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Home » PC » Yuri's Revenge » Yuri's Revenge FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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Foundation : 2 x 2 Height : 6

Notes:
- Has Radar equipped (Enables Minimap).
- Enables Spy Plane.
Spy Plane has these characterictics:
Weapons : Spy Camera
Speed : 15 Sight : 0
HP : 600 Armor : Light
Reveals 6 cells radius shrouded area from 20 cells before target
until 100 times or Spy Plane destroyed.
- Spy Plane completes its recharging after 4 minutes.

2.7) Soviet Naval Shipyard
Country : Soviet
Prerequisite : Construction Yard, Tesla Reactor, Ore Refinery
Cost : 1000 TechLevel : 2
Power : -20 Sight : 10
HP : 1500 Armor : Concrete
Foundation : 4 x 4 Height : 10

Notes:
- Soviet Naval Shipyard can train Soviet Navy.
- Can only be built in water.
- Can repair water units: Allied Ships, Soviet Ships, Dolphin,
Giant Squid, Boomer, and Amphibious Transport.
- Can't be captured by Engineers or be infiltrated by Spies.
- Needs credits to repair.

2.8) Service Depot
Country : Soviet
Prerequisite : Construction Yard, War Factory
Cost : 800 TechLevel : 6
Power : -20 Sight : 5
HP : 1200 Armor : Wood
Foundation : 3 x 3 Height : 3

Notes:
- Can repair Vehicles, Amphibious Transport, and Nighthawks.
- Can remove Crazy Ivan's Dynamites.
- Can remove Terror Drone attached to vehicle.
- Needs credits to repair.

2.9) Soviet Battle Lab
Country : Soviet
Prerequisite : Construction Yard, Soviet War Factory,
Radar Tower
Cost : 2000 TechLevel : 7
Power : -100 Sight : 6
HP : 500 Armor : Wood
Foundation : 3 x 3 Height : 8

Notes:
- Enables Force Field (All Building within 4 cells radius will
be invulnerable for 500 Frame Delay, but all power will be
shutdown for 1000 Frame Delay).
- Force Field recharges after 5 minutes.

2.10) Industrial Plant
Country : Soviet
Prerequisite : Construction Yard, War Factory, Soviet Battle Lab
Cost : 2500 TechLevel : 10
Power : -200 Sight : 4
HP : 1000 Armor : Wood
Foundation : 3 x 3 Height : 4

Notes:
- Can only build 1 Industrial Plant
- Reduces production costs and production speed of all Vehicles
(including Aircraft and Naval) by 25%.
- Can't be captured by Engineer.
- Can't be Mind Controlled by Yuri Prime.

2.11) Nuclear Reactor
Country : Soviet
Prerequisite : Construction Yard, Soviet Battle Lab
Cost : 1000 TechLevel : 9
Power : +2000 Sight : 5
HP : 1000 Armor : Concrete
Foundation : 4 x 4 Height : 4

Notes:
- Explodes when destroyed (Damage: 600, Radiation Level: 500),
causing Radiation in the area.
- Immune to Radiation.

3) Yuri Buildings
-------------------
3.1) Construction Yard
Country : Yuri
Prerequisite : MCV
Cost : 3000 TechLevel : -
Power : 0 Sight : 8
HP : 1000 Armor : Concrete
Foundation : 4 x 4 Height : 4

Notes:
- Can undeploy to Yuri Mobile Construction Vehicle.
Can be turned off by an option in Multiplayer.
- Can create other buildings.

3.2) Bio Reactor
Country : Yuri
Prerequisite : Construction Yard
Cost : 600 TechLevel : 1
Power : +150 Sight : 4
HP : 700 Armor : Wood
Foundation : 3 x 2 Height : 4

Notes:
- Cheaper than Allied Power Plant and also has less power.
- 5 Infantry, Civilians, or Slaves can enter Bio Reactor to
increase power (+100 each infantry).
- Trick: Put any mind controlled infantry in Bio Reactor.
They will generate power to the Bio Reactor and your Mind
Controlling units are free to find other targets. However,
if they are out of the Reactor, they will be hostile again.

3.3) Slave Refinery
Country : Yuri
Prerequisite : Construction Yard
Cost : 1500 TechLevel : 1
Power : 0 Sight : 6
HP : 2000 Armor : Medium
Foundation : 3 x 3 Height : 4

Notes:
- Can undeploy to Slave Miner.
- Have a weapon that has same characteristics with
Slave Miner.
- The 'Credits' production facility.
- Can't be sold for credits.
- See Slave Miner section for trick.

3.4) Barrack
Country : Yuri
Prerequisite : Construction Yard, Bio Reactor
Cost : 500 TechLevel : 2
Power : -10 Sight : 5
HP : 500 Armor : Steel
Foundation : 2 x 2 Height : 9

Notes:
- Yuri Barracks can train Yuri Infantry.

3.5) Yuri's War Factory
Country : Yuri
Prerequisite : Construction Yard, Tesla Reactor, Yuri Barracks
Cost : 2000 TechLevel : 2
Power : -25 Sight : 4
HP : 1000 Armor : Wood
Foundation : 5 x 3 Height : 4

Notes:
- Yuri War Factory can train Yuri Vehicles and Floating Disks.

3.6) Psychic Sensors
Country : Yuri
Prerequisite : Construction Yard, Yuri Battle Lab
Cost : 1000 TechLevel : 3
Power : -50 Sight : 10
HP : 750 Armor : Wood
Foundation : 2 x 2 Height : 8

Notes:
- Sensors Area: 15 Cells radius.
- Any units that move or attack the area in the radius of Psychic
Sensors are visible. So you know what units and where they want to
move/attack and from where. It also sensors neutral units (like
Cow).
- Psychic Sensors can also detect Spies.
- Can also detect invisible units (like Submarine, Giant Squid, and
Dolphin) if placed it near water.
- Enable Psychic Reveal (Reveal 15 Cells radius of map shroud).
- Psychic Reveal recharges after 4 minutes.

3.7 ) Submarine Pen
Country : Yuri
Prerequisite : Construction Yard, Bio Reactor, Slave Miner
Cost : 1000 TechLevel : 4
Power : -25 Sight : 10
HP : 1500 Armor : Concrete
Foundation : 4 x 4 Height : 10

Notes:
- Yuri Submarine Pen can train Yuri Navy.
- Can only be built in water.
- Can repair water units: Allied Ships, Soviet Ships, Dolphin,
Giant Squid, Boomer, and Amphibious Transport.
- Can't be captured by Engineers or be infiltrated by Spies.
- Needs credits to repair.

3.8) Yuri Battle Lab
Country : Yuri
Prerequisite : Construction Yard, Yuri War Factory,
Psychic Sensors
Cost : 2000 TechLevel : 8
Power : -100 Sight : 6
HP : 500 Armor : Wood
Foundation : 3 x 3 Height : 8

Notes:
- Enables Force Field (All Building within 4 cells radius will
be invulnerable for 500 Frame Delay, but all power will be
shutdown for 1000 Frame Delay).
- Force Field recharges after 5 minutes.

3.9) Grinder
Country : Yuri
Prerequisite : Construction Yard, Yuri War Factory
Cost : 600 TechLevel : 9
Power : -50 Sight : 6
HP : 900 Armor : Wood
Foundation : 3 x 3 Height : 8

Notes:
- Any land unit and infantry can enter Grinder. They will be
destroyed and Grinder's owner will gain half of their
production costs.
All flying units can't enter grinder.
- Since v 1.001, the grinder will also count the cost of any passengers
of a transport sent to grinder.


3.10) Cloning Vats
Country : Yuri
Prerequisite : Construction Yard, Yuri Battle Lab
Cost : 2500 TechLevel : 9
Power : -200 Sight : 5
HP : 1000 Armor : Wood
Foundation : 2 x 2 Height : 6

Notes:
- Can only build 1 Cloning Vats.
- Can't be captured by Engineer.
- Creates a cloned infantry, when you create an infantry or
Attack Dog at Primary Barracks.
- Kills any infantry (except engineer) which enters it.
- To build 2 Yuri Prime, Tanya, or Boris, you must create
Cloning Vats first before training him/her.

4) Allied Combat Buildings
---------------------------
4.1) Fortress Wall
Country : Allies
Prerequisite : Allied Barracks
Cost : 100 TechLevel : 1
Power : 0 Sight : 1
HP : 300 Armor : Concrete
Foundation : 1 x 1 Height : 2
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