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Submitted by System on 09/03/2006, 09:50. Print file.
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Monster and Weapons guide for DoOm II
(plus a few tricks)
By Lord Zero
(lord_0@yahoo.com)
Version 1.855
*****************************************************************************
Contents:

1.- File History.
2.- Introduction(The life before and after Doom)
3.- Monsters(AkA the bastards of hell)
4.- Weapons(and a more effective way than just "shoot ïem up")
5.- Frequently asked questions.
6.- Some nice bugs.
7.- Some cheats.
8.- Some reasons to never use cheats.
9.- Credits(¨?)
10.- Legal stuff.

*****************************************************************************
1.-File History:

1.0 The start. Playing Doom again made me feel proud of being alive when it
came out and playing it.
1.2 Some ethereal spectre came over me to write something else. Added
descriptions for the "guest" enemies and a Bugs Section. Plus some help added.
1.4 Added first apperances of the enemies, and some other unuseful things.
1.41 Found out what the SS Officers say. Nuttin else:)
1.5 decided to work on the faq again since I was pretty bored,and I have been
reading other faqs,so Iïm kinda inspired. 3 days of playing doom II again
isnït good for your eyes, dang it, I have been a week with closed eyes. So
freaking annoying. Basically I added more tips against the enemies, and more
instructions with the weapons.
1.55 Basically, decided to work out the faq and make it look respectable.
Couple oï new sections added. Rewrote the Intro(It makes no sense now that
iïm not longer and my dadïs house-thank god-), corrected MANY mistakes,
and...nothing else.
1.6 (MEGA UPDATE TO ALL MY FAQS) Started putting spaces after points and
commas to make it look respectable. Also found out some info about
the soldier from hell, thought I still need more info about it.
And finally, a good trick about the Cacodemons (I canït believe I didnït
put it from the first version) Also added a couple of FAQs.
1.65 Actually readed the faq from Ledmeister about the ghost monster and
added the accurate info. Also found out that several monsters cannot be
revived by the Arch-Vile. Interesting info if you let me say it. Finally,
found out that i deleted an important note, so I wrote it again.
1.7 Added a good tip (For incredible lucky guys or gals) from"Russian LMG"
about the Cyber Demon and the Spider MasterMind in the 20th level. Check it
out.
1.8 Copyright Notice changed. My head aches just for thinking about DOOM III.
Next update, the secret levels. The next update will
be most likely the last one, but I will update it with any contributions I
may receive.
1.85 Well, this isnït the last update after all... More info added about the
Commander Keen, fruit of my recent research about the Dopefish for my
Quake FAQ.
1.855 Oops. Ion Storm didnït created SiN. Well.. Much better. Corrected the
mistake.
1.9 Added a couple of submissions I found in my mailbox. One of them was the
first one who sent to me the info about the Soldier from hell bug, and
the other is some guy who says something about being a Doom Master.
(and this isnït the last update neither...)
2.0 again... However, added some info that Gur Samuel sent to me. Thanks. He
is a nice guy, he pointed my spelling mistakes without screaming at me ^_^.
2.1 Many Grammar spelling errors corrected. Extra Thanks to Gur Samuel for
helping me out. Added a new strategy for the 32th level, sent by Sephiroth.

*****************************************************************************

2.-Introduction:

Welcome to the lastest version of my Weapons and Enemies(plus a few tricks)
Guide for the best first person shooter ever,DOOM II. You gotta know whatïs
DOOM II, or at least DOOM, or at least what the word "doom" means, if
not, then what the hell are you doing reading this? Forget it...

Doom II was the first PC game I ever played, it has itïs place in my heart
(alongside Pok‚mon and Final Fantasy II)as one of the greatest games
ever. Whenever I play this game, I canït help but recall all those wonderful
days playing till dawn this game, getting scared, trying to find out the
secret levels, battling hordes of enemies,oh man... Iïm gonna cry... You
know how much did I like this game? Not even Quake, Quake II, Sin, Unreal,
Half Life, NO GAME will never beat Doomïs Enemies!

Whatever, hereïs my little tribute to this game, and still waiting for
DOOM III. The Doom comunity isnït dead, as any game this great would never
die in our minds... Letïs go!

*****************************************************************************

3.-The Monsters:The Monsters in Doom are pretty cool, and somehow harder
than any other game, since they are not very inteligent(That means they
very rarely miss any shot), come in huge hordes(say,50 enemies at once),
and are very tough to take down(no more easy to kill Shamblers).

NOTE FROM VERSION 2.1: Gur samuel pointed that if they are not very
intelligent, they would miss many shots. Nope, actually, games like Quake II,
which claims to have intelligent Monsters, has these guys having the
accuraccy of a blind duck.

NOTE: If thereïs a * before the name, itïs because whateverïs next is only
found in Doom II.

-Common Enemies:

Zombieman(little soldiers in brown clothes):
Easy to kill. Sometimes youïll find a hell of them in a big room, especially
when playing on Ultra Violence. During these times you can(and itïs a very good
Idea)switch to your fist or Chainsaw and run all around the room with the
fire key down. Only appear during the first 10 levels, so in the space station
episode, which is a good thing ,since wasting ammo on this guys later is
stupid.

Sargent(little soldiers in black and red clothes):
Easy to kill, and itïs easy for them to kill you. They can inflict a fair
ammount of damage, and are thougher than the Zombieman. Your best bet is to
use the Shotgun, but sometimes the Pistol will
work for lonely Sargents, but that kind of good times are extremely rare.
As the Zombiemen, they appear until the tenth level.

*Heavy weapon Dude(fat guys in black clothes and a very visible chaingun):
These are some of the most dangerous enemies, even when they are easy to kill.
If you donït see them when they see you, they will start firing and can do a
hell of a lot of damage. Itïs good to use a one shot weapon with them,
because they can be really devastating. First appearance in the third level.

Imp(Nude brown guys with spikes and a unpleasant face):
These things are actually very easy to kill and itïs easy to avoid their
fireballs. They make a lot of noise when they fire, the fireball isnït very
fast and they go down with a Shotgun shot. Of course, they are a real
problem sometimes, ïcoz they will always appear in large numbers. Itïs
nice to see how your rocket launcher can kill 6 of these things easily.

Demon(Ape-like pink thing with more teeths than a dolphin):
If you see one of these guys(and you are going too see them often)RUN. You
MUST keep your distance while you aim a good supershotgun shot. They are
really fast and they can be a big problem ïcoz
they can easily keep you in a corner. If that happens, switch to your
chainsaw.

NOTE FROM VERSION 2.0: Ok, I was wrong. According to Gur Samuel
(kissmyass124@hotmail.com)(Really, thatïs his email), they appear
first in the third level. Heïs right.

"I would just like 2 say that ur Doom II FAQ is wicked, the game never
recieved the recognition it deserved (Which means that despite all the
recognition it did get, it should have got a LOT more) and just to say
that
the Pinkeys (Demons, but that's what I call them) first appear in level
3,
the gauntlet, and they appear after the Invisible Pinkeys (OK, Spectres
then). And u have a hell of a lot of spelling mistakes 2.


A fellow Doom II fanatic


Gur Samuel"

He calls them "pinkeys". Funny. Thanks Gur Samuel... i guess... ^_^U.

Spectre(An invisible-transparent Demon):
These things are dangerous. When you see that the scene is getting weird,
unless youïre on drugs it is because there is an Spectre lying around. Are
almost the same thing as a Demon but much more faster and with some
resistance added. Appear in the third level"the Gauntlet" as a nasty
surprise in the water.

Lost Soul(Big flying skulls on fire):
These things are easy to kill and donït do a lot of damage, but they can be
quite a problem if you find a Pain elemental. The Skulls can eat you for
lunch, and of course you should NEVER use the rocket Launcher against them. A
nice Shotgun can do the work, and itïs a good tactic to make them
enter in a battle against powerful foes, like the Arch Viles. If my memory
serves me right, they appear first in the 5th level.

Cacodemon(Big one-eyed ball with a really ugly face):
These things are probably the most hated enemy in the whole game. They are
tough, they are strong and they fly. They can dodge your Rocket with ease,
yet thatïs your best choice, ïcoz they rarely come near to you.Watch out
for the "Tricks and Traps" level(E1M8), where youïre going to find lots
of these guys. (And a familiar size Hell knight horde too=)
TRICK: If they are alone, you can go near and use the chainsaw. They wonït
hurt you because they would not fire! An excelent trick to keep them 3 meters
underearth.

*Hell Knight(Big Satan-like brownish demon):
Youïre going to suffer each time you find one thing of these. Not the most
powerful foe, but do a hell of damage and can take a considerable ammount of
shots to go down. They rarely come near you, but sometimes they like to punch
you till youïre nothing but a pile of dust. First contact with them in
Doom II is in the sixth level "The Crusher".

Baron Of Hell(Reddish Hell knights, the infamous "Youïll know ïem when you
seeïem" enemies): This guy is dangerous, and believe me, is not funny to be
caught in a crossfire with one(or more)of these things around. They are
stronger and thougher than the Hell knights, and are probably one of the
hardest enemies in the whole game. Not found in Doom II till late in the
game, but itïs very common in Doom I.

*Revenant(Big skeleton):
They pass away with two rockets, but are probably one of the fastest enemies.
They can go near you and give you a few punches, and if youïre reluctant to
come near them, they can use their Missiles, which can do 30% of damage.Never,
and never use the Plasma Cannon with more than 3 things of these
around. Youïll lost them and they will crush you. They appear nastily in the
sixth level of Doom II, "The Crusher". Lately, when playing this game in
ultraviolence again, Iïve had very tough times with these guys, so probably
you should take more care with them.

*Mancubus(Big fat thing with two flaming rocket launchers):
Youïll find 4 of these things in the 7th level"Dead Simple" and youïll wish
you played with cheats. They are particulary tough,as they can do a lot of
damage and is hard to dodge their rockets. However, they take a lot of damage
from the Plasma Cannon. No matter how much you complain, youïre going to see
their ugly face a lot through all the game.

Arachnotron(Weird spider-like mechs):
But be fooled by their size, they are powerful enemies. They can swarm you
with a wave of plasma but they are rather weak, and itïs not a good idea to
use the chaingun. If my memory serves me right, they appear first in the
7th level,"dead simple"

-Rare(and annoying)Enemies:

*Pain Elemental(Big flying ball with horns and little hands):
These guys should be named Pain in the Ass. Really, really annoying, you must
kill ïem fast or the Lost Souls will eat you. They fire Lost souls in
industrial quantities and this thing alone is the same thing as face 3
Hell Knights and one Baron of Hell. Try to fight them in close quarters,or
when they die they will leave the entire level infested with flying skulls.
First contact in the early city levels.

*Arch Vile(Yellow spirits):
Probably the most dangerous enemy. They use a powerful Fire magic, which will
send you a few meters away from them. That thing alone makes them hard,but
thereïs nothing more annoying than spending all your rockets to kill some
Baron of hell and see this guy revived them all. They are fast and
can take 2 BFG9000 shots(Yikes!).
He canït revive Cyberdemons (THANKS GOD!!!) Spider Master Minds and other
Archvile (Thatïs stupid).
I recently found a way to make some easy work of their lives. Try to fight
them in big rooms and get outta their line of sight. Their Fire Magicïs
behaviour is sorta like the BFG9000 behaviour, so if they canït see you, they
are NOT going to hit you.
First appearance in the 11th level, "Oï of destruction"

Spider MasterMind(Big brain-spiders):
They are big, they are though, they are powerful, they are ugly and it has to
be female.
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