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============================================================================
CONTENTS
============================================================================
1. Copyright Information
2. Version History
3. Introduction
4. The units and buildings
5. Individual level strategies
General Information
Virgin Soldiers
Psychos
Death Valley
Desert Islands
Hot Nuts
Sooty Bolts
Pyro Technics
Molten Kombat
Slippery Jim
The Wall
Chilly Willy
Heavy Metal
Hot n Steamy
Restoration
Swamp Fever
Light Brigade
Car Park
Bridge Game
Mayhem
Z
6. Other game-related stuff
7. Acknowledgement and Thanks
8. Other non-game stuff
============================================================================
COPYRIGHT INFORMATION
============================================================================
Before using this FAQ in anything, please ask for my permission first.
The text is all my work, so I would appreciate some credit. This FAQ is not
to be cut up in any way, it is either used in full with my permission or not
at all.
The game is (C) 1996, The Bitmap Brothers. Portions (C) 1993-95 Scitech
Software. Published by Renegade Software. Distributed by Virgin Interactive
Entertainment (Europe)
============================================================================
VERSION HISTORY
============================================================================
1 - First one. Not much else.
2 - I decided to expand it halfway through the writing of the first
version, so it never really saw the light. It's difficult to say what
came from each version, but V2 is much larger than I anticipated.
============================================================================
INTRODUCTION
============================================================================
I've played Z a few times, it's a refreshingly unique game. Many of my
friends have trouble winning without cheating (via trainers, not by codes),
so I wrote this to help anyone else.
The best way to describe Z, for those who are unfamiliar with it, is
that it is the lighter side of real-time strategies, while still being a
good challenge. It is presented in classic Bitmap Brothers style (compare it
to the Chaos Engine if you don't understand what I'm saying) and has some
classic humour in it. All in all, it's a great game.
I was playing the PC version that was released in Australia. It has also
been released on the Playstation, and I assume that all the levels are the
same. If there are any differences, please tell me.
============================================================================
THE UNITS AND BUILDINGS
============================================================================
This section gives the statistics for every unit and the strengths and
weaknesses. It also gives some tips for using them and fighting against
them. It also describes the function of buildings, and shows what they can
manufacture at the different levels (if appropriate).
ROBOTS
------
GRUNTS - First appearance: Level 1
Intelligence: 3
Speed: 5
Armour: 1
Range: 5
Damage: 2
Fire Rate: 8
Cost: 1
---------------------------------------------------------------------------
Pros - Quick to build.
Cons - Everything else.
---------------------------------------------------------------------------
Using Grunts: Try not to. Only use them if you desperately need a quick
unit to capture a vehicle. Otherwise, avoid them like the
plague.
Fighting Grunts: Send absolutely anything (except your own Grunts) and you
will win, provided that your unit is not already damaged.
PSYCHOS - First appearance: Level 2
Intelligence: 4
Speed: 2
Armour: 2
Range: 5
Damage: 1
Fire Rate: 10
Cost: 2
---------------------------------------------------------------------------
Pros - Fast firing rate.
More intelligent than Grunts.
Cons - Can't take much damage compared to other robots.
---------------------------------------------------------------------------
Using Psychos: Use them to take out enemy Grunts and Snipers, and to bulk
out your army if you need to. You could try to get them to
take out enemy Jeeps or Cranes, but don't send them against
other vehicles.
Fighting Psychos: Send any kind of Tank, or Toughs. Pyros and Lasers
will also be able to beat them, it may take a little
longer though.
TOUGHS - First appearance: Level 5
Intelligence: 3
Speed: 3
Armour: 6
Range: 5
Damage: 4
Fire Rate: 5
Cost: 4
---------------------------------------------------------------------------
Pros - Can take more damage than any other infantry.
Destructive.
Don't require grenades.
Can attack buildings without the use of grenades.
Can fire faster than tanks.
Cons - Slow. As slow as Grunts.
Really stupid, and therefore inaccurate.
Only two robots per group.
---------------------------------------------------------------------------
Using Toughs: They are best in large groups, but keep them with other
Toughs or they will get left behind due to their slow speed.
Great for when you need explosive power and don't have time
to build tanks.
Fighting Toughs: Your best plan in the earlier levels is to send two or
three Light Tanks against them. Otherwise just swamp them
with Jeeps or Psychos. If you have some spare, send your
own Toughs against them.
SNIPERS - First appearance: Level 5
Intelligence: 10
Speed: 7
Armour: 2
Range: 7
Damage: 2
Fire Rate: 7
Cost: 6
---------------------------------------------------------------------------
Pros - Long range.
Smartest unit.
Fast on feet, good at avoiding shots.
Cons - Can't take much damage.
Weak gun.
---------------------------------------------------------------------------
Using Snipers: Use them to take out Gatlings and Guns. If possible,
replace robots in artillery with Snipers. Remember that if
they have grenades they can throw them as far as they can
fire.
Fighting Snipers: Send anything except Grunts, Snipers and Jeeps to kill
them. If they are attacking your artillery, and you have
no suitable reinforcements, vacate the artillery and run
a short distance away. When the Snipers run in to take
the artillery, jump back in and they should be within
range.
PYROS - First appearance: Level 7
Intelligence: 6
Speed: 5
Armour: 5
Range: 5
Damage: 3
Fire Rate: 6
Cost: 7
---------------------------------------------------------------------------
Pros - Good all-round unit.
Can attack buildings without the use of grenades.
Four robots per group.
Good damage for infantry.
Cons - Slow firing rate (relative to other robots)
---------------------------------------------------------------------------
Using Pyros: They are best to defend against most other infantry, as well
as Jeeps and Light Tanks (if you're lucky). Against anything
else, either use a large group of Pyros or something else.
Fighting Pyros: Against a single group of Pyros, send anything stronger
than a Light Tank. Against a large group, either swamp
them with Light and Medium tanks, or attempt to lure them
within the range of a Howitzer or Missile. Toughs may also
be effective, but make sure you have two groups of Toughs
to every one of Pyros.
LASERS - First appearance: Level 11
Intelligence: 3
Speed: 7
Armour: 3
Range: 6
Damage: 3
Fire Rate: 7
Cost: 9
---------------------------------------------------------------------------
Pros - As fast as Snipers.
Four robots per group.
Larger range than Gatlings or Guns.
Good damage for infantry.
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