TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Eye of the Beholder 2 » Eye of the Beholder 2 hints
Submitted by System on 09/03/2006, 09:50. Print file.

Sponsors:

Eye of the Beholder II - The Legend of Darkmoon
Cheat Sheet
by the Silver Rainmaker (mloux@rm42.ucc.uconn.edu)

This information contained below will tell you how you can
modify your characters through the use of binary manipulation.
It will NOT tell you how to win the game, nor is it a hint file.
If hints are desired, email me at mloux@rm42.ucc.uconn.edu or buy
the hint book.
Also, take note: The details within this document have been
tested and found valid on IBM/MS-DOS compatible machines ONLY! I
cannot vouch for the validity of these notes on any other type of
machine. Those of you with other machines (Amiga, Mac, etc.) are
welcome to try it, but don't come crying to me if it doesn't
work.
Now, in Eye of the Beholder I, there was one save file and
one only. Now I am pretty sure the info contained herein WILL
work on Eye of the Beholder I save files, in fact it was another
cheat file like this one that made me try it on Eye II, but I say
again, no promises. At any rate, in Eye of the Beholder II,
there are several slots in which you can save your game, each
with so many characters in which you can give it an individual
name. At any rate, where in Eye I there was one save file, named
EOBDATA.SAV, there are several in Eye II, one for each save slot,
to be exact. These files have the names EOBDATAx.SAV, where x is
a number 0 through 6, I believe. At any rate, the number on the
end corresponds to the distance from the top slot in the game.
Therefore the highest up will be EOBDATA0.SAV, the next one
EOBDATA1.SAV, and so on, until the last one.
Therefore, you must figure out which file contains the data
you want to alter, and then make a backup copy of it. You don't
have to, but if you mess up, and there is no data to restore,
then you're stuck with it. I thought I would warn you in
advance, so you don't do anything stupid. Now, you can either
edit the backup file or the save file, it doesn't really matter.
I edit my save file directly, namely because it saves time. If
you edit the backup file, then you have to rename the original
save file to a backup, then copy the backup file to the save file
original name (Eye II WON'T know to look for BOB.SAV), then run
Eye II. It's easier to just edit the save file directly, copying
from the backup file in case you screw up. You might want to
make several backup files, at different stages of the editing
spree, in case you only want to back up one small step, rather
than start over again. But you should be able to figure out this
stuff from common sense, so I will get to the point.
Now, you will need a hex editor of some kind. I use
Diskedit myself, because it's nice and easy to use, and it
supports a mouse. Oh yes, DISKEDIT is a part of Norton
Utilities, and the version I use is 6.01. Very nice, but I am
sure PC tools has something as well, and there are probably half
a million editors out there in shareware land or by less known
companies. Any recommendations should be sent to
mloux@rm42.ucc.uconn.edu for newer versions of this text file.
OK, let's start fiddling. Execute your editor and open the
file in question. With most hex editors, there will be a series
of two-digit hex codes to the left, and the ASCII equivalent to
the right. It should look vaguely like the following:

3D 3D 3E 45 61 74 20 6D - 65 3C 3D 3D 00 00 00 00 ==>Eat me

Sponsors:

Other files from this game:
  1. Eye of the Beholder 2 document by System on 14/03/2006, 06:30
    Table for GameWizard
  2. Eye of the Beholder 2 solution by System on 09/03/2006, 09:50
  3. Eye of the Beholder 2 solution by System on 09/03/2006, 09:50
  4. Eye of the Beholder 2 hints by System on 09/03/2006, 09:50
    How to edit the charaters
  5. Eye of the Beholder 2 hints by System on 09/03/2006, 09:50