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Submitted by System on 09/03/2006, 09:50. Print file.
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Battle Strategies and FAQ 1.0
By: Samuel Bunn
GameFAQs Screen name: Vyse the Legend
soaworld@planetdreamcast.com

-Contents-

1. About
2. Thanks
3. Strategies
4. Newbie FAQ
5. Copyrights and Contact info

[1] -- About this FAQ --

I used to run the website, TribesArena, until Homestead changed their service
and the site was unfortunately shut down. Over time, I had collected allot of
strategies for Tribes, both from other people and myself. At the time of making
this FAQ, TribesArena has been down for quite a while, and all that it hosted
is gone. So I was reading on GameFAQs, and I saw that there was no FAQs for
Tribes, yet a demand for them. So, I decided to find the newest archived copy
of TribesArena and make all the information it hosted into a FAQ. I hope all
the loyal fans of Starsiege: Tribes finds this FAQ useful.


[2] -- Thanks --

Here I would like to thank everyone who submitted anything to the archive on
TribesArena.

These people contributed to the Strategies list:

Dustin Frankel = 19 Strategies
Viper2219 = 1 Strategy
Cinnamon Bear = 1 Strategy
MooGooGaiPan = 1 Strategy
[D.Lord]EVIL INC = 1 Strategy
[HOL]Bahaumaut = 1 Strategy
Matthew C = 1 Strategy
Trojanman421 = 1 Strategy
And finally...
Myself = 22 Strategies

The strategies were one of the best parts of the site, and I hope that they
continue to help people thanks to this FAQ. I would like to thank everyone that
sent information in to TribesArena. Though I can't contact everyone anymore, if
you were one of the people above that submitted a strategy to the site, and you
do not want it in this FAQ, please contact me at soaworld@planetdreamcast.com
and I will remove it from the next version.

Thank you.


[3] -- The strategies --

----- Disk Launcher Dueling -----
When dueling with the Disk Launcher it is best to always try and stay above the
other player(s). Using the jetpack, fly above the other player and let 'em have
it! Charge them, Jump, Jet, Fly above and hit them from above and behind at
the same time! This is a must know fact. It can easily confuse someone when
caught off guard. Remember to shoot ahead of the player. Shoot where the will
be, not where they are, unless they are standing still, and shoot at their
feet, the Disk Launcher, is basically like the rocket launcher from Unreal
Tournament, except it cant shoot 5 disks at a time or fire grenades, Treat it
the same. Shoot at the enemy's feet, shoot ahead of them and for Pete's sake
watch out for the splash damage!


----- Sniping -----
One thing to remember when sniping... If you can see their red arrow, they can
see yours! If possible stay away so you can see them but they cant see you.
Also you will be very hard to spot if you blend in, if you stand on the top of
a hill, they will see a lump on the hill. But, if you stay a little below the
top of the hill, they will have a hard time finding you. Remember, they can
trace your laser back to you! So, staying in one place is like saying, "Hey,
I'm over here!" So unless you have a really good spot, it is a good idea to
move after a couple shots. As in many other games, head shots do more damage,
face shots do the most damage. The Laser Rifle does the most damage when fully
charged. The blue bar at the top is your energy, the same energy that your
jetpack uses, so it's not a good idea to use the Laser Rifle in a duel with
another player or in close combat.


----- Scout Bombing -----
Did you know you can make the scout a bomber? Well you can! Buy Light armor,
ammo pack, and all the grenades and mines you can fit. Fly over the enemy and
let 'em loose! You can make bombing runs and be very annoying. Just run in, let
it loose, get out, get more ammo, repeat. KaBoom!!


----- Elf Gun -----
News Flash... The Elf gun is actually useful. Helps take out turrets with ease.
Strafe around the turret, keep zapping it, throw grenades and BOOM!!! Another
good use is in dueling, don't laugh, if you and your opponent are flying at
each other, ZAP them to the ground. If you hit them they should have no jetpack
energy and should be a sitting duck. Pound them with what ever you have got.
That should teach them. Another quick use is if your opponent is really hurt.
This will be very annoying in close range because the elf gun autoaims to a
certain extent. They will be gone in a zap! Literally.


----- Sneaking past indoor turrets -----
You know those little indoor turrets, the ones that look like metal turtles,
well you can sneak past them. They use motion sensors, so if you stop, they
stop. As soon as the turret pops up, stop walking, after it goes back down,
repeat. This is useful on levels like Scarabrae where indoor turrets guard the
generators.


----- Blowing up turrets without mortars -----
I have found out just how easy destroying enemy turrets without mortars. If you
read "Elf Gun" you would of seen a small description about this, but here I
will go into more detail. First, get an energy pack, disk launcher, grenade
launcher, an elf gun and all the mines and grenades you can fit. Run up to a
turret with the elf gun. Start shooting it as soon as you are in range and
dodge the turret's fire. When the turret stop shooting that means it does not
have enough energy to fire. Throw a grenade, when it explodes, so should the
turret.


----- Blowing up missile turrets without turrets -----
Ok, this time get the same outfit as above; find the enemy's missile turret,
jump right on top of it. Then fly straight up into the air (Don't worry, it
can't hit you if your right above it.) While flying up, look down, drop
grenades, drop mines and after the mines hit the turret, shoot a disk or two.
Be careful, If a disk hits a mine it will explode. You don't want a mine that
you just dropped to blow up in your face.


----- Ha, look at that newbie shooting with the targeting laser! -----
Many people don't know what the targeting laser is. Its name should be a small
hint. Here's what it does. When you shoot the targeting laser at a target, you
see a number. That number is how far away you are from your target. Sound
useless, doesn't it? Think again, other players using Mortars or grenade
launchers will see the range also, but, It will also show them where to aim for
the perfect shot!

----- Death from above!!!! -----
First, send someone in to take out their anti air defenses. Then get a HPC,
Load that thing full of Heavy Mortars and circle around their base and lob
those things down on them. If you do it right you can keep them from repairing
all together.


----- Flag Defense -----
If you are going to survive a CTF level like raindance, you should set a couple
of plans: 1. Have a group of people guarding the flag, When I go on flag
defense I stand right on the flag. My arms are a snipers rifle, chaingun and
disk launcher. Why? Many people/teams use scout capping extensively. When they
come flying straight at your flag you can nail them in the head. Always mine
your flag when you will not be there, but please, warn your team "V+F+M"
especially if Team Damage is on.


----- Flying Mines of death -----
Have you ever dueled someone, you have full health and you are killed by one
disk? Those aren't super disks, what has happened is this: If there is someone
on the ground what you can do is fly above them, drop a mine and right before
it hits, shoot a disk at it! A direct mine should kill any light armor, but
when you add the power of the mighty disk, you could just about kill any medium
armor!


----- Die! Die! Die! -----
Grab a ammo pack and a bunch of mines, run around the enemy base and drop them
everywhere, especially around high traffic areas such as the base entrance. If
you feel really low you can mine the spawn points. You low down little man.


----- Surprise Capturing -----
If your team has the enemy flag, camp inside the place where the enemy flag
rests. Once your team captures the flag, immediately run up and grab the flag
and race toward your base. The enemy never expects their flag to be taken THAT
fast

Sent in by : Dustin Frankel


----- Remote Turret Base Defense -----
Place remote turrets away from the entrance to your base, like on the ledge
that hangs over the entrance. Players usually lob a few grenades down into
your base to get rid of them.

Sent in by : Dustin Frankel


----- Backup Pulse Sensors -----
Always have a few remote pulse sensors lying around just in case the enemy
destroys the main one. Two good places are on the roof of the vehicle
replicator and on the roof of where the flag rests.

Sent in by : Dustin Frankel


----- Waltz right in -----
If you place Sensor Jammers outside the enemy base, most of their outdoor
turrets will not shoot at you if you are in the Jammers cover range.


----- Take it slow -----
Before entering the enemy's base, be sure to throw a few grenades in to get rid
of any remote turrets or unsuspecting players lying around.

Sent in by : Dustin Frankel


----- Boom, Ha Ha Ha! -----
Sometimes mining your generator is better than remote turrets. Be sure to
place them really close together, so if one goes off, they all go off.

Sent in by : Dustin Frankel


----- K.I.S.S : Keep it safe stupid! -----
You really should destroy the enemy generator from a distance so you don't get
killed by debris.

Sent in by : Dustin Frankel


----- Operation : Heavybash -----
NEVER attack a heavy head-on. But if you do, be sure to bring a plasma rifle,
disc launcher, a grenade launcher, and a shield pack. Use booster to get above
the heavy and drop your grenades and discs. The plasma rifle works wonders
with close range. Use the shield if you need it, which you probably will.

Sent in by : Dustin Frankel

----- Guard you repairmen -----
Whenever you repair something, be sure to have someone guard you. You are out
in the open, and a great target for snipers.

Sent in by : Dustin Frankel


----- Be ready -----
Always be ready for an aerial attack by keeping a plasma rifle with you at all
times.

Sent in by : Dustin Frankel


----- The enemy likes to shoot at flags -----
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  1. Tribes FAQ by System on 09/03/2006, 09:50