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Submitted by System on 09/03/2006, 09:50. Print file.
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QUESTS

There is no limit on the number of times you can fulfill any one quest.

Lord British[1] asks you to find the Grave of the Lost Soul[4].
The Lost King[1] asks you to kill a gelatinous cube. Reward=white gem.
Castle Barataria[2] asks you to find the Southern Sign Post[3].
Castle Rondorlin[2] asks you to kill a carrion creeper[3]. Reward=green
gem.
Castle Olympus[3] asks you to find the Pillar of Ozymandias[2].
The Black Dragon[3] asks you to kill a lich. Reward=red gem.
The White Dragon[4] asks you to find the Tower of Knowledge[1].
Shamino[4] asks you to kill a balron. Reward=blue gem.

You must rescue the princess from Shamino's, and she will reveal that there
is a time machine to the NW.

For finding landmarks, you receive 100-[x/10] strength where x is the tens
part of your strength.


CHEATS

If you have a hexidecimal editor, this is a relatively easy game to modify.
If you've never used a hexadecimal editor, www.kahei.com is a good one and
you'll learn more and waste less time than if you just mindlessly bashed
monsters.

In DOS, there should be a file called player1.u1. If not, perform a file
search including the text of your character name. There should be a small
file--820 bytes or so. Edit that file.

Find where your character name starts at, and the following byte offsets will
allow you to modify different characteristics(each takes up two bytes in
low/high byte format, and the maximums are either [63 00] or [0F 27], which
turn out as 99 or 9999 in decimal:

0x16 Hit points, in low byte-high byte format. Maximum is [0F 27], or 9999.
0x18 Strength
0x1a Agility
0x1c Stamina
0x1e Charisma
0x20 Wisdom
0x22 Intelligence
0x24 Coin(# of copper pieces)
0x26 Experience
0x28 Food

A similar cheat works for Apple and Commodore as well, but I'm not sure of the
exact locations. You can just create a character with distinctive stats and
then search for the sequence of hex values (strength, agility, stamina,
charisma, wisdom) with and without 00-byte spaces between them.

FOR HISTORY BUFFS

Lord British and Shamino, of course, reappear in later reincarnations of
Ultima. A few towns are also brought over from Ultima I--Paws and Yew and
Britain. It may be a bit surprising that the size of the overworld is 156 by
168, which is almost exactly two-fifths of the size of the Britannian
overworld of Ultima IV(256 by 256) and V, which each took a disk as well.

*****************************

CREDITS/VERSIONS
1.1.0: 4/9/2001 added monster names and space walkthrough, re-formatted as
text(1st version was badly spaced)
1.0.0: 10/4/2000 submitted to GameFAQs.com after original idea conceived
9/25/2000

Credit to Plaid Dragon's original walkthrough for reminding me how to complete
the game.

*****************************


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Other files from this game:
  1. Ultima document by System on 14/03/2006, 06:30
    Please read ultima1-gh.txt for instructions
  2. Ultima FAQ by System on 09/03/2006, 09:50
  3. Ultima solution by System on 09/03/2006, 09:50