TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Yuri's Revenge » Yuri's Revenge FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08

Sponsors:

Soviet intelligence has developed air capability with the Soviet love
for heavy-duty firepower. Using its machine gun, The Siege Chopper uses
it to harass enemy units. When it is on the ground it deploys a 155mm
cannon, making it easy to take out crucial enemy structures. This heavy
duty flying piece of steel is a helpful hand to any Soviet attack
force.

Spy Plane
Cost: Free with radar tower
Weapon: Spy camera
Strength: 400
Armor: Light
Sight: 0
Speed: 15
Veteran abilities: None
Elite abilities: None
Prerequisite: Radar Tower
Tech level: N/A

When the Soviets were left without a reasonable map gathering unit, the
spy plane was created. What is so unique about this unit is that it is
free, just like the American paratroopers. All you have to do is select
a target when its ready and it will film and take away the shroud of
the area for a short amount of time. This is useful for finding the
enemy's base and their weaknesses. It's also a vital scouting tool
since it's available early in the game.

***********************************************************************
D. Soviet structures
***********************************************************************

Battle Bunker
Cost: 500
Strength: 600
Armor: Heavy
Sight: 1
Power: N/A
Prerequisite: Construction Yard
Tech Level: 1

This new defensive structure, it is a garrison-able building that is
capable for holding up to 5 conscripts. The Battle Bunker keeps your
defensive line held up. It is a solid defense against any enemy's
ground forces.

Industrial Plant
Cost: 2500
Strength: 1000
Armor: Light
Sight: 4
Power: -200
Prerequisite: Battle Lab
Tech Level: 10

To enhance the economy, the Soviet developed this costly, but
worthwhile structure. This building cuts the cost of vehicles by 25%
while also decreasing vehicle build time by 25%. This is a key
structure to getting your frontline assault team faster than your
enemy.

***********************************************************************
E. Yuri's units
***********************************************************************

+++++Infantry+++++

Initiate
Cost: 200
Weapon: Psychic blast bolt
Strength: 100
Armor: None
Sight: 9
Speed: 4
Veteran abilities: stronger, faster, increased sight, firepower and rate
of fire
Elite abilities: self-heal, stronger, increased firepower and rate of
fire
Prerequisite: Barracks
Tech level: 1

Yuri's basic infantry unit costs just as much as the allied GI, but
dishes out more damage at the cost of range. However, they are
excellent in buildings and can dice up anything on land when
garrisoned. With the cloning vats they are only $100 and can easily be
mass-produced, just watch out for mass-infantry killers like Navy
SEALS. Snipers can also pick off Initiates with ease, so make sure they
have some sort of backup.

Virus
Cost: 700
Weapon: Viral dart gun
Strength: 100
Armor: None
Sight: 9
Speed: 4
Veteran abilities: stronger, faster, increased sight, firepower and
rate of fire
Elite abilities: self-heal, stronger, increased firepower and rate of
fire
Prerequisite: Barracks, Psychic Sensor
Tech level:

This female sniper is the only female soldier in Yuri's Revenge, and
she comes with quite a sting. Her sniper rifle has less range than that
of the famed English snipers, but her shots have a side effect - any
infantry shot will balloon up with toxic gas and explode, and the gas
will spread, damaging anything in its path. However, just like the
English snipers she is helpless against vehicles and structures, so she
must have some sort of support. Brutes and Initiates combined with a
few Virus snipers can be very hard to stop.

Brute
Cost: 500
Weapon: Big hands
Strength: 200
Armor: Flak (light)
Sight: 8
Speed: 6
Veteran abilities: stronger, faster, increased sight, firepower and
rate of fire
Elite abilities: self-heal, stronger, increased firepower and rate of
fire
Prerequisite: Barracks
Tech level: 5

This hulking mass of muscle is Yuri's toughest infantry unit. Un-
crushable, immune to psychics, and fast for his size, the brute carries
no weapon other than himself, and that is all he needs. He uses his
fists to destroy enemy troops, and is most effective against enemy
tanks. He is also fairly good vs. infantry, but due to his lack of
range he is not the best choice vs. infantry. Against structures he
does not fair so well, and pillboxes/sentry guns take down brutes very
quickly. Overall they are Yuri's best unit against tanks, and a single
brute can take on almost any tank in the game and win, save for anti-
infantry tanks (such as the tesla tank) and apocalypse tanks/battle
fortresses.

Engineer
Cost: 500
Weapon: Bomb defusing kit
Strength: 75
Armor: None
Sight: 4
Speed: 4
Veteran abilities: None
Elite abilities: None
Prerequisite: Barracks
Tech Level: 1

Engineers can repair your damaged buildings back to full health again.
They also can repair destroyed bridges. Just order them to go into the
bridge hut and the bridge will be automatically repaired.
Not only that, you can also tell them to defuse Crazy Ivan's bombs by
targeting the affected units or structures.
However, the most useful feature is probably their ability to capture
buildings. Just order them to enter the intended building and it will
be yours straight away. They are also needed to capture neutral Tech
Buildings for your own benefits.

Yuri Clone
Cost: 800
Weapon: Mind control and psi-wave
Strength: 100
Armor: None
Sight: 12
Speed: 4
Veteran abilities: stronger, faster, increased sight, firepower and
rate of fire
Elite abilities: self-heal, stronger, increased firepower and rate of
fire
Prerequisite: Barracks, Psychic Sensor
Tech Level: 10

Yuri clones are duplicates of the original Yuri, and they have the same
mind-control ability as he does. However, they can only mind-control
units, and their range is less than that of Yuri Prime/Yuri X. Be
careful with them on the battlefield, strategic use of Yuri Clones can
turn the tide of battle, but they are also a fragile unit and can do
nothing against robotic units and units that are immune to mind-
control. He does have a short-range psychic blast but it does take a
few seconds to recharge, and due to its range it should not be relied
on as a "weapon."

Yuri Prime
Cost: 1500
Weapon: Super mind control and psi-wave
Strength: 150
Armor: None
Sight: 9
Speed: 6
Veteran abilities: stronger, faster increased sight and firepower
Elite abilities: self-heal, stronger, increased firepower and rate of
fire
Prerequisite: Barracks, Battle Lab
Tech Level: 10

Yuri's hero unit is, well, Yuri himself. He is similar to the Yuri
clone except he cannot be crushed, and he also has slightly better
range. He mind-control structures, and once that structure is mind-
controlled, you can use it in any way you want to. If you mind-control
an allied barracks, you can produce allied infantry. Soviet vehicles
can be produced from a Soviet war factory. However, if Yuri Prime is
destroyed while the building is under mind-control or the target is
changed, the building reverts to its original side. You can also sell
enemy structures... mind control construction yard-sell, war factory-
sell, radar-sell, etc. Since you get two Yuri Primes with the cloning
vats, you can use them to take out a base very quickly. The only
structures that cannot be mind-controlled are each side's unique
structures (ore purifier, cloning vats, industrial plant, psychic
towers, and super weapons).

+++++Vehicles+++++

MCV (Mobile Construction Vehicle)
Cost: 3000
Weapon: None
Strength: 1000
Armor: Heavy
Sight: 7
Speed: 4
Veteran abilities: None
Elite abilities: None
Prerequisite: War Factory and Service Depot
Tech Level: 10

This is the origin of your most important building, the Construction
Yard. Basically, you just have to deploy it by clicking D and it will
magically transform itself into a Construction Yard in one second.
When in multiplayer, if you create a game, you will be given the option
to enable "MCV Repacks" or not. If you choose to do so, you can order
the Construction Yard to transform back into an MCV thus letting you to
deploy it somewhere else.

Slave Miner
Cost: 2000
Weapon: None
Strength: 1000
Armor: Heavy
Sight: 4
Speed: 4
Veteran abilities: none
Elite abilities: none
Prerequisite: War Factory
Tech level: 1

Yuri's miner can be built both as a structure and a vehicle, which
means you can build two at once. It is entirely self-contained, and
requires no power or maintenance whatsoever. When it reaches the ore it
deployed five slaves to gather the ore, and each slave can store up to
200 credits on himself at a time. When ore runs out at a mining
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08

Sponsors:

Other files from this game:
  1. Yuri's Revenge trainer by System on 14/03/2006, 06:30
  2. Yuri's Revenge trainer by System on 14/03/2006, 06:30
    Reveal map and add cash (for RA 2 v1.00 to v1.004 and RA 2 - Yur
  3. Yuri's Revenge solution by System on 09/03/2006, 09:50
    Allied Multiplayer Strategy Guid
  4. Yuri's Revenge FAQ by System on 09/03/2006, 09:50
    Quotes list
  5. Yuri's Revenge FAQ by System on 09/03/2006, 09:50
  6. Yuri's Revenge FAQ by System on 09/03/2006, 09:50
  7. Yuri's Revenge FAQ by System on 09/03/2006, 09:50
    Rules.ini-Editing-FAQ