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GIs. Use a second Engineer to capture the Machine Shop next to the Time
Machine while the others should be pounding away at the Pillboxes.
A group of Engineer will be parachuted in. Use the Rhinos to secure the
four nearest Civilian Power Plants and get the Engineers to capture
them.
Be on the lookout for Yuri's Amphibious Transports, as he will try to
capture the Civilian Power Plants as well. If he managed to do that,
just send an Engineer to re-capture it again.
After four Civilian Power Plants have been captured, the Time Machine
will be activated. It turns out that the Engineers put too much energy,
causing the time shift to travel back to 65 million years ago. Get the
troops to stay were they are and protect the Time Machine from the
incoming T-Rexes for about one and a half minute. After a few moments,
time shift will occur again and this time the troops will find
themselves in the middle of the Soviet invasion in RA2.
Re-capture the Machine Shop next to the Time Machine and head to the
northwest along the road to take control of the Soviet base.
Quickly get Boris to head to northeast and destroy Yuri's Lasher Tanks
near the Grand Cannons. The Rhinos should come in to help destroy the
lone Gatling Cannon nearby. Load Boris into the Amphibious Transport
and ferry him over to Alcatraz Island. Boris should disembark and kill
off all the Initiates then call an air strike to destroy the Psychic
Dominator. Mission accomplished!!!
Debriefing:
You have destroyed the Psychic Dominator before Yuri could react. Yuri
does not yet realize our plans.
***********************************************************************
Mission two: Operation Deja Vu
Location: Black Forest, Germany
Par time: 1 hour
Rank: Senior Lieutenant
Briefing:
We lost the battle here in the Black Forest the first time around and
were eventually defeated by the Allies with the help of Einstein's
Chronosphere. This time, we must not fail. Destroy Einstein's
Laboratory and Chronosphere to ensure Soviet victory in our war against
the Allies.
Objective 1: Destroy the outposts guarding the German border.
Objective 2: Destroy Einstein's Laboratory and Chronosphere.
Walkthrough:
Use the V3 rockets to take care of the outposts then send the Rhinos
and Flak Tracks to the north. Go all the way to the west and go south
towards the Chronosphere. Destroy all the oppositions along the way and
charge the towards Einstein's Lab. Shoot the barrel to destroy his lab
then destroy then focus on the Chronosphere. Mission accomplished!!!
Debriefing:
Your ferocious assault on Einstein's Lab and the swift destruction of
the Chronosphere have ensured that the Soviet people shall be
victorious in the war. The Allied are already retreating on all fronts.
***********************************************************************
Mission three: Operation Brain Wash
Location: London, England
Par time: 30 minutes
Rank: Captain
Briefing:
The Allies have discovered a Psychic Dominator in London, England. Yuri
has taken control of the Allied strike force to help defend his near-
complete Dominator. Free the Allies and join forces with them to defeat
Yuri... but beware, the Dominator could become operational at any
moment.
Objective 1: Destroy the Psychic Beacon.
Objective 2: Destroy the Psychic Dominator.
Objective 3: Finish off Yuri's forces.
Walkthrough:
Get Boris to board the Amphibious Transport and ferry him to the north
and land near the cruise ships. Destroy the Grizzlies ad Lasher Tanks
here then proceed to the northwest. Target the Psychic Beacon and call
in an air strike to take it out.
The Allied base will come under Soviet control and Tanya will join
Boris. A ten minutes timer for the Psychic Dominator will start.
Get Tanya and Boris to go to Yuri's base at the northeastern edge of
the map. Circle around from the left and use Boris to target the Bio
Reactors. Yuri will counter by sending his Lasher Tanks. The tanks will
blow a hole on the wall so sneak Boris and Tanya inside. Try to take
out as much Bio Reactors as possible by using air strikes to deprive
the base of power.
When the base's power is down, simply use Tanya or Boris to shoot the
barrel outside the Psychic Dominator's wall then send Tanya inside to
C4 it. Yuri will sell all his buildings after the Psychic Dominator is
destroyed; kill the remaining Yuri's forces. Mission accomplished!!!
Debriefing:
The Psychic Dominator has been destroyed and the Allies believe we
fought for a common good. Fools.
***********************************************************************
Mission four: Operation Romanov on the Run
Location: Morocco
Par time: 40 minutes
Rank: Major
Briefing:
Premier Romanov has been shot down by Yuri's forces. We must locate the
Premier and take him to the airport so he can be rescued. Yuri has
built a tough defense around the airport that we need to eliminate
before the Premier's rescue will be secure.
Objective 1: Locate Premier Romanov and protect him.
Objective 2: Destroy Yuri's base guarding the airport.
Objective 3: Take Romanov to the airport once it is safe.
Walkthrough:
Setup the base as usual and build a couple Battle Bunkers to counter
the initial Yuri attacks. Send an Engineer to capture the oil derrick
to the northeast (near the small Yuri base there). Build a Sentry gun
nearby to protect it from Yuri's forces.
Build two more War-miners to increase cash flow then start building
some Rhino Heavy Tanks. Quickly develop the base and build the
Industrial Plant to cut the cost of building vehicles then mass-produce
the Rhinos (build two War Factories to increase production rate). Use
the Spy Plane when it is ready to reveal the eastern part of the city;
the Premier is hiding inside the building called "Rick's Place".
Yuri will occasionally attack the base with some Lasher and Gatling
Tanks along with some Initiates plus some Yuri Clones but the Battle
Bunkers should be able to take care of them.
While waiting for the tank production to finish, use the Spy Plane to
clear as much of the map as possible. Start attacking the central part
of the city and wait for the reinforcement to come, which is consisted
of three desolators and two Crazy Ivans.
Build five V3 Rockets and use them to fire at the buildings garrisoned
by Yuri Initiates while the desolaters should radiate the ground to
kill the Initiates once they come out of the building.
Bring the Rhinos over to destroy Yuri's Barracks and the four Gatling
Cannons nearby. Go across the bridge on the river and put the Rhinos at
near Yuri's base as a "cork" to repel the endless Initiates and Gatling
Tanks that Yuri is going to send. The V3 should fire their rockets
SIMULTANEOUSLY to take out the Gatling Cannons at the entrance followed
by the Psychic Towers.
Send in the Rhinos when the obstacles are cleared to destroy Yuri's
base. When the mop up operation is completed, go to the eastern part of
the city and approach "Rick's Place" while clearing any opposition
along the way.
The Premier will come out after a short cutscene. Simply escort him to
the airport. Mission accomplished!!!
Debriefing:
Premier Romanov has been rescued and safely evacuated thanks to your
quick and decisive elimination of Yuri's base.
***********************************************************************
Mission five: Operation Escape Velocity
Location: An uncharted island in the Pacific Ocean
Par time: 1 hour and 15 minutes
Rank: Lieutenant Colonel
Briefing:
We have uncovered Yuri's secret Submarine Base on an uncharted island
in the Pacific Ocean. The threat of Yuri's Boomer Subs must be
neutralized!
Objective 1: Pick a landing zone and construct a base.
Objective 2: Locate and destroy Yuri's Submarine Pen.
Objective 3: Finish off all remaining Yuri forces.
Walkthrough:
Get everyone to land at the southern landing zone while destroying
Yuri's Boomers along the way. Setup a base and train three Engineers to
capture the oil derricks further to the west. Build a few Battle
Bunkers near the westernmost oil derrick to protect against Yuri's
troops, which are usually consisted of Initiates, Viruses, Brutes, Yuri
Clones and Lasher Tanks.
Build two War-miners as usual and develop the base until Zofia
introduced the Siege Chopper. Build an Industrial Plant then there are
three choices from which to decide how to complete this mission.
The first method is to mass-produce Siege Choppers. Destroy Yuri's base
from behind by landing on the ridges and deploying into artilleries
before advancing slowly towards the Submarine Pen.
The second method is to mass-produce Kirov Airships and charge the
Submarine Pen, hoping to destroy it before getting shot down by the
Gatling Cannons.
The third method is to mass-produce submarines and head to the
Submarine Pen while fighting off Yuri's Boomers.
When the Submarine Pen is destroyed, Zofia will inform the Soviets that
Yuri's base is actually a launching facility for a spacecraft. Mission
accomplished!!!
Debriefing:
Your swift attack will keep this secret island a secret forever. Yuri's
forces are in full retreat. Press on, General--Defeat Yuri!
***********************************************************************
Mission six: Operation To The Moon
Location: The Moon
Par time: 45 minutes
Rank: Colonel
Briefing:
Yuri plans to launch himself to the moon after initiating his Psychic
Dominator wave over earth. We need to install a base on the moon so we
can build an attack force capable of destroying Yuri's moon bases and
his Lunar Command Center.
Objective 1: Find a location to build a base.
Objective 2: Locate and destroy Yuri's Lunar Command Center.
Objective 3: Destroy Yuri's remaining base.
Walkthrough:
Welcome to the moon! Move the MCV to the east and setup a base on the
flat land there. Develop the base as usual but there is no need to
build a War Factory. Focus on building some Flak Cannons and Sentry
Guns to ward off any Yuri attempt to destroy the base.
Train as many cosmonauts as possible (until there is no more money if
possible) and head north to look for Yuri's base. If necessary, sell
off the other buildings to get more cosmonauts. Yuri has three bases.
The main one occupies almost half of the map. The other two smaller
Machine while the others should be pounding away at the Pillboxes.
A group of Engineer will be parachuted in. Use the Rhinos to secure the
four nearest Civilian Power Plants and get the Engineers to capture
them.
Be on the lookout for Yuri's Amphibious Transports, as he will try to
capture the Civilian Power Plants as well. If he managed to do that,
just send an Engineer to re-capture it again.
After four Civilian Power Plants have been captured, the Time Machine
will be activated. It turns out that the Engineers put too much energy,
causing the time shift to travel back to 65 million years ago. Get the
troops to stay were they are and protect the Time Machine from the
incoming T-Rexes for about one and a half minute. After a few moments,
time shift will occur again and this time the troops will find
themselves in the middle of the Soviet invasion in RA2.
Re-capture the Machine Shop next to the Time Machine and head to the
northwest along the road to take control of the Soviet base.
Quickly get Boris to head to northeast and destroy Yuri's Lasher Tanks
near the Grand Cannons. The Rhinos should come in to help destroy the
lone Gatling Cannon nearby. Load Boris into the Amphibious Transport
and ferry him over to Alcatraz Island. Boris should disembark and kill
off all the Initiates then call an air strike to destroy the Psychic
Dominator. Mission accomplished!!!
Debriefing:
You have destroyed the Psychic Dominator before Yuri could react. Yuri
does not yet realize our plans.
***********************************************************************
Mission two: Operation Deja Vu
Location: Black Forest, Germany
Par time: 1 hour
Rank: Senior Lieutenant
Briefing:
We lost the battle here in the Black Forest the first time around and
were eventually defeated by the Allies with the help of Einstein's
Chronosphere. This time, we must not fail. Destroy Einstein's
Laboratory and Chronosphere to ensure Soviet victory in our war against
the Allies.
Objective 1: Destroy the outposts guarding the German border.
Objective 2: Destroy Einstein's Laboratory and Chronosphere.
Walkthrough:
Use the V3 rockets to take care of the outposts then send the Rhinos
and Flak Tracks to the north. Go all the way to the west and go south
towards the Chronosphere. Destroy all the oppositions along the way and
charge the towards Einstein's Lab. Shoot the barrel to destroy his lab
then destroy then focus on the Chronosphere. Mission accomplished!!!
Debriefing:
Your ferocious assault on Einstein's Lab and the swift destruction of
the Chronosphere have ensured that the Soviet people shall be
victorious in the war. The Allied are already retreating on all fronts.
***********************************************************************
Mission three: Operation Brain Wash
Location: London, England
Par time: 30 minutes
Rank: Captain
Briefing:
The Allies have discovered a Psychic Dominator in London, England. Yuri
has taken control of the Allied strike force to help defend his near-
complete Dominator. Free the Allies and join forces with them to defeat
Yuri... but beware, the Dominator could become operational at any
moment.
Objective 1: Destroy the Psychic Beacon.
Objective 2: Destroy the Psychic Dominator.
Objective 3: Finish off Yuri's forces.
Walkthrough:
Get Boris to board the Amphibious Transport and ferry him to the north
and land near the cruise ships. Destroy the Grizzlies ad Lasher Tanks
here then proceed to the northwest. Target the Psychic Beacon and call
in an air strike to take it out.
The Allied base will come under Soviet control and Tanya will join
Boris. A ten minutes timer for the Psychic Dominator will start.
Get Tanya and Boris to go to Yuri's base at the northeastern edge of
the map. Circle around from the left and use Boris to target the Bio
Reactors. Yuri will counter by sending his Lasher Tanks. The tanks will
blow a hole on the wall so sneak Boris and Tanya inside. Try to take
out as much Bio Reactors as possible by using air strikes to deprive
the base of power.
When the base's power is down, simply use Tanya or Boris to shoot the
barrel outside the Psychic Dominator's wall then send Tanya inside to
C4 it. Yuri will sell all his buildings after the Psychic Dominator is
destroyed; kill the remaining Yuri's forces. Mission accomplished!!!
Debriefing:
The Psychic Dominator has been destroyed and the Allies believe we
fought for a common good. Fools.
***********************************************************************
Mission four: Operation Romanov on the Run
Location: Morocco
Par time: 40 minutes
Rank: Major
Briefing:
Premier Romanov has been shot down by Yuri's forces. We must locate the
Premier and take him to the airport so he can be rescued. Yuri has
built a tough defense around the airport that we need to eliminate
before the Premier's rescue will be secure.
Objective 1: Locate Premier Romanov and protect him.
Objective 2: Destroy Yuri's base guarding the airport.
Objective 3: Take Romanov to the airport once it is safe.
Walkthrough:
Setup the base as usual and build a couple Battle Bunkers to counter
the initial Yuri attacks. Send an Engineer to capture the oil derrick
to the northeast (near the small Yuri base there). Build a Sentry gun
nearby to protect it from Yuri's forces.
Build two more War-miners to increase cash flow then start building
some Rhino Heavy Tanks. Quickly develop the base and build the
Industrial Plant to cut the cost of building vehicles then mass-produce
the Rhinos (build two War Factories to increase production rate). Use
the Spy Plane when it is ready to reveal the eastern part of the city;
the Premier is hiding inside the building called "Rick's Place".
Yuri will occasionally attack the base with some Lasher and Gatling
Tanks along with some Initiates plus some Yuri Clones but the Battle
Bunkers should be able to take care of them.
While waiting for the tank production to finish, use the Spy Plane to
clear as much of the map as possible. Start attacking the central part
of the city and wait for the reinforcement to come, which is consisted
of three desolators and two Crazy Ivans.
Build five V3 Rockets and use them to fire at the buildings garrisoned
by Yuri Initiates while the desolaters should radiate the ground to
kill the Initiates once they come out of the building.
Bring the Rhinos over to destroy Yuri's Barracks and the four Gatling
Cannons nearby. Go across the bridge on the river and put the Rhinos at
near Yuri's base as a "cork" to repel the endless Initiates and Gatling
Tanks that Yuri is going to send. The V3 should fire their rockets
SIMULTANEOUSLY to take out the Gatling Cannons at the entrance followed
by the Psychic Towers.
Send in the Rhinos when the obstacles are cleared to destroy Yuri's
base. When the mop up operation is completed, go to the eastern part of
the city and approach "Rick's Place" while clearing any opposition
along the way.
The Premier will come out after a short cutscene. Simply escort him to
the airport. Mission accomplished!!!
Debriefing:
Premier Romanov has been rescued and safely evacuated thanks to your
quick and decisive elimination of Yuri's base.
***********************************************************************
Mission five: Operation Escape Velocity
Location: An uncharted island in the Pacific Ocean
Par time: 1 hour and 15 minutes
Rank: Lieutenant Colonel
Briefing:
We have uncovered Yuri's secret Submarine Base on an uncharted island
in the Pacific Ocean. The threat of Yuri's Boomer Subs must be
neutralized!
Objective 1: Pick a landing zone and construct a base.
Objective 2: Locate and destroy Yuri's Submarine Pen.
Objective 3: Finish off all remaining Yuri forces.
Walkthrough:
Get everyone to land at the southern landing zone while destroying
Yuri's Boomers along the way. Setup a base and train three Engineers to
capture the oil derricks further to the west. Build a few Battle
Bunkers near the westernmost oil derrick to protect against Yuri's
troops, which are usually consisted of Initiates, Viruses, Brutes, Yuri
Clones and Lasher Tanks.
Build two War-miners as usual and develop the base until Zofia
introduced the Siege Chopper. Build an Industrial Plant then there are
three choices from which to decide how to complete this mission.
The first method is to mass-produce Siege Choppers. Destroy Yuri's base
from behind by landing on the ridges and deploying into artilleries
before advancing slowly towards the Submarine Pen.
The second method is to mass-produce Kirov Airships and charge the
Submarine Pen, hoping to destroy it before getting shot down by the
Gatling Cannons.
The third method is to mass-produce submarines and head to the
Submarine Pen while fighting off Yuri's Boomers.
When the Submarine Pen is destroyed, Zofia will inform the Soviets that
Yuri's base is actually a launching facility for a spacecraft. Mission
accomplished!!!
Debriefing:
Your swift attack will keep this secret island a secret forever. Yuri's
forces are in full retreat. Press on, General--Defeat Yuri!
***********************************************************************
Mission six: Operation To The Moon
Location: The Moon
Par time: 45 minutes
Rank: Colonel
Briefing:
Yuri plans to launch himself to the moon after initiating his Psychic
Dominator wave over earth. We need to install a base on the moon so we
can build an attack force capable of destroying Yuri's moon bases and
his Lunar Command Center.
Objective 1: Find a location to build a base.
Objective 2: Locate and destroy Yuri's Lunar Command Center.
Objective 3: Destroy Yuri's remaining base.
Walkthrough:
Welcome to the moon! Move the MCV to the east and setup a base on the
flat land there. Develop the base as usual but there is no need to
build a War Factory. Focus on building some Flak Cannons and Sentry
Guns to ward off any Yuri attempt to destroy the base.
Train as many cosmonauts as possible (until there is no more money if
possible) and head north to look for Yuri's base. If necessary, sell
off the other buildings to get more cosmonauts. Yuri has three bases.
The main one occupies almost half of the map. The other two smaller
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Other files from this game:
- Yuri's Revenge trainer by System on 14/03/2006, 06:30
- Yuri's Revenge trainer by System on 14/03/2006, 06:30
Reveal map and add cash (for RA 2 v1.00 to v1.004 and RA 2 - Yur - Yuri's Revenge solution by System on 09/03/2006, 09:50
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Quotes list - Yuri's Revenge FAQ by System on 09/03/2006, 09:50
- Yuri's Revenge FAQ by System on 09/03/2006, 09:50
- Yuri's Revenge FAQ by System on 09/03/2006, 09:50
Rules.ini-Editing-FAQ






