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Then, there's making sure your position as manager is safe. You know you're hanging by a thread when your name appears on the Job
Information list, when the board starts losing confidence in you, and the supporters throw bricks at you. How do you keep your job?
If you can't hold the position that the board expects (or higher), they'll start questioning your ablility.
Don't give free transfers to everyone. Players worth more than a million shouldn't be free transferred, in my opinion. It also depends on where abouts your club is at. If you're a third division team, a player worth half a million wouldn't be allowed to be free transferred, however, a player the same price at a club like Chelsea would be asked to go quickly. If you free transfer a good player, the board will get upset.
If you're in a bad league position, or did something that the supporters didn't like, be careful, supporters have power to make the board sack you. It's called protesting.
If you can't keep the club's finances secure, well, they'll sack you, so that they can get that little bit more of money.
-------
Finance
-------
The amount of money you will have to spend on transfers is limited by a reputation, yours, and the club itself. If you're one of the best managers (check the manager stats screen), then you'll be allowed to spend more than what a newbie manager would be allowed to spend. Also, if your club is in the higher divisions, the competition is tougher, and therefore you might need new, better players.
-----------
Player Ages
-----------
Each player has a Peak Age, where they'll have reached their physical limit, and their physical stats will drop a little, however, their mental stats will still be improving.
Playing Position Peak Age
---------------------------------------------------------------------
Goalkeeper 33
Defender 31
Midfielder 29
Striker 28
Then, you've got ages which players will retire at. Players with really bad injuries may also be forced to retire.
Playing Position Earliest Retirement Age
---------------------------------------------------------------------
Goalkeeper 35
Defender 32
Midfielder 31
Striker 30
--------
Reserves
--------
You have an option to control the reserves team or not, if you don't want to, the Assistant manager will. This is the place where your back-from-injury players should be placed, along with the younger players of your squad. Even though you aren't controlling the reserves, you can still pick the players to include in the line-up.
-----------------
Non-Playing Staff
-----------------
------
Physio
------
Treats injured players. The better he is, the faster the injured players will recover. The most important attribute is of course,
Physiotherapy, but Discipline, Man Management, and Motivation are attributes you should also look out for.
---------------------------
Coach and Assistant Manager
---------------------------
Coaches are assistant assistant managers, if you know what I mean.
Coaches train players, assistant managers control the reserves, but if the assistant can't manage the reserve team (or if you don't have an assistant manager), the coach will take over. They will need to have good ratings in: Working With Youngsters, Judging Player
Ability, Judging Player Potential, Coaching Goalkeepers, Coaching
Outfield Players, Man Management, Motivation, and Tactical Knowledge.
------
Scouts
------
Scouts look for players that have potential, and tell you about them so that you can make smart transfer decisions. They'll need high ratings of Judging Player Ability and Judging Player Potential.
-------------
Did you know?
-------------
When CM3 is processing stuff down the bottom, you can click on something to get back into the game, however, once you click
Continue again, CM3 will go back into processing.
-------
Weather
-------
Yes, weather effects are in CM3. They effect the players in a match.
Weather Condition Match Effect
---------------------------------------------------------------------
Breezy Long passes and shots are more difficult to execute, but so are saves from long shots
Cold Temperature Players with a low work-rate won't give 100%
Drizzle Ball control is more difficult
Dry Nothing
Hot Temperature Players' condition will drop quicker
Wet Ball control is very hard
Pitch will turn into a mini-swamp, players' condition will drop faster
-------------
Cheats? What?
-------------
Not really cheats, but "sneaky stuff".
----------------------------
Manage an International Team
----------------------------
When picking a club to manage for the first time, click on a player's nationality and you can manage his country's squad.
-----------
Quick Sells
-----------
If you want to quickly sell a player, transfer list him, then delist him, put down his value a little, and list him again. You should get a few offers, if the player is decent.
---------
21-0 Wins
---------
Two days before your next league match, see who you're playing. Add a manager and control that team. In the match, put the goalie up in offence, and spread the other guys out to the sides. Here comes a
21-0 win!
-------------------------
Get Players that you want
-------------------------
If you can't seem to buy a certain player from a club, just take control of that club, transfer list the player, and you should be able to buy him for cheap.
---------------------------------------------------------------------
5)Formations
---------------------------------------------------------------------
-----
4-4-2
-----
FC FC
ML MC MC MR
DL DC DC DR
GK
Give it up for the most widely used formation on the planet. Here, you've got four defenders, four midfielders, and two attackers. So everybody's got a role to fill, everyone's got a thing to do. 4-4-2 is basically centered on the centre players, especially the central defenders and midfielders. Their job is to deny the opposition a clear path to goal.
The centre backs are set to make forward runs, but don't worry, they'll return for things like set pieces. However, most of the time, all they're doing is waiting for the other team to run through, and the central players will pressure them a little, hoping they'll make a mistake, and then BAM! they'll steal the ball and set up a kind of counterattacking thing.
Really, this is the formation that you'll want to be using most of the time, as it is the most balanced and effective. Just make sure that in your midfield, your centres have decent defensive stats, and that the wide players are speedy and have good Crossing skills, as they'll be the ones making the forward runs.
---------------
4-4-2 Attacking
---------------
^ FC FC ^
Ý Ý
ML MC MC MR
DL DC DC DR
GK
This is a favourite formation among many managers. Okay, fine, it's one of my favourites, and good reason too. It adds a certain attacking element to the normal 4-4-2 that was missing before, but to take full advantage of this formation, you'll need two wingers who are exceptionally fast, have a good stamina rating, have good crossing, and have great ball skills.
The two wingers will be relied on to do most of the work here, as they'll be set to run back and forward. They'll go forward to help out the attack, but then they'll need to sprint back into defence and try and gain possession. Once they get possession, their job is to run up into attack and keep running until they can set up a goal- scoring opportunity.
Just be careful that when the wingers are in the attacking half, they're going to leave a whole big area for the opposition to waltz through. To prevent the other side from running straight through the midfield, you're going to have to make sure that the two central midfielders have good defensive stats.
---------------
4-4-2 Defensive
---------------
FC FC
ML MR
DMC DMC
DL DC DC DR
GK
Information list, when the board starts losing confidence in you, and the supporters throw bricks at you. How do you keep your job?
If you can't hold the position that the board expects (or higher), they'll start questioning your ablility.
Don't give free transfers to everyone. Players worth more than a million shouldn't be free transferred, in my opinion. It also depends on where abouts your club is at. If you're a third division team, a player worth half a million wouldn't be allowed to be free transferred, however, a player the same price at a club like Chelsea would be asked to go quickly. If you free transfer a good player, the board will get upset.
If you're in a bad league position, or did something that the supporters didn't like, be careful, supporters have power to make the board sack you. It's called protesting.
If you can't keep the club's finances secure, well, they'll sack you, so that they can get that little bit more of money.
-------
Finance
-------
The amount of money you will have to spend on transfers is limited by a reputation, yours, and the club itself. If you're one of the best managers (check the manager stats screen), then you'll be allowed to spend more than what a newbie manager would be allowed to spend. Also, if your club is in the higher divisions, the competition is tougher, and therefore you might need new, better players.
-----------
Player Ages
-----------
Each player has a Peak Age, where they'll have reached their physical limit, and their physical stats will drop a little, however, their mental stats will still be improving.
Playing Position Peak Age
---------------------------------------------------------------------
Goalkeeper 33
Defender 31
Midfielder 29
Striker 28
Then, you've got ages which players will retire at. Players with really bad injuries may also be forced to retire.
Playing Position Earliest Retirement Age
---------------------------------------------------------------------
Goalkeeper 35
Defender 32
Midfielder 31
Striker 30
--------
Reserves
--------
You have an option to control the reserves team or not, if you don't want to, the Assistant manager will. This is the place where your back-from-injury players should be placed, along with the younger players of your squad. Even though you aren't controlling the reserves, you can still pick the players to include in the line-up.
-----------------
Non-Playing Staff
-----------------
------
Physio
------
Treats injured players. The better he is, the faster the injured players will recover. The most important attribute is of course,
Physiotherapy, but Discipline, Man Management, and Motivation are attributes you should also look out for.
---------------------------
Coach and Assistant Manager
---------------------------
Coaches are assistant assistant managers, if you know what I mean.
Coaches train players, assistant managers control the reserves, but if the assistant can't manage the reserve team (or if you don't have an assistant manager), the coach will take over. They will need to have good ratings in: Working With Youngsters, Judging Player
Ability, Judging Player Potential, Coaching Goalkeepers, Coaching
Outfield Players, Man Management, Motivation, and Tactical Knowledge.
------
Scouts
------
Scouts look for players that have potential, and tell you about them so that you can make smart transfer decisions. They'll need high ratings of Judging Player Ability and Judging Player Potential.
-------------
Did you know?
-------------
When CM3 is processing stuff down the bottom, you can click on something to get back into the game, however, once you click
Continue again, CM3 will go back into processing.
-------
Weather
-------
Yes, weather effects are in CM3. They effect the players in a match.
Weather Condition Match Effect
---------------------------------------------------------------------
Breezy Long passes and shots are more difficult to execute, but so are saves from long shots
Cold Temperature Players with a low work-rate won't give 100%
Drizzle Ball control is more difficult
Dry Nothing
Hot Temperature Players' condition will drop quicker
Wet Ball control is very hard
Pitch will turn into a mini-swamp, players' condition will drop faster
-------------
Cheats? What?
-------------
Not really cheats, but "sneaky stuff".
----------------------------
Manage an International Team
----------------------------
When picking a club to manage for the first time, click on a player's nationality and you can manage his country's squad.
-----------
Quick Sells
-----------
If you want to quickly sell a player, transfer list him, then delist him, put down his value a little, and list him again. You should get a few offers, if the player is decent.
---------
21-0 Wins
---------
Two days before your next league match, see who you're playing. Add a manager and control that team. In the match, put the goalie up in offence, and spread the other guys out to the sides. Here comes a
21-0 win!
-------------------------
Get Players that you want
-------------------------
If you can't seem to buy a certain player from a club, just take control of that club, transfer list the player, and you should be able to buy him for cheap.
---------------------------------------------------------------------
5)Formations
---------------------------------------------------------------------
-----
4-4-2
-----
FC FC
ML MC MC MR
DL DC DC DR
GK
Give it up for the most widely used formation on the planet. Here, you've got four defenders, four midfielders, and two attackers. So everybody's got a role to fill, everyone's got a thing to do. 4-4-2 is basically centered on the centre players, especially the central defenders and midfielders. Their job is to deny the opposition a clear path to goal.
The centre backs are set to make forward runs, but don't worry, they'll return for things like set pieces. However, most of the time, all they're doing is waiting for the other team to run through, and the central players will pressure them a little, hoping they'll make a mistake, and then BAM! they'll steal the ball and set up a kind of counterattacking thing.
Really, this is the formation that you'll want to be using most of the time, as it is the most balanced and effective. Just make sure that in your midfield, your centres have decent defensive stats, and that the wide players are speedy and have good Crossing skills, as they'll be the ones making the forward runs.
---------------
4-4-2 Attacking
---------------
^ FC FC ^
Ý Ý
ML MC MC MR
DL DC DC DR
GK
This is a favourite formation among many managers. Okay, fine, it's one of my favourites, and good reason too. It adds a certain attacking element to the normal 4-4-2 that was missing before, but to take full advantage of this formation, you'll need two wingers who are exceptionally fast, have a good stamina rating, have good crossing, and have great ball skills.
The two wingers will be relied on to do most of the work here, as they'll be set to run back and forward. They'll go forward to help out the attack, but then they'll need to sprint back into defence and try and gain possession. Once they get possession, their job is to run up into attack and keep running until they can set up a goal- scoring opportunity.
Just be careful that when the wingers are in the attacking half, they're going to leave a whole big area for the opposition to waltz through. To prevent the other side from running straight through the midfield, you're going to have to make sure that the two central midfielders have good defensive stats.
---------------
4-4-2 Defensive
---------------
FC FC
ML MR
DMC DMC
DL DC DC DR
GK
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Other files from this game:
- Championship Manager 3 document by System on 14/03/2006, 06:30
Players list for Germany - Championship Manager 3 document by System on 14/03/2006, 06:30
Players list for Japan - Championship Manager 3 document by System on 14/03/2006, 06:30
Players list for Spain and Portugal - Championship Manager 3 document by System on 14/03/2006, 06:30
Players list for Italy - Championship Manager 3 document by System on 14/03/2006, 06:30
Players list for Belgium, Netherlands and France - Championship Manager 3 document by System on 14/03/2006, 06:30
Players list Denmark, Norway and Sweden - Championship Manager 3 document by System on 14/03/2006, 06:30
Players list England and Scottland - Championship Manager 3 document by System on 14/03/2006, 06:30
Players list South America - Championship Manager 3 hints by System on 09/03/2006, 09:50






