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_______ _______
/\__ __\_____ ______ ______ _____ ______ ______ ____/\__ __\
\/_ \ \_/\ __\/\ __ \\ __ \\ __\\ __ \\ __ \\ __\_/\ \_/
\ \ \\ \ \_/\ \ \_\ \\ \/\ \\___ \\ \/\ \\ \/\ \\ \_/ \ \ \
\ \_\\ \_\ \ \___\_\\_\ \_\\____\\ ___\\_____\\_\ \ \_\
\/_/ \/_/ \/_____//_/\/_//____/ \ \__//_____//_/ \/_/
\ \ \
\ \_\
_______ \/_/
/\__ __\__ __ _____ ______ ______ ______
\/_ \ \_/\ \/\ \\ __\\ __ \\ __ \\ __ \
\ \ \\ \ \_\ \\ \_/_\ \/\ \\ \/\ \\ \/\ \
\ \_\\ \____ \\____\\_____\\_____\\_\ \_\
\/_/ \_____\ \____//_____//_____//_/\/_/
/\_____\
\/_____/
______ __
/\ __ \ _____/\ \ __ __ __ ________
\ \ \/\ \\ __ \\ \\ \/\ \/\ \/ /\ __ \
\ \ \_\ \\ ___\\ \\ \_\ \ \ \ \ \ ___\
\ \_____\\_____\\_\\_____\/_/\_\ \_____\
\/_____//_____//_//_____/_/\/_/\/_____/
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[General Information ]~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
===================
[ FAQ Information ]
===================
Last update: 24th May 2002
E-mail: cgorman02@hotmail.com
Author: CGorman (Ciar n Gorman)
Game: Transport Tycoon Deluxe
Developer: MicroProse
Publisher: Hasbro Interactive
Type of Guide: FAQ/Walkthrough
Game Platfrom: PC
Percentage complete: 35%
Version: 2.0
Size: 101KB
================
[ Legal Notice ]
================
THE FOLLOWING FILE IS THE LEGAL PROPERTY OF CIARµN GORMAN WHO WRITES UNDER
THE NAME OF IRISHMILLIONAIRE. FAILURE TO RECOGNISE THE FILES LEGAL STATUS IS
A DIRECT REASON FOR A COURT CASE UNDER SEVERAL INTERNATIONAL AND REGIONAL LAWS
AND TREATIES REGARDING COYPRIGHTED INFORMATION. THIS FAQ IS ONLY AVAILABLE TO
BE POSTED ON GAMEFAQS.COM AND CANNOT BE POSTED ON ANY OTHER SITE WITHOUT MY
PROVEN PROMISSION. THE ONLY REASON TO GIVE OUT FURTHER POSTING RIGHTS MUST BE
OF FINANCAL STATURE AS THERES NO OTHER REASON FOR SUCH RIGHTS TO BE
SURRENDERED TO ANOTHER MEDIUM. BY READING THIS FAQ OR HOSTING THIS FAQ YOU
ARE UNDERSTOOD TO HAVE READ THESE CONDITIONS.
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[ Contents ]~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
In a move to make all my FAQs, easier to read and also to use space better
due to the fact that some FAQs can reach hugh sizes (the biggest being
1,350KB+), I have just given a basic table of contents below and have mini,
but highly detailed and accessable contents at section beginnings.
1.0 | Introduction
2.0 | The Game Basics
3.0 | Industries
4.0 | Vehicles
5.0 | Trains
6.0 | Ships
7.0 | Aircraft
8.0 | Items/Cargo
9.0 | Money issues
*10.0 | Walkthrough
11.0 | Help
12.0 | The End
*Not yet Added
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[1.0 | Introduction ]=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
==============================================================================
[ Contents ]
==============================================================================
1.1 | Introduction
1.2 | Version History
1.3 | Game Information
1.4 | Notes on the FAQ
======================
[ 1.1 | Introduction ]
======================
Hello, :), I've written this FAQ because until now there has been NO FAQS
written on what I consider a classic tycoon game (there are now over 20 tycoon
games!) but yet it has been uncared for. Also because I enjoy this game an
awful lot. Over several versions I hope to cover every aspect of the game in
intense detail. So please check for updates as often as possible. Thanks.
irishmillionaire (Jan 02')
=========================
[ 1.2 | Version History ]
=========================
|===============|===================|===================|================|===|
| Version | Started Update | Finished Update | Adjustment |(%)|
|===============|===================|===================|================|===|
| Version 1.000 | 19th January 2002 | 25th January 2002 | Started FAQ, | 5%|
| Version 1.125 | 26th January 2002 | 27th January 2002 | Format Change, | 6%|
| Version 1.250 | 28th January 2002 | 1st February 2002 | Updated, | 7%|
| Version 1.375 | 2nd February 2002 | 2nd February 2002 | Updated, | 8%|
| Version 1.500 | 3rd February 2002 | 5th February 2002 | Updated, | 9%|
| Version 1.625 | 6th February 2002 | 8th February 2002 | Price Updates, | 9%|
| Version 1.750 | 9th February 2002 | 9th February 2002 | Updates, |10%|
| Version 1.800 |28th February 2002 | 1st March 2002 | Format Change, |11%|
| Version 1.900 | 5th March 2002 | 10th March 2002 | Updated, |10%|
| Version 2.000 | 21st April 2002 | 24th May 2002 | Major Update!, |35%|
|_______________|___________________|___________________|________________|___|
==========================
[ 1.3 | Game Information ]
==========================
Extract from back of box:
"Attemp to master the intricacies of designing and running transport
systems in a varity of climates and terrains. Maintaining a profitable railway
network in the sub-arctic, or building roads through through rainforests,
should prove an irresitible challenge. The added bonus of being able to create
and edit your own worlds makes Transport Tycoon Deluxe a surperb piece of
software that every PC owner should have. In your quest for profit and
transport dominance you'll have to negotiate the pitfalls of troublesome
councils refusing planning permission, sudden disasters, competitors muscling
in on your routes, and much more. Almost everything, in fact, that you would
have to deal with in the real world. The level of detail and the variety of
features, in Transport Tycoon Deluxe, gives you everything you could want from
a game."
==========================
[ 1.4 | Notes on the FAQ ]
==========================
[1] N.B. stands for "nota benia," it basicaly means important note, or take
note.
[2] When indicating something extra or different on a chart or graph, I will
use one or more * symbols with an explenation underneath.
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[ 2.0 | The Game Basics ]=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
==============================================================================
[ Contents ]
==============================================================================
2.1 | Game Settings
2.2 | Menu Bar
2.3 | Exchange Rates
2.4 | Notes
=======================
[ 2.1 | Game Settings ]
=======================
To help with the settings I have an extracted phrase from the game, an
explenation and in some case's an example or suggestion.
= Max No. of Competitors: 0-7, this is the number of other computer
players in the game, 2 is about right.
= Competitor Start Time: 0-9 months, this is the earliest possible
time the computer players can start their companies. About 6 months
is a good setting.
= No. of towns: Low, Normal, High, this is the number of towns in the
level. I always play with high, but it is up to you.
= No. Industries: Low, Normal, High, this is the number of industries
in the level, I always play with high.
= Max Loan: $200,000-$1,000,000, this is the max loan you may borrow
at the beginning. I always choose $1,000,000, but for a more
realist game choose a smaller sum.
N.B. The max loan may change over time, even up into the millions in the 21st
century.
= Initial interest rate: 2%-4%, this is the amount of interest you
pay on your loan.
= Vehicle running costs: Low, Normal, High, this is the amount it
costs to run your vehicles. I tend to pick normal, or low, but
again for a more realistic game pick High.
= Construction Speed of competitors: Very Slow, Slow, Medium, Fast,
Very Fast, this is how quick your competitor can build tracks,
roads etc, this will affect your game big time, so choose wisely. I
usually pick Medium.
= Intelligence of Competitors: Low, Medium, High, this is how good
your competitor is at making financial decisions, route decisions
etc. I would choose Medium mostly.
N.B. Sometimes it pays to make them smart, say if you buy 75% of there
company early on, and they become Hugh (I've had a competitor worth over
$70,000,000!) then it will be easy to buy them, or sell you're stake at
a massive profit. Where as if they are idiots, then you may find it
easier to dominate the game. It's your choice.
= Vehicles breakdown: None, Reduced, Normal, this is how often your vehicles
breakdown, I generaly pick none.
= Subsidy Multiplier: 1.5-4.0, this is important, when your take up a subsidy
(more on this later on) your normal income is multiplied
by this figure, so a high one means more money
= Cost of Construction: Low, Medium, High, this is the cost of
building things like airports etc.
= Terrain Type: Very flat, Flat, Hilly, Mountainous, this is the type
of terrain you use. I tend to pick one of the flatter ones.
N.B. This only affects your random maps, so for example, "Scotland" will not
suddenly be flat land.
= Quantity of sea/lakes: Low, Medium, High, this is the amount of
water in a level (again random map only) choosing high may result
in a lot of expensive bridges, where as low may result in no
shipping necessary.
= Economy: Steady, Fluctuating, this will effect the bottom line the
biggest, Steady means that things are much the same all the way
through, i.e. passenger numbers stay the same. Where as Fluctuating
means that the economy can go up or down, i.e. passenger numbers
can rise or fall. The economy also effects industries, so if the
economy is doing well then more factories, oilrigs, etc will be
built.
= Train Reversing: At end of line and at stations, At end of line
only. This means can a train turn at such and such a point. I
usually pick "At end of line and at stations."
= Disasters: On, Off, I think you can work this one out yourself!
==================
[ 2.2 | Menu Bar ]
/\__ __\_____ ______ ______ _____ ______ ______ ____/\__ __\
\/_ \ \_/\ __\/\ __ \\ __ \\ __\\ __ \\ __ \\ __\_/\ \_/
\ \ \\ \ \_/\ \ \_\ \\ \/\ \\___ \\ \/\ \\ \/\ \\ \_/ \ \ \
\ \_\\ \_\ \ \___\_\\_\ \_\\____\\ ___\\_____\\_\ \ \_\
\/_/ \/_/ \/_____//_/\/_//____/ \ \__//_____//_/ \/_/
\ \ \
\ \_\
_______ \/_/
/\__ __\__ __ _____ ______ ______ ______
\/_ \ \_/\ \/\ \\ __\\ __ \\ __ \\ __ \
\ \ \\ \ \_\ \\ \_/_\ \/\ \\ \/\ \\ \/\ \
\ \_\\ \____ \\____\\_____\\_____\\_\ \_\
\/_/ \_____\ \____//_____//_____//_/\/_/
/\_____\
\/_____/
______ __
/\ __ \ _____/\ \ __ __ __ ________
\ \ \/\ \\ __ \\ \\ \/\ \/\ \/ /\ __ \
\ \ \_\ \\ ___\\ \\ \_\ \ \ \ \ \ ___\
\ \_____\\_____\\_\\_____\/_/\_\ \_____\
\/_____//_____//_//_____/_/\/_/\/_____/
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[General Information ]~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
===================
[ FAQ Information ]
===================
Last update: 24th May 2002
E-mail: cgorman02@hotmail.com
Author: CGorman (Ciar n Gorman)
Game: Transport Tycoon Deluxe
Developer: MicroProse
Publisher: Hasbro Interactive
Type of Guide: FAQ/Walkthrough
Game Platfrom: PC
Percentage complete: 35%
Version: 2.0
Size: 101KB
================
[ Legal Notice ]
================
THE FOLLOWING FILE IS THE LEGAL PROPERTY OF CIARµN GORMAN WHO WRITES UNDER
THE NAME OF IRISHMILLIONAIRE. FAILURE TO RECOGNISE THE FILES LEGAL STATUS IS
A DIRECT REASON FOR A COURT CASE UNDER SEVERAL INTERNATIONAL AND REGIONAL LAWS
AND TREATIES REGARDING COYPRIGHTED INFORMATION. THIS FAQ IS ONLY AVAILABLE TO
BE POSTED ON GAMEFAQS.COM AND CANNOT BE POSTED ON ANY OTHER SITE WITHOUT MY
PROVEN PROMISSION. THE ONLY REASON TO GIVE OUT FURTHER POSTING RIGHTS MUST BE
OF FINANCAL STATURE AS THERES NO OTHER REASON FOR SUCH RIGHTS TO BE
SURRENDERED TO ANOTHER MEDIUM. BY READING THIS FAQ OR HOSTING THIS FAQ YOU
ARE UNDERSTOOD TO HAVE READ THESE CONDITIONS.
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[ Contents ]~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
In a move to make all my FAQs, easier to read and also to use space better
due to the fact that some FAQs can reach hugh sizes (the biggest being
1,350KB+), I have just given a basic table of contents below and have mini,
but highly detailed and accessable contents at section beginnings.
1.0 | Introduction
2.0 | The Game Basics
3.0 | Industries
4.0 | Vehicles
5.0 | Trains
6.0 | Ships
7.0 | Aircraft
8.0 | Items/Cargo
9.0 | Money issues
*10.0 | Walkthrough
11.0 | Help
12.0 | The End
*Not yet Added
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[1.0 | Introduction ]=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
==============================================================================
[ Contents ]
==============================================================================
1.1 | Introduction
1.2 | Version History
1.3 | Game Information
1.4 | Notes on the FAQ
======================
[ 1.1 | Introduction ]
======================
Hello, :), I've written this FAQ because until now there has been NO FAQS
written on what I consider a classic tycoon game (there are now over 20 tycoon
games!) but yet it has been uncared for. Also because I enjoy this game an
awful lot. Over several versions I hope to cover every aspect of the game in
intense detail. So please check for updates as often as possible. Thanks.
irishmillionaire (Jan 02')
=========================
[ 1.2 | Version History ]
=========================
|===============|===================|===================|================|===|
| Version | Started Update | Finished Update | Adjustment |(%)|
|===============|===================|===================|================|===|
| Version 1.000 | 19th January 2002 | 25th January 2002 | Started FAQ, | 5%|
| Version 1.125 | 26th January 2002 | 27th January 2002 | Format Change, | 6%|
| Version 1.250 | 28th January 2002 | 1st February 2002 | Updated, | 7%|
| Version 1.375 | 2nd February 2002 | 2nd February 2002 | Updated, | 8%|
| Version 1.500 | 3rd February 2002 | 5th February 2002 | Updated, | 9%|
| Version 1.625 | 6th February 2002 | 8th February 2002 | Price Updates, | 9%|
| Version 1.750 | 9th February 2002 | 9th February 2002 | Updates, |10%|
| Version 1.800 |28th February 2002 | 1st March 2002 | Format Change, |11%|
| Version 1.900 | 5th March 2002 | 10th March 2002 | Updated, |10%|
| Version 2.000 | 21st April 2002 | 24th May 2002 | Major Update!, |35%|
|_______________|___________________|___________________|________________|___|
==========================
[ 1.3 | Game Information ]
==========================
Extract from back of box:
"Attemp to master the intricacies of designing and running transport
systems in a varity of climates and terrains. Maintaining a profitable railway
network in the sub-arctic, or building roads through through rainforests,
should prove an irresitible challenge. The added bonus of being able to create
and edit your own worlds makes Transport Tycoon Deluxe a surperb piece of
software that every PC owner should have. In your quest for profit and
transport dominance you'll have to negotiate the pitfalls of troublesome
councils refusing planning permission, sudden disasters, competitors muscling
in on your routes, and much more. Almost everything, in fact, that you would
have to deal with in the real world. The level of detail and the variety of
features, in Transport Tycoon Deluxe, gives you everything you could want from
a game."
==========================
[ 1.4 | Notes on the FAQ ]
==========================
[1] N.B. stands for "nota benia," it basicaly means important note, or take
note.
[2] When indicating something extra or different on a chart or graph, I will
use one or more * symbols with an explenation underneath.
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[ 2.0 | The Game Basics ]=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
==============================================================================
[ Contents ]
==============================================================================
2.1 | Game Settings
2.2 | Menu Bar
2.3 | Exchange Rates
2.4 | Notes
=======================
[ 2.1 | Game Settings ]
=======================
To help with the settings I have an extracted phrase from the game, an
explenation and in some case's an example or suggestion.
= Max No. of Competitors: 0-7, this is the number of other computer
players in the game, 2 is about right.
= Competitor Start Time: 0-9 months, this is the earliest possible
time the computer players can start their companies. About 6 months
is a good setting.
= No. of towns: Low, Normal, High, this is the number of towns in the
level. I always play with high, but it is up to you.
= No. Industries: Low, Normal, High, this is the number of industries
in the level, I always play with high.
= Max Loan: $200,000-$1,000,000, this is the max loan you may borrow
at the beginning. I always choose $1,000,000, but for a more
realist game choose a smaller sum.
N.B. The max loan may change over time, even up into the millions in the 21st
century.
= Initial interest rate: 2%-4%, this is the amount of interest you
pay on your loan.
= Vehicle running costs: Low, Normal, High, this is the amount it
costs to run your vehicles. I tend to pick normal, or low, but
again for a more realistic game pick High.
= Construction Speed of competitors: Very Slow, Slow, Medium, Fast,
Very Fast, this is how quick your competitor can build tracks,
roads etc, this will affect your game big time, so choose wisely. I
usually pick Medium.
= Intelligence of Competitors: Low, Medium, High, this is how good
your competitor is at making financial decisions, route decisions
etc. I would choose Medium mostly.
N.B. Sometimes it pays to make them smart, say if you buy 75% of there
company early on, and they become Hugh (I've had a competitor worth over
$70,000,000!) then it will be easy to buy them, or sell you're stake at
a massive profit. Where as if they are idiots, then you may find it
easier to dominate the game. It's your choice.
= Vehicles breakdown: None, Reduced, Normal, this is how often your vehicles
breakdown, I generaly pick none.
= Subsidy Multiplier: 1.5-4.0, this is important, when your take up a subsidy
(more on this later on) your normal income is multiplied
by this figure, so a high one means more money
= Cost of Construction: Low, Medium, High, this is the cost of
building things like airports etc.
= Terrain Type: Very flat, Flat, Hilly, Mountainous, this is the type
of terrain you use. I tend to pick one of the flatter ones.
N.B. This only affects your random maps, so for example, "Scotland" will not
suddenly be flat land.
= Quantity of sea/lakes: Low, Medium, High, this is the amount of
water in a level (again random map only) choosing high may result
in a lot of expensive bridges, where as low may result in no
shipping necessary.
= Economy: Steady, Fluctuating, this will effect the bottom line the
biggest, Steady means that things are much the same all the way
through, i.e. passenger numbers stay the same. Where as Fluctuating
means that the economy can go up or down, i.e. passenger numbers
can rise or fall. The economy also effects industries, so if the
economy is doing well then more factories, oilrigs, etc will be
built.
= Train Reversing: At end of line and at stations, At end of line
only. This means can a train turn at such and such a point. I
usually pick "At end of line and at stations."
= Disasters: On, Off, I think you can work this one out yourself!
==================
[ 2.2 | Menu Bar ]
Jump to page:
Sponsors:
Other files from this game:
- Transport Tycoon Deluxe cheats by System on 09/03/2006, 09:50
- Transport Tycoon Deluxe FAQ by System on 09/03/2006, 09:50
Author: CGorman






