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Submitted by System on 09/03/2006, 09:50. Print file.
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Empire Earth Industrial Epoch FAQ
by Iced~Metal (ekinlegend@yahoo.com)

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Version 1.1
Last Revision: Dec.12/2001
Creation Date: Dec.05/2001

********************
***Copyright Info***
********************

This document may not be modified in any way, shape or form unless consent by
the author or for personal private use. This document cannot be under any
circumstances be used for profitable purposes. The author reserves the right
to 0wn your ass in Empire Earth any time of the day, any day of the week, any
week of the month, any month of the year and any year of your miserable life.
;-)

If you wish to have this document placed on your website, magazine, etc, please
contact the author. Thank you for your co-operation.

And now, onto the good stuff!


==================)
Table of Contents
==================)

Introduction

Industrial Epoch Information

Unit Analysis
Infantry
Cavalry
Artillery
Ships

Building Analysis
Wonders

Unit Strategies
Infantry
Cavalry
Artillery
Ships

The Art of War

Endnote


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**********************
*****Introduction*****
**********************

=============================================================

Empire Earth is the latest strategy game that followed the release of
Civilization 3. Expected to compete with strategy gaming genius Sid Meier,
what would it be like? Well, it is a game like no other. The only game it can
relate to, is Age of Empires 2, but that would be a huge understatement!

Instead of the 4 ages in AoE 2, there are 12 "epochs" in EE, from the
Prehistoric epoch of 500,000 B.C all the way to the futuristic Nano age.
Except for the futuristic ages, every epoch is designed to be as authentic as
possible.

My favorite epoch is the Industrial age, where the famous American Revolution
and Civil War took place. I spent a little over a week, more than 4 hours a
day, and barely finished two huge random map games on Hard difficulty, so I
decided to write a FAQ on this epoch alone.

Most of this FAQ will be written entirely from my own perspective. It will be
written from single player perspective, but most of the unit analysis' and
strategies can be used online with little adaption.

For further information about this great game, check out the review at
Gamespot, or read mine at:

http://www.gamefaqs.com/computer/doswin/review/R26706.html



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**************************************
*****Industrial Epoch Information*****
**************************************

=============================================================

Takes place in 1700-1900 A.D. Battles are fought mainly with firearms, while
artillery and mounted troops provide fire support. The following unit analysis
will contain ratings that range from 1 (weakest) to 5 (strongest). The ratings
will, by default, be meant for all unit types unless specified.

Example: Peasant has Power Effectiveness of 1, so anything it attacks is only
effective of 1. Bronze Cannon has Defence Effectiveness of 5 against
specifically rifles, but only 2 against explosive. This game has a very very
advanced version of the Rock/Paper/Scissors method of balance!

Example:

Power - The unit's attack strength and effectiveness, including Rate of Fire
(ROF).
Defence - Unit's HP and armor, how good it lasts.
Speed - Moving speed (NOT projectile speed).
Usefulness - A broad rating that combines the above and other factors such as
Cost, special ablities, range, etc.



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***********************
*****Unit Analysis*****
***********************

=============================================================

( *** Infantry *** )


[ Peasant ]

Power - 1
Defence - 1
Speed - 1
Usefulness - 3

The peasant uses a bow to attack, but is very weak and should not be used for
fighting. Only has a usefulness of 3 because too many of them only clogs up
the population limit.

[ Grenadier ]

Power - 3
Defence - 2
Speed - 3
Usefulness - 5

Fairly cheap to produce, the Grenadier is your basic rifleman and definitely
should be the mainstay of your army. They are quite powerful in numbers.

[ Partisan ]

Power - 2
Defence - 2
Speed - 3
Usefulness - 3

The Partisan is your guerilla fighter. If you've ever seen the movie "Patriot"
starring Mel Gibson, he is the militia (and even looks like one too!). They
are the only units that can pass through trees and forests! Perfect for sneak
attacks against a well barricaded stronghold, or ambushes. However, they are
not that powerful.

[ Halberdier ]

Power - 4 vs. cavalry
- 2 vs. everything else
Defence - 2
Speed - 3
Usefulness - 1

Maybe it's just me, but I don't use them because they are melee and need to get
up close, and are only strong against cavalry. The fact that they are only
useful against cavalry doesn't make them very useful, and there are better ways
to deal with cavalry anyways.

[ Sharpshooter ]

Power - 5 vs. infantry
- 2 vs. Imperial Cuirassers
- 4 vs. everything else
Defence - 2
Speed - 2
Usefulness - 5

All I can say is "WOW!". This is your sniper. He can kill any infantry in one
shot. I discovered their special ability, which is "invisibility", when the
computer used them against me. I thought they were ghosts or something, since
all I saw was a puff of smoke from their rifles. Yours won't be invisible to
you, but don't worry, they will be against your foes. They outrange almost all
units, except artillery. Their invisiblity feature enables them to strike
first, except against other Sharpshooters, since they don't see each other
until they get close enough. Your army should always contain some
Sharpshooters. A large group of them means destruction, but keep in mind their
ROF is pretty slow and aren't that good against buildings.

[ Hand Cannoneer ]

Power - 4
Defence - 1
Speed - 2
Usefulness - 2

Mobile artillery anyone? High damage, but very inaccurate. Good luck hitting
anything that moves. It can fire over walls, but that's about it. I'd rather
use REAL artillery.

[ Elite Guard ]

Power - 3
Defence - 4
Speed - 2
Usefulness - 3

I don't use them much, and neither does the computer. They are slightly
outranged by Grenadiers, but don't die as easily (hence the name Guard, higher
HP and armor). They cost a bit more, and have slightly weaker firepower, so I
don't use them.


( *** Cavalry *** )


[ Dragoons ]

Power - 3
Defence - 2
Speed - 5
Usefulness - 2

They have nice range and speed, but are very weak and a few shots can bring
them down. Very high cost.

[ Imperial Cuirassier ]

Power - 4
Defence - 5
Speed - 5
Usefulness - 4

Perfect for shocking enemy formations. They are tough to kill, and pack a
strong punch, or sword rather! However, the game is extremely balanced so you
can't just make a huge army of Imperial Cuirassiers and kick ass. First,
cavalry units count as a pop value of 2 (meaning 1 cavalry = 2 infantry), and
second they cost alot. I mean ALOT. The price of 2 and a half Grenadiers, I
believe.

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