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**********************************************
* BALDUR'S GATE 2 (TM) *
* NO CHEAT CODES, *
* ALL NATURAL, QUICK, *
* WEAPONS AND ARMOR GUIDE *
**********************************************
**********************************************
* v 1.4 *
* Copyright Valter Josic, November 2001. *
* *
**********************************************
This is a practical summary of all, non-cheating and normally in-game
accessible, noteworthy weapons and armor in BG2.
In my oppinion, of course.
It is aimed for a fan of the game, who wishes to have a list of weapons and
armor ready for eventual future gaming sessions with different characters. This
way he can see what weapons and armor to expect in the game when creating a
fighter-type character.
I have sorted the items in logical (to me...) groups for an easy and QUICK
reference.
They are,
Weapons:
-One handed close combat
(Axes,Clubs,Flails,Maces,Hammers,Daggers,Short-,Bastard-,LongSwords,
Scimitars)
-Two handed close combat
(Halberds,Spears,TwoHandedSwords,Staves)
-One handed ranged
(Slings,ThrowingAxes,ThrowingDaggers,ThrowingHammers)
-Two handed ranged
(ShortBows,LongBows,LightCrossbows,HeavyCrossbows)
Armor:
-Leather Armor(Leather,StuddedLeather)
-Metal Armor(Chain,Splint,Plate,FullPlate)
-Special Armor
-Shields(Small,Medium,Large)
-Helmets
There are many good BG2 faqs available, but none I've seen had a short
reference like this. Many of those faqs are pretty okay, but resemble an novel
because of their size and contain much useless information.
So, I made this.
I hope someone other than me finds it USEFUL.
If you intend to print this out, I find the font size 5 and the three columns
per page layout ideal.
Weapons and Armor "with a name" have their location stated.
Please note that some items seem to be randomly spawned or duplicated, so the
locations may vary.
Why there are copies of items?
I don't know. All I know is that it ruins the gaming illusion.
E-Mail: valter.josic@vk.hinet.hr
******************************************************
WEAPONS
******************************************************
**********************
ONE HANDED
CLOSE COMBAT WEAPONS
**********************
-----
AXES
-----
BATTLE AXE +2
THAC0: +2 bonus
Damage: 1D8 +2
Damage type: slashing
Weight: 5
Speed Factor: 5
Proficiency Type: Axe
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
BATTLE AXE +3: Stonefire
(copper coronet)
THAC0: +3 bonus
Damage: 1D8 +3, +2 points fire damage to target
Damage type (melee): slashing
Weight: 7
Speed Factor: 4
Proficiency Type: Axe
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
BATTLE AXE +3: Frostreaver
(de'arnise keep)
Combat Abilities:
+1 point cold damage to target
+1 point acid damage to target
THAC0: +3 bonus
Damage: 1D8 +3
Damage type: slashing
Weight: 7
Speed Factor: 4
Proficiency Type: Axe
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
------
CLUBS
------
CLUB +2: Gnasher
(druid grove)
THAC0: +2 bonus
Damage: 1D6 + 2, slivers add 2 points
extra damage each round for 4 rounds
Damage type: crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Mage
CLUB +2, +3 vs. Undead
(asylum)
THAC0: +2, +3 vs. Undead
Damage: 1D6 +2, +3 vs. Undead
Damage type: crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Mage
CLUB +3: Blackblood
(trademeet)
THAC0: +3 bonus
Damage: 1D6 +3, +3 acid damage
Damage type: crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Mage
-------
FLAILS
-------
FLAIL +2
THAC0: +2 bonus
Damage: 1D6 +2
Damage type: crushing
Weight: 12
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 13 Strength
Not Usable By:
Druid
Mage
Thief
MORNINGSTAR +2
THAC0: +2
Damage: 2D4 +2
Damage type: crushing
Weight: 9
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 11 Strength
Not Usable By:
Druid
Mage
Thief
MORNINGSTAR +2: The Sleeper
(copper coronet)
Combat Abilities:
Any human or demi-human, excluding elves,
hit by the Sleeper must save vs. poison with a
+4 bonus or fall asleep for 18 seconds.
THAC0: +2 bonus
Damage: 2D4 +2
Damage type: crushing
Weight: 9
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 11 Strength
Not Usable By:
Druid
Mage
Thief
MORNINGSTAR +2: Wyvern's Tail
(sewers ambush)
Combat Abilities:
Victims must make a saving throw vs. poison
or take 5 hit points of poison damage
THAC0: +2
Damage: 2D4 +2
Damage type: crushing
Weight: 9
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 11 Strength
Not Usable By:
Druid
Mage
Thief
FLAIL OF AGES +3
(de'arnise keep)
Combat Abilities:
A chance each hit that target will be
slowed (no saving throw)
THAC0: +3 bonus
Damage: 1D6 +4; +1 Acid, +1 Cold, +1 Fire Damage
Damage type: crushing
Weight: 10
Speed Factor: 4
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 13 Strength
Not Usable By:
Druid
Mage
* BALDUR'S GATE 2 (TM) *
* NO CHEAT CODES, *
* ALL NATURAL, QUICK, *
* WEAPONS AND ARMOR GUIDE *
**********************************************
**********************************************
* v 1.4 *
* Copyright Valter Josic, November 2001. *
* *
**********************************************
This is a practical summary of all, non-cheating and normally in-game
accessible, noteworthy weapons and armor in BG2.
In my oppinion, of course.
It is aimed for a fan of the game, who wishes to have a list of weapons and
armor ready for eventual future gaming sessions with different characters. This
way he can see what weapons and armor to expect in the game when creating a
fighter-type character.
I have sorted the items in logical (to me...) groups for an easy and QUICK
reference.
They are,
Weapons:
-One handed close combat
(Axes,Clubs,Flails,Maces,Hammers,Daggers,Short-,Bastard-,LongSwords,
Scimitars)
-Two handed close combat
(Halberds,Spears,TwoHandedSwords,Staves)
-One handed ranged
(Slings,ThrowingAxes,ThrowingDaggers,ThrowingHammers)
-Two handed ranged
(ShortBows,LongBows,LightCrossbows,HeavyCrossbows)
Armor:
-Leather Armor(Leather,StuddedLeather)
-Metal Armor(Chain,Splint,Plate,FullPlate)
-Special Armor
-Shields(Small,Medium,Large)
-Helmets
There are many good BG2 faqs available, but none I've seen had a short
reference like this. Many of those faqs are pretty okay, but resemble an novel
because of their size and contain much useless information.
So, I made this.
I hope someone other than me finds it USEFUL.
If you intend to print this out, I find the font size 5 and the three columns
per page layout ideal.
Weapons and Armor "with a name" have their location stated.
Please note that some items seem to be randomly spawned or duplicated, so the
locations may vary.
Why there are copies of items?
I don't know. All I know is that it ruins the gaming illusion.
E-Mail: valter.josic@vk.hinet.hr
******************************************************
WEAPONS
******************************************************
**********************
ONE HANDED
CLOSE COMBAT WEAPONS
**********************
-----
AXES
-----
BATTLE AXE +2
THAC0: +2 bonus
Damage: 1D8 +2
Damage type: slashing
Weight: 5
Speed Factor: 5
Proficiency Type: Axe
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
BATTLE AXE +3: Stonefire
(copper coronet)
THAC0: +3 bonus
Damage: 1D8 +3, +2 points fire damage to target
Damage type (melee): slashing
Weight: 7
Speed Factor: 4
Proficiency Type: Axe
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
BATTLE AXE +3: Frostreaver
(de'arnise keep)
Combat Abilities:
+1 point cold damage to target
+1 point acid damage to target
THAC0: +3 bonus
Damage: 1D8 +3
Damage type: slashing
Weight: 7
Speed Factor: 4
Proficiency Type: Axe
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
------
CLUBS
------
CLUB +2: Gnasher
(druid grove)
THAC0: +2 bonus
Damage: 1D6 + 2, slivers add 2 points
extra damage each round for 4 rounds
Damage type: crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Mage
CLUB +2, +3 vs. Undead
(asylum)
THAC0: +2, +3 vs. Undead
Damage: 1D6 +2, +3 vs. Undead
Damage type: crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Mage
CLUB +3: Blackblood
(trademeet)
THAC0: +3 bonus
Damage: 1D6 +3, +3 acid damage
Damage type: crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Mage
-------
FLAILS
-------
FLAIL +2
THAC0: +2 bonus
Damage: 1D6 +2
Damage type: crushing
Weight: 12
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 13 Strength
Not Usable By:
Druid
Mage
Thief
MORNINGSTAR +2
THAC0: +2
Damage: 2D4 +2
Damage type: crushing
Weight: 9
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 11 Strength
Not Usable By:
Druid
Mage
Thief
MORNINGSTAR +2: The Sleeper
(copper coronet)
Combat Abilities:
Any human or demi-human, excluding elves,
hit by the Sleeper must save vs. poison with a
+4 bonus or fall asleep for 18 seconds.
THAC0: +2 bonus
Damage: 2D4 +2
Damage type: crushing
Weight: 9
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 11 Strength
Not Usable By:
Druid
Mage
Thief
MORNINGSTAR +2: Wyvern's Tail
(sewers ambush)
Combat Abilities:
Victims must make a saving throw vs. poison
or take 5 hit points of poison damage
THAC0: +2
Damage: 2D4 +2
Damage type: crushing
Weight: 9
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 11 Strength
Not Usable By:
Druid
Mage
Thief
FLAIL OF AGES +3
(de'arnise keep)
Combat Abilities:
A chance each hit that target will be
slowed (no saving throw)
THAC0: +3 bonus
Damage: 1D6 +4; +1 Acid, +1 Cold, +1 Fire Damage
Damage type: crushing
Weight: 10
Speed Factor: 4
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 13 Strength
Not Usable By:
Druid
Mage
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Weapons guide






