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Submitted by System on 09/03/2006, 09:50. Print file.
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Empire Earth Digital Epoch FAQ
by Iced~Metal (ekinlegend@yahoo.com)

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Version 1.0
Last Revision: Dec.13/2001
Creation Date: Dec.13/2001

********************
***Copyright Info***
********************

This document may not be modified in any way, shape or form unless consent by
the author or for personal private use. This document cannot be under any
circumstances be used for profitable purposes. The author reserves the right
to 0wn your ass in Empire Earth any time of the day, any day of the week, any
week of the month, any month of the year and any year of your miserable life.
;-)

If you wish to have this document placed on your website, magazine, etc, please
contact the author. Thank you for your co-operation.

And now, onto the good stuff!


==================)
Table of Contents
==================)

Introduction

Digital Epoch Information

Unit Analysis
Infantry
Tanks
Artillery
Cybers - Combat
Cybers - Ultra
Aircraft
Naval

Building Analysis
Wonders

Unit Strategies
Infantry
Tanks
Cybers - Combat
Cybers - Ultra
Artillery
Aircraft
Naval

The Art of War

Endnote


=============================================================

**********************
*****Introduction*****
**********************

=============================================================

Empire Earth is the latest strategy game that followed the release of
Civilization 3. Expected to compete with strategy gaming genius Sid Meier,
what would it be like? Well, it is a game like no other. The only game it can
relate to, is Age of Empires 2, but that would be a huge understatement!

Instead of the 4 ages in AoE 2, there are 12 "epochs" in EE, from the
Prehistoric epoch of 500,000 B.C all the way to the futuristic Nano age.
Except for the futuristic ages, every epoch is designed to be as authentic as
possible.

My favorite epoch is the Industrial age, where the famous American Revolution
and Civil War took place. On the Digital age, I spent a little over a week,
more than 4 hours a day, and barely finished two huge random map games on Hard
difficulty, so I decided to write a FAQ on this epoch alone.

Most of this FAQ will be written entirely from my own perspective. It will be
written from single player perspective, but most of the unit analysis' and
strategies can be used online with little adaption.

For further information about this great game, check out the review at
Gamespot, or read mine at:

http://www.gamefaqs.com/computer/doswin/review/R26706.html



=============================================================

***********************************
*****Digital Epoch Information*****
***********************************

=============================================================

The Digital Age is semi-futuristic, and is probably a hundred years or more
from today. There is no "robot revolution" yet, but we use robots to assist us
in combat. The robots are called "Cybers", and they are killing machines.
Cybers are first introduced in the Digital epoch and will replace tanks, taking
part in most of the fighting. The Digital epoch is interesting and fun to play
around in. More strategy and tactics are required here than the older historic
epochs. The following unit analysis will contain ratings that range from 1
(weakest) to 5 (strongest). The ratings will, by default, be meant for all
unit types unless specified.

Example: Civilian has Power Effectiveness of 1, so anything it attacks is only
effective of 1. Bronze Cannon has Defence Effectiveness of 5 against
specifically rifles, but only 2 against explosive. This game has a very very
advanced version of the Rock/Paper/Scissors method of balance!

Example:

Power - The unit's attack strength and effectiveness, including Rate of Fire
(ROF).
Defence - Unit's HP and armor, how good it lasts.
Speed - Moving speed (NOT projectile speed).
Usefulness - A broad rating that combines the above and other factors such as
Cost, special ablities, range, etc.



=============================================================

***********************
*****Unit Analysis*****
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=============================================================

( *** Infantry *** )


[ Civilian ]

Power - 1
Defence - 1
Speed - 1
Usefulness - 3

The civilian uses a rifle to attack, but is very weak and should not be used
for fighting. Only has a usefulness of 3 because too many of them only clogs
up the population limit.

[ Sentinal ]

Power - 2
Defence - 2
Speed - 3
Usefulness - 3

They look like Storm Troopers from Star Wars and are really cool. Don't let
their tickling laser rifle fool you, they are quite a force when grouped, and
can take apart pretty much anything. Cheap to produce, very useful at all
times.

[ Stinger Soldier ]

Power - 4 vs. air
Defence - 2
Speed - 3
Usefulness - 5

They are not quite as crucial in this epoch, probably because they are too
defenseless. However, they are cheap and nice for securing certain areas or
corners.

[ Medic ]

Power - N/A
Defence - 1
Speed - 2
Usefulness - 2

A field medic for healing infantry. Useless if you have the Temple of Zeus!

[ Heavy Mortar ]

Power - 3
Defence - 2
Speed - 2
Usefulness - 1

Damage seems lower than the previous epochs now that everyone has better
defenses. They are really useless in this epoch, and the fact that the
computer doesn't use them anymore reinstates my theory.


( *** Tanks *** )


[ Gladiator Tank ]

Power - 3
Defence - 3
Speed - 3
Usefulness - 3

This is your one and only all-around assault tank. Great for pounding infantry
or protecting something, since they are solid and deal average damage. Not too
bad to serve as the main flavor of an army. One last thing... they only have
a pop cost of 1 in contrast to 2 for Cybers... a better value.

[ Skywatcher AA ]

Power - 4 surface to air
Defence - 3
Speed - 3
Usefulness - 4

A better anti-air choice because of its armor, which can withstand a few blows,
and its speed, considerably fast. Also, they are stronger in defence than
Stinger Soldiers, and have the same pop value of 1, so cost and pop-wise they
are better.


( *** Artillery *** )


[ Paladin Cannon ]

Power - 5
Defence - 2
Speed - 3
Usefulness - 5

My favorite artillery! It spits out some blue fusion blast, and destroys
buildings and units alike. Excellent for use as a siege weapon, but needs
protection from both air and land. Their speed isn't bad either, but because
of slow projectile speed, it is better suited for sieging than attacking units.

[ Colossus Artillery ]

Power - 5
Defence - 1
Speed - 2
Usefulness - 3

The damage level is about the same as the Paladin Cannon, but the ROF is
slower. It does have a better splash and can fire over walls, but it moves too
slow and is too easily destroyed. A better choice for defensive purposes, to
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