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The X-COM Apocalypse
Internet FAQ
v0.99
September 27, 1997
Copyright 1997 Roger Wong. All Rights Reserved.
xcom3@bigfoot.com
Visit the website:
http://www.khan.org/~roger/games/xcom3
DISCLAIMER
The purpose of this strategy guide is to aid the public with strategies and
tactics for use in the game X-COM Apocalypse, by Mythos Games Ltd., and
MicroProse Ltd. In no way should this strategy guide promote your killing
yourself, killing others, or killing in any other fashion.
Roger Wong claims NO responsibility regarding any illegal activity
concerning this strategy guide, or indirectly related to this strategy
guide.
TRADEMARK INFORMATION
X-COM and X-COM Apocalypse are trademarks of MicroProse Ltd., and are so
acknowledged. All other trademarks are the property of their respective
holders.
COPYRIGHT NOTICE
This article is Copyright 1997 by Roger Wong. All rights reserved.
You are granted the following rights:
I. To make copies of this work in original form, so long as
(a) the copies are exact and complete;
(b) the copies include the copyright notice and these paragraphs
in their entirety;
(c) the copies give obvious credit to the author, Roger Wong;
(d) the copies are in electronic form.
II. To distribute this work, or copies made under the provisions
above, so long as
(a) this is the original work and not a derivative form;
(b) you do not charge a fee for copying or for distribution;
(c) you ensure that the distributed form includes the copyright
notice, this paragraph, the disclaimer of warranty in
their entirety and credit to the author;
(d) the distributed form is not in an electronic magazine or
within computer software (prior explicit permission may be
obtained from Roger Wong);
(e) the distributed form is the NEWEST version of the article to
the best of the knowledge of the distributor;
(f) the distributed form is electronic.
You may not distribute this work by any non-electronic media,
including but not limited to books, newsletters, magazines, manuals,
catalogs, and speech. You may not distribute this work in electronic
magazines or within computer software without prior written explicit
permission. These rights are temporary and revocable upon written, oral,
or other notice by Roger Wong. This copyright notice shall be governed by
the laws of the state of Texas.
If you would like additional rights beyond those granted above,
write to the author at "rogerw@bigfoot.com" on the Internet.
Table of Contents
1. INTRODUCTION
1.1 FOREWORD
1.2 ABOUT THE APOCALYPSE FAQ
1.3 ABOUT THE AUTHOR
1.4 GETTING THE APOCALYPSE FAQ
1.4.1 Email
1.4.2 World-wide Web
1.4.3 Usenet Newsgroups
1.5 NOTIFICATION OF UPDATES AND REVISIONS
1.6 CONTRIBUTING TO THE APOCALYPSE FAQ
1.7 ACKNOWLEDGEMENTS AND CREDITS
1.8 ACCURATE INFORMATION
2. QUICK HELP
2.1 X-COM APOCALYPSE IS ALL ABOUT SEX
2.2 QUICK AND DIRTY CITYSCAPE SOLUTIONS
2.2.1 Help, I want the cheat keys!
2.2.2 Help, It's the first week and I don't know what to do!
2.2.3 Help, I want more money!
2.2.4 Help, I want more ammo!
2.2.5 Help, I can't research X, Y, or Z!
2.2.6 Help, I failed to research UFO type XYZ and now I'm stuck!
2.2.7 Help, the aliens are spreading all over my city!
2.2.8 Help, my bases keep getting raided!
2.3 QUICK AND DIRTY VEHICLE COMBAT SOLUTIONS
2.3.1 Help, I'm clueless when fighting UFOs!
2.3.2 Help, I can only launch two vehicles at a time!
2.3.3 Help, I can't capture any UFOs!
2.3.4 Help, my ships get destroyed in the alien dimension!
2.3.5 Help, my armored tank blew up with only one shot!
2.4 QUICK AND DIRTY TACTICAL COMBAT SOLUTIONS
2.4.1 Help, my Agents can't survive a single battle!
2.4.2 Help, my Agents are doing their own thing!
2.4.3 Help, my medi-kits don't work!
2.4.4 Help, my armor keeps melting!
2.4.5 Help, I can't capture any cargo or aliens!
2.4.6 Help, I want to capture a live XYZ for bio-research!
2.4.7 Help, poppers and brainsuckers in turn-based combat kill me!
2.4.8 Help, my combat keeps slowing to a crawl!
2.4.9 Help, there are too many aliens in the alien dimension buildings!
2.5 QUICK AND DIRTY DIPLOMATIC SOLUTIONS
2.5.1 Help, XYZ Corp is so hostile, they think aliens are their
friends!
2.5.2 Help, I don't want to read all 200 pages of the manual!
2.5.3 Help, Transtellar refuses to ferry my scientists!
2.6 OTHER QUICK AND DIRTY SOLUTIONS
2.6.1 Help, my base storage is filled up with 65536 widgets!
3. MONEY AND POLITICS
3.1 THE COMMODITIES MARKET
3.1.1 Pricing and Availability
3.2 FUNDING
3.3 CORPORATIONS AND ORGANIZATIONS
3.3.1 Bribes
3.3.2 Drawbacks of Hostilities
3.3.3 Advantages of Alliances
4. RESEARCH AND DEVELOPMENT
4.1 QUANTUM PHYSICS RESEARCH TREE
4.1.1 Things You Can Research By Just Finding Them
4.1.2 Things You Can Make Out Of LEGO(tm)
4.1.3 Things That Make Scientists Earn Their Pay
4.2 BIOLOGICAL RESEARCH TREE
4.2.1 Things You Can Research By Just Finding Them
4.2.2 Things That Stink Up the Lab for Days
4.2.3 Things They Don't Teach in High School (And Probably Never Will)
5. CITYSCAPE COMBAT
5.1 DESTROYING BUILDINGS
5.1.1 Manual Control
5.2 DESTROYING VEHICLES
5.2.1 Swarm Combat
5.2.2 Attacking UFOs
5.2.3 Attacking Mega-Primus vehicles
5.3 EFFECTS OF VEHICLE EQUIPMENT
5.3.1 Disruptor Shields
5.3.2 Cloaking Field
5.3.3 Teleporter
6. TACTICAL COMBAT
6.1 REAL-TIME COMBAT TACTICS
6.1.1 When to Use RT Combat
6.1.2 Agent Equipment
6.1.3 Combat Maneuvers
6.2 TURN-BASED COMBAT TACTICS
6.2.1 When to Use TB Combat
6.2.2 Agent Equipment
6.2.3 Combat Maneuvers
7. X-COM BASE LOGISTICS
7.1 MULTIPLE BASES
7.1.1 Choosing a Base
7.1.2 Internal Layout
7.2 DEFENSE
7.2.1 Against Hostile Agents
7.2.2 Against Air Attack
8. THE ALIEN DIMENSION
8.1 HOW TO ENTER ALIEN BUILDINGS
8.2 GENERAL RULES IN THE ALIEN BUILDINGS
9. AGENTS GUIDE
9.1 X-COM AGENTS
9.1.1 Humans
9.1.2 Sectoid Hybrids
9.1.3 Androids
9.2 HOSTILE AGENTS
9.2.1 Anthropods
9.2.2 Brainsuckers
9.2.3 Hyperworms
9.2.4 Megaspawns
9.2.5 Micronoids
9.2.6 Multiworms
9.2.7 Poppers
9.2.8 Psimorphs
9.2.9 Queenspawn
9.2.10 Skeletoids
9.2.11 Spitters
9.2.12 Megapol Officers
9.2.13 Cult Members
9.2.14 Gang Members
9.2.15 Rent-a-Cops
10. VEHICLE GUIDE
10.1 X-COM VEHICLES
10.1.1 Phoenix Hovercar
10.1.2 Hoverbike
10.1.3 Valkyrie Interceptor
10.1.4 Hawk Air Warrior
10.1.5 Dimension Probe
10.1.6 Biotrans
10.1.7 Explorer
10.1.8 Retaliator
10.1.9 Annihilator
10.1.10 Stormdog
10.1.11 Wolfhound APC
10.1.12 Blazer Turbo Bike
10.1.13 Griffon AFV
10.2 ALIEN VEHICLES
10.2.1 Alien Probe
10.2.2 Alien Scout
10.2.3 Alien Transporter
10.2.4 Alien Fast Attack Ship
10.2.5 Alien Destroyer
10.2.6 Alien Assault Ship
10.2.7 Alien Bomber
10.2.8 Alien Escort
10.2.9 Alien Battleship
10.2.10 Alien Mothership
11. EQUIPMENT GUIDE
11.1 VEHICLE WEAPONS
11.1.1 Bolter 4000 Laser Gun
11.1.2 Lancer 7000 Laser Gun
11.1.3 Rendor Plasma Gun
11.1.4 Lineage Plasma Cannon
11.1.5 Plasma Multi-System
11.1.6 Light Disruptor Beam
11.1.7 Medium Disruptor Beam
11.1.8 Heavy Disruptor Beam
11.1.9 40mm Auto Cannon
11.1.10 Janitor Missile Array
11.1.11 Justice Missile Launcher
11.1.12 Prophet Missile Array
11.1.13 Retribution Missile Launcher
11.1.14 Disruptor Bomb Launcher
11.1.15 Stasis Bomb Launcher
11.1.16 Disruptor Multi-Bomb Launcher
11.1.17 Laser Defense Array
11.1.18 Plasma Defense Array
11.1.19 40mm Auto Cannon Turret
11.1.20 Airguard Anti-Air Cannon
11.1.21 GLM Array
11.1.22 Plasma Turret Cannon
11.1.23 GLM Air Defense
11.1.24 Rumble Cannon
11.2 VEHICLE ENGINES
Internet FAQ
v0.99
September 27, 1997
Copyright 1997 Roger Wong. All Rights Reserved.
xcom3@bigfoot.com
Visit the website:
http://www.khan.org/~roger/games/xcom3
DISCLAIMER
The purpose of this strategy guide is to aid the public with strategies and
tactics for use in the game X-COM Apocalypse, by Mythos Games Ltd., and
MicroProse Ltd. In no way should this strategy guide promote your killing
yourself, killing others, or killing in any other fashion.
Roger Wong claims NO responsibility regarding any illegal activity
concerning this strategy guide, or indirectly related to this strategy
guide.
TRADEMARK INFORMATION
X-COM and X-COM Apocalypse are trademarks of MicroProse Ltd., and are so
acknowledged. All other trademarks are the property of their respective
holders.
COPYRIGHT NOTICE
This article is Copyright 1997 by Roger Wong. All rights reserved.
You are granted the following rights:
I. To make copies of this work in original form, so long as
(a) the copies are exact and complete;
(b) the copies include the copyright notice and these paragraphs
in their entirety;
(c) the copies give obvious credit to the author, Roger Wong;
(d) the copies are in electronic form.
II. To distribute this work, or copies made under the provisions
above, so long as
(a) this is the original work and not a derivative form;
(b) you do not charge a fee for copying or for distribution;
(c) you ensure that the distributed form includes the copyright
notice, this paragraph, the disclaimer of warranty in
their entirety and credit to the author;
(d) the distributed form is not in an electronic magazine or
within computer software (prior explicit permission may be
obtained from Roger Wong);
(e) the distributed form is the NEWEST version of the article to
the best of the knowledge of the distributor;
(f) the distributed form is electronic.
You may not distribute this work by any non-electronic media,
including but not limited to books, newsletters, magazines, manuals,
catalogs, and speech. You may not distribute this work in electronic
magazines or within computer software without prior written explicit
permission. These rights are temporary and revocable upon written, oral,
or other notice by Roger Wong. This copyright notice shall be governed by
the laws of the state of Texas.
If you would like additional rights beyond those granted above,
write to the author at "rogerw@bigfoot.com" on the Internet.
Table of Contents
1. INTRODUCTION
1.1 FOREWORD
1.2 ABOUT THE APOCALYPSE FAQ
1.3 ABOUT THE AUTHOR
1.4 GETTING THE APOCALYPSE FAQ
1.4.1 Email
1.4.2 World-wide Web
1.4.3 Usenet Newsgroups
1.5 NOTIFICATION OF UPDATES AND REVISIONS
1.6 CONTRIBUTING TO THE APOCALYPSE FAQ
1.7 ACKNOWLEDGEMENTS AND CREDITS
1.8 ACCURATE INFORMATION
2. QUICK HELP
2.1 X-COM APOCALYPSE IS ALL ABOUT SEX
2.2 QUICK AND DIRTY CITYSCAPE SOLUTIONS
2.2.1 Help, I want the cheat keys!
2.2.2 Help, It's the first week and I don't know what to do!
2.2.3 Help, I want more money!
2.2.4 Help, I want more ammo!
2.2.5 Help, I can't research X, Y, or Z!
2.2.6 Help, I failed to research UFO type XYZ and now I'm stuck!
2.2.7 Help, the aliens are spreading all over my city!
2.2.8 Help, my bases keep getting raided!
2.3 QUICK AND DIRTY VEHICLE COMBAT SOLUTIONS
2.3.1 Help, I'm clueless when fighting UFOs!
2.3.2 Help, I can only launch two vehicles at a time!
2.3.3 Help, I can't capture any UFOs!
2.3.4 Help, my ships get destroyed in the alien dimension!
2.3.5 Help, my armored tank blew up with only one shot!
2.4 QUICK AND DIRTY TACTICAL COMBAT SOLUTIONS
2.4.1 Help, my Agents can't survive a single battle!
2.4.2 Help, my Agents are doing their own thing!
2.4.3 Help, my medi-kits don't work!
2.4.4 Help, my armor keeps melting!
2.4.5 Help, I can't capture any cargo or aliens!
2.4.6 Help, I want to capture a live XYZ for bio-research!
2.4.7 Help, poppers and brainsuckers in turn-based combat kill me!
2.4.8 Help, my combat keeps slowing to a crawl!
2.4.9 Help, there are too many aliens in the alien dimension buildings!
2.5 QUICK AND DIRTY DIPLOMATIC SOLUTIONS
2.5.1 Help, XYZ Corp is so hostile, they think aliens are their
friends!
2.5.2 Help, I don't want to read all 200 pages of the manual!
2.5.3 Help, Transtellar refuses to ferry my scientists!
2.6 OTHER QUICK AND DIRTY SOLUTIONS
2.6.1 Help, my base storage is filled up with 65536 widgets!
3. MONEY AND POLITICS
3.1 THE COMMODITIES MARKET
3.1.1 Pricing and Availability
3.2 FUNDING
3.3 CORPORATIONS AND ORGANIZATIONS
3.3.1 Bribes
3.3.2 Drawbacks of Hostilities
3.3.3 Advantages of Alliances
4. RESEARCH AND DEVELOPMENT
4.1 QUANTUM PHYSICS RESEARCH TREE
4.1.1 Things You Can Research By Just Finding Them
4.1.2 Things You Can Make Out Of LEGO(tm)
4.1.3 Things That Make Scientists Earn Their Pay
4.2 BIOLOGICAL RESEARCH TREE
4.2.1 Things You Can Research By Just Finding Them
4.2.2 Things That Stink Up the Lab for Days
4.2.3 Things They Don't Teach in High School (And Probably Never Will)
5. CITYSCAPE COMBAT
5.1 DESTROYING BUILDINGS
5.1.1 Manual Control
5.2 DESTROYING VEHICLES
5.2.1 Swarm Combat
5.2.2 Attacking UFOs
5.2.3 Attacking Mega-Primus vehicles
5.3 EFFECTS OF VEHICLE EQUIPMENT
5.3.1 Disruptor Shields
5.3.2 Cloaking Field
5.3.3 Teleporter
6. TACTICAL COMBAT
6.1 REAL-TIME COMBAT TACTICS
6.1.1 When to Use RT Combat
6.1.2 Agent Equipment
6.1.3 Combat Maneuvers
6.2 TURN-BASED COMBAT TACTICS
6.2.1 When to Use TB Combat
6.2.2 Agent Equipment
6.2.3 Combat Maneuvers
7. X-COM BASE LOGISTICS
7.1 MULTIPLE BASES
7.1.1 Choosing a Base
7.1.2 Internal Layout
7.2 DEFENSE
7.2.1 Against Hostile Agents
7.2.2 Against Air Attack
8. THE ALIEN DIMENSION
8.1 HOW TO ENTER ALIEN BUILDINGS
8.2 GENERAL RULES IN THE ALIEN BUILDINGS
9. AGENTS GUIDE
9.1 X-COM AGENTS
9.1.1 Humans
9.1.2 Sectoid Hybrids
9.1.3 Androids
9.2 HOSTILE AGENTS
9.2.1 Anthropods
9.2.2 Brainsuckers
9.2.3 Hyperworms
9.2.4 Megaspawns
9.2.5 Micronoids
9.2.6 Multiworms
9.2.7 Poppers
9.2.8 Psimorphs
9.2.9 Queenspawn
9.2.10 Skeletoids
9.2.11 Spitters
9.2.12 Megapol Officers
9.2.13 Cult Members
9.2.14 Gang Members
9.2.15 Rent-a-Cops
10. VEHICLE GUIDE
10.1 X-COM VEHICLES
10.1.1 Phoenix Hovercar
10.1.2 Hoverbike
10.1.3 Valkyrie Interceptor
10.1.4 Hawk Air Warrior
10.1.5 Dimension Probe
10.1.6 Biotrans
10.1.7 Explorer
10.1.8 Retaliator
10.1.9 Annihilator
10.1.10 Stormdog
10.1.11 Wolfhound APC
10.1.12 Blazer Turbo Bike
10.1.13 Griffon AFV
10.2 ALIEN VEHICLES
10.2.1 Alien Probe
10.2.2 Alien Scout
10.2.3 Alien Transporter
10.2.4 Alien Fast Attack Ship
10.2.5 Alien Destroyer
10.2.6 Alien Assault Ship
10.2.7 Alien Bomber
10.2.8 Alien Escort
10.2.9 Alien Battleship
10.2.10 Alien Mothership
11. EQUIPMENT GUIDE
11.1 VEHICLE WEAPONS
11.1.1 Bolter 4000 Laser Gun
11.1.2 Lancer 7000 Laser Gun
11.1.3 Rendor Plasma Gun
11.1.4 Lineage Plasma Cannon
11.1.5 Plasma Multi-System
11.1.6 Light Disruptor Beam
11.1.7 Medium Disruptor Beam
11.1.8 Heavy Disruptor Beam
11.1.9 40mm Auto Cannon
11.1.10 Janitor Missile Array
11.1.11 Justice Missile Launcher
11.1.12 Prophet Missile Array
11.1.13 Retribution Missile Launcher
11.1.14 Disruptor Bomb Launcher
11.1.15 Stasis Bomb Launcher
11.1.16 Disruptor Multi-Bomb Launcher
11.1.17 Laser Defense Array
11.1.18 Plasma Defense Array
11.1.19 40mm Auto Cannon Turret
11.1.20 Airguard Anti-Air Cannon
11.1.21 GLM Array
11.1.22 Plasma Turret Cannon
11.1.23 GLM Air Defense
11.1.24 Rumble Cannon
11.2 VEHICLE ENGINES
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