
guns. For instance, you may have been low on cash and forced
to buy an MP5, but instead are a sniper, and an AWP was
conveniently left on the ground. Or maybe after a skirmish
you were brought down to 10% life, so you decide to pick up
that G3 or AWP so you can fight the rest of the round at
range, increasing your survivability.

Whatever the case, if you must pick up the gun then do it
quickly. But it is often the better idea to rely on the gun
you bought at the start, no ifs and buts about it.


===============================================================================
5.c -- Offensive Techniques

These techniques were designed to kill, or help you while killing. They
will reduce the chance of you dying while you are attacking, while increasing
the mortality rate of your opponents. Combined with the defensive techniques
earlier, these techniques will help shape you into the ultimate warrior.

-------------------------------------------------------------------------------
5.c1 - Stationary Aiming

The most basic offensive technique is aiming while not moving. Those who
like camping or otherwise not moving around should master this technique --
such to the point that they can find the opponent's head on average in half
a second. Since you aren't moving, you have to learn to kill quickly before
your moving opponent hits you. This requires long hours of training to
acquire a fast reaction time.

One of the tricks to improve your stationary training is to keep your
mind focused and busy. Never allow your mind to stagnate. An assaulter
does this easily by constantly moving, but a camper can often forget when
he stays glued to one spot. That is why campers need mental training even
more than assaulters.

-----------------------------------------------------------
| Keeping your mind sharp is the key to stationary aiming |
-----------------------------------------------------------

Do not just think of anything, though. You must concentrate on the attack.
Focus is necessary, keeping your mind busy is not just a matter of thinking
random thoughts. If you think of just anything, it might distract your
concentration away from your aim. One good mental exercise to do while
camping is to mentally visualize how your opponent will look and move when
he does show up at the point you are guarding.

Another, simpler but more difficult technique to master is to be totally
aware of everything you see and hear. This will keep your mind busy and
keep you totally aware of every detail, heightening your senses and your
reaction time. This is a difficult technique to master, but if you do it
will increase the effectiveness of your camping a hundred fold.

-------------------------------------------------------------------------------
5.c2 - Hot and Cold Firing Technique

This is an advanced form of the stationary firing technique, which is very
useful for weapons that have low accuracy while moving. It is a combination
of defensive movement techniques and stationary firing. Basically, you side
step as usual when confronted by enemy fire. While dodging, you take aim,
and when your aim is true, you suddenly brake, stopping your movement
altogether, and fire. As soon as you fire, you move again, making yourself
once again a hard target.

This is a difficult technique to master and execute effectively, but when
you do it will increase your offensive and defensive capabilities
tremendously, especially while using single-shot low movement-accuracy
weapons like the AK-47, the FN Para and the Arctic.
-------------------------------------------------------------------------------
5.c2a -- Jump Aiming

This is an advanced form of the Hot and Cold Firing technique. You jump
to avoid enemy fire, and while in the air you are already searching for
your opponent. As soon as you land, you jam the trigger and smash your
opponent with precision accuracy. This is important because accuracy is
non-existent while in the air, and jumping is a very effective means of
confusing enemy fire. This technique works best with the Arctic, but also
works well with all the other weapons which have low accuracy while moving.

-------------------------------------------------------------------------------
5.c3 - Figure Eight Sidestep Technique

While Hot and Cold firing was developed to increase the offensive/defensive
capability of using low movement-accuracy weapons, the Figure Eight Side
Step, often erroneously called "circle strafing," was developed to increase
the attack and defense power of high movement-accuracy weapons like the MP5
and M4 Carbine. This technique is perfect for literally running circles
around your opponent while shooting holes in them. Basically, upon seeing
your opponent, you sidestep either left or right. At the same time, you
keep your cursor pointed straight at him, moving your mouse in the opposite
direction of your sidestep. In this way, you make a curving movement around
him, making yourself hard to hit while keeping him in your sights.

As with all techniques, this is easier said than done, and only practice
will make you a master of this technique. To complicate the matter, your
opponent may have the same bright idea. This technique is the main reason
why just standing or ducking in one place to shoot an opponent is so
dangerous. It is by far the most effective side-step technique in all the
FPS games because you also flank your opponent, as opposed to a simple
left-right sidestep. This technique is especially useful against snipers,
who often have low mouse sensitivity settings, making it harder for them
to turn all the way to follow your movement.

-----------------------------------------------------------------------
| While sidestepping, your shots tend to go in the opposite direction |
-----------------------------------------------------------------------

Because of this, you should adjust your aim slightly to the left
or right of your target, depending on which way you are moving.
If you sidestep left, aim a bit to the left, because your shot
will go a bit to the right, especially at longer distances.

Take note that when you stop sidestepping, your shots will still
be off to the left or right, if you were using auto-fire. It will
eventually correct itself, the rate varies on each weapon. Usually,
guns with lower movement accuracy correct slower. If you stop
shooting, it will correct almost instantaneously (so Burst Fire is
recommended).

Remember that those few precious moments while the aim is correcting
could mean the difference between life or death. Keep this in mind
while aiming with the Figure Eight technique.
-------------------------------------------------------------------------------
5.c3a -- Anti-Arctic Technique

The Arctic is the most dreaded weapon at range. All it takes is one hit, and
you're history. That is why many people have developed many anti-arctic
techniques to combat the feared AWP. While the most basic technique is to
just keep moving eratically, and close in on the sniper, where his Arctic
is not very useful, the best players have developed techniques to allow them
to fight the Arctic sniper on equal terms, even at range.

Fighting, duking it out with an arctic at range? Ridiculous! The way to go is
to zigzag towards them, steadily closing the distance, right? Wrong! While
this technique does work, it is very dangerous.

-----------------------------------------------------------------
| Moving forward decreases your sidewards velocity, thus making |
| it far easier for the arctic sniper to pick you off |
-----------------------------------------------------------------

The alternative anti-arctic technique is to stay at range, and instead
devote all your movement ability to sidestepping directly left or right.
This way, no movement is wasted going forward or backward. Arguably, this
makes you a far more difficult target than someone zig-zagging forward,
trying to close the distance. While side-stepping, you must engage in
figure-eight sytle shooting, only you are not flanking towards the opponent.
Fire in short bursts of 3 or so bullets, and one of them should hit your
opponent and chip away at his life. As long as you keep moving left and
right erratically and in no set pattern, you have a chance of surviving as
your opponent's inaccurate Arctic will keep missing. This is by far the best
technique developed for combating those annoying snipers, but is very
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