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WarCraft III : Reign of Chaos
Undead Scourge Guide
Updated on 8th August 2002
Version 2.36
Done by dralf
Email: psydralf@hotmail.com
Website: http://www.geocities.com/psydralf
Best viewed using IE, resolution 800*600, font size medium.
MAJOR CHANGES
Version 1.0 (7th July 2002) : 1st Faq.
Version 1.11 (10th July 2002) : Added in "Undead Tactics" Section
Added in more details about Undead Units
Added in more details about Undead Structure
Added in Fortified and Hero Armors.
Changed the format
Version 1.23 (11th July 2002) : Optimised format for cheathappens, neoseeker
Changed the layout for buildings
Fixed some spelling mistakes
Version 1.36 (13th July 2002) : Fixed format problem (hopefully)
Added in more details about Types of Attacks
Added in more details about Types of Armors
Added Drechenn in Credits
Version 1.50 (19th July 2002) : Added in Critter Waves.
Added in more details about Undead Units
Version 2.00 (23th July 2002) : Added in Skellies Tactic.
Added Vampiric_Aura in Credits
Version 2.11 (26th July 2002) : Added in Undead Rush.
Added in "Frequently Asked Questions"
Version 2.23 (3rd August 2002) : Added in Favourite Tactic.
Added in Mass Knights
Added in Mass Huntresses
Added in Lusty Troops
Added Pecker in Credits
Version 2.36 (8th August 2002) : Refined Ghoul Ultimate Rush (GUR)
Undead is the best offensive race.
Even the trees-cutters can be sent to battle with results.
Plus, all undead units can self-regenerate hit points
so long as they are inside the Blight (the corrupted area encompassing
undead structures) even including Blight generated by the enemy.
To create Blight, you can either build a Necropolis on normal ground
or build haunt a gold mine.
The main disadvantage with undead is that the
ranged ground units are not powerful enough.
Contents
********
1. Undead Tactics
2. Types of Armor
3. Types of Attack
4. Undead Units
5. Undead Structures
6. Frequently Asked Questions
7. Credits
================================================================================
1. Undead Tactics
================================================================================
Tactics are important in any game.
Proper use of it will result in you being a victor,
while lousy use of tactics will result in your defeat.
Here are some of the tactics that I have thought up and some gathered from the
forum.
Since counters are also considered tactics, I have decided to add in the
tactics from other races and the counters to them.
I. The Turtle Tactics
As the name implies, this tactic required you to be a Turtle.
Basically, you just build a lot of Spirit Towers around your base, providing
strong defense against your opponent(s). You may build a ring or 2 to ensure
better protection, and also as a fallback in case the outermost ring breaks.
PROS : Impregnable defense.
CONS : Provoking insults from your opponent(s)
COMMENTS: Just don't overdo it. While a ring or 2 might be acceptable by your
opponents, 3 or 4 or 5 will infuriate him. At that time, be
prepared for provoking insults.
Turtle is a commonly exclaimed insult.
(of course there will be some adjectives in front of the Turtle^#^)
If the your opponent send in siege units, make sure to order your
troops to destroy them.
II. The Freeze Tactic
From the Gamefaqs Message Board, I'd noticed a lot of people have encounters
with this particular tactic. This tactic requires you to train a lot of Frost
Wyrms and then take them along with you to attack the enemies base. Once
there, Frost Wyrms will be assigned to attacking defensive structures and
mechanical units, causing them to be unable to utilize their defensive
capabilities and attack the intruders, thus making the job of the attackers
easier.
PROS : Super effective against defensive structures and mechanical units.
CONS : 1 Frost Wyrm = 7 population space,
limited numbers of Frost Wyrms that can be recruited.
COMMENTS: This tactic is getting entirely too popular for its own good. A
lot of people already have counter-tactics against this.
III. Anti-Air Tactic
Team up Crypt Fiends with Meat Wagons. Position the Crypt Fiends at
intervals around your base.
Position each Meat Wagon at some distance behind each Crypt Fiends. Then
when the enemies come from the air, use your Crypt Fiends to web them, then
fall back some distance behind, out of the range of the enemies. Instantly,
select the Meat Wagons and order them to attack the webbed enemies. If the
enemies still are living at around 18 seconds, send up the Crypt Fiends
once again, and prepare to web them again. Repeat the procedure until
the enemies are eliminated.
PROS : If done correctly, there will be no loss to the defenders.
CONS : Very troublesome.
COMMENTS: This tactic can actually be used against the Frost Wyrms.
But then, in order to defend your base well, there must be quite a
few number of Crypt Fiends and Meat Wagons. Hence taking a sizable
chunk out of the population limit of 90.
IV. Critter Waves
Recruit a lot of Banshees. Get Banshee Master training. Then, send them
to possess critters. After that, send the critters by the load into your
opponent's base. Repeat the procedure many times.
Afterward, just watch how he will react.
PROS : Entertaining.
CONS : Stupid way to squander your resources.
COMMENTS: Best if used in LAN shops, where you can see your opponent's face.
He will definitely be stunned and wonder how come there's such an
idot playing Warcraft 3.
If used against those unfamiliar with the undead, they may even
think that you are using cheats to order the critters to
attack them.
Basically, use this if you are either
(1) Very sure of winning
(2) Very sure of losing
V. Skellies Waves
Recruit a lot of Necromancers and Ghouls. Switch "Raise Dead" to autocast,
and proceed on to attack your opponent(s). The Ghouls will most likely
drop like flies, but your Necros will automatically revive each ghoul
corpse as 2 skeletons. And since there will definitely be casualties on
both sides, there will be a lot of fresh corpses for you to keep on
summoning skellies out when they'are down.
Alternatively, you can use Meat Wagons to transport fresh corpses
gathered from the Graveyard, and order them to dump them when
the fighting starts.
Eventually, you will overwhelm your opponent with skeletons.
PROS : Can mass up units very cheaply and in a very short time
CONS : Can be dispelled by others easily
COMMENTS: Since you can only have 25 skellies on the screen at one time,
it will be wise to limit your necromancers to 12 or less.
Getting more will be just a waste of resources.
Recommended to use the Meat Wagon variation as you can create
skellies out without having to wait for the ghouls to die first.
Even more recommended to combine the two.
Note: This is the tactic most commonly used by undead players.
Be sure to have a counter at hand whenever you play against
undead players.
VI. Ghoul Ultimate Rush (GUR)
I have come up with this strategy entirely on my own, without seeing any
replays of such or any discussion about this. There may be others who have
also come up with this. As the saying goes,
"What one can do, another is also able to"
***GUR works 100% in Hills of Glory.
Ok, to use this strategy, you will have to follow my build order carefully.
Here's the build order for GUR,
Order 1 acolyte to summon an Altar of Darkness on the edge of the Blight.
Select the remaining 2 acolytes to mine gold.
Command the ghoul to rush to the enemy's base.
Order that 1st acolyte to summon Crypt and Ziggurat.
Then send him to mine.
Set rally point of Necropolis on the Haunted Gold Mine.
Build 2 Acolytes as soon as you got the money.
Set rally point of Altar of Darkness and Crypt on the enemy base.
Keep on pumping out more ghouls.
Build another Necropolis when you have hit the population limit.
(Necropolis requires 350 gold only, no need lumber)
-----Here's the way to attack
When the ghoul reaches the enemy base, order him to attack any wisps
harvesting lumber.
-Keep your attention on your ghoul. Don't let the wisp lure you to creeps.
If he attempts to lure you, fall back and attack another wisp or moonwell.
If he pump out an archer, your ghoul can easily kill it even with moonwell
around.
Your 2nd ghoul should be ready.
Combine forces and kill the wisps harvesting wood or attack moonwell.
By the time your 3rd ghoul is on his way, his Hero should be ready.
Select your 2 ghouls and fall back to combine forces with the 3rd ghoul.
Attack the Hero.
Your Hero should also be on his way.
-Get DeathKnight. His Death Pact can heal him. He has the best armor in your
entire troop now, whether in amount or type. Let him take all the damage.
You can use Death Pact to regain hit points when at low hit points.
Let all except 1 of your troop to attack the Hero.
The remaining 1 should attack any archer that will be present.
Basically, that's it.
You shouldn't lose.
Be versatile, change your strategy as fitting. No 2 opponents are the same.
PROS : 100% Can destroy any Night Elf user in minutes in Hills of Glory.
CONS : Must play a suitable map; No lumber.
COMMENTS: Ultra-effective against computer players of all races, though it
seemed to be cheating...
Always can defeat a Night Elf player, no matter what how he build
up his base. (In Hills of Glory)
If you can't succeed, send me your replay and I will tell you
what you did wrong.
Replays must be under 100KB.
More than that, you will have to notify me before you send me.
***Replays available at my website.
VII. Favourite
This strategy is my favourite. I will usually win by using this. But it takes
too long to get sufficient abominations unless I build 2 SlaughterHouse.
Just build 2 meatwagons, >6 necromancers, some shades, DeathKnight, Dreadlord
and the rest abominations.
Order the meatwagons to gather corpses from the Graveyard.
Send the shades to scout your opponent's base and expansions.
Get DeathKnight's Unholy Aura and Dreadlord's Vampuric Aura to maximum level.
Research all the upgrades for abominations.
Research to master level for the necromancers.
Then just order all your troops to your opponent's base.
At about 1 - 2 screen away, where your opponent cannot see you, order the
meatwagons to drop all the corpses, and turn on auto-cast on Raise Dead for
the necromancers. Order all the skellies to your opponent's base as strikers.
Then send in all your troops.
Cast Unholy Frenzy on all the abominations. Cripple any Heroes you see.
Cast Sleep on Heroes. Use DeathKnight's Deathcoil to recover the hit points
of abominations and Dreadlord. Heck-care about the necromancers, they are
not so important right now.
PROS : Quite stong; can defeat almost any tactic thrown at you;
cost-efficient.
CONS : Will get completely trashed by air units.
COMMENTS: Usually people will not get many air units because air units ain't
very good. Risk it. If you get anti-air units, you have to upgrade
their attack/defence at the Graveyard, which costs resources.
Might as well focus on the ones for abominations.
If you are unlucky enough to meet any air units, Cripple them
and use Death Coil, Sleep to counter.
If there are a lot of air units, then you will have to use the
Ultimate Stratagem, which gathers all the wisdom of the conquerors
throughout the ages, and teaches you how to counter any unknown
and powerful attack thrown to you.
This Ultimate Stratagem is ranked 1st, yet put at the last
in the famous 36 Stratagems, thereby capturing the notice of the
readers.
This Ultimate Stratagem is known as RUN.
VIII. Mass Knights
Recruit a lot of knights. Upgrade to Animal War Training. Upgrade all kinds
of attack/defence for the knights.
Undead Scourge Guide
Updated on 8th August 2002
Version 2.36
Done by dralf
Email: psydralf@hotmail.com
Website: http://www.geocities.com/psydralf
Best viewed using IE, resolution 800*600, font size medium.
MAJOR CHANGES
Version 1.0 (7th July 2002) : 1st Faq.
Version 1.11 (10th July 2002) : Added in "Undead Tactics" Section
Added in more details about Undead Units
Added in more details about Undead Structure
Added in Fortified and Hero Armors.
Changed the format
Version 1.23 (11th July 2002) : Optimised format for cheathappens, neoseeker
Changed the layout for buildings
Fixed some spelling mistakes
Version 1.36 (13th July 2002) : Fixed format problem (hopefully)
Added in more details about Types of Attacks
Added in more details about Types of Armors
Added Drechenn in Credits
Version 1.50 (19th July 2002) : Added in Critter Waves.
Added in more details about Undead Units
Version 2.00 (23th July 2002) : Added in Skellies Tactic.
Added Vampiric_Aura in Credits
Version 2.11 (26th July 2002) : Added in Undead Rush.
Added in "Frequently Asked Questions"
Version 2.23 (3rd August 2002) : Added in Favourite Tactic.
Added in Mass Knights
Added in Mass Huntresses
Added in Lusty Troops
Added Pecker in Credits
Version 2.36 (8th August 2002) : Refined Ghoul Ultimate Rush (GUR)
Undead is the best offensive race.
Even the trees-cutters can be sent to battle with results.
Plus, all undead units can self-regenerate hit points
so long as they are inside the Blight (the corrupted area encompassing
undead structures) even including Blight generated by the enemy.
To create Blight, you can either build a Necropolis on normal ground
or build haunt a gold mine.
The main disadvantage with undead is that the
ranged ground units are not powerful enough.
Contents
********
1. Undead Tactics
2. Types of Armor
3. Types of Attack
4. Undead Units
5. Undead Structures
6. Frequently Asked Questions
7. Credits
================================================================================
1. Undead Tactics
================================================================================
Tactics are important in any game.
Proper use of it will result in you being a victor,
while lousy use of tactics will result in your defeat.
Here are some of the tactics that I have thought up and some gathered from the
forum.
Since counters are also considered tactics, I have decided to add in the
tactics from other races and the counters to them.
I. The Turtle Tactics
As the name implies, this tactic required you to be a Turtle.
Basically, you just build a lot of Spirit Towers around your base, providing
strong defense against your opponent(s). You may build a ring or 2 to ensure
better protection, and also as a fallback in case the outermost ring breaks.
PROS : Impregnable defense.
CONS : Provoking insults from your opponent(s)
COMMENTS: Just don't overdo it. While a ring or 2 might be acceptable by your
opponents, 3 or 4 or 5 will infuriate him. At that time, be
prepared for provoking insults.
Turtle is a commonly exclaimed insult.
(of course there will be some adjectives in front of the Turtle^#^)
If the your opponent send in siege units, make sure to order your
troops to destroy them.
II. The Freeze Tactic
From the Gamefaqs Message Board, I'd noticed a lot of people have encounters
with this particular tactic. This tactic requires you to train a lot of Frost
Wyrms and then take them along with you to attack the enemies base. Once
there, Frost Wyrms will be assigned to attacking defensive structures and
mechanical units, causing them to be unable to utilize their defensive
capabilities and attack the intruders, thus making the job of the attackers
easier.
PROS : Super effective against defensive structures and mechanical units.
CONS : 1 Frost Wyrm = 7 population space,
limited numbers of Frost Wyrms that can be recruited.
COMMENTS: This tactic is getting entirely too popular for its own good. A
lot of people already have counter-tactics against this.
III. Anti-Air Tactic
Team up Crypt Fiends with Meat Wagons. Position the Crypt Fiends at
intervals around your base.
Position each Meat Wagon at some distance behind each Crypt Fiends. Then
when the enemies come from the air, use your Crypt Fiends to web them, then
fall back some distance behind, out of the range of the enemies. Instantly,
select the Meat Wagons and order them to attack the webbed enemies. If the
enemies still are living at around 18 seconds, send up the Crypt Fiends
once again, and prepare to web them again. Repeat the procedure until
the enemies are eliminated.
PROS : If done correctly, there will be no loss to the defenders.
CONS : Very troublesome.
COMMENTS: This tactic can actually be used against the Frost Wyrms.
But then, in order to defend your base well, there must be quite a
few number of Crypt Fiends and Meat Wagons. Hence taking a sizable
chunk out of the population limit of 90.
IV. Critter Waves
Recruit a lot of Banshees. Get Banshee Master training. Then, send them
to possess critters. After that, send the critters by the load into your
opponent's base. Repeat the procedure many times.
Afterward, just watch how he will react.
PROS : Entertaining.
CONS : Stupid way to squander your resources.
COMMENTS: Best if used in LAN shops, where you can see your opponent's face.
He will definitely be stunned and wonder how come there's such an
idot playing Warcraft 3.
If used against those unfamiliar with the undead, they may even
think that you are using cheats to order the critters to
attack them.
Basically, use this if you are either
(1) Very sure of winning
(2) Very sure of losing
V. Skellies Waves
Recruit a lot of Necromancers and Ghouls. Switch "Raise Dead" to autocast,
and proceed on to attack your opponent(s). The Ghouls will most likely
drop like flies, but your Necros will automatically revive each ghoul
corpse as 2 skeletons. And since there will definitely be casualties on
both sides, there will be a lot of fresh corpses for you to keep on
summoning skellies out when they'are down.
Alternatively, you can use Meat Wagons to transport fresh corpses
gathered from the Graveyard, and order them to dump them when
the fighting starts.
Eventually, you will overwhelm your opponent with skeletons.
PROS : Can mass up units very cheaply and in a very short time
CONS : Can be dispelled by others easily
COMMENTS: Since you can only have 25 skellies on the screen at one time,
it will be wise to limit your necromancers to 12 or less.
Getting more will be just a waste of resources.
Recommended to use the Meat Wagon variation as you can create
skellies out without having to wait for the ghouls to die first.
Even more recommended to combine the two.
Note: This is the tactic most commonly used by undead players.
Be sure to have a counter at hand whenever you play against
undead players.
VI. Ghoul Ultimate Rush (GUR)
I have come up with this strategy entirely on my own, without seeing any
replays of such or any discussion about this. There may be others who have
also come up with this. As the saying goes,
"What one can do, another is also able to"
***GUR works 100% in Hills of Glory.
Ok, to use this strategy, you will have to follow my build order carefully.
Here's the build order for GUR,
Order 1 acolyte to summon an Altar of Darkness on the edge of the Blight.
Select the remaining 2 acolytes to mine gold.
Command the ghoul to rush to the enemy's base.
Order that 1st acolyte to summon Crypt and Ziggurat.
Then send him to mine.
Set rally point of Necropolis on the Haunted Gold Mine.
Build 2 Acolytes as soon as you got the money.
Set rally point of Altar of Darkness and Crypt on the enemy base.
Keep on pumping out more ghouls.
Build another Necropolis when you have hit the population limit.
(Necropolis requires 350 gold only, no need lumber)
-----Here's the way to attack
When the ghoul reaches the enemy base, order him to attack any wisps
harvesting lumber.
-Keep your attention on your ghoul. Don't let the wisp lure you to creeps.
If he attempts to lure you, fall back and attack another wisp or moonwell.
If he pump out an archer, your ghoul can easily kill it even with moonwell
around.
Your 2nd ghoul should be ready.
Combine forces and kill the wisps harvesting wood or attack moonwell.
By the time your 3rd ghoul is on his way, his Hero should be ready.
Select your 2 ghouls and fall back to combine forces with the 3rd ghoul.
Attack the Hero.
Your Hero should also be on his way.
-Get DeathKnight. His Death Pact can heal him. He has the best armor in your
entire troop now, whether in amount or type. Let him take all the damage.
You can use Death Pact to regain hit points when at low hit points.
Let all except 1 of your troop to attack the Hero.
The remaining 1 should attack any archer that will be present.
Basically, that's it.
You shouldn't lose.
Be versatile, change your strategy as fitting. No 2 opponents are the same.
PROS : 100% Can destroy any Night Elf user in minutes in Hills of Glory.
CONS : Must play a suitable map; No lumber.
COMMENTS: Ultra-effective against computer players of all races, though it
seemed to be cheating...
Always can defeat a Night Elf player, no matter what how he build
up his base. (In Hills of Glory)
If you can't succeed, send me your replay and I will tell you
what you did wrong.
Replays must be under 100KB.
More than that, you will have to notify me before you send me.
***Replays available at my website.
VII. Favourite
This strategy is my favourite. I will usually win by using this. But it takes
too long to get sufficient abominations unless I build 2 SlaughterHouse.
Just build 2 meatwagons, >6 necromancers, some shades, DeathKnight, Dreadlord
and the rest abominations.
Order the meatwagons to gather corpses from the Graveyard.
Send the shades to scout your opponent's base and expansions.
Get DeathKnight's Unholy Aura and Dreadlord's Vampuric Aura to maximum level.
Research all the upgrades for abominations.
Research to master level for the necromancers.
Then just order all your troops to your opponent's base.
At about 1 - 2 screen away, where your opponent cannot see you, order the
meatwagons to drop all the corpses, and turn on auto-cast on Raise Dead for
the necromancers. Order all the skellies to your opponent's base as strikers.
Then send in all your troops.
Cast Unholy Frenzy on all the abominations. Cripple any Heroes you see.
Cast Sleep on Heroes. Use DeathKnight's Deathcoil to recover the hit points
of abominations and Dreadlord. Heck-care about the necromancers, they are
not so important right now.
PROS : Quite stong; can defeat almost any tactic thrown at you;
cost-efficient.
CONS : Will get completely trashed by air units.
COMMENTS: Usually people will not get many air units because air units ain't
very good. Risk it. If you get anti-air units, you have to upgrade
their attack/defence at the Graveyard, which costs resources.
Might as well focus on the ones for abominations.
If you are unlucky enough to meet any air units, Cripple them
and use Death Coil, Sleep to counter.
If there are a lot of air units, then you will have to use the
Ultimate Stratagem, which gathers all the wisdom of the conquerors
throughout the ages, and teaches you how to counter any unknown
and powerful attack thrown to you.
This Ultimate Stratagem is ranked 1st, yet put at the last
in the famous 36 Stratagems, thereby capturing the notice of the
readers.
This Ultimate Stratagem is known as RUN.
VIII. Mass Knights
Recruit a lot of knights. Upgrade to Animal War Training. Upgrade all kinds
of attack/defence for the knights.
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Unit Quote Collection






