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Submitted by System on 09/03/2006, 09:50. Print file.
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Fast firing rate.
Quick to build.

Cons - Can be killed by almost anything.
Low damage.
Can take very few hits.
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Using Gatlings: In the first few levels they should be used if you need to
protect a territory and have nothing else to use. You
should eventually phase them out and replace them with
Guns.

Fighting Gatlings: Send anything except Grunts, Psychos and Jeeps. Psychos
and possibly even Grunts can beat them if they are in
an APC. That's how crap Gatlings are.

GUN - First appearance: Level 2
Armour: 6
Range: 5
Damage: 5
Fire Rate: 5
Cost: 3
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Pros - Earliest artillery capable of defeating Light Tanks.
Quick to build in later levels.
Decent damage.
Fast firing rate compared to Howitzer and Missile.

Cons - Beaten by anything better than Light Tanks.
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Using Guns: They should be used in place of Gatlings at every opportunity.
They can also be used to defend while Howitzers or Missiles
are being built. Try to keep them in groups. A single gun can
beat a Light Tank, but is usually destroyed as well.

Fighting Guns: Until the appearance of Snipers, send two Light Tanks at a
Gun. When you have Snipers, they'll be able to stay out of
the range of the Gun while they attack.

HOWITZER - First appearance: Level 9
Armour: 4
Range: 10
Damage: 6
Fire Rate: 1
Cost: 8
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Pros - Excellent range.
Good damage.

Cons - Extremely slow firing rate.
Can't take as many hits as Guns.
Fairly slow to build.
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Using Howitzers: They perform optimally when placed in a straight line
of four, perpendicular to the line of the target. This
way, each Howitzer can cover the other while they are
reloading. Otherwise try to keep them in large, open
spaces so they can take advantage of their long range.

Fighting Howitzers: To beat a single Howitzer, you need to take advantage
of it's slow reloading. Send fast units (Light Tanks
or even Jeeps) from as many different directions as
possible. You should be able to get a few shots in,
which will be enough to kill it. If the Howitzer is
near a road, a Pyro APC can beat it, and occaisionally
a heavy tank. When fighting multiple Howitzers in the
above formation, your only chance is to swamp them
with as many units as possible. Otherwise, forget
about that territory.

MISSILE - First appearance:
Armour: 6
Range: 8
Damage: 8
Fire rate: 2
Cost: 13
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Pros - Very powerful. More damaging than a Heavy Tank.
High armour for an artillery.
Decent range.

Cons - Very slow to build.
Fairly slow firing rate.
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Using Missiles: Personally, I think a Howitzer is better. Anyway, if you
insist on using these, they can handle pretty much
anything except Mo. Missiles. Due to the equal range and
the fact that the Missile can't move, the Mo. Missile will
always destroy you. There's nothing you can do about it.
Try using them in conjunction with Howitzers.

Fighting Missiles: The only sure-fire way to beat them is with a Mo.
Missile. However, these are so slow to build that it's
often not worth it. Surprisingly, a Tough APC can
occaisionally beat a Missile, but otherwise just use
the same tactic as against Howitzers.

BUILDINGS
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FORT FACTORY
The single most important building. If it gets blown up, that's game over.
It can produce Robots, Vehicles and Artillery (which can be placed on the
corners).

One Star - Grunts
Jeep
Gatling

Two Stars - Grunts
Psychos
Toughs
Jeep
Light Tank
Gatling

Three Stars - Grunts
Psychos
Toughs
Snipers
Jeep
APC
Light Tank
Medium Tank
Gatling
Gun

Four Stars - Grunts
Psychos
Toughs
Snipers
Pyros
Jeep
APC
Light Tank
Medium Tank
Gatling
Gun
Howitzer

Five Stars - Grunts
Psychos
Toughs
Snipers
Pyros
Lasers
Jeep
APC
Light Tank
Medium Tank
Heavy Tank
Mo. Missile
Crane
Gatling
Gun
Howitzer
Missile

ROBOT FACTORY
Capable of producing only Robots and artillery.

One Star - Grunts
Gatling

Two Stars - Grunts
Psychos
Gatling

Three Stars - Grunts
Psychos
Toughs
Snipers
Gatling
Gun

Four Stars - Grunts
Psychos
Toughs
Snipers
Pyros
Gatling
Gun
Howitzer

Five Stars - Grunts
Psychos
Toughs
Snipers
Pyros
Lasers
Gatling
Gun
Howitzer

VEHICLE FACTORY
Capable of producing only Vehicles and artillery.

One Star - Jeep
Light Tank
Gatling

Two Stars - Jeep
Light Tank
Medium Tank
Gatling
Gun

Three Stars - Jeep
APC
Light Tank
Medium Tank
Gatling
Gun
Howitzer

Four Stars - Jeep
APC
Light Tank
Medium Tank
Heavy Tank
Gatling
Gun
Howitzer

Five Stars - Jeep
APC
Light Tank
Medium Tank
Heavy Tank
Mo. Missile
Crane
Gatling
Gun
Howitzer
Missile

RADARS
They will show the position of enemy units and will identify them within
a certain circular range. The range depends on the number of territories
you have captured and the condition of the radar.

REPAIR FACILITIES
Capable of repairing vehicles. The repair time depends on the state of the
vehicle, the state of the Repair facility and the number of territories
you have captured. The Robots inside the vehicles will not be repaired.

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INDIVIDUAL LEVEL STRATEGIES
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