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Counter - Destroy with the Thor AT Gun.
[ Ares ]
Strategy - Its super-fast laser cannons can devastate choppers, and infantry.
A group of these can be useful, since they are highly mobile (possibly the fastest Cyber). Can do well against other Cybers, except the Hyperion and
Minotaur, and destroys tanks too.
Counter - They are very weak so hit them with any Cyber or Gladiator Tank.
Sentinals do well too (cost-wise, the trade-off is worth it).
[ Pandora ]
Strategy - AKA infantry killer. Its sonic blast has a rather large proximity, and it has homing, so accuracy isn't a problem. Use to kill masses of infantry, particularly Sentinals and Stinger Soldiers. Not as effective against armor, such as Cybers, or tanks.
Counter - Airstrikes work well, like the Wyvern Bomber. Tanks and Cybers destroy it easily, and do not take too much damage.
[ Minotaur ]
Strategy - Same as Hyperion.
Counter - Same a Hyperion.
( *** Cybers - Ultra *** )
[ Appollo ]
Strategy - Keep around your Cybers for some healing. Its special abilities are purely defensive, and aren't that useful. Perhaps for keeping a dying Cyber alive with Diffraction Shield, or disabling the attacks of something strong with Ion Pulse.
Counter - Destroy with Ares, which has the fastest ROF. Ares rapes any Cyber with weak armor.
[ Furies ]
Strategy - Normally they suck, but use their special ability (Self-Destruct) and speed to your advantage. Use to weaken strong targets such as masses of
Cybers, or destroy infantry. Might be costly, so needs a strong economy to work well.
Counter - Kill these fast or you'll be in trouble. Concentrate all fire on them.
[ Tempest ]
Strategy - Interesting unit. Their attack is weak, but has high ROF, and they run very fast. A good strategy is to weaken everything with a Furies or two, then send in the Tempest army, and watch them kill. They do stable damage against all armor types. The computer did this to me once, sent a few Furies and got all my units to red health, then the Tempests just picked them off.
They run so fast that you can't do anything.
Counter - Tempests have incredibly high HP, but weak attack. Thor AT Guns do the best, so do Tanks. Other Cybers aren't as effective. Kill everything else first, these hold lower priority.
( *** Artillery *** )
[ Paladin Cannon ]
Strategy - They are totally strong, and can raze buildings for you. They outrange many units so good for a first strike for your army, though their accuracy suffers a bit. Good as both a siege and field cannon.
Counter - Destroy them first with Cybers or tanks, or bomb them with aircraft.
[ Thor AT Gun ]
Strategy - Always build these and destroy enemy tanks. Remember to protect them with your own tanks and Cybers, and infantry. They have good armor, but succumb to explosives so always keep a large group of Stinger Soldiers around.
Does particulary well against all Cybers, and is my choice for dealing with
Cybers.
Counter - Best way is to bomb them with artillery or aircraft bombers.
[ Colossus Artillery ]
Strategy - Can be used for defense or offense since they can fire over walls.
Always protect them since they are very fragile. Accuracy is even worse than
Paladin Cannons, has a higher splash, but similiar damage. Much lower ROF.
Counter - Anything destroys them. Hit and run tactics work best, try choppers since they are fast. They are usually on the rear line and highly protected, so use fast units, such as Ares, which eats them alive.
( *** Aircraft *** )
[ Talon Fighter Bomber ]
Strategy - I never use these, they are a hybrid of a fighter and bomber and aren't very good at either. Use them for bombing tank convoys or infantry, general harassment.
Counter - Destroy with Stinger Soldiers or Jackals.
[ Jackal Fighter Jet ]
Strategy - Best used for defense, circle around the sensitive areas of your base.
Counter - Very hard to take down using air to air. If they attack your base defense Jackals, let your jets and AA Missile Towers take 'em down. Otherwise
Skywatchers work best.
[ B-122 Wyvern Bomber ]
Strategy - A devestating bomber, best used for destroying unguarded bases and armies. Does extremely well against large masses of Cybers and tanks. Keep well away from Jackals.
Counter - Destroy with Jackals or Skywatchers. Don't forget to guard sensitive areas with AA Missile Towers.
[ Titan Bomber ]
Strategy - These aren't as useful as most think, because of cost. They cost alot, and most of the time they get taken down before they bomb the target, and usually get taken down AFTER bombing the target. You *can* bring Jackals along the way for cover, BUT you will probably lose those Jackals too. BEST used for destroying expansion towns without much defense, AND with proper ground support
(Skywatchers to destroy aircraft defense).
Counter - Skywatchers work best, 2 AA Missile Towers are needed to defend against them, and Jackals take them down with about 3 shots. Jackals alone probably wont' be enough you NEED the Missile Towers.
[ Pegasus Transport ]
Strategy - Good for transporting troops but considering the speed gets slowed down greatly when full, it isn't very useful at all. Don't use them for a surprise drop ambush attack because the odds are too great, you lose an entire army AND the transport if it gets taken down. Unless you are sure of what you're doing of course. ;-)
Counter - If you see these, point your Jackals over and laugh mercilessly!
Skywatchers also work well since they can chase it down or intercept it.
[ A-10 Anti Tank ]
Strategy - Okay for harassing enemy tanks.
Counter - Stinger Soldiers, Skywatchers.
[ Reaper Gunship ]
Strategy - Good for harassing infantry, and great for keeping around your army for defense against Sentinals. Do not point them at Stinger Soldiers.
Counter - Stinger Soldiers, Skywatchers, or Jackal Fighters.
[ Spectre AT Helicopter ]
Strategy - Nice for harassing enemy tanks, especially when they are trying to siege and are hitting your walls.
Counter - Stinger Soldiers, Skywatchers, or Jackal Fighters.
[ Sea King ]
Strategy - Great for sea defense since they, like all choppers, have no flight time and can just hover around. Great for harassing enemy naval units and taking down Transport ships!
Counter - Destroy with Jackals, if you have enough flight time. A Carrier also works well, send your F-14's and destroy it. (Carriers are also great support for them if they get harassed by Jackals, btw I'm not sure if they are called
Carriers in this epoch, but you get the idea)
( *** Naval *** )
[ Sub - Nautical ]
Strategy - The best sea to sea unit. Great for attacking enemy bases, just bring some Sea Kings for support, and a Carrier for air support.
Counter - Sea Kings destroy them easily. Or use your own Nautical subs.
[ Transport ]
Strategy - Not bad if you want to feel like Navy SEALs. Actually they are good for bringing some Civilians and troops to build expansion towns just outside the enemy base. Sea route are *usually* safer than air, just bring some backup with you.
Counter - Sea Kings work BEST, since air support over sea is unlikely. Sub
Nauticals also do the trick.
[ Carrier Enterprise ]
Strategy - These are actually pretty cool to have around. Use for air support over sea, and to defend against Sea Kings.
Counter - Tough to counter, since bombers don't work well. Probably better to rush it with Sub Nauticals.
=============================================================
************************
*****The Art of War*****
************************
=============================================================
Welcome to The Art of War. This section is designed to teach you to not only become a better EE player, but a better strategy/war gamer in general, and a better thinker. Most of the strategies are designated for this specific epoch, but with some modifications can be used for other epochs and online against other players as well.
( *** Basic Strategies ***)
Civilians are your friends. They build structures for you to make weapons of war, and they gather resources to feed, clothe, arm, and build your army. At the beginning it is crucial to keep pumping out peasants. The more you have, the faster your economy will grow, and eventually, boom.
When attacking or being attacked, always try and kill the artillery first.
Your Sentinals can pick off the enemy infantry, but the most dangerous are by far the Artillery, and tanks (which cut down your infantry faster than a lawnmower). AT guns work well against them, and Cybers too.
When attacking, always advance slowly, in short sections. Advance your
Sentinals and Cybers first, followed by AT guns, and finally artillery. Always destroy Towers first.
Always make sure you control the entire map before you make your final siege on the enemy stronghold. Invade and destroy, or capture all enemy expansion towns and forts. Try and build Forts and barricade the enemy. The same can be done on the sea.
[ Ares ]
Strategy - Its super-fast laser cannons can devastate choppers, and infantry.
A group of these can be useful, since they are highly mobile (possibly the fastest Cyber). Can do well against other Cybers, except the Hyperion and
Minotaur, and destroys tanks too.
Counter - They are very weak so hit them with any Cyber or Gladiator Tank.
Sentinals do well too (cost-wise, the trade-off is worth it).
[ Pandora ]
Strategy - AKA infantry killer. Its sonic blast has a rather large proximity, and it has homing, so accuracy isn't a problem. Use to kill masses of infantry, particularly Sentinals and Stinger Soldiers. Not as effective against armor, such as Cybers, or tanks.
Counter - Airstrikes work well, like the Wyvern Bomber. Tanks and Cybers destroy it easily, and do not take too much damage.
[ Minotaur ]
Strategy - Same as Hyperion.
Counter - Same a Hyperion.
( *** Cybers - Ultra *** )
[ Appollo ]
Strategy - Keep around your Cybers for some healing. Its special abilities are purely defensive, and aren't that useful. Perhaps for keeping a dying Cyber alive with Diffraction Shield, or disabling the attacks of something strong with Ion Pulse.
Counter - Destroy with Ares, which has the fastest ROF. Ares rapes any Cyber with weak armor.
[ Furies ]
Strategy - Normally they suck, but use their special ability (Self-Destruct) and speed to your advantage. Use to weaken strong targets such as masses of
Cybers, or destroy infantry. Might be costly, so needs a strong economy to work well.
Counter - Kill these fast or you'll be in trouble. Concentrate all fire on them.
[ Tempest ]
Strategy - Interesting unit. Their attack is weak, but has high ROF, and they run very fast. A good strategy is to weaken everything with a Furies or two, then send in the Tempest army, and watch them kill. They do stable damage against all armor types. The computer did this to me once, sent a few Furies and got all my units to red health, then the Tempests just picked them off.
They run so fast that you can't do anything.
Counter - Tempests have incredibly high HP, but weak attack. Thor AT Guns do the best, so do Tanks. Other Cybers aren't as effective. Kill everything else first, these hold lower priority.
( *** Artillery *** )
[ Paladin Cannon ]
Strategy - They are totally strong, and can raze buildings for you. They outrange many units so good for a first strike for your army, though their accuracy suffers a bit. Good as both a siege and field cannon.
Counter - Destroy them first with Cybers or tanks, or bomb them with aircraft.
[ Thor AT Gun ]
Strategy - Always build these and destroy enemy tanks. Remember to protect them with your own tanks and Cybers, and infantry. They have good armor, but succumb to explosives so always keep a large group of Stinger Soldiers around.
Does particulary well against all Cybers, and is my choice for dealing with
Cybers.
Counter - Best way is to bomb them with artillery or aircraft bombers.
[ Colossus Artillery ]
Strategy - Can be used for defense or offense since they can fire over walls.
Always protect them since they are very fragile. Accuracy is even worse than
Paladin Cannons, has a higher splash, but similiar damage. Much lower ROF.
Counter - Anything destroys them. Hit and run tactics work best, try choppers since they are fast. They are usually on the rear line and highly protected, so use fast units, such as Ares, which eats them alive.
( *** Aircraft *** )
[ Talon Fighter Bomber ]
Strategy - I never use these, they are a hybrid of a fighter and bomber and aren't very good at either. Use them for bombing tank convoys or infantry, general harassment.
Counter - Destroy with Stinger Soldiers or Jackals.
[ Jackal Fighter Jet ]
Strategy - Best used for defense, circle around the sensitive areas of your base.
Counter - Very hard to take down using air to air. If they attack your base defense Jackals, let your jets and AA Missile Towers take 'em down. Otherwise
Skywatchers work best.
[ B-122 Wyvern Bomber ]
Strategy - A devestating bomber, best used for destroying unguarded bases and armies. Does extremely well against large masses of Cybers and tanks. Keep well away from Jackals.
Counter - Destroy with Jackals or Skywatchers. Don't forget to guard sensitive areas with AA Missile Towers.
[ Titan Bomber ]
Strategy - These aren't as useful as most think, because of cost. They cost alot, and most of the time they get taken down before they bomb the target, and usually get taken down AFTER bombing the target. You *can* bring Jackals along the way for cover, BUT you will probably lose those Jackals too. BEST used for destroying expansion towns without much defense, AND with proper ground support
(Skywatchers to destroy aircraft defense).
Counter - Skywatchers work best, 2 AA Missile Towers are needed to defend against them, and Jackals take them down with about 3 shots. Jackals alone probably wont' be enough you NEED the Missile Towers.
[ Pegasus Transport ]
Strategy - Good for transporting troops but considering the speed gets slowed down greatly when full, it isn't very useful at all. Don't use them for a surprise drop ambush attack because the odds are too great, you lose an entire army AND the transport if it gets taken down. Unless you are sure of what you're doing of course. ;-)
Counter - If you see these, point your Jackals over and laugh mercilessly!
Skywatchers also work well since they can chase it down or intercept it.
[ A-10 Anti Tank ]
Strategy - Okay for harassing enemy tanks.
Counter - Stinger Soldiers, Skywatchers.
[ Reaper Gunship ]
Strategy - Good for harassing infantry, and great for keeping around your army for defense against Sentinals. Do not point them at Stinger Soldiers.
Counter - Stinger Soldiers, Skywatchers, or Jackal Fighters.
[ Spectre AT Helicopter ]
Strategy - Nice for harassing enemy tanks, especially when they are trying to siege and are hitting your walls.
Counter - Stinger Soldiers, Skywatchers, or Jackal Fighters.
[ Sea King ]
Strategy - Great for sea defense since they, like all choppers, have no flight time and can just hover around. Great for harassing enemy naval units and taking down Transport ships!
Counter - Destroy with Jackals, if you have enough flight time. A Carrier also works well, send your F-14's and destroy it. (Carriers are also great support for them if they get harassed by Jackals, btw I'm not sure if they are called
Carriers in this epoch, but you get the idea)
( *** Naval *** )
[ Sub - Nautical ]
Strategy - The best sea to sea unit. Great for attacking enemy bases, just bring some Sea Kings for support, and a Carrier for air support.
Counter - Sea Kings destroy them easily. Or use your own Nautical subs.
[ Transport ]
Strategy - Not bad if you want to feel like Navy SEALs. Actually they are good for bringing some Civilians and troops to build expansion towns just outside the enemy base. Sea route are *usually* safer than air, just bring some backup with you.
Counter - Sea Kings work BEST, since air support over sea is unlikely. Sub
Nauticals also do the trick.
[ Carrier Enterprise ]
Strategy - These are actually pretty cool to have around. Use for air support over sea, and to defend against Sea Kings.
Counter - Tough to counter, since bombers don't work well. Probably better to rush it with Sub Nauticals.
=============================================================
************************
*****The Art of War*****
************************
=============================================================
Welcome to The Art of War. This section is designed to teach you to not only become a better EE player, but a better strategy/war gamer in general, and a better thinker. Most of the strategies are designated for this specific epoch, but with some modifications can be used for other epochs and online against other players as well.
( *** Basic Strategies ***)
Civilians are your friends. They build structures for you to make weapons of war, and they gather resources to feed, clothe, arm, and build your army. At the beginning it is crucial to keep pumping out peasants. The more you have, the faster your economy will grow, and eventually, boom.
When attacking or being attacked, always try and kill the artillery first.
Your Sentinals can pick off the enemy infantry, but the most dangerous are by far the Artillery, and tanks (which cut down your infantry faster than a lawnmower). AT guns work well against them, and Cybers too.
When attacking, always advance slowly, in short sections. Advance your
Sentinals and Cybers first, followed by AT guns, and finally artillery. Always destroy Towers first.
Always make sure you control the entire map before you make your final siege on the enemy stronghold. Invade and destroy, or capture all enemy expansion towns and forts. Try and build Forts and barricade the enemy. The same can be done on the sea.
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Other files from this game:
- Empire Earth document by System on 14/03/2006, 06:30
- Empire Earth trainer by System on 14/03/2006, 06:30
- Empire Earth solution by System on 09/03/2006, 09:50
- Empire Earth cheats by System on 09/03/2006, 09:50
- Empire Earth solution by System on 09/03/2006, 09:50
Multlplayer Guide - Empire Earth hints by System on 09/03/2006, 09:50
Digital Epoch FAQ - Empire Earth hints by System on 09/03/2006, 09:50
Industrial Epoch FAQ - Empire Earth hints by System on 09/03/2006, 09:50
Modern Atomic Epoch FAQ






