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Submitted by System on 09/03/2006, 09:50. Print file.
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| | / \ | || __ || |\ \ | | | | | | \/ | || | | |
| |/ \| || | | || | \ \ | | | | | | | || | | |
| /\ || | | || | \ \ | | __| |__ | | | || |____ ______| |
\__/ \__/ |_| |_||_| \_\ |_| |_______||_| |_||______||________|

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Copyright 2004 By Deuce Staley, better known as Deuce ex Defcon, and commonly
associated with Defcon999. This guide may only be posted on GameFAQs.com and
my personal site, so if you see it anywhere else, please let me know about it.

If (for whatever reason) you need to contact me, send an Email to
cmstale@ilstu.edu. I'll also most likely be around the War Times board at
least once most nights, even though it's deserted. Trust me, if you make a
post, I'll see it within twenty-four hours.

Note: I'm just writing about the methods that I personally used to win these
missions. Don't be surprised if you find a strategy for some missions that is
far better than the ones I've written down. Hey, at least I tried, right?

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CONTENTS

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A Few Notes Before You Get Started............1AA

-------------------------------------------------
AXIS CAMPAIGN:
-------------------------------------------------
Into Poland...................................AAA
The Three Bridges Will Be Ours................BBB
The Meuse Pass................................CCC
The Battle of England.........................DDD
Eagle Day.....................................EEE
Operation Mercury.............................FFF
Operation Barbarossa..........................GGG
Tobruk........................................HHH
The Retreat of the Afrika Corps...............III
Operation Market Garden.......................JJJ

-------------------------------------------------
ALLIED CAMPAIGN - BRITISH:
-------------------------------------------------
Operation Dynamo..............................KKK
The Battle of England.........................LLL
Protect Tobruk................................MMM
Target: The Bismarck..........................NNN
Alamein, The Last Initiative..................OOO
Staving Off Defeat............................PPP

-------------------------------------------------
ALLIED CAMPAIGN - SOVIET:
-------------------------------------------------
Operation Moscow..............................QQQ
Operation Barbarosa - Stalingrad..............RRR
Kursk - The Ponyri Conflict...................SSS
Kursk - Prokhorovka Will Be Smashed...........TTT
Koniev Hammer Blow............................UUU
Leopold Must Fall.............................VVV

-------------------------------------------------
ALLIED CAMPAIGN - AMERICAN:
-------------------------------------------------
Palermo Awaits................................WWW
Montecassino Abbey............................XXX
The Normandy Landing..........................YYY
Something Terrible Lies In Wait...............ZZZ
The Battle of Hurtgen Forest..................AA1
Panzers Emerge Through the Fog................BB1
We Will Not Forsake You.......................CC1
Onwards to the Rhine..........................DD1

-------------------------------------------------
ALLIED CAMPAIGN - THE FINAL MARCH ON GERMANY:
-------------------------------------------------
The Seelow Hills..............................EE1
The Fall of Berlin............................FF1

-------------------------------------------------
BUILDINGS:
-------------------------------------------------
Germany.......................................GG1
Britain.......................................HH1
Soviet Union..................................II1
America.......................................JJ1

-------------------------------------------------
UNITS:
-------------------------------------------------
Germany.......................................KK1
Britain.......................................LL1
Soviet Union..................................MM1
America.......................................NN1

-------------------------------------------------
OTHER:
-------------------------------------------------
Nation Comparisons............................OO1
Patches.......................................PP1
FAQ Version History...........................QQ1

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1AA A FEW NOTES BEFORE YOU GET STARTED

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I) The game starts your camera at an angle for every mission. I always switch
it so that the larger part of the cone is facing directly north. I suggest you
do this too, seeing as my directions will be slightly confusing if your screen
isn't the same as mine. (Right click and hold it on the map, and then move the
mouse to adjust the camera. Let go to fix it in place.)

II) The game will start your camera about half way zoomed in. I have a lot of
trouble playing like that, so I always zoomed all the way out as soon as I got
the chance. (Roll your mouse wheel towards yourself to zoom out.)

III) The "hold position" button is your friend. Units will run out to attack
things that get in range, and then they'll move to the spot where the enemy
got destroyed. This can be extremely bad for your units, so always make sure
to keep the Hold Position button clicked if you need units to defend something.

IV) This game uses a "Supply Store" system that most mainstream RTS players
have never seen before. Each unit takes a certain number of Supply Points.
You must build Supply Stores to increase the amount of points you're allowed
to have on the screen in a certain mission. You won't be able to start
building a new unit if you don't have any available supply points. You will be
able to keep what you already have if they get destroyed during the mission
though. Also, the limit is 200, so you can never go far beyond that.

V) Be careful as you select things. The game has a tendency to select
something different than what you intended to select if you are still moving
your mouse when you select it. This can be very frustrating and annoying.
Also, be VERY careful when you adjust the speed setting of your game. If you
try to do it too fast, there is a good possibility that a nasty little glitch
will cause the speed selection box to vanish completely for the rest of that
game. That really sucks if you end up stuck playing on 1X speed for the rest
of a long mission.

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AXIS CAMPIAGIN

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AAA INTO POLAND

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Goals:

Take the Polish Town.
1) Obtain Reinforcements.
2) Get to the Town.
3) Eliminate Polish General.
4) Your General Must Survive.

Start off by heading due East towards the flashing goal marker. Eliminate any
infantry you might come across along the way. Your General is fairly
powerful, so don't be afraid to use him.

After you get to the reinforcements, add them to your group and backtrack to
the spot where the game zoomed in on the tank. Destroy it and head East,
following the railroad tracks North until you can head West above the hills.
Continue heading West, eliminating any soldiers that get in your way.

Once you get to the town, head directly to the General and kill him. Once he's
dead, you'll win the mission.

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BBB THE THREE BRIDGES WILL BE OURS

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Goals:

Take the Bridge.
1) Retake the Base.
2) Train 6 Paratroopers.
3) Release Paratroopers.
4) Eliminate Bridge Troops.

To achieve the first goal, simply grab your troops and slaughter the few
infantry guys to the East. Don't worry about the guard towers in the area.
They're yours. My first time through, I was like, "How the hell am I supposed
to take out two guard towers with a few guys?" So (being the sensible person
that I am) I ran at them suicidally, and what do you know? Nothing happened.
Anyway, send your troops to the flashing mark on the ground to finish the first
goal.

There are four guys in front of the building where the marker used to be.
Select them all and send them to collect Minerals from the mine to the West of
the building they start in front of. This is how you collect money in War
Times. Once you've got them mining, select your Barracks (two rectangular
brown buildings with a flag between them) and build six Paratrooper units.
Once the sixth Paratrooper is finished, you'll get a warning about Supply
Stores. Feel free to ignore this warning for this mission, seeing as you can
easily finish it with only these six paratroopers. And if you do manage to
get them killed, the problem will solve itself. So just don't worry about it.

Select your six Paratroopers and Right click with them on the Airfield. They
will automatically board the plane. Now select the Airfield. Left click on
the plane icon to launch the Paratroop Plane. Highlight the plane as it's
leaving the runway. Left click on the DROP_TROOPS button, and then LEFT CLICK
on the flashing spot to the South. I'm emphasizing the Left Click part because
deploying things is one of the few times where you'll need your Left button to
do anything, and I kept getting frustrated because I would cancel stuff on
accident.

Now that you've got your troops landed, start heading West and follow the paths
between the trees. There are a few AA guns along here, but you don't need to
destroy them if you don't want to. Just keep your six guys close together and
kill the Belgian troops as they appear. Once you make it to the bridge, kill
the last three guards and you will win the mission.

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CCC THE MEUSE PASS

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Goals:

Take Frontier Point.
1) Locate General Guderian.
2) Establish a Base.
3) Take the Hill.
4) Your General Must Survive.

Start by highlighting all of your troops and your Sidecar. Head West between
the tree lines a toast the troops you run into, including the light tank.
After you've gone South for a bit, head North to the flashing objective symbol.
One of the four tanks in this group is your General. There's a visible
difference, and you can also tell by highlighting each tank and seeing which
one says Guderian.

Take whatever forces you have left and head South again. I recommend leaving
the tanks behind for now, seeing as I got some of them quite destroyed by a
group of grenade guys right after I started heading South. But if you have
plenty of infantry left over, you can sacrifice them to kill the grenade guys
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  1. War Times FAQ by System on 09/03/2006, 09:50