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Caesar2 Strategy Guide:
Contents:
1:Introduction
2:A 'Perfect' City
3:Building Your Industry
4:Making A Profit
5:Raising An Army
6:How To Deal With Invaders, Raiders, Tribes, etc.
7:List Of Units And Their Advantages And Disadvantages
8:What To Do When You Receive A Promotion
9:If You Want To Ask Me Something
1:Introduction
Hello!
This is a strategy guide for Caesar 2. It includes a comprehensive
'map' of a 'perfect' city and tells you how to manage your first province.
Also, it tells you which province to move to when you get a promotion. The
English in this guide might not be correct, but it is still a guide after
all. I hope you like it because I spent about 120 minutes typing out this
guide. This is a very comprehensive guide. If you can, try to print this
file out and read it on paper instead of scrolling through it on your com-
puter.
Mr. Boboli
2:A 'Perfect' City
If you haven't downloaded my text file in the gamers' forum about how to
start a city, I recommend now for you to download it now. This is because
the map below is related to that file. The file name is 'caesar2.txt.' The
keyword is 'caesar2.' The file is in the strategy section of the library.
In order to earn a lot of money, you cannot randomly build your buildings
everywhere. The main thing here is to build a prosperous city. Below is a
map of a perfect city. Since the game is displayed in a 27' angle, my map
will not resemble the map in Caesar2. Rotate my map clockwise so that it is
slanted at a 27' angle. The city below is the map of the 'starting' city I
described in the file 'caesar2.txt.'
Legend
Every text block or blank space is one unit of land in Caesar2. For
instance, a market is 4 units squared. So, there will be four M's grouped
together like this-MM
MM
H-House
P-Plaza
F-Fountain
T-Theater
F-Aventine Forum
B-Bath
S-Shrine
U-Praefacture
G-Grammaticus
W-Reservoir
M-Market
R-River
Blank spaces are just normal land or terrain
Pause the game before you build anything.
______________________________________________________________________________
RRR
RRRRRRRRRRRRRRRUP
RRRW S S S S WP
RRRUPPPPPPPPPPPPPPPPPPPPP
RRRR GGPHHPHHPHHPHHP P *1 (never mind about this number)
RRR GGPHFPSHPSHPSHPFSP
R PHSPHHPSHPSHPS P
R PHHPHSPHHPHHP PPPP
R PFFPBBPTTPFFPGGP *1 (never mind about this number)
R PFFPBBPTTPFFPGGP
R PPPPPPPPPPPPPPPPPPP
RR MM MMP
R MM MM
R
RRR
R Lots of room to do what you want here...
R Rhector, Arena, Circus... you name it!
RRRR
RRRR
RR
RRRRR
RRRRRRRRRRRRRR
RRRR
RR
R
R
------------------------------------------------------------------------------
Notes about the above map:
1-The *1's in the map will be described in the 'Industry section.'
2-The markets are not near the houses because it is separated by forums and
baths.
3-The praefactures are at least 3 squares away from houses.
4-Most importantly, there are no roads in the city. All the roads are
replaced by plazas! Plazas raise adjacent (one unit NW, N, NE, E, SE, S, SW,
W from the plaza) land values by 2 points.
5-Shrines are strategically placed to raise land values of units that are
adjacent to the shrines.
6-Any forum, bath, entertainment buildings, schools, libraries, hospitals and
amenities raise land values.
7-Barracks and praefactures limit buildings that are 2 (or 3... sorry...
can you check?) units away from the praefactures (including NW, NE, SE, SW)
and barracks. They raise land values, but they only raise it to that limit.
8-The same as number 7 except this refers to industries and I'm sure they
limit buildings that are 3 or 4 squares away. The closer the house is to the
industry, the more it limits the house's growth.
When a house is adjacent, it is limited to only an average house.
9-The same as number 8 except to a higher limit. For instance, I think it
limits the houses to an average insula.
10-There is plenty of water for everybody!
11-The security is very tight.
12-There is market access for everybody!
13-Anyone has at least an entertainment level of 1.
14-Anyone has grammaticus access.
15-If you want to store your gold, build a temple for every 10,000 crowns
(is that what money is called?) you have left so that thieves don't steal it.
Also, make sure the temple has internal security!
Set the game speed to 10 and watch your city grow to about 1000. When the
small domus wants external security, build walls to encircle (remember, river
are considered as walls too) the city leaving lots (and I mean about 6-10
squares away from the city) of space for the city to grow.
IMPORTANT:The most valuable source of information comes from the buildings
themselves. Right click on them to see what they think! Also, walkers
are very valuable too. See what they have to say.
3:Building Your Industry
The *1's on the map tells you to build two different types of industry to
earn a profit when your city grows to about 800. Remember to supply the
industries with raw material. Build the mines/farms on suitable land
near the city on the province level! Connect the mines/farms to a roman
town and a border town. Build a trading post and a warehouse so that it
touches the border town. The road can pass through trading posts,
warehouses, mines, workcamps, shipyards, ports, etc. It cannot pass through
farms though (I think it can't anyway... try it...). When your city grows
large enough to support another industry (i.e. when you check the census
and see that employment is down to about 60%), build another different type
of industry.
4:Making A Profit
Remember, when you build anything, they don't cost you anything to maintain
it. The expenses are only the plebs (of course, they have to maintain the
roads, plazas, water buildings... reservoirs, etc.), the tribute to the
Emperor, your army (if you have one) and that is about it (I think).
Your main source of income is from your industries. Later on, when you city
has a population of about 2,500, you will notice that population or land
tax will be more profitable of the two taxes. Large palaces gross out about
150-200 denarii (yes, not crowns) each year! Wow!
Tip:When the houses grow to the largest vista, try to make space for a
palace by destroying the surrounding buildings or plazas. Make sure that it
doesn't hurt the largest vista's land value! Try setting the speed to 1
before doing that.
Of course, the largest expenditure is your army... 50 Auxilaries will cost
you about 100 denarii each year.
5:Raising An Army
Only raise an army when the 2nd year pass on normal level or 3rd year on
easy or novice level. Only include heavy infantry. Auxilaries are only
needed when an 'invasion' occurs. There are about three types of attacks-
The biggest one is an invasion. Then comes the uprisings or the raiders.
Build one fort and raise only one cohort. You don't need two. Slowly raise
your army to about 600-700 legionaires (heavy infantry...). If the expenses
is too high, raise about 300 legionaires only. Recruit auxilaries when
an invasion occurs. Then, fire the auxilaries when the invasion is
stopped. When you have 700 legionaires, you could pratically destroy
anything that moves!
6:How To Deal With Invaders, Raiders, Tribes, etc.
When you have about 250 legionaires, try capturing a local or a weak tribe.
Try to capture all the tribes in your province. Later, they will attack
your city... So... why not attack them now? When you have 500 legionaires,
try capturing a strong or powerful tribe. In Macedonia or Greece, increase
the above numbers to 350 and 650 respectively. This is because the
Macedonians and the Greeks are pikemen (mostly). They are formidable foes!
7:List Of Units And Their Advantages And Disadvantages
Here is a list of some of the units you can hire and units (from best to
worst)that are commanded by attakers or barbarians.
Horsebowmen-They can move at least 3 times faster than light or heavy foot
soldiers (or just foot soldiers or pikemen, etc.). When supported by
heavy infantry, they shoot raining hell... (get what I mean?). These are
auxilaries and are expensive! You can hire this type of unit near present
day France and present day Austria (somwhere near there anyway).
Tip:When all your foot soldiers are dead, move the horsebowmen away from the
enemies and when you're about 20 squares away from them, shoot at them!
When they come close, move away! It is this simple. Don't try this unless
there are very few enemies. For instance, if you have 50 horsebowmen and
the enemy has 100 foot soldiers, try the strategy. If there are 3X more
enemies than your horesbowmen, try it anyway. However, you're going to die
because they will surround you with their numbers and crush your horse-
bowmen's puny backs. Do not let these bowmen engage in a melee combat. They
are very bad at it.
Heavy Pikemen-These foot soldiers can really kick butt. They wield dangerous
pikes and can reduce heavy or light infantries to ashes. If you have about
300 heavy infantry and 230 pikemen, the pikemen will win. You can hire these
units, but the Greeks and the Macedonians attack in large numbers with these
elite forces. Fortunately, they are from Macedonia and Greek and they only
attack adjacent provinces. Hmm... Is Illycrum near Macedonia and Greece?
Oops, guess it is. Well, it is a challenge after all and it is Caesar2!
You can hire this type of unit near Illycrum.
Heavy infantry-These are your grunts. They are cheap. They are fodder.
They fight well. They come in nice uniforms. Enough said. Only you can
hire these henchmen.
Light Pikemen-These foot soldiers are just like heavy pikemen except they
are light because they wear very little armor. Basically, arrows really
can rip them apart (if you have archers...). These pikemen move faster than
the heavy pikemen. Also, the heavy infantry is just a bit better than this
type of unit because of the added armor. You cannot hire this type of unit,
though. Shucks... Anyway...
Swordsmen-Well, these are just like the Heavy Infantry except that this type
of unit are auxilaries and therefore, cost more to maintain them. Your
enemies have them too. Mainly, they attack provinces near present day
France and Austria. They are not common near Illycrum or present day Serbia,
etc. You can hire them in present day France of present day Austria.
Bowmen-They are just like the Horsebowmen except that they move as fast as
light infantry only. These also can rain hell into your enemies. These
bowmen are very very bad at melee combat. You can hire these auxilaries, but
the enemies has these dudes too! You will meet this type of unit anywhere in
the empire.
Heavy Spearmen-They are just like the heavy infantries except that they suck
a bit more than the infatntries. Only your enemies have this type of unit.
These barbarians appear in Illycrum, present day France, and present day
Austria. I think they live in Britain too. Hmm..., just about anyway I
think except Greece and the provinces nearby.
Light Spearmen-They are just like the Heavy Spearmen except they move faster
and they wear less armor. You cannot hire this type of unit. They live
with the Heavy Spearmen.
Light Infantry-These are conscription you get from your capital city. Don't
Contents:
1:Introduction
2:A 'Perfect' City
3:Building Your Industry
4:Making A Profit
5:Raising An Army
6:How To Deal With Invaders, Raiders, Tribes, etc.
7:List Of Units And Their Advantages And Disadvantages
8:What To Do When You Receive A Promotion
9:If You Want To Ask Me Something
1:Introduction
Hello!
This is a strategy guide for Caesar 2. It includes a comprehensive
'map' of a 'perfect' city and tells you how to manage your first province.
Also, it tells you which province to move to when you get a promotion. The
English in this guide might not be correct, but it is still a guide after
all. I hope you like it because I spent about 120 minutes typing out this
guide. This is a very comprehensive guide. If you can, try to print this
file out and read it on paper instead of scrolling through it on your com-
puter.
Mr. Boboli
2:A 'Perfect' City
If you haven't downloaded my text file in the gamers' forum about how to
start a city, I recommend now for you to download it now. This is because
the map below is related to that file. The file name is 'caesar2.txt.' The
keyword is 'caesar2.' The file is in the strategy section of the library.
In order to earn a lot of money, you cannot randomly build your buildings
everywhere. The main thing here is to build a prosperous city. Below is a
map of a perfect city. Since the game is displayed in a 27' angle, my map
will not resemble the map in Caesar2. Rotate my map clockwise so that it is
slanted at a 27' angle. The city below is the map of the 'starting' city I
described in the file 'caesar2.txt.'
Legend
Every text block or blank space is one unit of land in Caesar2. For
instance, a market is 4 units squared. So, there will be four M's grouped
together like this-MM
MM
H-House
P-Plaza
F-Fountain
T-Theater
F-Aventine Forum
B-Bath
S-Shrine
U-Praefacture
G-Grammaticus
W-Reservoir
M-Market
R-River
Blank spaces are just normal land or terrain
Pause the game before you build anything.
______________________________________________________________________________
RRR
RRRRRRRRRRRRRRRUP
RRRW S S S S WP
RRRUPPPPPPPPPPPPPPPPPPPPP
RRRR GGPHHPHHPHHPHHP P *1 (never mind about this number)
RRR GGPHFPSHPSHPSHPFSP
R PHSPHHPSHPSHPS P
R PHHPHSPHHPHHP PPPP
R PFFPBBPTTPFFPGGP *1 (never mind about this number)
R PFFPBBPTTPFFPGGP
R PPPPPPPPPPPPPPPPPPP
RR MM MMP
R MM MM
R
RRR
R Lots of room to do what you want here...
R Rhector, Arena, Circus... you name it!
RRRR
RRRR
RR
RRRRR
RRRRRRRRRRRRRR
RRRR
RR
R
R
------------------------------------------------------------------------------
Notes about the above map:
1-The *1's in the map will be described in the 'Industry section.'
2-The markets are not near the houses because it is separated by forums and
baths.
3-The praefactures are at least 3 squares away from houses.
4-Most importantly, there are no roads in the city. All the roads are
replaced by plazas! Plazas raise adjacent (one unit NW, N, NE, E, SE, S, SW,
W from the plaza) land values by 2 points.
5-Shrines are strategically placed to raise land values of units that are
adjacent to the shrines.
6-Any forum, bath, entertainment buildings, schools, libraries, hospitals and
amenities raise land values.
7-Barracks and praefactures limit buildings that are 2 (or 3... sorry...
can you check?) units away from the praefactures (including NW, NE, SE, SW)
and barracks. They raise land values, but they only raise it to that limit.
8-The same as number 7 except this refers to industries and I'm sure they
limit buildings that are 3 or 4 squares away. The closer the house is to the
industry, the more it limits the house's growth.
When a house is adjacent, it is limited to only an average house.
9-The same as number 8 except to a higher limit. For instance, I think it
limits the houses to an average insula.
10-There is plenty of water for everybody!
11-The security is very tight.
12-There is market access for everybody!
13-Anyone has at least an entertainment level of 1.
14-Anyone has grammaticus access.
15-If you want to store your gold, build a temple for every 10,000 crowns
(is that what money is called?) you have left so that thieves don't steal it.
Also, make sure the temple has internal security!
Set the game speed to 10 and watch your city grow to about 1000. When the
small domus wants external security, build walls to encircle (remember, river
are considered as walls too) the city leaving lots (and I mean about 6-10
squares away from the city) of space for the city to grow.
IMPORTANT:The most valuable source of information comes from the buildings
themselves. Right click on them to see what they think! Also, walkers
are very valuable too. See what they have to say.
3:Building Your Industry
The *1's on the map tells you to build two different types of industry to
earn a profit when your city grows to about 800. Remember to supply the
industries with raw material. Build the mines/farms on suitable land
near the city on the province level! Connect the mines/farms to a roman
town and a border town. Build a trading post and a warehouse so that it
touches the border town. The road can pass through trading posts,
warehouses, mines, workcamps, shipyards, ports, etc. It cannot pass through
farms though (I think it can't anyway... try it...). When your city grows
large enough to support another industry (i.e. when you check the census
and see that employment is down to about 60%), build another different type
of industry.
4:Making A Profit
Remember, when you build anything, they don't cost you anything to maintain
it. The expenses are only the plebs (of course, they have to maintain the
roads, plazas, water buildings... reservoirs, etc.), the tribute to the
Emperor, your army (if you have one) and that is about it (I think).
Your main source of income is from your industries. Later on, when you city
has a population of about 2,500, you will notice that population or land
tax will be more profitable of the two taxes. Large palaces gross out about
150-200 denarii (yes, not crowns) each year! Wow!
Tip:When the houses grow to the largest vista, try to make space for a
palace by destroying the surrounding buildings or plazas. Make sure that it
doesn't hurt the largest vista's land value! Try setting the speed to 1
before doing that.
Of course, the largest expenditure is your army... 50 Auxilaries will cost
you about 100 denarii each year.
5:Raising An Army
Only raise an army when the 2nd year pass on normal level or 3rd year on
easy or novice level. Only include heavy infantry. Auxilaries are only
needed when an 'invasion' occurs. There are about three types of attacks-
The biggest one is an invasion. Then comes the uprisings or the raiders.
Build one fort and raise only one cohort. You don't need two. Slowly raise
your army to about 600-700 legionaires (heavy infantry...). If the expenses
is too high, raise about 300 legionaires only. Recruit auxilaries when
an invasion occurs. Then, fire the auxilaries when the invasion is
stopped. When you have 700 legionaires, you could pratically destroy
anything that moves!
6:How To Deal With Invaders, Raiders, Tribes, etc.
When you have about 250 legionaires, try capturing a local or a weak tribe.
Try to capture all the tribes in your province. Later, they will attack
your city... So... why not attack them now? When you have 500 legionaires,
try capturing a strong or powerful tribe. In Macedonia or Greece, increase
the above numbers to 350 and 650 respectively. This is because the
Macedonians and the Greeks are pikemen (mostly). They are formidable foes!
7:List Of Units And Their Advantages And Disadvantages
Here is a list of some of the units you can hire and units (from best to
worst)that are commanded by attakers or barbarians.
Horsebowmen-They can move at least 3 times faster than light or heavy foot
soldiers (or just foot soldiers or pikemen, etc.). When supported by
heavy infantry, they shoot raining hell... (get what I mean?). These are
auxilaries and are expensive! You can hire this type of unit near present
day France and present day Austria (somwhere near there anyway).
Tip:When all your foot soldiers are dead, move the horsebowmen away from the
enemies and when you're about 20 squares away from them, shoot at them!
When they come close, move away! It is this simple. Don't try this unless
there are very few enemies. For instance, if you have 50 horsebowmen and
the enemy has 100 foot soldiers, try the strategy. If there are 3X more
enemies than your horesbowmen, try it anyway. However, you're going to die
because they will surround you with their numbers and crush your horse-
bowmen's puny backs. Do not let these bowmen engage in a melee combat. They
are very bad at it.
Heavy Pikemen-These foot soldiers can really kick butt. They wield dangerous
pikes and can reduce heavy or light infantries to ashes. If you have about
300 heavy infantry and 230 pikemen, the pikemen will win. You can hire these
units, but the Greeks and the Macedonians attack in large numbers with these
elite forces. Fortunately, they are from Macedonia and Greek and they only
attack adjacent provinces. Hmm... Is Illycrum near Macedonia and Greece?
Oops, guess it is. Well, it is a challenge after all and it is Caesar2!
You can hire this type of unit near Illycrum.
Heavy infantry-These are your grunts. They are cheap. They are fodder.
They fight well. They come in nice uniforms. Enough said. Only you can
hire these henchmen.
Light Pikemen-These foot soldiers are just like heavy pikemen except they
are light because they wear very little armor. Basically, arrows really
can rip them apart (if you have archers...). These pikemen move faster than
the heavy pikemen. Also, the heavy infantry is just a bit better than this
type of unit because of the added armor. You cannot hire this type of unit,
though. Shucks... Anyway...
Swordsmen-Well, these are just like the Heavy Infantry except that this type
of unit are auxilaries and therefore, cost more to maintain them. Your
enemies have them too. Mainly, they attack provinces near present day
France and Austria. They are not common near Illycrum or present day Serbia,
etc. You can hire them in present day France of present day Austria.
Bowmen-They are just like the Horsebowmen except that they move as fast as
light infantry only. These also can rain hell into your enemies. These
bowmen are very very bad at melee combat. You can hire these auxilaries, but
the enemies has these dudes too! You will meet this type of unit anywhere in
the empire.
Heavy Spearmen-They are just like the heavy infantries except that they suck
a bit more than the infatntries. Only your enemies have this type of unit.
These barbarians appear in Illycrum, present day France, and present day
Austria. I think they live in Britain too. Hmm..., just about anyway I
think except Greece and the provinces nearby.
Light Spearmen-They are just like the Heavy Spearmen except they move faster
and they wear less armor. You cannot hire this type of unit. They live
with the Heavy Spearmen.
Light Infantry-These are conscription you get from your capital city. Don't
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